I kind of want to join this.
But it'll take some time for me to think of a character.
Well, since the first season ran for over 3 years, I think you have plenty of time.
I kind of want to join this.
But it'll take some time for me to think of a character.
@dragonmancer Just to let you know, Dragons are Space Aliens, and are kinda like the Olympian Gods except weaker. Mainly because we cannot be too Fantasy based. Also me and Gowi do a lot of Arthurian Stuffs.
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Oh dear, does my description of camelot interfere with yours, and does something like Fenrir interrupt with that set of dragons? As for Kilgarrah himself, I was actually more inclined to think that he would be more like a blend between olympian gods and Trigon, with being able to create various species of dragons or bring dragons for other worlds into this one, so long as he has enough influence in the physical universe. So far his only true attachment to the physical realm is Fafnir himself, and an ancient relic that may or may not be within that abyss that has long been buried.
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Sending you a PM and no, neither Me nor Gowi are focusing on the Medieval Camelot much. Plus it's pretty vague. It's actually a good explanation as to what became of It. @Gowi
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Alright good, too my knowledge Kilgarrah was an actual dragon 'described as the greatest dragon' of arthurian legend sealed under Camelot and did help merlin in exchange for his freedom but Merlin refused to help the dragon later on, though I am unsure on the details so i took creative liberty of that little side plot.
Alright so here's my sheet, I'm still working on the sample post and I have a few things to flesh out but I believe this will cover the gest of it.Fafnir Sigurd, Knight of Kilgarrah
[Adorning his dragon mail armor and Gunter]Standing at 6'8" in height, Fafnir has a muscularly slim body, Brown hair that is either curly and messy or combed back smoothly, Glowing Azure eyes, and the face of a Germanic male. He has a light neck-beard that is barely noticeable, and has a scar over his left eye.
Alias: The Dragon Knight, or the Dragonmancer
Speech Color RED
Character Alignment: Walking the lines
Identity: Does not put any effort into hiding his identity
Character Personality: An overconfident, stubborn, and almost savagely brutal warrior, Fafnir walks a line between selfish impulses and desires with a knight-like code of honor and chivalry. However beyond his 'morals' Fafnir is flawed with avarice, blood lust, and short temper. His motives often involve either increasing or guarding his personal treasure horde, or seeking battle and duels like that of sport. However every now and then Kilgarrah, the self-proclaimed god of dragons, gives a task or mission for him to carry out, which he will fulfill whether or not he wants to. While it is easy to enrage him with taunts, wounds, and other such mannerisms, there are times when he is a bit more appropriate to talk to, especially on the occasions where he drinks. While he has no problem with breaking the law, he abides to his code of honor closely, he does not take what he feels he doesn't deserve, no matter how greedy his temptations want him too, nor does he ever kill an innocent without proper incentive to do so, though a good enough reason for him would be as simple as insulting him. Above all though, he stays true to his words. He will never betray a deal, and will not make any promises unless he is sure or at least confident he can fulfill them.
He also tends to be very prideful of his own abilities and the strength of dragons, which does hold some merit. Additionally, he has a soft spot for his summons, treating them much like someone would treat a beloved dog or other companion.
Uniform/costume: He has a wide variety of armor he sports depending upon the occassion and what type of weapon/armor he wishes to adorn.
Origin Info/Details: In the age of Camelot, Fafnir was a simple knight, while he never joined the infamous knights of the round table, he would often look up to them as a sort of goal and would continue his duty in hopes of a promotion. Over the years though, with no sign of any such promotion going for his favor, Fafnir grew desperate. In this phase, Kilgarrah, a spiritual-like entity who claims to be the dragon god, speaks to him telepathically. Telling Fafnir that his body is bound to a lair beneath the kingdom, and promises Fafnir of great reward, prestige, and power will be bestowed to him if he could release the dragon spirit. The dragon did not tell him of why he is sealed, or of who he had tried to convince previously, Merlin, who once finding the dragon's true motives, refused to free him and complete this 'prophecy' the dragon fabricated. However it turns out that the prophecy would be carried out anyway, as Fafnir took the bait without hesitation or critical thought. This was his chance to finally succeed a great reward that would give him a seat at the round table.
