She has a super charged field that (when it's condensed around her at 4ft-8ft she can also cover her skin with it) if anything comes in contact with it will turn to plasma. If she focuses she can extend the field out to 14ft around her allowing the energy to spread out and stop the plasma effect from happening, while still keeping it solid enough to stop hits. She has a "danger sense" field that extends the entirety of the city and lets her know where there's anyone with an intent to harm her, or someone specific if she focuses hard enough, but doesn't tell her where they are. She has 3-10 second precognition. She can create beams of plasma (think lasers), she is unaffected by most any ability that would mess with her mind. Can turn into a plasma state (breaker form, her body becomes plasma).
Name: Gael, Verens. Estrada. Alias: Nightfall. Age: 19. Gender: Male. Alignment: Villain. Loyalty: Himself. Theme:Sons of Pythagoras - Eye Of Storm. Appearance: Of relatively average build for a man of 19, Gael stands at 5'6 and weighs roughly 185 lbs. When not out in Costume, Gael wears blue contacts. His eyes, as such, tend to take on a purple coloration due to the light pink and purple blending with the contacts. He carries around sunglasses as well and never wears the shirt with the 'eye emblem' on it. He has some muscle to his build, but not much of it is noticeable at all.
Personality
Rundown: In short Gael is a manipulative, egocentric personality with narcissistic tendencies and a relatively small capacity for empathy. He uses people to achieve his ends, he's two faced and he lies more easily than he tells the truth. One might call him a social chameleon and they'd be right in saying as such, because it is often that he either blends in or instead chooses to use his charisma to create his own clique. Still, Gael is not all bad, as few are, and is rather a damaged boy with a lot of very bad habits and a closed heart.
Rather than face his flaws and insecurities he has long since locked them away, instead retaliating with a cold anger when questioned or confronted about how he treats people. He is stubborn, indignant and, well, arrogant not to mention he has a superiority complex. Overall he's what most would consider a toxic personality and really, they're right. Nonetheless, if perhaps he got some help for his issues he could improve. Until then he's only going to get worse and his rapidly growing intellect is going to make his decline into the darker end of the moral spectrum hell for everyone around him.
Motivations: Gael wants control, plain and simple. He's obsessed with a world where everything functions according to a plan, to a singular purpose. Preferably that will be a purpose dictated by him.
Details: Complex in nature, Gael's power allows him to manipulate a volume of ethereal energy equivalent to a sphere with a radius of 20 meters. Due to his power allowing him to control the volume, he can alter its shape and thus the range of his control allowing him a variety of control and sensory schemes. This field, upon coming into contact with humans, saps mental energy, increasing the density of the field, and thus allowing for greater psychic force to be exerted. When the minds of humans or parahumans are tapped, Gael is capable of gaining impressions of their feelings, focus, and thoughts in the given moment(s) of contact. Continued contact however, causes a gradual decline in free will, for humans, or a gradual decline in power/control, for parahumans, before their powers are nullified and their will is slowly drained as that of a normal human. This process, while it can be sped up via physical contact or additional energy exerted, works very slowly, with free will being drained and weakened over a period of days or weeks, and powers being weakened over a period of hours or several days. Additionally, Gael's thinker power compounds his intelligence with the mental energy he assimilates, increasing his processing and multitasking abilities gradually as well as allowing him a sort of hivemind composed of personality fragments from those he has tapped into in the past. While Gael cannot ascertain the nature of a parahuman's powers via his ability, he can tell the difference between humans and parahumans as well as a vague sense of the intensity, or strength of their power(s) relative to his, and his hivemind's, experiences. Last among the complexities of his power is his ability to push mental impressions, emotions, or ideas, into people within the reach of his field, allowing him to manipulate not just through words and actions...but also thought making him a manipulator even more dangerous than those one sees in day-to-day life. Beyond this, Gael's power can effectively do the reverse of what it does naturally, empowering people--humans and parahumans alike--as well as driving them forwards...not that he does this often.
