@RisenDead@ClocktowerEchos Finalized Fallen Elves. Might add some heroes but then I'll let you guys pass judgement on them first.
Kingdom of Elysweir
Overview
The Fallen Elves were once High elves. But cast out due to their standing on magical research and their position in the world. They believed that no path of magic should be hidden away out of fear or danger. Even Dark Magic exists for a reason, and the Fallen Elves believe that it has its place in this world. Fallen Elves also believe that they should rule the world. Even nature herself should bend for their awesome powers. When they were cast out they travelled from west to east until they found the wild lands of Elysweir. The people here were far away from modern cities or civilization the Elves were used to. While the Elves had but a small force, it was powerful, dangerous and substantial. The chieftain of the many human tribes one by one laid down arms in the face of their armored foes.
Now the elves rule supreme in the strange land that is Elysweir. Delving deeper in all kinds of magic. They are power hungry and beyond redemption. If you want the trust of the Fallen Elves, grant them power beyond belief.
Geography
The dark blue part
In the far east, you'll find the Sunrise coast and the infinite ocean. From here, inland you'll find the Great Flats. Plains stretching far and wide. Upon which humans farm and wild horses run for days on end. Recently, along the coast the Elves have set up a few cities. But generally, the coastline is dominated by long, beautiful beaches with the occasional fisher's community. In the north is the cold sea. Still favorable for fishing, but the coast here are generally cliffs with some rough beaches here and there. The cold sea is abundant of fish thus human fishers still live here. But the elves avoid this area. To the south is the Sunsoaked coast and the Midsea. Leading deeper inland. The Sunsoaked coast is also filled with beaches, but you'll find far less fishermen here. As there are far less fishes in the Midsea. Never the less the Sunsoaked coast is a favorite location of solitary Fallen Elf Lords. Whom build their mansion near the warm sands. In the middle of the land you'll find thick forests with the occassional small clearing. Some clearings are filled with hunter communities that have lived here for generations. Elves like to walk through the forest, so every now and then you'll find a cabin. Further west you find the natural barrier between the people of Elysweir and those beyond. The Dragonspine Mountains. There are a few passages. The most notable one now is Asreyan's Pass. Through which the elves past. Here Asreyans Ascension lays, a city in the mountains at the end of the pass. The main hold of the elves. Humans now flock around the cities and start mining the ores from the Dragonspine. Though sometimes this invokes the wrath of the dragons.
History
The Fallen Elves were named so when they were cast out from the High Elves homeland. But instead of taking shame in the name, they began to bear it proudly. For many years they trekked through the world, under the guidance of the all powerful Asreyan. Eventually they found the wild, untamed lands of Elysweir. Upon getting through the pass, the elves made a settlement and began to conquer the neighboring tribes. Some tried to fight, but the combination of the already conquered tribes and the pure might of the elves destroyed any army that dared oppose them. Once Elysweir was united, an age of peace began. Several generations of humans passed, and eventually they came to accept their Elven Lords. Who firmly established their dominion. Now they turned their gaze back west from which they came. Bent on conquering more as insult towards the High Elves.
Government
The Kingdom is ruled by a king, obviously. But still the first one. King Asuryan I. Ruler of the Fallen Elves and Humans of Elysweir.
Race Description
Years of power hunger have consumed the Fallen ones. Their eyes burn with every burning power but they are addicted to it. Fallen Ones keep their hair long in fashion of the High Elves. Their skin is paler than most other elves, and their hair tends to become black. Some, who practice the Dark Arts, look ever paler than they should be.
A major part of the Fallen Ones' culture is the act of ancestral worship. They believe that no god looked over them after they were cast out. But their dead ones keep vigil over them. Each Fallen Elf has a shrine to his or her ancestors and pray at it every night. Though at day they march with the dignity of a power hungry war mogul. For this is where they believe their powers are truely put to the test. In war.
Culture
The beasts have always served the Fallen Elves once they learned how to break their minds. Now these creatures of nature are loyal to their dead. Elves keep entire flocks and packs as pets, but have no quarrel with sending them out to ambush the enemy. These beasts of war are there for one of the most dangerous foes an Fallen Elf Lord may send upon rebels. As nothing will fend off these rows of hungry animals. Instilled with a bloodlust only rivaled by blood crazed predators.