The spirit dragon gave the young knight directions to reach the lair, and warned him of the monsters he would have to face, and the traps set out to avoid. With Kilgarrah's guidance, he was able to narrowly reach the lair of the dragon god. It was here he saw Kilgarrah, or at least what the dragon claimed was his 'binded form.' A massive dragon who's vary eyes alone dwarfed the human, red plated scales 4 legs, and a massive wing span, a massive monstrosity being kept sealed beneath the earth by giant metal chains.
The dragon instructed the knight to give him a small sample of the dragon's power in order to free his imprisoned state, and in return further power will be granted. The knight did so, the magic that the dragon provided was enough to break the bondage. Free at last, the great dragon let out a triumph roar, so loud that the very earth trembled into a catastrophic earthquake, resulting in tremors and collapsing ground beneath the very kingdom of Camelot, swallowing its buildings and inhabitants beneath the earth and past the dragon's lair. Fafnir stood in shock at the destruction that followed, though unharmed he saw hundreds fall to their death, the once famed castle and many civilian buildings fall past his very eyes into the abyss that the dragon rose out from. The great dragon let out one more terrible roar before its body started to fade into great flames. As the dragon turned into fire that seemed to go off into the heavens, and spread out like a great cloud that turned the sky red, and dark, blocking out the very sun as trails of fireballs spewed to destroy much of landscape. The siphoning fire trailed a single tentacle from its form in the heavens down to the burning earth, into the great hole that was once its prison, and to be directly in front of Fafnir, the very end of this tentacle taking form of a claw that would resemble that of a dragon's, with a single massive finger slowly touching the forehead of the knight that had unintentionally betrayed his own kingdom.
The dragon's voice boomed in his mind. "I shall grant you what I have promised, but first you must rest for you to become draconic, you will be my faithful servant, and within time, end the world of the mortals to bring fourth that of dragons."
A searing pain radiated from the flaming finger into Fafnir's body, screaming and holding his temples before falling into the abyss to join the ruins of his kingdom far below into darkness. For over two thousand years did he slumber, and once he awoken from the earth, which was now filled back with terrain, he emerged to the surface, awakening a fiery strength within him. The dragon spirit again roared in his mind. "You will start small, but within time you will grow, I have bestowed to you a faithful servant to help carry out your missions, should you prove to me of your destiny, more will follow." And immediately after did a great beast appear to him, a dragon that was named Niddhoggr. His reborn form corrupted with the sins of a dragon, avaracice and range now carries with him as he sets fourth and makes a name for himself for this new world.
It was from hence fourth he traveled to find himself a nice location to make his 'center base' a moderately sized cave complex which entrance lies near the summit of a great mountain in the Himalayas. In this cave, is where he stores much of his treasure, and collected arsenal.
Hero Type (Select one): Supernatural
Power Level (Select one below): City level (Though he may potentially evolve into a world and even farther a cosmic level far into the rp)
Powers (Be Specific): Infused with draconic blood, his powers first and foremost cover over fire. He is able to manipulate flames off of his body, such as breathing fire or lighting his own body on fire, but he cannot grow fire from anywhere but some part of his body as an epicenter. Additionally, He cannot be burned by any measure or method, not even the hottest star can even burn any part of his body, be it his skin cells, blood, bone, or hair. While he cannot receive chemical burns powerful acids and bases can still erode and break down his body. Heat-based attacks are not entirely ineffective as an explosion can still delivery blunt damage to him for example. Currently his flames can reach temperatures capable of melting common forms of iron, and can be either used in spread-based or explosive projectile based form, aside from making flames burn off of his skin. However despite having other magical abilities his fire ability is not technically magic, rather a mixture between biological and supernatural origin.
He has physical abilities greater then mortals, he can currently move fast and easily punch a hole through a wall. However his manifestations can increase this drastically. Draconic manifestations is one of his magic based abilities, in which he can evoke spells to give himself temporary dragon-like qualities, or cast dragon-like attacks. He can currently knows 4 spells.
