DAMNIT, I WANTED 400! ;-;
<Snipped quote by RisenDead>You can have my green any day!
Am I the yellow? Not to be pushy...
Anyways, does anybody else have humans with Eastern/Oriental themed culture?
I am thinking of making humans within my nation to be not!-China/Japan/Korea with treasure ships (naval battlerules pending), Hwacha rockets, memetic samurai and even more!
<Snipped quote by Willy Vereb>I think in a world of dwarves, elves and orcs having Asians at some corner of the map would be nothing out of the ordinary.
I know that @Vocab has kitsune/nekomimi/vulpins who are asian inspired and are basically a colonial force.
Any sort of Asian would have to be some sort of colonial force as they wouldn't themetically fit in with the rest of the factions native to the land at least not as well.
If you do decide to do an Chinese/Japanese inspired factions, here are two fanmade Army Books for Nippon and Cathay you could use for ideas:
Nippon
Cathay
<Snipped quote by ClocktowerEchos>I think in a world of dwarves, elves and orcs having Asians at some corner of the map would be nothing out of the ordinary.
Especially since my neighbors are not-Egyptian undead pharaohs.
I feel that with not-Mongolian Orcs would mesh well with a not-Asian human faction.
I can even make it so that the spirit religion was originally theirs and the Uruk just adopted that in the past.
I have plenty of ideas and alternatives to those ideas how to fit them into the game. But of course I will be checking out those army lists.
<Snipped quote by wxps350>
I like it, but your Heroes seem massively OPed, that said, just the way they're written I think, so it looks good! Put them in the Characters tab if Clock is good with them!
<Snipped quote>
Well... They ARE heroes...
@ClocktowerEchosAnyways, you mentioned mechanics prior. Does it mean the NRP would have game mechanics for combat in some kind?
As for naval warfare, check out WHFB's company ruleset: Man-O-War.
IIRC that's how Warhammer's ship based tabletop game is called.
<Snipped quote by wxps350>
Being Heroes doesn't mean they have to be OP to the point that they can cause insanity just by swinging their sword. The coGM has a point and I am standing by him on this matter.
@ClocktowerEchosI think it needs no separate methods to make profiles for ships. Tiers already seem relative to their class, IMO.
Just like warmachines you can probably just consider them rarer to their tier.
As for why would I need warships?
Because @Lauder can only reach me through the sea so naval battles would be the first way for us to clash.
It depends on what we agree on, of course.
@LauderWould it be alright if escaped Kashgar slaves would also be part of my population?
<Snipped quote by Willy Vereb>WHFB has ships, even if that spinoff game is not that popular compared to mainstream.
If you want to fight the Orruks and don't want to go on land, then just write how one of you landed troops on each other's shores and ignore the naval combat bit. Would that really be that fucking hard to say that your troops managed to get across land or just not fight each other on the waters?
If you and @Aristo really want your damn ships then you can either convince everyone else they'll add something valuable to the RP and make your own formatting and criteria for me to judge them off or go make your own version of this RP where things don't follow WFB logic and have ships.
Am I clear?
<Snipped quote by Willy Vereb>Damn, I thought of them as rare yet low tier spearmen and slingers. Just for flavor.
Sure, just mind they wouldn't be comfortable in any army setting, being a peaceful race and all.
<Snipped quote by Lauder>Damn, I thought of them as rare yet low tier spearmen and slingers. Just for flavor.
But if they are completely pacifist then I just make do with a colony of them somewhere as part of the checklist for my nation description.
<Snipped quote by ClocktowerEchos>WHFB has ships, even if that spinoff game is not that popular compared to mainstream.
Your claim that Warhammer setting having ships is disruptive is as weird as saying spaceships can't exist in W40k.
If others don't make warships that's fine. Unless you siege ports they are irrelevant in battles unless the enemy also has ships. Like everything we can just make do when it gets to that point.
Still, why is that you almost appear to get ulcer at the idea of people being creative? That's again a bad GM characteristic. I am very grateful that you allow my faction but it almost feels like I have to fight you every time when I come up with something. Why? There's little rhyme or reason to your action here.