Hidden 8 yrs ago Post by Temporary
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DAMNIT, I WANTED 400! ;-;
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@Willy Vereb

All good, thank you very much. Changes will be made!
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Hidden 8 yrs ago Post by Willy Vereb
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<Snipped quote by RisenDead>
Am I the yellow? Not to be pushy...
You can have my green any day!
I am actually asking to get that yellow or something close to it.

Hidden 8 yrs ago Post by Willy Vereb
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Anyways, does anybody else have humans with Eastern/Oriental themed culture?
I am thinking of making humans within my nation to be not!-China/Japan/Korea with treasure ships (naval battlerules pending), Hwacha rockets, memetic samurai and even more!
Hidden 8 yrs ago Post by ClocktowerEchos
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Anyways, does anybody else have humans with Eastern/Oriental themed culture?
I am thinking of making humans within my nation to be not!-China/Japan/Korea with treasure ships (naval battlerules pending), Hwacha rockets, memetic samurai and even more!


I know that @Vocab has kitsune/nekomimi/vulpins who are asian inspired and are basically a colonial force.
Any sort of Asian would have to be some sort of colonial force as they wouldn't themetically fit in with the rest of the factions native to the land at least not as well.

If you do decide to do an Chinese/Japanese inspired factions, here are two fanmade Army Books for Nippon and Cathay you could use for ideas:

Nippon
Cathay
Hidden 8 yrs ago Post by Willy Vereb
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<Snipped quote by Willy Vereb>

I know that @Vocab has kitsune/nekomimi/vulpins who are asian inspired and are basically a colonial force.
Any sort of Asian would have to be some sort of colonial force as they wouldn't themetically fit in with the rest of the factions native to the land at least not as well.

If you do decide to do an Chinese/Japanese inspired factions, here are two fanmade Army Books for Nippon and Cathay you could use for ideas:

Nippon
Cathay
I think in a world of dwarves, elves and orcs having Asians at some corner of the map would be nothing out of the ordinary.
Especially since my neighbors are not-Egyptian undead pharaohs.
I feel that with not-Mongolian Orcs would mesh well with a not-Asian human faction.
I can even make it so that the spirit religion was originally theirs and the Uruk just adopted that in the past.

I have plenty of ideas and alternatives to those ideas how to fit them into the game. But of course I will be checking out those army lists.
Hidden 8 yrs ago Post by ClocktowerEchos
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<Snipped quote by ClocktowerEchos>I think in a world of dwarves, elves and orcs having Asians at some corner of the map would be nothing out of the ordinary.
Especially since my neighbors are not-Egyptian undead pharaohs.
I feel that with not-Mongolian Orcs would mesh well with a not-Asian human faction.
I can even make it so that the spirit religion was originally theirs and the Uruk just adopted that in the past.

I have plenty of ideas and alternatives to those ideas how to fit them into the game. But of course I will be checking out those army lists.


Again, the main reason why I was saying that is because of how it works in WFB with the Old World we know following European-style fantasy and the Asian stuff being around the world and also the fact we're basically ripping off WFB for the most part. Its also why there's Tomb Kings in the desert in the RP since its kinda how it works in canon, besides desert doesn't really have much to offer for anyone who isn't TK or Araby.
Hidden 8 yrs ago Post by KremeSupreme
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<Snipped quote by wxps350>

I like it, but your Heroes seem massively OPed, that said, just the way they're written I think, so it looks good! Put them in the Characters tab if Clock is good with them!


Well... They ARE heroes...
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<Snipped quote>

Well... They ARE heroes...


Being Heroes doesn't mean they have to be OP to the point that they can cause insanity just by swinging their sword. The coGM has a point and I am standing by him on this matter.
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@ClocktowerEchosAnyways, you mentioned mechanics prior. Does it mean the NRP would have game mechanics for combat in some kind?
As for naval warfare, check out WHFB's company ruleset: Man-O-War.
IIRC that's how Warhammer's ship based tabletop game is called.
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@ClocktowerEchosAnyways, you mentioned mechanics prior. Does it mean the NRP would have game mechanics for combat in some kind?
As for naval warfare, check out WHFB's company ruleset: Man-O-War.
IIRC that's how Warhammer's ship based tabletop game is called.


Not as much mechanics but more of the fact that I don't have a format for them nor anything to base them on/have a judging criteria I'm satisfied with.

As of right now it doesn't seem like the RP is suffering due to a lack of naval combat so I don't see why people need it that much. From my point of view all it does is add something superfluous to the RP which does not seem necessary and something else for people who've already completed their NSs to go back and change.
Hidden 8 yrs ago 8 yrs ago Post by KremeSupreme
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<Snipped quote by wxps350>

Being Heroes doesn't mean they have to be OP to the point that they can cause insanity just by swinging their sword. The coGM has a point and I am standing by him on this matter.


Very well. I toned them down a bit.
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@ClocktowerEchosI think it needs no separate methods to make profiles for ships. Tiers already seem relative to their class, IMO.
Just like warmachines you can probably just consider them rarer to their tier.