Humans don't generally suffer under their rule as long as they do what they are told without too much complaining. Upon coming of age, each man is conscripted into the army. While often ill-trained, the elves allow the practice of bards within the army and Elysweir as a whole. So many younglings want to prove their ability in battle so one day a bard may sing a song about them. Of course, more veteran conscripts just want to come back alive. A special group of humans exist named the Elvensworn. They are elite among the humans and receive training from their Elven masters. Elvensworn are generally feared and a little bith loathed. But never the less their blind loyalty towards the Elves make them dangerously fanatic.
Elves will seldom march into battle themselves. But once they do, they are a vicious wind of power. Be it they wield bow, lance or sword, a Fallen Elf on the battlefield is dangerous beyond measure. As they have lived their early lives under the scruteny of their brethern. Only to be cast out and forced to survive an agonising trek across the world. Even in their peaceful times Fallen Elves often come together to duel and fight. Keeping their already formidable skills on edge. Much like humans, Fallen Elves belief there is glory in war.
Economy/Industry
Humans continue to lumber on with their day to day lives. The only difference now is that their taxes go to the Fallen Elf overlords. Whom in return abuse the taxes raised for their unending war. The main force driving their war and also their own power at Bloodwells. Corrupted Moonwells that drain the world of arcane energy and allow Fallen Elves to feed from it.
Magic
Name: Fireball Lore: Lore of Fire Type: Offensive, Single Target Short Description: The master of fire channels the energy and launches a terrible fire of flames, homing in on the caster's desired target.
Name: Firestorm Lore: Lore of fire Type: Offensive AoE Short Description: A large pillar of fire errupts from the ground up, burning everything in its path. Causing a terrible amount of damage.
Name: Sword of Ruin Lore: Lore of fire Type: Support buff Short Description: The caster chooses an ally unit and coats their arms in magical fire. Letting them cut and inflict superior damage.
Name: Blood Leech Lore: Lore of the Bloodwells Type: Offensive, single unit Short Description: The caster starts consuming the very life force of his target. Draining the enemy from their energy. No matter the mental fortitude of a person, this spell damages all. But the caster has a much harder time draining several troops than should he just focus on one.
Name: Curse of the red moon Lore: Lore of the Bloodwells Type: Offensive, single unit Short Description: The caster chooses his victims and calls for the draining powers of the Bloodwell. The bloodwell's grip gets tight around the enemy soldiers, draining them from life and will. Exhausting them until their very bodies can no longer sustain them. Takes a lot of mana not only to mark the and curse the enemy but being able to fend of the drain of the Bloodwell on the caster himself. Should the caster be reckless, he will feel the pain as equal.
Name: Blood knight's blessing Lore: Lore of the Bloodwell Type: Support buff Short Description: The caster commands the Bloodwell to invigorate a unit. They are surrounded by a red hue and turn savage for blood, slaughter and destruction. While at the same time instilling fear upon the enemies who witness these units suddenly chop off entire limbs.
