Alexandra's Servant, for real this time. Taken from The Bird of Hermes.
Name: Prince Charming
Class: Saber
Other Classes: Rider
Alignment: Neutral Good
Parameters:
Strength: B
Endurance: B
Agility: C
Mana: E
Luck: B
NP: C
Background:
Personality:
Class Skills:
Magic Resistance (C) - Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals.
Riding (B) - Most vehicles can be handled with above average skill. However, cannot ride the likes of Phantasm Races such as Monstrous Beasts.
Personal Skills:
Affections of Humanity (A+) - A skill for one loved by all of humanity. One could call it the greatest blessing in the world. The greater one struggles and suffers against adversity, the greater ones parameters temporarily increase to rise to the occasion. Events that would be otherwise impossible to survive becomes an event that can be realized. The accumulated pain of the user is turned into the good fortune of others. Can increase all Parameters except for Magic and Luck by two at most, while increasing the Luck of any nearby ally by the same amount. The bonus is reduced if at least one of his allies are of the Evil alignment.
Eye of the Mind (False) (C) - The servant has a good chance of reading an enemy's moves and can sense most lethal blows so long as the attacker is within line of sight. Surprise attacks against this servant have a lower success rate inside of combat, and a slight chance of being sensed outside of combat. When used repeatedly on the same opponent in a prolonged battle this ability grants a chance to see through the enemy's combat style.
Pure Soul (B+) - A skill possessed by those few who are true of heart. Grants one resistance from mental interference. At this rank, a bonus effect is granted meaning one cannot be affected by seduction.
Noble Phantasms:
Name: Prince Charming
Class: Saber
Other Classes: Rider
Alignment: Neutral Good
Parameters:
Strength: B
Endurance: B
Agility: C
Mana: E
Luck: B
NP: C
Background:
Once upon of a time, there was a young boy. He grew up near a small village on a farm somewhere, thought the name of the place or the boy himself is not important. This boy grew up on the tales of valiant knights, vile monsters, malicious wizards and princesses locked away in towers. The boy held a dream that he'd never let go. To help others, be a savior, become a hero of justice.
Eventually the boy became upon the cusp of manhood and almost an adult but he never let go of his innocent dream. Hearing that the princess had indeed been kidnapped by an evil black dragon, he immediately took up arms to fight the beast. The "fight" so to speak could only be considered as an unmitigated disaster and he was forced to flee. Upon realising that the path of the hero was far less easy than it sounded, he devoted himself to it.
Leaving home, he began his travels. Although it took time he went from barely fending off bandits to slaying vile villains. During this time, he had made friends and trusted companions and after a year he returned to the dragon. Taunted by the vile beast, he proclaimed that he was not a starry-eyed child anymore and slew the monster. As reward for rescuing the princess and returning her to her home, the young man was to be adopted into the royal family although on the day of the ceremony, he vanished.
The hero prince's dream had started to come true, all he needed to do was make it become reality. He left the kingdom for good and began to travel onward. He combated evil in every form from slaying evil wizards and knights to working in the fields for poor families when the farmer was ill. He continued to train his heart and soul further while pursuing his dream of saving mankind. He never remained in a single place as he walked the Earth, often vanishing after the good deed was done.
Tales of "Prince Charming" traveled wide and he was beloved by all and although he lived a virtuous life, no good deed goes unpunished. During his life, he suffered loss, pain and heartbreak. Eventually his dream and desire warped into an innate compulsion. He no longer "Wanted" to save people, he "Needed" to save people, placing that above himself. In order to meet the challenge before a deadly battle with a terrifying foe, he made a contract with The World and became a 'counter-guardian'.
Prince Charming is not a hero of the traditional sense. Although an original Prince Charming existed he is not a single entity, but rather an amalgamation of all legends linked to title of Prince Charming and this generalization is what made his name become lost. He resembles the Servant Nursery Rhyme in a way, but unlike her, Prince Charming was once real. This is also the reason behind his widespread fame.
Eventually the boy became upon the cusp of manhood and almost an adult but he never let go of his innocent dream. Hearing that the princess had indeed been kidnapped by an evil black dragon, he immediately took up arms to fight the beast. The "fight" so to speak could only be considered as an unmitigated disaster and he was forced to flee. Upon realising that the path of the hero was far less easy than it sounded, he devoted himself to it.
Leaving home, he began his travels. Although it took time he went from barely fending off bandits to slaying vile villains. During this time, he had made friends and trusted companions and after a year he returned to the dragon. Taunted by the vile beast, he proclaimed that he was not a starry-eyed child anymore and slew the monster. As reward for rescuing the princess and returning her to her home, the young man was to be adopted into the royal family although on the day of the ceremony, he vanished.
The hero prince's dream had started to come true, all he needed to do was make it become reality. He left the kingdom for good and began to travel onward. He combated evil in every form from slaying evil wizards and knights to working in the fields for poor families when the farmer was ill. He continued to train his heart and soul further while pursuing his dream of saving mankind. He never remained in a single place as he walked the Earth, often vanishing after the good deed was done.