Limitations: Time is, first and foremost, the biggest limitation to Gael's power, as it complicates his ability to control those who have been exposed to his influence, and while his eventual control of others is practically perfect it is more likely than not to never occur based solely on how difficult it is for him to gain that control in the first place. Additionally, while Gael is capable of mounting psychic attacks with his power, inducing headaches or confusion, this requires energy from his power, which can weaken his control of his thralls as well as reduce his capacity in the future, forcing him to drain others to gain more energy. Beyond this is awareness as anyone who understands his power, or is conscious of its use on them, can resist his influence far better than others. Last among his powers limitations is its unreliable nature when faced against Thinkers, who tend to have a higher chance of resistance against him in general...though they can be broken in time.
Full Name: James Fawkes Age: 18 Gender: Male Sexuality: Straight
Rating Mover: 8 | Striker: 2
Classification // Alignment: Hero; Protectorate
James is a teleporter, able to move large distances with a thought. He teleports relative to earth, and can only teleport to places he understands the location of. During any teleport, regardless of distance, there is a moment where he exists in neither the location of origin or the destination. The farther James is teleporting the more pronounced this effect is. During this downtime he experiences a sensation similar to a sensory deprivation chamber, though upon exiting the teleport he suffers ill effects. His body is damaged as if he had traversed the linear distance, though it is slightly reduced. On top of his normal teleportation, he can also transport others via physical contact, though he suffers stronger ill effect. On top of all of this James can queue teleports, deciding to teleport in rapid succession to a set of destinations he decides beforehand. Unfortunately these teleports can be predicted by a thinker or precog with sufficient intelligence, and he is also unable to set duration between these teleports; they are practically instant. Finally James can bypass the Manton effect. He can teleport into people, tearing their body apart in the process. Unfortunately this also harms him, and he is genuinely scared of doing so. As a member of the protectorate he could be punished, not just monetarily, for killing others in this way.
Details: An often misunderstood power, most believe Outsider's ability to be that of a shifter, allowing him to change his physical body drastically however, this couldn't be further from the truth. In reality, Jake's power gives him access to two bodies, namely the one he was born to and one that is typically stored in what he describes as 'an alternate dimension,' or a 'pocket of isolated space-time.' This secondary body is a rather monstrous thing, with its back reaching roughly 6 feet into the air and its body measuring in at 24 feet in length. This body possesses a slew of capabilities, but perhaps its most notable is its incredible metabolism, which consumes energy from an unknown source and generates an incredible amount of bio-electricity and bio-chemical energy thus fueling a considerable regeneration factor as well as the body's flight, not to mention its ability to manipulate and physically manifest, to limited degrees, kinetic energy. In essence this manifests as a kinetic barrier just off the surface of the body's skin, which is capable of absorbing a fair amount of physical damage before shattering—though it is comparatively weak against energy-based assaults.
Beyond this is the body's ability to transform its own bio-electric and bio-chemical energy into pure kinetic energy, which it can channel throughout its form or release in bursts of force. This as well as its size afford it a brute classification as it is capable of a sizable amount of damage if its kinetic bursts, and strikes are well placed. However, the body has other notable capabilities, particularly its senses, which include an electromagnetic perception, enhanced hearing and oddly sensitive skin on its many tendrils. This allows Jake, while in this form, to perceive bio-electricity as well as normal electrical signatures, hear things much further away or with greater clarity, as well as sense subtle shifts in air currents around his adopted form. Aside from this, Jake's second body is really only notable for its significantly boosted regeneration and the durable chitenous armor that protects its torso, head, and arms allowing it to shrug off low caliber rounds, normal bladed implements, and some blunt force trauma. What the Jake's body can't handle, its regeneration can recover from—though this doesn't necessarily mean he can tank just about everything—contrary to what one might think. Nonetheless, all in all Jake's ability is powerful...if monstrous in appearance.