Scalelord: His skin turns into reptilian, plated scales of green hue, which are as durable as steel. His hands also became clawed and slightly bigger.
Gift of flight: Causes him to grow a pair of wings out of his back which can allow him to fly.
Dragon's roar: A great force of pressure and soundwave escapes a shout or roar from Fafnir, creating an AoE blast of raw physical power around him. It currently can reach a 25 foot radius and is strong enough to push away up to 1 and a half ton objects and can dent iron.
Treasured hoard: Fafnir can summon or un-summon treasures, armors, and weapons that he has stored in his treasure horde. With this ability he can instantly equip or un-equip armor and weapons to his person, or bring fourth riches he has stored. He can only perform this to items he has sealed in his treasure horde and has bonded through him magically by being stored at his sacred hoard.
Dragon Summoning: He can summon dragon spirits that he has been granted to. It take time however to summon a companion, as well as unsummoning it without killing the companion. He can only have one companion out at a time, and if that companion dies it will take a few months to a year for that companion to be able to be summoned again.
Attributes (Select one at each category):Height: 6'8"
Weight: 200 lbs
Strength Level: 15 tons
Speed/Reaction Timing Level: 20 mph
Endurance at MAXIMUM Effort: 5 hours
Agility: 2.5x human
Intelligence: Average
Fighting Skill: He often incorporates a somewhat skilled profession in weaponry, though in enraged moments he may transform into a more brutal and animalistic, untrained method of attacks, especially when not using a weapon.
Sidenote: Other natural abilities, his draconic qualities give him the following:
Immortality: Not in the sense that he can't be killed, only in the sense he cannot die naturally or age.
Burn immunity: As discussed in powers.
Night Vision: His eyes give off a faint crimson glow often described as a dim flame of a candle.
Scent of Dragons: He has a slightly better sense of smell then most mortals.
Durability: Evne without the dragon armor spell, he can still tank sizable amounts of damage.
Resources: He has a stash of what remained of camelot's gold, approximetly would be worth 10.3 million U.S. dollars. A small stash, but he has a few enchanted weapons used by his higher ranking former associates.
Armor and Lance of Gielfried: The items once belonged to a mercenary who happened to be in Camelot at the time of its demise. The armor is indestructible through physical means and gives the wearer resistance to electricity. The lance is also indestructible, and is magically enchanted to use electricity offensively, either be emitting small spreading voltages or even shooting a bolt of lightning.
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Dragon mail armor: A set of armor gifted to Fafnir by Kilgarrah himself, it is nothing more then indestructible armor, but the dragon god promised to Fafnir that it will become further enchanted within time
Hunter's cloak: A leather armor and black tunic and hood, It is not indestructible, but can repair itself overtime of damage and is immune to the effects of time. While it doesn't offer any supernatural protection it gives the user unrivaled stealth in terms of making no sound over stepping or touching other objects or surfaces, and nulling the scents of its wearer.
Hunter's crossbow: The crossbow is indestructible by nature, however instead of firing bolts, it can load and fire essentially 'magic bolts' which can only be described as bolts created and formed by raw magic. Its ammo depends entirely on its user's mana pool, assuming the user even has mana.
Gunter: A greatsword of power, it is said the very blade carries wind within its wake. It can deliver ranged attacks of raw air pressurized force at opponents either in blasts or cut-like streaks that can cut through wood. The sword itself is indestructible by physical means, but aside from these two factors it is otherwise a large steel greatsword.
Current summons
Classification: Dragon, drake subgroup, species Megalania Dracolupas
Weighing about 1,3016 pounds, Fenrir is 23 feet in length (10 feet from head to back, and another 13 feet from back to the tip of his tail), and will typically stand 6 feet in height, although on the occasion when he stands on his hind feet that height differs obviously. He is clad in forest-green, plated scales that are as durable as iron, with three toed claws and canine-like legs, and a moderately long tail. He has a sharp row of scuted plates along his back to the tip of his tail, and a sharp row of spines running along his chest. His narrow, saurian head possesses a pair of horns and two reptilian eyes that gleam a faint yellow light in darkness.
