These are the voyages of the starship Orion. We will continue to explore strange new worlds, seek out new life and new civilizations, and to boldly go where no one has gone before.
Rules:
- My word is final
- Respect the other players.
- If there is a problem, take it to me (or another GM)
- The CO-GMs are: Teddyinahat for the technical stuff and Ruby to keep me in line ;)
- No God-Modding or metagaming.
- I reserve the right to reject any character if they don't fit the setting.
About:
The year is 2374 and the ongoing war with the Dominion is in full swing. The Federation and the Klingon Empire have entered a cease fire to join forces against the Dominion. The Dominion have allied with the Cardassians and taken over Deep Space 9 and the Bajoran system including the Bajoran wormhole. So far the Empire and the Federation have only suffered losses in their encounters with the Dominion. The worst was when the Seventh Fleet tried to stop the incursion in the Tyra system which resulted in the loss of 98 ships.
However, the Federation, with Klingon assistance, is mounting an attack to retake Deep Space 9 and the wormhole. The Federation can't afford to lose or else Vulcan will fall to the Dominion. Already the fleet there is nearly defeated. Overseeing the attack are Captain Benjamin Sisko and General Martok. The Fleets slated to be involved were the Second (from Vulcan), Fifth and Ninth (Comprised of Klingon ships).
We are not involved. USS Orion is currently being utilized as an escort ship for Ambassador Spock as he continues his work with the Romulans.
However, the Federation, with Klingon assistance, is mounting an attack to retake Deep Space 9 and the wormhole. The Federation can't afford to lose or else Vulcan will fall to the Dominion. Already the fleet there is nearly defeated. Overseeing the attack are Captain Benjamin Sisko and General Martok. The Fleets slated to be involved were the Second (from Vulcan), Fifth and Ninth (Comprised of Klingon ships).
We are not involved. USS Orion is currently being utilized as an escort ship for Ambassador Spock as he continues his work with the Romulans.
The Ship:
USS Orion
Miranda Class
Light cruiser (Medium sized)
11 Decks (Schematics for all you engineers out there)
360 Crew Members
Maximum speed: Warp 9 (for 12 hours)* Transwarp/Slip Stream travel is not currently available for any Federation Ship at this time
Cruising speed: Warp 7
Armaments: 6 type-VII phaser banks; 2 phaser cannons; 4 (Quantum) torpedo launchers
Defenses: deflector shields
Auxiliary craft: 12 work bees; 4 Federation shuttlecrafts; 1 Shuttlepod
Miranda Class
Light cruiser (Medium sized)
11 Decks (Schematics for all you engineers out there)
360 Crew Members
Maximum speed: Warp 9 (for 12 hours)* Transwarp/Slip Stream travel is not currently available for any Federation Ship at this time
Cruising speed: Warp 7
Armaments: 6 type-VII phaser banks; 2 phaser cannons; 4 (Quantum) torpedo launchers
Defenses: deflector shields
Auxiliary craft: 12 work bees; 4 Federation shuttlecrafts; 1 Shuttlepod
Crew Positions:
Captain
First Officer
Navigator
Helmsman
Communications Officer
Chief Science Officer
Chief Security Officer
Chief Medical Officer
Chief Engineer
List of other possible Personnel Positions
First Officer
Navigator
Helmsman
Communications Officer
Chief Science Officer
Chief Security Officer
Chief Medical Officer
Chief Engineer
List of other possible Personnel Positions
Reference Star Charts:
Uniforms:
The Federation Command (Current):
Federation President: Jaresh Inyo
Commander in chief: Jaresh Inyo
Commander, Starfleet: Admiral Jeri Taylor
Chief of Staff: Admiral Gene Roddenberry
Chief of Starfleet Operations: Not listed in canon works/shows
Commander in chief: Jaresh Inyo
Commander, Starfleet: Admiral Jeri Taylor
Chief of Staff: Admiral Gene Roddenberry
Chief of Starfleet Operations: Not listed in canon works/shows
Goals:
As a GM my goal is to introduce fun, new environments (with a few nods to the TV series and movies). I welcome input and suggestion for directions the RP can take. This will be partially sandbox, I wont force direction if all the players take initiative, but I'm not afraid to be rather heavy handed if I think the player run direction is floundering.
I do have a first arc planned, but it's malleable. Things never run as planned.
I do have a first arc planned, but it's malleable. Things never run as planned.
Character Information:
Please do not post your CS in the tab until I have OK'd your sheet. Elsewise it's automatically rejected. If your character is accepted please don't use hiders (unless there is a photo that is abnormally large) in the CS tab.
You are allowed more than one character. You can have as many as you can handle (Unless it gets out of hand).
How I'm choosing characters going for the same position:
- If I have two finished characters who both want the same position I'll decide based on their skills and will choose the character that will benefit the ship most. The remaining character will be allowed to be under them.
- IE: Years in Starfleet, Prior Training, Age and In The Field Experience
- EX: Two characters vie for the Chief Medical Officer. Character B gets the spot. Character A can be either a nurse or just a regular Medical officer.
- Person A's first character is the Helmsman and A wants their second character to be Chief Engineer. However person B wants their first character to be the Chief Engineer. I would give the spot to person B because they don't have a prominent position yet.