Hidden 8 yrs ago 8 yrs ago Post by Willy Vereb
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Not at all. I can't be the only one doing it!
Great!
Because I do plan to have elvish Gryphnn Riders as part of my army. Minor one since they just belong to a certain principalty but they exist.
Granted they might as well be any other creature. It just used to fit well in the NRP I take them from because elves were the descendants of prehistoric birds rather than humans and Griffins were almost the equivalent of primate apes to humans in comparison.
Hidden 8 yrs ago Post by Slamurai
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@AristoGentle poke to remind you that you forgot about the red-green pros and cons list ^^


Fixed!
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Hidden 8 yrs ago Post by ClocktowerEchos
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<Snipped quote by ClocktowerEchos>

Fixed!


Yay!

I will say though, not having a naval presence isn't a disadvantage since as of right now we're only focused on land wars.
Hidden 8 yrs ago Post by Slamurai
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<Snipped quote by Aristo>

Yay!

I will say though, not having a naval presence isn't a disadvantage since as of right now we're only focused on land wars.


That could change, if somebody on the coast wants to indulge in some naval dickery.
Hidden 8 yrs ago Post by Temporary
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@Aristo *Hides in the corner* STOP LOOKING AT ME! XD
Hidden 8 yrs ago Post by ClocktowerEchos
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<Snipped quote by ClocktowerEchos>

That could change, if somebody on the coast wants to indulge in some naval dickery.


The thing is is that I never actually really allowed naval combat and I'm also fairly certain most people don't want to go back to the NSs and add in a whole bunch of ship.

Basically as it stands right now, there is no such thing as naval combat at least not in terms of IC combat posts.
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Hidden 8 yrs ago Post by Temporary
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@ClocktowerEchos Since my Nation came here on boats, what would you say to loading a couple up with my Firecracker artillery and firing them at someones coastal town?

Hypothetically, of course ^-^
Hidden 8 yrs ago Post by ClocktowerEchos
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@Vocab Only if you actually post. All I'm going to say that as of right now, the main emphasis of the RP is on armies not navies.

Depending on how far this RP gets I might to some stuff and allow for navies and properly naval stuff but for now focus on posts involving land armies.

@POOHEAD189@TemplarKnight07 I just had a random thought stemming from this but what are your stances on having other people being able to use the Underground? Is it something just Rodents/Dwarves/Orruks can use or can everyone use it?
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Hidden 8 yrs ago Post by Temporary
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@ClocktowerEchos I'll be getting a post up... Sometime in the near future ^-^

H-hopefully.
Hidden 8 yrs ago 8 yrs ago Post by Slamurai
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<Snipped quote by Aristo>

The thing is is that I never actually really allowed naval combat and I'm also fairly certain most people don't want to go back to the NSs and add in a whole bunch of ship.

Basically as it stands right now, there is no such thing as naval combat at least not in terms of IC combat posts.


Eh, I have a bit of a problem with that; sure, we can pretend nobody's heard of a warship before, but it would also be incredibly unrealistic to write it out entirely. It might not be the focus, but it doesn't have to get wiped to nonexistence. If a war hinges on nation X sending an army to nation Y, and the best way is to use ships, what then? Is the enemy supposed to sit back on its hands and watch them sail in, saying "Oh well, too bad we never thought of putting guns and soldiers on ships before!"

My problem is that we're roleplaying in a narrative, text-based format, and trying to constrain it to a Total War-esque game doesn't work well. Yes, we can describe different units and give rough outlines of spells, but in a loose narrative - much like real life - these things are arbitrary and can vary. A video game has a block of identical spearmen, because it is designed with absolutes in mind, yet a real unit might be short a few spears, or have some swordsmen from a weakened detatchment, and they could all have varying degrees of armor.

In short, trying to impose hard, videogame-style absolutes contradicts with a format that is open-ended and revolves around narrative.
Hidden 8 yrs ago 8 yrs ago Post by ClocktowerEchos
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<Snipped quote by ClocktowerEchos>

Eh, I have a bit of a problem with that; sure, we can pretend nobody's heard of a warship before, but it would also be incredibly unrealistic to write it out entirely. It might not be the focus, but it doesn't have to get wiped to nonexistence. If a war hinges on nation X sending an army to nation Y, and the best way is to use ships, what then? Is the enemy supposed to sit back on its hands and watch them sail in, saying "Oh well, too bad we never thought of putting guns and soldiers on ships before!"