Besides this, there is Jake's trump card—which is something he is quite unaware of—as should Jake's second vessel be destroyed or damaged in a manner that would be fatal to it, the body will not die, but instead go into a stasis—shunting Jake's mind back into his physical body. Over a variable period of time, depending on the extent of damage, the body will pull itself back together and regenerate, or just regenerate if much of it has been obliterated.
Lastly Jake's Second Vessel is 'telepathic' insofar as it is able to transmit complete thoughts/communications into the minds of others, this is also the only power that persists between his two bodies. This ability is strictly for communication.
Limitations: While most would think that Jake's ability ought to make him a powerhouse however, they would be quite mistaken in that assumption as it is rife with exploitable weaknesses. First and foremost, Jake, upon swapping either from his human body to his monstrous one or vice versa, feels a brief, but intense disorientation and confusion as his shard readjusts his physical awareness to allow him to control his given vessel. While only lasting for a maximum of three seconds and not impeding him from switching back and forth, this effect stacks, making him more disoriented for longer should he swap back and forth rapidly.
Additionally, while his second vessel sounds durable, everything beyond its armor is relatively frail, allowing its tendrils to be cut off with relative ease—given the prevalence of parahumans and tinkertech—not to mention that its kinetic barrier is particularly weak against energetic assaults. While the barrier can withstand extended exposure to radiation or high ambient temperatures, it will gradually degrade if sudden temperature spikes occur, if explosive force is applied, or if electrical current is involved, which, while not inherently harmful to the vessel is disorienting and particularly painful. Its senses are another weak point as the vessel does not possess eyes and has no means through which to defend its sensitive hearing and electromagnetic detection from either spikes in electrical activity or exceptionally loud noise—both which can disorient Jake significantly.
While unknown to Jake at current time, his second vessel possesses a crystal-like hyper dense 'heart' within the most armored part of its torso. This core, while highly durable compared to the rest of its body, if destroyed, will permanently render the second vessel inert as it is effectively its only truly vital organ. It is unknown how the destruction of the core, and thus his second vessel, would effect Jake's power or Jake himself.
Creates a projection that she can modify both in appearance and in powers. She can have a set of 5 different powers at any given time, however it takes her a certain duration of time to transition between abilities, and she cannot do so in battle. Her physical body cannot move while she is projecting, but she can speak to relay what she is seeing. She cannot interact with inanimate objects, but she can interact with people/living matter.
Abilities that maintain no matter what her ability set is: Flying. 360 Degree vision.
Name: Evelyn Chambers. Alias: Tulpa. Age: 17. Alignment: Hero. Loyalty: Wards. Appearance: Standing at 5'3 and weighing in at none of your business, Evelyn is a relatively slim young woman with short hair framing her delicate features, including almond shaped eyes—with teal irises—thin, well trimmed eyebrows, petite nose, and relatively full lips. Her hair, having been dyed mostly purple, has small amounts of its original chestnut brown at its tips to act as highlights. Beyond this, Evelyn possesses subtle feminine curves, though her hips and legs are particularly developed—something which she is simultaneously proud of and self-conscious about. During every day life, she tends to dress according to her mood, with her using colors that reinforce or offset her mental state depending on if it is negative or positive. Nonetheless, she is often seen in jeans, leggings and shorts, as well as T-shirts and hoodies if the weather permits. Occasionally one might find her in a sundress—on particularly hot days—or a skirt, if she's feeling daring.
On the flip side, Evelyn, when in the guise of Tulpa, wears an outfit of blue and golden coloration, an ornate mask hiding her face entirely. This mask possesses crystal upon its forehead, stylized as a third eye, whilst five feather-like protrusion branch from the right side of her face and curve upwards elegantly. On the left side of her face is but one feather, which curves up and back slightly, revealing an asymmetrical sort of beauty. The entire mask is engraved with gold painted markings to add a flare of variety to its primarily blue coloration. Her upper body on the other hand is garbed in a blue corset-like garment, with a long sweeping overcoat that leaves a train that stops only at her ankles. Upon her abdomen is a tibetan symbol, which acts as her insignia and translates as 'willpower,' or 'control.' Her arms are covered with a thin lacy garment that extends from the thicker blue fabric of her forearms. On her hands are a pair of textured gloves allowing her greater grip.
