@liferusher That may be a good idea Gm-chan.
Other players that killed you are saw you being killed only know that someone has died and how they died, they can't remember who died. If they knew each other already nothing much would have changed about that. They will likely try to recollect the last conversation and find difficulties in doing that.
If a player died after killing countless of npcs, all the npcs that got killed by the player in the last 5 minutes will get back to life experiencing the same thing the player does but doesn't remember anything about having died or what they have done before they got killed.
If this happens with more than 2 players near each other they all have to die in order to get the npcs back to life.
@Rune_Alchemist OMG CAN I KICK YOUR CHARACTER UNNOTICED! LIKE KICK HER TAIL! IT WOULD BE GREAT IF SHE TRIES TO DO IT AGAIN AFTER THAT. frustrated and such
@liferusher I considered giving something similar to the second one to Ryan, but I was going to call it the Divine Protection of Trap Detection.
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So just to make sure I understand and for simplicity's sake using my example from earlier -
Tsuiho has been fighting/avoiding the Knight for a good week or so ICly. Tsuiho and Maria had a 1v1 fight somewhere trying to settle this little score they had. It was something set up a few days in advance - either because Maria knew about the Tsuiho's target and decided to intervene, or Tsuiho decided to get cocky and get the Knight off her back by killing her.
One of them kills the other.
What would happen then? This was building up for a week or so ICly, and both of them knew/assumed it was only going to end when one of them were dead. So the one of them kills the other. They just forget the whole thing happened? That entire week of ICly build up just gone?
Otherwise, they each knew who was supposed to die in that case because they knew who they were fighting and they've been pursuing the other for a week.
Or am I just over thinking this? xD
Personally i think that nuances should exist for those whom possess the ability and rewritten for others.
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I didn't understand that, can you make it easier english X3
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I didn't understand that, can you make it easier english X3
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People with R B D remember things that occurred to them from other R B D possessors and those without the ability lose such information and memories begin to lose nuances.
Idk maybe im not understanding your vision tho. Does the ability return time back to what it was, or does it simply provide a respawn point akin to a base in an objective - based game?
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Log horizon way, it gets you back to a respawn point. A small area around you resets time sort of. I try to make it that way at least. It is hard to do things with times travelling you know so it always leaves small errors
feel free to provide ideas
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Then yeah the former is my suggestion for preventing such a paradox from occurring, as @Rune_Alchemist had stated.
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I think this might be a better idea too. The only thing im afraid off is characters trying to kill other characters you know. They could go on endlessly
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That is also a problem, but I can't see a way that it'll not be a problem with any sort of respawn system. The only character I think that could possibly do that would be Tsuiho or Grian, but Tsuiho isn't the type to just randomly kill people without a reason too.
I dunno, I can think about it and see if I can come up with a solution, but I'm a bit busy at the moment.