Skills:Nightvision
His glowing eyes can allow great viability even in the darkness of night.Tracker
Fenrir has an excellent sense of smell, especially with his forked tongue, so much so that he can rival a blood hound's tracking skills.Bio-armor
With scales as strong as iron it is difficult to damage the dragon.Firebreather
Like many dragons Fenrir can breathe a jet of flames from his mouth. His breathe weapon can shoot flames either in a straight cone with a 20 feet reach, or a 10 feet spread of fire.Trusty mount
He is loyal-for-life to Fafnir, and is a well sported mount.All-Terrain
Fenrir can sprint up to 55 mph with good distance, and can maneuver over rough terrain easily and can even climb to some extent, while he can't dive well he can still swim fairly well on his own.Stealthy Hunter
Again, like a wolf, he can be surprisingly very stealthy and quiet when he wants too, moving silently along the ground and stalking prey with ease due to his nature.Ferocious
He'll eat just about anything, living or dead given the chance, with the exception of plants. This tends to be a problem when going into town that is ripe with a human population that the beast will see as food, and will gladly sneak a bite while Fafnir isn't looking.Fireproof
Like every other typical lesser dragon, it is impossible to harm him with fire and heat.Old but Young
Dragons are notorious for their seemingly indefinite natural longevity, Fenrir is no exception as he is already 300 years old and has served under two masters before Fafnir, making the beast well experienced.Faithful Companion
He will never leave Fafnir's side, to the point where he would give his own life for his beloved master.Stopping Power
Its no surprise that the dragon is incredibly strong, whether it is tearing another monster apart or ramming its horns full speed into an unlucky prey item.Foul mouth
His bite is somewhat lethal, not just in how sharp the teeth are or in how powerful his bone-crushing jaws are. His canines are laced with a weak but interesting venom that prevents blood from clotting, and causes fatigue in its victim. While even minor wounds can lead to fatal blood loss, the venom itself is easy to combat. A healthy immune system alone could knock it off within a day's rest, and the wounds can be treated with bandages to stop the bleeding. Symptons of the venom increase over time while the victim is awake, however, in addition to growing increasingly weary and unable to naturally stop blood from flowing from wounds, a victim that stays conscience for more then 5 minutes will start to feel an intense burning pain, followed by blurry vision and hearing, prone to vomiting, and becoming drained of endurance. The venom also can make the wounds become infected should they go untreated within a day.Weaknesses
-His underbelly is not as hard as the rest of his scales, and can be vulnerable to cut or stab.
Being cold blood it is difficult for Fenrir to survive in cold climates, ice being a tactical weakness.
-Dragonsbane can repel or deter almost any dragon of Kilgarrah's origin, as they cannot stand the mere scent of the plant. Fortunately it is a rare herb that only grows in certain mountain peaks of Drake Valley.
Weaknesses:
Cold-blodded: Like a reptile Fafnir can not tolerate well in cold conditions, his cave complex has been essentially carved with molten streams of lava to help insinuate a comfortable temperature, as he cannot survive well on his own in temperatures below 60 degrees. Ice-based attacks are especially effective against him.
Brash: His stubborn nature can be beneficial or a detriment in various sitatuations, especially in an enraged state where he can go berserk, loosing senses of self preservation, pain, and other alarms that would normally keep someone alive in a fight, though at the same time can make him hard to stop in his tracks through force alone and can take a wound unflinchingly for the sake of inflicting a wound himself.
Avarice: Though he manages to stick by his code of honor, he can be easily tempted by the sake of greed.
Prideful: Rarely will he ever not undestimate someone or overesimate his own abilities.
Supporting Characters Kilgarrah the dragon god, however his influence appears to be very limited and indirect over their material universe, as the dragon himself claims, at least for now.
Do you know how to post pictures on RPG boards?: yes
Sample Post
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This is a well done CS, my only concern is how it fits with the setting of this particular RPG. It seems like it would be a better fit for a fantasy genre rather than a superhero/comic book setting. That said, I'd like to see more of an explanation as to how he fits in with the modern setting and what he is doing now.