Meanwhile, below the waist she is garbed in pants down to just below her knees at which point her legs are overtaken by what appear to be stylized boots. However, these boots are actually tinker tech and give her better grip on essentially any substance as well as several other properties. Beyond this a utility belt is typically fastened at her waist, though it is hidden by the designs of her pants and the end of her jacket, with her tools being kept at the back. When in this garb, Evelyn is typically more daring and brave, the costume giving her a certain feeling of empowerment.
Personality
Rundown: TBA.
Motivations: As cliché as it sounds, Evelyn is motivated by the ideal justice, as she is unable to sit back and allow people to make others suffer for their own gain regardless of what that individual gains or how little the victim(s) suffer.
Sexuality: Straight/Bicurious. Likes:
Helping People.
Feeling reliable.
Mythology.
Meditation.
Working.
Training.
Coffee.
Dislikes:
Inaction/Having nothing to do.
The 'color' gray.
Being alone.
Injustice.
Bullies.
Derangement: Due to the circumstances that led up to her trigger event and her personality prior to such, Evelyn—since she triggered—has noticed an intense feeling of guilt that comes over her in times where she witnesses or is informed of injustice and is unable to, or incapable of doing something about it. This guilt can sometimes be triggered when she isn't doing anything—even if there is no notable injustice that she ought to be putting right. Additionally, she is somewhat more overbearing than she used to be before her trigger event, making her come off as either nosy, clingy, or overly judgmental depending on the circumstances. It should also be noted that her sense of judgment/justice has been altered making her see things in a considerably more black and white fashion when it comes to morality.
Parahumanism
Skills: Evelyn has a keen fashion sense, keeps herself updated on world news, and is good with people—even if she can be overbearing at times. In terms of useful physical skills, she can sew and has also taken some self defense classes, specifically in Jujitsu and Tae Kwon Do at various points in her life. She's reached the equivalent of a purple belt in both disciplines, but is far from excellent. She is currently studying fashion and graphic design...on top of a few other things she likes to keep up with.
Classification:
Master: 8 | Thinker: 8
Details: Appearing as a faint, wavy silver light in the air somewhere near her person, Evelyn's power revolves on the control and manifestation of a projection. This projection when inert is ethereal and formless aside from the aforementioned silver light. In this state, Evelyn is capable of giving mental commands for the projection to move. Due to its ethereal nature, the projection is unimpeded by any and all barriers, be they physical, energetic, or otherwise allowing it to move through and occupy the same space as effectively anything or anyone. Whilst in this state, Evelyn is capable of sensing objects and people within the 'shadow' of her projection allowing her to ascertain their shape, as well as the materials and energies composing them on an intuitive/subconscious level. This information is more or less perceived as properties. In short, she learns what sorts of properties would be emulated by her projection. While in this state, Evelyn is capable of controlling the 'size' of her projection's 'shadow.'
Beyond this, her projection is capable of manifesting into a more physical form by first superimposing its non-physical 'shadow' form over that of other objects and/or individuals before it may scan and copy various properties from the subjects. After scanning, the projection may manifest. This form varies in shape, size, and function greatly ranging in height anywhere from 4 to 12 feet at current time—though Evelyn has implied that this is not the biggest she's seen it. Upon manifesting, Evelyn's projection is under her complete control, allowing her to move it as if it were an extension of her own body via subconscious and conscious commands. While Evelyn cannot entirely perceive what her projection perceives, she is capable of “feeling” what it feels thus allowing her to tell if it is damaged as well as its location and what it may be doing.
