Hidden 8 yrs ago 8 yrs ago Post by Mae
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@RedXCrossNope, I think most of the time it will skip a time period, which means that between incarnations there will usually be a couple decades or centuries sometimes timeskip, so you'll be able to see your character's long term effect on the world. However, this also depends on how much effect characters have had on the world - if not much happens in an era, I'll probably lesson the reincarnation time so we get the full experience of a time period, and some long-lasting effects, before moving on.

One thing I am trying to figure out however, is if a character uses their lifeforce early so dies very soon. They will be rewarded if they've done so for an amazing rp death (e.g. being the one unafraid to use some powerful skills to beat a monster that's threatening their tribe, for example), but I don't want players having to sit out a long time twiddling their thumbs. It's not so much an issue for people playing multiple characters, but i don't want people to feel forced to play multiple characters for that reason, and that has it's own issues of everyone making multiple characters and then an era being dragged out because they just make a new one everytime they die.

There are a couple things I've been thinking about: A seperate short-story IC for the next era for characters who die early to tell some stories, which cuts off and then continues in the main thread with a good summary for those who didn't take part. They would be a limit on how much lifeforce can be speant in the short story IC, so you don't die by the time the first era has finished. A convuluted solution, however..

Allowing players to play human or magical creatures secondary/background characters, which I feel would add to the world and allow players to experience the setting from a different pair of eyes.

When the era dwindles to around a third of characters, main events are resolved and everyone collabs together to make a summary of their remaining years of life - dice mechanics would be partially at play here (someone who's starkissed has died will be experiencing bad luck for their last years of life) so it will be a back and forth between character actions and GM rolls, that shouldn't last too long.

Suggested by @BlackPanther: what if the character stayed in their 'spirit' or soul form while waiting for the next incarnation. They could interact with others who have died maybe try to figure out what's going on and then go to their next mortal shell.

There are probably way more solutions I'm not seeing and I'd love to discuss with everyone what they would like, because it'll happen to all of us sooner or later.
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Hidden 8 yrs ago 8 yrs ago Post by BlackPanther
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@Mae
....what if the character stayed in their 'spirit' or soul form while waiting for the next incarnation

They could interact with others who have died maybe try to figure out what's going on and then go to their next mortal shell?

Kind of a random idea just thought it was an interesting concept

Edit:could also be very heartbreaking. To discover that they found their star kissed but they died and caused their love to have bad luck...to have to watch that without being able to do anything at all.
Hidden 8 yrs ago Post by Mae
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@BlackPanther that's a pretty cool idea! In early incarnations they could have some influence over the world and later on (if magic dwindles) only the immortals would see them. I want to hear everyone's opinion on the matter before a conclusion is reached, but I'll add it into the options :D
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Hidden 8 yrs ago Post by Melo
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@Mae Sounds like a pretty cool idea, just so that the dead don't have too much downtime. Though the ability to influence the world around them or communication with the living could potentially be troublesome. Formulating some uber secret plan, only for someone's ghost to take a peek in my room and blabber it to the living doesn't sound too exciting. I would put some limits on what they would be able to do or say.
Hidden 8 yrs ago Post by BlackPanther
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@Melo
I think how it would work is as time goes on and manic dwindles eventually the spirites would not be able to interact with anyone but the other dead

Totally get the limits though

My thought process would be no influence and it would be like another form of a curse
To realize you were mortal and that you found your starkissed
Only to die and watch bad luck happen to them

I figure you'd be able to speak to others that died...then you get reincarnated and go through it all again

Maybe a happy medium would be good lol
Hidden 8 yrs ago Post by Melo
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@Melo
I think how it would work is as time goes on and manic dwindles eventually the spirites would not be able to interact with anyone but the other dead

Totally get the limits though

My thought process would be no influence and it would be like another form of a curse
To realize you were mortal and that you found your starkissed
Only to die and watch bad luck happen to them

I figure you'd be able to speak to others that died...then you get reincarnated and go through it all again

Maybe a happy medium would be good lol


That's kind of what I had in mind as well.
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Hidden 8 yrs ago Post by Typical
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@blackpanther@melo

You mentioned that the spirits could influence the living world--would that take life points (or whatever they're called) from their next or would it draw from the god's overarching reserve? I think it'd be cool to have the option of giving up points to save a friend still living, but whether that should be taken out of their bank or their next life...
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Hidden 8 yrs ago Post by BlackPanther
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@Dusksong
Ooooo
I like it

What if if they go too far with the influence it causes their next form to be sickly or something?

So they could influence but the consequence would be heavy so to speak
Hidden 8 yrs ago Post by Ashevelendar
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@BlackPanther@Mae @Dusksong's idea is actually really , really nice. That would COOOL !

And I agree to BP's idea about the spirits. It would make the "waiting" for others to die a nice past-time. I vote for it !
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Hidden 8 yrs ago Post by BlackPanther
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What if...this is how the idea of angels and demons began?