My problem is that we're roleplaying in a narrative, text-based format, and trying to constrain it to a Total War-esque game doesn't work well. Yes, we can describe different units and give rough outlines of spells, but in a loose narrative - much like real life - these things are arbitrary and can vary. A video game has a block of identical spearmen, because it is designed with absolutes in mind, yet a real unit might be short a few spears, or have some swordsmen from a weakened detatchment, and they could all have varying degrees of armor.

In short, trying to impose hard, videogame-style absolutes contradicts with a format that is open-ended and revolves around narrative.


I'm not saying that no one has ever heard of a boat IC, I'm saying the main focus of the RP isn't on naval combat.

If you two can agree on some format for navies and get a few more people to approve of it, I'll make it official and the people who want it can go off and enjoy their bathtub wars. I am in no mood for a debate like this and thus so long as you and @Vocab prove to me you actually want it and have the drive to try and make something out of it yourselves then by all means please do.

Is this fair to you guys?
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@ClocktowerEchos Oh, I actually dont mind. Naval combat was never really something I thought much about; I only said that idea I had because I wanted to know if that was okay. Considering my Nations standpoint on war, and wear they were located originally, a Navy was never introduced. Heck, the boats they took to Salvus were only built weeks before they even set off.
Hidden 8 yrs ago Post by ClocktowerEchos
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@Vocab Your idea of rocket ships is okay so long as the person you're targeting is okay with it. Although it would be highly unrealistic that there would be no ships to oppose your's or you only having rocket ships and transports wouldn't it?
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@ClocktowerEchos Its not even that I have rocket ships. The ships I would attack with would literally be the transport ships they brought across from the Motherland with a load of Firecracker artillery strapped to the top. It wasn't designed for that purpose, but creativity, ya know? XD
Hidden 8 yrs ago Post by ClocktowerEchos
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@ClocktowerEchos Its not even that I have rocket ships. The ships I would attack with would literally be the transport ships they brought across from the Motherland with a load of Firecracker artillery strapped to the top. It wasn't designed for that purpose, but creativity, ya know? XD


I do like the creativity aspect but again, why wouldn't there be hostile ships trying to counter such a thing?
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@ClocktowerEchos I dunno. Thats up to whoever gets the barrel end of my artillery, eh? I wouldn't even attack someone like that unless I had to, but I have it in my holster for future use ^-^
Hidden 8 yrs ago Post by POOHEAD189
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@POOHEAD189@TemplarKnight07 I just had a random thought stemming from this but what are your stances on having other people being able to use the Underground? Is it something just Rodents/Dwarves/Orruks can use or can everyone use it?

I guess we can just view it in a realistic light. It would depend on who is capable of using the underground effectively. Dwarfs and Vermin could because they're short and can see in the dark and are used to it, being native to underground. And Orruks because they have no self preservation and are infested everywhere. If you wanted Beastman or men to or some such other, they'd just need attributes or reasoning to use it, or have a long background of using it (at least to survive. I'd think there'd be trolls and monsters and other underground races like ours down there to contend with). That's all speculation though. It's your RP my friend :D
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<Snipped quote by ClocktowerEchos>
I guess we can just view it in a realistic light. It would depend on who is capable of using the underground effectively. Dwarfs and Vermin could because they're short and can see in the dark and are used to it, being native to underground. And Orruks because they have no self preservation and are infested everywhere. If you wanted Beastman or men to or some such other, they'd just need attributes or reasoning to use it, or have a long background of using it (at least to survive. I'd think there'd be trolls and monsters and other underground races like ours down there to contend with). That's all speculation though. It's your RP my friend :D


Just trying to add some more variety into possible battlefields here
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Hidden 8 yrs ago Post by POOHEAD189
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@ClocktowerEchosIf my guys are good, I'll make a post today.
I'll not post of any magic making until I talk to you about it though since Dwarf rune magic is kind of odd, but still.
Hidden 8 yrs ago Post by ClocktowerEchos
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@POOHEAD189 Beyond formatting stuff you are okay although I would like it all to be put in a hider as to not clog up Chars space. We'll discuss dwarven magic sometime soonish.
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