Limitations: While Evelyn's projection is capable of incredible feats in various categories, it has some rather unfortunate downsides the first being the fact that it is essentially an accident waiting to happen. This comes in the form of Evelyn only being capable of retaining complete control of the entity for the first five minutes of the projection's manifestation. After this point the entity becomes entirely autonomous. At this point in time her projection is only forced to follow one directive, that being to protect her from harm and assist her as best it can. For an additional five minutes after this point, the projection is generally harmless and relatively stable however, after this point the entity's behavior becomes increasingly erratic, irrational, and unstable. The entity will misunderstand the actions of others around Evelyn and attack them seemingly without reason after a certain amount of time has passed. As a result, Evelyn does her utmost not to allow her projection to remain manifested for more than ten minutes at a time as doing so endangers everyone within her general vicinity.
Additionally, when Evelyn's projection is returned to its inert state it loses all copied traits as well as being inaccessible for an amount of time equal to how long it was active. It should be noted that if Evelyn loses consciousness the projection will not de-manifest and while it can be destroyed, doing so tends to require a considerable amount of effort due to the entity's disregard for life, property, as well as the amount of power it is capable of bringing to bear.
Lastly, as with most parahuman abilities, Evelyn's projection cannot manifest inside the body of another living thing—not that this amounts to much due to the nature of her abilities. It should be noted that Tulpa's projection is only capable of going roughly 4 blocks from her person.
Bo Staff: A relatively mundane bo staff that is made of metal cushioned somewhat by a tensile material layered over it. The staff is retractable and can be hidden behind her when in costume, where it typically lies in her "secret" utility belt. This staff has been altered with tinkertech making it hyper durable as it is capable of absorbing and dispersing kinetic energy applied to it to a degree.
Smoke Bombs: Fairly mundane smoke bombs kept in her utility belt. She can only carry four, but they can cover a rather large area in a relatively short amount of time, giving her cover to make her escape.
Protectorate Earpiece: Used for communication with headquarters and her team. Holographic Interface: Integrated by a tinker.
Note: She's been a ward since she was 12. She triggered with Astral and Outsider during Golden Morning at the age of 8.
Full Name: Celeste Morgan. Age: 16. Gender: Female. Sexuality: Undecided - Hasn't figured it out yet.
Rating Master: 6 | Trump: 3-8
Classification // Alignment: Wards // Hero.
Localized field around her person (25ft) that will create a projection of parahumans in the radius, if she understands the ability of the parahuman that the projection is created of the projection will have the ability their counterpart has. She controls the projections.
Rundown: An imperious woman, Yan is a confident woman with a strong sense of purpose and a mindset that allows her to easily understand the world, particularly without filters. She looks at the world and sees possibility; she looks at the people inhabiting it and she sees drives, motivations, and passion; but most of all she looks at these things and she finds where they connect, where they correlate, and how she can use these relationships. Yet, people do not see her as manipulative, instead looking to her as a leader and a role model—an ideal to aspire to. She can hardly blame them.
Equipment: Yan, when out of costume, typically carries her cellphone, a small 2 foot long metal rod with cushioned grip at its center and on each end, as well as a purse with a slew of less notable items held therein. However, while in costume she carries comparatively less, keeping only the metal rod, which she tends to set in its sheath that rests horizontally upon her lower back.
Sting: A piece of tinkertech, Sting, when its power source is activated, is capable of causing minor taser-like shocks of electricity to pulsate through living targets, as well as more directed electrical assaults through inanimate conductors and even air if charged. Sting takes the shape of a two foot long metal rod with cushioned grip in the middle and on both ends, as stated above, but when active bluish-white lines run along the metal of its surface, like circuitry. The implement is capable of frying electronics, stunning people for several seconds, or causing debilitating pain if charged. The item is also capable of several utility functions, most of which assist her in the use of her power.