Military
+ Strong elite infantry (Tier 3 and 4) + Access to powerful magic + Very strong flying unit - Low tier troops have very low moral (Tier 1 and 2) - Deep chasm between high and low tier units (between Tier 2 and 3) - Very few legendary elite infantry (Tier 4)
Beasts
Name: Dragonhawk bloodhunt Type: Light - Flying Short Description: In the country of Elysweir the dragonhawks were the native apex predator. When the Fallen Elves arrived they bound dragonhawks to do their bidding. Mostly during hunts. They were surprisingly easy to dominate and quickly became the favorite creatures of any Fallen Elf Lord. Though, it was when they discovered the pure, unsateble bloodlust of the dragonhawks that the Elf Lords began to breed them for war. Larger dragonhawks were kept, while smaller ones were killed. Through magic they turned the solitary hunters into pack animals. Eventually the dragonhawks got as big as a child. Flying in large groups named bloodhunts over the battle field and their master. They were particularly effective against large groups of undefended and unarmored people. But in the air they make a prime target for archers. Tier: 1
Name: Shadowpack Type: Light Short Description: A shadowpack is a group of bloodthirsty shade wolves. These ancient predators mostly stay in the forests, but are not afraid to go after entire human caravans when hungry. They are inherently larger than their normal brethren. However, they are not mere stupid animals. They hunt in pack but lay ambushes and surprise their prey. Cornering it before it even knew it was in danger. Particular well dominated and trained Shadowpacks are able to clear half an enemy encampment in the cover of night. Though, as their name suggests, they are far less effective in daylight. Tier: 1
Humans
Name: Conscript Militia (Sword & shield) Type: Medium Short Description: When the Fallen Elves first entered Elysweir, locals were united in small hovel communities. Often with only a few families that have lived forever together. They stood no chance against the experienced, strong, professional might of the Fallen Elves. So they were quickly subjugated. Yet, the War Council saw that the brave and often foolish hearts of youngling humans could be bend towards better purpose than hating their occupier. Conscripts are sent into battle when Lords don’t want to waste money and good elves yet still want a more substantial army than Shadowpacks and Bloodhawks. It was found that those who had seen battle and lived to tell about it realized that rising up against their oppressors would become a bloody business. So many dare not to pick up arms. Families get the armor from their rulers though often it is expected that you inherit the armor of your father. Tier: 1
Name: Eastmen horseriders Type: Light Short Description: In the east part of Elysweir plains stretch far and wide. An excellent place for breeding horses. The Eastmen of Elysweir pride themselves that they can break and tame any wild horse they come across. Though the Fallen Elves sees this “taming” as barbaric. Still the eastmen are both formidable riders as well as hardened men of the sea. They are far more proficient in fighting, as they have a long tradition of dueling. Eastmen cavalry is by far not the strongest out there. But it’s a start and a good one at that. Though for some reason they refuse to hold anything longer than their horse, like a lance or spear. They wield swords and shields and will never wear more than a few hides to protect themselves. They are, however, quite savage in battle. Tier: 2
Name: Hunters Type: Light Short Description: In the midlands of Elysweir large forests stretch far and wide. Filled with lethal predators as well as an abundance of prey. The humans living here since long mastered the art of the hunt. Capable of chasing deer unnoticed and more importantly: shoot an arrow accurately. Hunters are therefore often called on to as skirmishing units. Worth little in melee, these men and women of the forest know how to hit their mark. With their short bows they can shoot rather fast but the range is far shorter than the traditional elven longbow. Much like the Eastmen they refuse to wear anything but hides, but explained it better. As heavier armor would slow them down. Tier: 2
Name: Elvensworn bowmasters Elvensworn bowmasters Type: Medium Short Description: Hunters and others showing exceptional skill are often taken in by the Elvensworn order. They are put through rigorous tests of emotional, mental and physical difficulties. Bowmasters, above all, are expected to keep a cool head. Upon reaching the actual rank of Elvensworn Bowmasters, they receive the Mooncurve bow. The bow is made from the Lunia tree. A remarkable tree species, the once great elven bowmaster Heirodaen took several saplings with him on his exile. The bows have superior drawstrenght, and among the humans only Elvensworn are trained so harsh that they can fully pull back the strick. Knocking the Silvershard arrow, a Bowmaster can deliver an aimed arrow up to 1km away. Tier 3