Tales of "Prince Charming" traveled wide and he was beloved by all and although he lived a virtuous life, no good deed goes unpunished. During his life, he suffered loss, pain and heartbreak. Eventually his dream and desire warped into an innate compulsion. He no longer "Wanted" to save people, he "Needed" to save people, placing that above himself. In order to meet the challenge before a deadly battle with a terrifying foe, he made a contract with The World and became a 'counter-guardian'.
Prince Charming is not a hero of the traditional sense. Although an original Prince Charming existed he is not a single entity, but rather an amalgamation of all legends linked to title of Prince Charming and this generalization is what made his name become lost. He resembles the Servant Nursery Rhyme in a way, but unlike her, Prince Charming was once real. This is also the reason behind his widespread fame.
Personality:
Prince Charming was once idealistic and filled with hope and desire to help others. Although he never let go and never gave up on his ideals, his ego did not fully survive the ordeal that was his life. All that remains of his "personality" is his desire to protect others and although kind, he is a fundamentally broken man with no emotion who has forgotten his own name.
Over the course of the war, he will only be capable of opening up to his master after a while. The very idea that he could regain a true sense of identity, or even find true happiness and love is laughable… although not impossible.
Over the course of the war, he will only be capable of opening up to his master after a while. The very idea that he could regain a true sense of identity, or even find true happiness and love is laughable… although not impossible.
Class Skills:
Magic Resistance (C) - Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals.
Riding (B) - Most vehicles can be handled with above average skill. However, cannot ride the likes of Phantasm Races such as Monstrous Beasts.
Personal Skills:
Affections of Humanity (A+) - A skill for one loved by all of humanity. One could call it the greatest blessing in the world. The greater one struggles and suffers against adversity, the greater ones parameters temporarily increase to rise to the occasion. Events that would be otherwise impossible to survive becomes an event that can be realized. The accumulated pain of the user is turned into the good fortune of others. Can increase all Parameters except for Magic and Luck by two at most, while increasing the Luck of any nearby ally by the same amount. The bonus is reduced if at least one of his allies are of the Evil alignment.
Eye of the Mind (False) (C) - The servant has a good chance of reading an enemy's moves and can sense most lethal blows so long as the attacker is within line of sight. Surprise attacks against this servant have a lower success rate inside of combat, and a slight chance of being sensed outside of combat. When used repeatedly on the same opponent in a prolonged battle this ability grants a chance to see through the enemy's combat style.
Pure Soul (B+) - A skill possessed by those few who are true of heart. Grants one resistance from mental interference. At this rank, a bonus effect is granted meaning one cannot be affected by seduction.
Noble Phantasms:
Hero's Sword, Blade of Evil's Bane (Anti-Unit) (C~A+) - A noble and glorious sword, representing the pure and burning spirit of all heroes. In life, it was simply just the nameless sword that happened to be favored by the one known as "Prince Charming", strengthened by the sheer volume of demonic and monstrous blood the blade bathed in over the years. However its association with him and the necessity of a legend has elevated it to that of a Noble Phantasm. It is a magnificently sharp weapon with a shining beauty that could make one consider the sword to be a work of art.
In this state despite not being a "true" Noble Phantasm, it carries the magical energy normally found in one allowing it to trade blows with other servants without being immediately shattered.
It can be considered to be an extension of "Prince Charming" as it now carries a part of his nature as 'One Who Smites Evil' and causes great damage to villainous beings. When facing those of the 'Evil' alignment the blade will transform into his "True" Noble Phantasm as the sword enlarges into a dual-handed greatsword and its rank will rise to A.
Hero's light, Glorious Incandescence (Anti-Unit/Anti-Fortress) (B/A): When in its true form, the blade shines like the sun. The sword overflows with magical energy and each swing can produce a ring of burning light that can be propelled from the blade in small bursts. When charged up, a single, focused attack can be unleashed. Its power reaches Anti-Fortress level and mana consumption increases as well. This is the
In this state despite not being a "true" Noble Phantasm, it carries the magical energy normally found in one allowing it to trade blows with other servants without being immediately shattered.
It can be considered to be an extension of "Prince Charming" as it now carries a part of his nature as 'One Who Smites Evil' and causes great damage to villainous beings. When facing those of the 'Evil' alignment the blade will transform into his "True" Noble Phantasm as the sword enlarges into a dual-handed greatsword and its rank will rise to A.
Hero's light, Glorious Incandescence (Anti-Unit/Anti-Fortress) (B/A): When in its true form, the blade shines like the sun. The sword overflows with magical energy and each swing can produce a ring of burning light that can be propelled from the blade in small bursts. When charged up, a single, focused attack can be unleashed. Its power reaches Anti-Fortress level and mana consumption increases as well. This is the