People saw the gods or goddesses emerge from their dead mortal shell

...I have too much time for my brain
It's thinking of all the things
Hidden 8 yrs ago Post by Mae
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@Melo My reasoning for spirits being able to interact with the living as in the more magical eras this would be commonplace, whereas if magic was dwindling (e.g. our modern day setting, for example) the best they could do is push over a jar or make a room cold.

@Dusksong Thankyou so much! That is absolutely perfect! I think yours and @BlackPanther's sickly idea work wonderfully together.

Players would be able to spend points to interact with the world, take temporary coroporeal form, ect. with bigger actions taking more points. In earlier eras it wouldn't be so bad, but in later low-magic eras it could cost 2 points to do something really small but meaningful.

Furthermore, I think the sickly thing would be a really good bonus cost. Say, for example, you were going to use a bunch of WP to do something really difficult - that would mean next era, you die really early again (which would be a problem if this happened alot) instead you could suffer 1 WP point plus a malady/wound/ect on your next life.

This could be something like losing a limb, being mute, pyromania ect. I'd probably give you a short list of stuff to chose from and you'd have to pick a minimum of one.

I may actually introduce that as an optional mechanic in "normal" play - in a couple of lives' time i'll allow people to take a negative trait in exchange for bonus willpower for use in that life.
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Hidden 8 yrs ago Post by Mae
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Btw guys, I am thinking of in a minute going through and colating the remaining characters still being made, and then starting up the RRA with the basic information. So we can get that underway while we wait.
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Hidden 8 yrs ago Post by BlackPanther
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@Mae
I love it :D
Hidden 8 yrs ago 8 yrs ago Post by Shadow Daedalus
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This is what I've come up with :/ Sorry if It's not very good, I had to rush it a little
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Hidden 8 yrs ago Post by Typical
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@mae Glad I could help, and can't wait to get started :)
Looking forward to great things :)
Hidden 8 yrs ago Post by Mae
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@Shadow Daedalus excellent! Would you be willing to start with a couple less willpower as you used your powers in your backstory (and your mark has spread a little already?) If you take this offer, you may have a bonus 4 willpower in your life after this one to make up for the sacrifice in the name of story :D

EDIT: just realised you've already put this in your other section anyway :D! That's great! The offer is open for increased willpower in your next life since you're taking a hit in the name of awesome backstory!

I am loving your god concept. Daethaneus and Raydark might get along. Perhaps Daethaneus used him when he was "mortal" as an agent of war.

Also I believe @Framing A Moose is making a goddess of death, so maybe you two could chat and see if you'd want to be involved in each other's backstories :D If not that is completely fine - as I've mentioned previously, there may be many gods for one concept, so it may have been another death goddess who bore your character.

Abysmal Hatred: can you place an amount of time this is in effect? Maybe a couple hours as this is in the weak ability section?
Hidden 8 yrs ago 8 yrs ago Post by Shadow Daedalus
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@Mae I've noticed that I've put conflicting info into my CS, but I don't know how to fix it...

I've put down that he's the child of the God of War and Goddess of Death, but @Framing a Moose put up a CS for the Goddess of Death so I'll probably have to change his parentage (unless she wants a son).

There's probably a few other things but I'm too.... (ARGGH!!!) right now

And yeah, His 'Hatred' Skills only last up to 3 hours.
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Hidden 8 yrs ago Post by Mae
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@Shadow Daedalus sorry i was in the middle of typing a ping post and i mistagged XD
Hidden 8 yrs ago 8 yrs ago Post by Mae
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looks like we posted at the same time, see above post for my response on that :D

Edit: also guys I'm a bit behind on updating the clan information, I will do that shortly. Map is underway, I hope to have it complete before the IC is up but for now use your beautiful imaginations <3
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Hidden 8 yrs ago Post by Melo
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@BlackPanther@Melo@Dusksong

@Melo My reasoning for spirits being able to interact with the living as in the more magical eras this would be commonplace, whereas if magic was dwindling (e.g. our modern day setting, for example) the best they could do is push over a jar or make a room cold.

@Dusksong Thankyou so much! That is absolutely perfect! I think yours and @BlackPanther's sickly idea work wonderfully together.

Players would be able to spend points to interact with the world, take temporary coroporeal form, ect. with bigger actions taking more points. In earlier eras it wouldn't be so bad, but in later low-magic eras it could cost 2 points to do something really small but meaningful.

Furthermore, I think the sickly thing would be a really good bonus cost. Say, for example, you were going to use a bunch of WP to do something really difficult - that would mean next era, you die really early again (which would be a problem if this happened alot) instead you could suffer 1 WP point plus a malady/wound/ect on your next life.

This could be something like losing a limb, being mute, pyromania ect. I'd probably give you a short list of stuff to chose from and you'd have to pick a minimum of one.

I may actually introduce that as an optional mechanic in "normal" play - in a couple of lives' time i'll allow people to take a negative trait in exchange for bonus willpower for use in that life.


Just confirming: Is willpower the same thing as life force/ability use points?
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