Name: Elvensworn horsemasters Type: Heavy Short Description: Horsemasters are valiant humans that pledged their loyalty to the Fallen Elves with lance and horse. While they do not have access to the Windstrider horses of the elves, they were gifted by the Bloodrunner breed. Who mixed well with the Elsweir native horses. These horses are now as vicious as their master. Fearing little as they charge towards the enemy lines. Horsemasters clash themselves straight into the enemy and fully expect to cut through their enemy like a hot knife through butter. To hone their skills, Horsemasters often participate in tourneys. Tier: 3
Name: Elvensworn guardians Type: Heavy Short Description: Guardians are heroic warriors among the Elvensworn. They are the only branch of the Elvensworn that swears an oath. The Oath of the Bloody Shield. In which they swear to lay down their sword, shield and their very life in service of the Fallen Elves protection. The zealous Guardians take this oath very serious. Guardians tasked to protect their lord and fail commit suicide after the battle. None have refused so far. The Guardian’s skill in combat is sharpened by Elven Bladelords themselves. Every swing becomes like a cut form the wind. With their shields they stand strong like the earth. Guardians are the most dangerous people among the humans. Tier: 3
Elven
Name: Shadow walkers Type: Medium Short Description: Everywhere there is shadow. Temporary darkness. A hiding spot for those trained well enough to vanish in the dark. Shadow walkers were an elite caste of High Elven archers who disliked the traditional fighting style. Instead, Shadow walkers keep away from the main line of combat. Preferring to either lay ambushes or infiltrate fortresses in the cover of night. They are lethal archers and fair swordfighters. But as they are Fallen Elves, few in number and dislike to be in a battle they may lose. Shadow walkers are often accompanied by at least one Shadowpack. Tier: 4
Name: Fallen Elf coven Type: Light Short Description: For centuries the Arch-mages have gathered knowledge from tomes and books. They researched magic and its many ways. Recording every finding they could. But some disliked the strict rules set by the High Elves. Some verbally rebelled in their opinions and were cast out. The Fallen Elves their Arch-mages now rule the lands. Viciously proud and powerful, they corrupt Moonwells with their own blood. Thus instead of preserving a balance, they attempt to suck the wells empty for their own gain. A coven is a band of mages that banded together around an Arch-mage. They are commonly with only 7 in a coven at most. Covens use their magical ability to launch bolts of pure magical energy, much unlike the high lords' use of lores. Still, they are fearsome magical artillery. More so, if a Bloodwell is near. Tier: 4
Name: Phoenix Lords Type: Large - Flying Short Description: From the Dragonspine mountains often phoenixes flew down to hunt. Humans feared these mighty creatures, but the magical attuned elves managed to gracefully tame these creatures. Now they are their mighty steeds. Riding forward into the sky to rain fire and hell upon the enemy. A Phoenix Lord seated upon his phoenix is a terrible thing to behold. Elvensworn claim that whenever the sunset is burning bright red, a phoenix lord will aid them in battle. Less fanatic people refuse to believe this. But they cannot deny the claim that Phoenixes make for terrifying mounts. Tier: 4
Monsters
Name: Treeheart Walker Type: Large - Monsterous - Heavy Description: The Treeheart Walker is the ultimate insult towards the Fallen Elves original brethren. They took the spirits of the forest and forced it in a physical vessel, binding it to their will. The Treeheart Walker is a terribly slow but dangerously powerful and large creature with skin like bark. It lumbers and walks and follows every command of it’s lord. The spirits agonizing within the mortal vessel. With every step they suffer. The Treeheart Walker is truest sign of Fallen Elves’ dominion over nature. Tier: 4
Heroes & Lords
Name: Lord Asuryan, the Dragon Mage. King of Elysweir. Position: King Powers: Asuryan’s mastership over fire and flames is almost unrivaled. He casts fires and spells with expert chants. His knowledge of the arcane is near unrivaled. Empowered by nearby Bloodwells, his spells can lay waste to entire groups of units. Riding the great red dragon Numeïron, he descends upon the enemy ready to slaughter those who refuse his might. Short Bio/Personality: Asuryan was once a great mage among the High Elves. Even then, his knowledge about the Arcane was unrivaled. He saw a great many powers around him untapped, and believed that the existent Moonwells could be “modified” to drain upon these other forces to. His first experiment gained him a great many followers. But most High Elves were wary. Eventually he was banished. Forced to move out beyond the borders of the High Elven realm. His friends and followers came along, and they made a great trek around the known world.
Until they found Elysweir. The gifted lands. Only “barbaric” humans lived here, who were quickly subjugated by the Fallen Elves, as they called themselves. Once again, Asuryan began to alter the Moonwells. Feeding the hunger for power of himself and his people. For that is what he is beyond anything: greedy. Power hungry. His descend has only begun, but nobody denies that he is becoming one of the greatest mages of all times.