Equipment a) Protectorate Earpiece Standard issue communication device used to contact HQ and allies. Believes that it, quote-unquote: "makes [him] look kinda douche-y."
Rating Shaker: 3 | Stranger: 3 | Thinker: 3
a) Mid-Range Analysis and Recording Designation - Thinker 3 An active ability that allows the user to analyze and record entities within range at will, as well as a passive ability that expands environmental awareness. Details:
Encompasses a diameter of one city block.
Analysis conveys spatial parameters, structural composition, and conditions affecting the target - i.e. radioactivity, temperature, etc.
Only things that can be analyzed can be recorded.
Tinkertech can be recorded so long as it isn't 'black box' tinkertech that relies on an unknown process rather than enhanced knowledge or special materials.
Can "see through walls" in the sense that the user is aware of items on the other side.
Anything larger than the range cannot be analyzed.
Cannot analyze or record living beings due to the Manton Effect.
Storage capacity is infinite, or big enough that quantification doesn't matter.
b) General Object Materialization Designation - Stranger 3 The ability to materialize objects observed and recorded by the aforementioned Thinker ability. Details:
Object refers to the mechanical system (i.e. loaded gun) rather than individual components (i.e. gun or bullets).
Components can be spawned separately, however.
Objects are either materialized within the immediate vicinity of the user or, if the location is within range of the Thinker ability, where they were when they were recorded.
Objects are materialized in the exact same condition as they were when they were recorded.
Cannot materialize anything larger than the Thinker field.
Tinkertech can be materialized.
Objects deteriorate over time at an exponential pace.
Duplicates of the same item in the same state cannot be present; two different snapshots of the same item are required for multiple iterations.
Objects can be dematerialized at will.
Maximum number of materialized objects is five.
c) Temporary Personal Duplication Designation - Shaker 3 The ability to create a clone of oneself that repeats a single action taken within the range of the Thinker ability, before vanishing. Details:
The clone is materialized in the exact same place, with the exact same equipment, and in the exact same condition as the user was when the original action was taken.
The clone is corporeal.
The clone cannot be interrupted unless it is completely destroyed beforehand or it somehow leaves the Tinker ability's area of effect.
The clone cannot use anything larger than the Thinker range.
Ontological inertia is maintained, i.e. a bullet fired by a clone is a bullet that can do bullet things regardless of whether or not the originating clone has vanished
Maximum number of duplicates at a single time is nine.
Archive Through the use of his ability, Nolan can materialize the following items. As an aside, non-civilian items are blacklisted, meaning Nolan will get into trouble if he's seen materializing them.
Backpack
Battering ram, handheld
Cellphone
Civilian outfits, assorted
Containment foam sprayer, back-mounted
Costume
Crowbar
Duct tape
Flashlight
Flashbang grenade
Handcuffs, the not-sexy kind
Handgun
Grilled cheese sandwich, slightly burnt
Keys
License, insurance and identification documents
Lighter, full
Mountain bike and, after getting fined, helmet
Pen and notepad
Pepper spray
Riot shotgun
Rubber bullets, assorted
Taser
Water bottle, 1/3 full
50ft rope
25¢ coin, fresh
25¢ coin, nicked slightly
25¢ coin, nicked slightly again
25¢ coin, nicked for the third time
$5USD bill
$20USD bill
$100USD bill
Ethnicity: Latino Sexuality: Straight. Hetero. No homo. Likes vagina.
Personality Overview: Motivation: Nolan works to ensure that the people he gives a shit about are okay at the end of the day. Neither cares about nor planned how he'll accomplish that, but he figures things'll just work out in the end if he goes with the flow. Yes he procrastinates a lot; why do you ask? Likes: Dislikes:
Full Name: Winter Ingram. Age: 17. Gender: Female. Sexuality: Undecided - Hasn't figured it out yet.
Rating Shaker: 8 | Striker: 5 | Trump: 4
Classification // Alignment: Wards // Hero.