As for why would I need warships?
Because @Lauder can only reach me through the sea so naval battles would be the first way for us to clash.
It depends on what we agree on, of course.
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@LauderWould it be alright if escaped Kashgar slaves would also be part of my population?
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@ClocktowerEchosI think it needs no separate methods to make profiles for ships. Tiers already seem relative to their class, IMO.
Just like warmachines you can probably just consider them rarer to their tier.

As for why would I need warships?
Because @Lauder can only reach me through the sea so naval battles would be the first way for us to clash.
It depends on what we agree on, of course.


If you want to fight the Orruks and don't want to go on land, then just write how one of you landed troops on each other's shores and ignore the naval combat bit. Would that really be that fucking hard to say that your troops managed to get across land or just not fight each other on the waters?

If you and @Aristo really want your damn ships then you can either convince everyone else they'll add something valuable to the RP and make your own formatting and criteria for me to judge them off or go make your own version of this RP where things don't follow WFB logic and have ships.

Am I clear?
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@LauderWould it be alright if escaped Kashgar slaves would also be part of my population?


Sure, just mind they wouldn't be comfortable in any army setting, being a peaceful race and all.
Hidden 8 yrs ago 8 yrs ago Post by Willy Vereb
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<Snipped quote by Willy Vereb>

If you want to fight the Orruks and don't want to go on land, then just write how one of you landed troops on each other's shores and ignore the naval combat bit. Would that really be that fucking hard to say that your troops managed to get across land or just not fight each other on the waters?

If you and @Aristo really want your damn ships then you can either convince everyone else they'll add something valuable to the RP and make your own formatting and criteria for me to judge them off or go make your own version of this RP where things don't follow WFB logic and have ships.

Am I clear?
WHFB has ships, even if that spinoff game is not that popular compared to mainstream.
Your claim that Warhammer setting having ships is disruptive is as weird as saying spaceships can't exist in W40k.

If others don't make warships that's fine. Unless you siege ports they are irrelevant in battles unless the enemy also has ships. Like everything we can just make do when it gets to that point.

Still, why is that you almost appear to get ulcer at the idea of people being creative? That's again a bad GM characteristic. I am very grateful that you allow my faction but it almost feels like I have to fight you every time when I come up with something. Why? There's little rhyme or reason to your action here.

<Snipped quote by Willy Vereb>

Sure, just mind they wouldn't be comfortable in any army setting, being a peaceful race and all.
Damn, I thought of them as rare yet low tier spearmen and slingers. Just for flavor.
But if they are completely pacifist then I just make do with a colony of them somewhere as part of the checklist for my nation description.
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<Snipped quote by Lauder>Damn, I thought of them as rare yet low tier spearmen and slingers. Just for flavor.
But if they are completely pacifist then I just make do with a colony of them somewhere as part of the checklist for my nation description.


I never said they couldn't be a part of your military, they would just be very uncomfortable serving under those who may remind them of the Orruks and that they are a more peaceful race. They would probably have low morale of anything else. Also, if you wanted an elite unit for them then use their Askari riders. Just think of Choccabos(?) from Final Fantasy that were larger and more aggressive.
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<Snipped quote by ClocktowerEchos>WHFB has ships, even if that spinoff game is not that popular compared to mainstream.
Your claim that Warhammer setting having ships is disruptive is as weird as saying spaceships can't exist in W40k.

If others don't make warships that's fine. Unless you siege ports they are irrelevant in battles unless the enemy also has ships. Like everything we can just make do when it gets to that point.

Still, why is that you almost appear to get ulcer at the idea of people being creative? That's again a bad GM characteristic. I am very grateful that you allow my faction but it almost feels like I have to fight you every time when I come up with something. Why? There's little rhyme or reason to your action here.


The main reason why I'm saying no to ships is that I'd rather not create extra work for people who actually have completed or semi-completed NSs. If you couldn't tell, Total War Warhammer and the WFB Army Tabletop are the major inspirations behind this RP, not Man o War. In my eyes, having ships doesn't benefit the whole as right there are only two people in the entire RP of a dozen plus who really want it. Am I wrong for putting the needs of the many before the needs of the few? Even if there are others who wish to have ships they have yet to speak up so maybe I am wrong in the numbers but for now I am not. Its not that I'm against people being creative its that what you're pushing for isn't exactly whats consistent with most other people and their NS, needs of the many over that of the few and all.

Also, don't lecture me on how to be a "good GM", that's subjective and I already know I'm a fairly shit GM which is another reason why I'm honestly surprised this has gotten as far as it has. I'm trying to keep everything in order here and not have to extend the NS skeleton to add ships so you can have bathtub wars while everyone else has something else they have to fill out which they may not be interested in. I'm not going to pander to a few people's "creative freedom" while giving everyone else additional work. Am I doing something wrong here? No doubt I am doing something wrong in some people's eyes but again this is my RP at the end of the day. You have no obligation to be in it if you find my GMing style to be against your wishes.
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Hidden 8 yrs ago Post by POOHEAD189
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Honestly, I say let's just skip ships. The GM and most of us aren't going to use them. You guys would have them and they'd remain unused for the majority, if not the entirety of the RP. This is a very land based game, and the GM is against it. Nuff said.

I would also say it's not equivalent to no ships in 40k. We can easily travel to each other's nations on foot in this RP. Space ships are a must in 40k.
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