@Legion02Looks good, still have some qualms about the mostly human army but I can wrap my head around it now. Definatly feels like "evil elves". Me lieky.
Feel free to move it over to Chars and get cracking on IC.
@Legion02Might wanna update the map just in case :D
Also, I'm wondering why we'd have a rivalry (I'm Dwarfs)
Wait, I have a rivalry with you already? Did I put it up there? o.O I'm sorry, I wrote the NC quite a while ago. If you're not okay with it I'll change it! (If can find it)
@Legion02Looks good, still have some qualms about the mostly human army but I can wrap my head around it now. Definatly feels like "evil elves". Me lieky.
Feel free to move it over to Chars and get cracking on IC.
I'm not entirely sure what you were expecting. I tried to be very clear that these were not dark elves. They're just very power hungry and as elves have a very low reproduction rate there are very few of the Fallen Ones. So yeah, for everything war-related they pretty much use and abuse the locals. I'm sorry if that's not what you were expecting :/ But thanks for accepting me none the less! ^^
EDIT: OH WAIT! Where are the High Elves!? Damn, okay if I get time, I'll rewrite the history.
EDIT: OH WAIT! Where are the High Elves!? Damn, okay if I get time, I'll rewrite the history.
Yeah, Risen changed their NS to be the notEmpire of Man. Could always say that actual high elves live off in the middle of the ocean somewhere on an island.
The High Kingdom is a nation comprised of the hardy, skilled, and venerable Dwarven race. Comprised of various Thanes beholden to a High King within the mountains of their sea-locked nation. They're master artisans, soldiers, miners, engineers, and brewmasters.
Geography
History
Self explanatory, what are some major events/figures in your history? Any historical rivalries or encounters between you and other nations/races? What about alliances and stuff?
Government
All Dwarves are governed by High King Branack Grimbeard, who has 12 lesser Thanes that rule great Dwarf holds, and Stewards that rule lesser regions and outposts. While Thundrim Kadrin has a strong central government, there is a checks and balances system provided with the High Council, comprised of the nations Thanes, War heroes, Honored Longbeards, and the High Priest. Every Thane has a small number of retainers, included but not limited to an Honored Scribe (who records grudges in the Book of Reckoning), a Rune Priest, and a Master of Economics.
Race Description
A Dwarf stands 4 to 4 1/2 feet tall. Males are typically 180-200 pounds, while females weigh between 140 and 160. The males have well groomed and long facial hair. Contrary to popular belief, females do not have beards. Though they pride themselves on their long braids of hair as the males do with facial hair. A Dwarf has a life expectancy close to 400 years. While some Elves might use magic to increase their lifespan, some Dwarves do so out of sheer willpower. They are organized, brilliant tacticians, ingenuitive, strong willed, strong of arm, enduring, and resistant to magic and poison (though not immune). They can smell freshly cut stone, can spot imperfections of metal and stone as 2nd nature, and have a 6th sense of knowing where they are at all times underground, within a mountain, or great structure of stone.
Culture
How does your people act most of the time/stereotypically? We're most focused on military culture and things like it but feel free to expand on it as much as you'd wish with holidays, customs, habits, etc if you want.
Economy/Industry
How does your nation make money and the stuff they need? Anything unique tech wise that you've come up with? Do they just raid for everything and use slaves and such? Again, try to make it simple but if you really feel the need, go ahead and fill it out to you're heart's desire.
Magic
What kind of magics does your race use if at all? If they don't use magic, do they have some other method of using something close? You can just copy the "lores" of magic from any generic fantasy universe (ie Lore of Flames, Lore of Night, etc); if you an other player both use the same lores or one of the same lores, then please do talk to them about this. I'd prefer that everyone using Lore of Flames knows exactly what a fireball does rather than having to deal with 4 different types of them.
[b]Name:[/b] What is the spell called? [b]Lore:[/b] What Lore (type) of magic is it? Fire, Storm, Beast, etc. Feel free to make up your own lore if you feel inclined. [b]Type:[/b] (Offensive, Support, AOE, Single Target, Debuff, Buff, etc) [b]Short Description:[/b] Tell us a little about your spell, enough to wrap our heads around it.