Can warp the reality around herself and others, almost as if creating something from nothing. Can also warp space around an individual, or group through touch. When warping space around herself she has a radius of 14 feet in any direction. Once her concentration breaks, whatever she was focusing on begins to collapse and disappear, or return to its original state depending on which part of her power she was using.
Reality warping on an individual is initiated via touch, and has a radius of 14ft around the individual in any direction. However, if she's not using it on an individual and rather on a space, it will try and take up as much space in the area as it can.
She can also deadstop abilities via contact by changing the "rules" the person follows. Effect will persist until she is rendered unconscious, unable to focus, or goes outside of a 14ft radius of the effected individual.
Lisa has the ability to control metal wire in an area of 1 kilometer around her body. Her control does not diminish as she reaches the edge of that distance, though she can't quite tell how it is interacting with her power if she cannot see it. Lisa also has the ability to generate more metal wire upon touch, by making the motion to stretch it out with her hands. The maximum amount of wire she can control at one time is 157.08 square inches of wire, or about 200 ft of 1 inch thick wire. The thicker the wire she is controlling, the worse her control becomes. When creating new wire, the wire is the thickness of the wire it is stemming from. Lisa can move the wire at about twenty five mph (or about 40 kmh).
Cory is a tinker capable of manufacturing customized outfits or costumes with the added bonus of being able to add weapons or other secondary components to those outfits in such a way as to hide them from view until a certain criteria (dictated by the client) is met. He is incapable of creating outfits with secondary attributes for himself.
Clothes encompasses anything you can wear (hats, shoes, pants, shirts, jackets, accessories, etc.)
Name: Alexander Rembrandt. Alias: Minutia. Age: 18. Gender: Male. Alignment: Hero. Loyalty: Protectorate. Theme: TBA. Appearance: Alex stands at 5'11 with a lean, but muscular build.
The etched lines of his helmet glow with golden light and the 'mesh' is instead a solid visor.
*symbol denotes ratings applicable within the secondary mode of his breaker state. Details: Perhaps one of the more powerful parahuman abilities in recent memory, Minutia's primary power takes the form of an altered state from which all of his other powers originate. In this state his body is bluish-silver energy which, depending on the mode of his breaker state, will be either translucent, or opaque with dense energy coiling around and swirling within his body. In his primary breaker state, Minutia's body takes on a translucent appearance and becomes ethereal, much of the energy that would otherwise be contained within it, expanding out into a sphere with a 15 foot radius, causing surrounding matter and energy to be torn to their constituent quantum states and particles. In line with this, his body gains the opposite effect, giving him the ability to alter the trajectory, position, and relationship between any quantum material that passes through it barring extenuating circumstances. Within this mode Minutia is thus capable of releasing particle beams using scattered quantum material, flying at speeds up to 200 mph, due to the almost complete break down of physics surrounding his body, and a minor power that allows him to repair his breaker state by assimilating deconstructed material within his field.
Then comes his breaker state's second mode, which condenses Minutia's quantum field down and into his body, making it more dense in the process. As a result, his body becomes more durable, being capable of weathering a surprising amount of punishment as well as gaining strength sufficient to physically tear metal and damage concrete. In this state his body regenerates, but at a rate of 5 centimeters per second, allowing him meaning that minor scuffs or the like are meaningless, while more grievous wounds would take forever to mend entirely. Yet, while durable against physical punishment, this mode of Minutia's breaker state is surprisingly vulnerable to non-physical assault, as well as highly energized materials such as plasma. However, there is one major boon to this mode that the prior lacks, and that is its ability to physically interact with its surroundings as well as its ability to manifest and shape a condensed version of the prior mode's shaker field. While the field allows for more utility in this state, it loses much of its potency, instead allowing him to contain energy and quantum particles and shape them into protective shields or weaponry.