Dwarf/Military Overview (Pros and Cons)
A Dwarf is a natural fighter. Though shorter than men, they are far bulkier and considerably stronger and tougher than the average manling. Even if there were a man that was the size of a Dwarf in width and height, a Dwarf would innately be stronger due to their natural physiology of an extremely physical, mountainish race. Their strength pales in comparison to their endurance however. You would be hard pressed to find any creature on this vast world more enduring physically, mentally, and even magically, than a Dwarf. These traits, coupled with them being psychologically unable to not strive for perfection in what they set their mind to, have made them one of the most effective militaries in the land. They have powerful and disciplined infantry, terrifying ranged weaponry, the highest caliber weapons/armor (most likely powerfully enchanted with runes), with the most advanced technology and artillery to date. Their weaknesses lie in their lack of any light units or. They only have one unit that can effectively commit anything close to guerrilla warfare. This, in addition to no light cavalry, means they have very little options when it comes to fighting an enemy outside of a true engagement (other than traps, rangers, and Thunder Wasps). Their rune magic, while undoubtedly powerful, is also less versatile than Elvish and Mannish spells, for instance. The last failing of this hearty race is numbers. The Dwarfs, while not endangered as of yet, are a race that is on the decline. The destruction of their vast empire has left them with a fraction of the numbers they used to have. An example: The Great Hold/City of Barak-Kazul, that once boasted nearly half a million Dwarfs in its heyday, and another half a million in the surrounding area, now holds a skeleton population of 50,000.
Melee Units
Name: Dwarf Warrior/Soldier Type: Tier 2/Medium Melee Unit Short Description: One or a few lines about what they are, what weapons they carry, Total War style if that makes any sense
Name: Greatbeard Type: Tier 3/Medium Melee Unit Short Description: One or a few lines about what they are, what weapons they carry, Total War style if that makes any sense
Name: Whats the Unit called? Type: What kind of unit are they? Short Description: One or a few lines about what they are, what weapons they carry, Total War style if that makes any sense
Name: Whats the Unit called? Type: What kind of unit are they? Short Description: One or a few lines about what they are, what weapons they carry, Total War style if that makes any sense
Name: Whats the Unit called? Type: What kind of unit are they? Short Description: One or a few lines about what they are, what weapons they carry, Total War style if that makes any sense
Ranged Units
Name: Whats the Unit called? Type: What kind of unit are they? Short Description: One or a few lines about what they are, what weapons they carry, Total War style if that makes any sense
Name: Whats the Unit called? Type: What kind of unit are they? Short Description: One or a few lines about what they are, what weapons they carry, Total War style if that makes any sense
Name: Whats the Unit called? Type: What kind of unit are they? Short Description: One or a few lines about what they are, what weapons they carry, Total War style if that makes any sense
Artillery Units
Name: Whats the Unit called? Type: What kind of unit are they? Short Description: One or a few lines about what they are, what weapons they carry, Total War style if that makes any sense
Name: Whats the Unit called? Type: What kind of unit are they? Short Description: One or a few lines about what they are, what weapons they carry, Total War style if that makes any sense
Name: Whats the Unit called? Type: What kind of unit are they? Short Description: One or a few lines about what they are, what weapons they carry, Total War style if that makes any sense
Cavalry Units
Name: Whats the Unit called? Type: What kind of unit are they? Short Description: One or a few lines about what they are, what weapons they carry, Total War style if that makes any sense
Special Units
Name: Whats the Unit called? Type: What kind of unit are they? Short Description: One or a few lines about what they are, what weapons they carry, Total War style if that makes any sense
[b]Name:[/b] Whats is their name/titles? [b]Position:[/b] What spot do they occupy in your faction? [b]Powers:[/b] Do they have anything of note about them or use any spells or carry any unique weapons? [b]Short Bio/Personality:[/b] A few short lines on why/how they came to power and how are they generally perceived.
Anyone want to have a go with a Beastman warherd (not Varkex's)? I kind of want to test out how doing multiple player battles would do. Of course you could also just have a one person post about a battle with a warherd.
Also, @LordZell, you still in this with your Tomb Kings or nah?