Beyond this, Minutia's ability, due to a second trigger, gives him a sort of 'quantum resonance' that acts upon contact with his breaker state, disallowing certain abilities by creating an equal and opposite force to stop a power from passing through him. This however, in his second mode, only allows him a minor resistance to certain physically applied powers, whereas his first mode becomes impermeable to most energetic assaults, causing them refract off of him if they don't break apart due to his quantum field. While practically all of his power operates only within his breaker state, Alex's Thinker and trump abilities are the exception, affording him enhanced reaction speed/perception, heightened processing speed and a shard automated multitasking ability. Due to the nature of his primary mode, he has an intuitive grasp of quantum physics, though he cannot apply this understanding much outside of his breaker state making it...considerably less useful than one would think.
In addition to the below, Minutia's breaker state sports glowing silver-blue eyes as well as sparring markings on its chest, forearms, central abdomen, and back. It retains the same height as Minutia's normal state.
Limitations: While truly a powerhouse, Minutia's ability is not perfect as his first mode is actually more limited than it appears due to the fact that he must avoid the proximity of his enemies and allies both, instead fighting from a range or only fighting against S-class threats or individuals with kill-orders. Additionally, some powers that allow one to ignore physics, or take on a sufficiently durable—or restorative—state, form or otherwise can pass into his shaker state and physically damage his rather flimsy breaker body.
The weaknesses of his secondary mode on the other hand are inverted, with his maneuverability and overall destructive potential being reduced severely in exchange for melee potential and the possibility of physical interaction. Yet, this state too is disadvantaged as while it can fly, it can only do so up to 25 mph, with its running speed reaching roughly the same. Additionally, while his physical durability is increased in this mode, his ability to reconstitute his body is decreased as is his resistance to directed energy assaults of almost any nature, making damage to his breaker body much more likely in this state. Still, due to its durability and lack of actual vital areas, the body can survive quite a beating provided it does not lose 50-70% of its overall mass. These weaknesses on top of its lack of any sustained ranged capability make it vulnerable to Blaster-class capes in particular.
Finally, Minutia when outside of his Breaker state is particularly vulnerable despite his thinker ability and trump, “power resonance” as his body is entirely normal and his thinker ability only allows him so much in the way of preparation for assault. Not to mention the fact that, despite not requiring nearly as much sleep as a normal human (approximately 24 hours of sleep per 7 days) he is perhaps at his most vulnerable when unconscious as he cannot predict or activate his breaker abilities in such a state. As a truly final note, he cannot swap between the two modes of his breaker state instantaneously as it takes roughly 10 seconds for his body to swap between either mode. Comparatively he can exit either and return to his normal state nigh instantaneously—as well as entering one or the other in a similarly swift fashion. Nonetheless, while few know it, Minutia's power does allow for some rather surprising weaknesses...even if it is terrifyingly overwhelming.
Equipment: Alex's helmet is outfitted with a communications device and a locator chip.
Full Name: Casper North Age: 15 Gender: Male Sexuality: Bisexual
Rating Thinker: 6 | Striker: 1 Stranger: 1
Classification // Alignment: Hero; Wards
Casper has the ability to recall any memory perfectly, like looking at a video recorded on a screen. He is able to replay his memories at will, and only appears unfocused when he is doing so. Extended continuous analysis of memories will cause headaches. When using his power, he can focus on aspects he didn’t before to more closely analyze a scene. Even something in the peripherals can be perceived perfectly when replaying memories. As a side effect of his power, he has very good eyesight, excellent hearing, great kinesthetic awareness, and impressive time management. He has attended a few quick combat sessions and has made a point to review them extensively.
A lesser known aspect of his power are the intricacies associated with his striker power. Casper can show others memories of his on touch, and also display memories on flat surfaces for groups to see. Doing so drains him mentally faster than normal recall. On top of this, on touch, Casper can give someone the ability to recall memories with the same level of accuracy as his power gives him. While acting as this link between a person and their memories, he perceives memories of his own that his passenger decides are similar to the memories of the person he is in contact with.