I realize I may or may not be stepping out of some peoples comfort zones here =P but, you know what they say, you never know if you don't try! And this is what happens when my imagination goes 'multi-verse = all kindsa weird shit possible'
well, hopefully nobody gets iffy about this XD
Sign-Up Sheet
• Name: Vergil
• Age: ??? unknown age, Half demon
• Gender: Male
• Appearance:
• Power: Half-Demon power, Devil Trigger, Teleportations, Summoned Swords, Yamato Sword, Beo-wulf Gauntlets, Iaito Skill.
As a Half demon, Vergil has the benefit of being able to regenerate easily from 'natural wounds' and take other-wise fatal injury with minimal effect to his capabilities, and enjoys greatly enhanced speed, strength, and endurance. Of course he is superbly vulnerable to anti-demon... stuff, and has a far lower ultimate threshold of energy to recover with than a full demon would.
Devil-trigger is an ability that allows him to short-term super-charge his Physical capabilities, as well as unleash additional power similar to that of a full demon. It tends to requirie a cool-down and recharge time depending on how long it is used [I.e. Seconds of use translating to a certain number of minutes, minutes become hours, and so on]
Vergil has developed the demon ability of Teleportation, though it takes a moment to dissapear and another to re-appear, as well more advanced forms of teleportation are possbile, but take longer to prepare proportionally.
One of Vergil's other demon powers is summoning Ethereal swords to use for Ranged attacks, one of his very few methods of ranged attack because his disdain for guns.
Yamato is Vergil's Signature sword, the 'legendary' blade known for it's unparallelled sharpnes, Fabled to be so sharp that it can cleave even between dimensions. He uses it less as a raw 'demon powered weapon' and more as an infinitely sharp Katana driven by his Skill in it's use, and even uses it's legendary sharpness to travel between universes.
Beo-wulf, is a set of gauntlets/boots that greatly accent 'speed over power' and allow vergil to unleash Light magic based attacks through the enchanted equipment, while also becoming intensly faster than normal.
• Faction: Project Arrowhead... Begrudgingly - Free agent
• World of Origin: An Alternate Earth involving demons
• Personality: http://devilmaycry.wikia.com/wiki/Vergil in the personality section here XD
• Backstory: Power is a funny thing, sometimes it likes to back-fire on you, and this was the case with Vergil when one of the fight's he picked with his brother lead to dis-ruption of his 'dimension cutting', and dumped them both into 'Equestria V.23'... Oh, the disdainful blow to his pride to be turned into such a thing, he refuses to talk about it to date and tends to get furious when anyone who knows about it mentions it...
Dante was content to hang around and have fun, Vergil on the other hand was dead-set on either returning home or unleashing hell and driving a demonic war.. he didn't cope well with ponies... Ultimately though he was beat into line by the fact there were plenty of other powerful individuals to inter-fere, including Midnight Light.
Vergil happens to be on a fairly short, and figurative, Leash with his participation in the Arrowhead project, required to 'behave himself' and be 'helpful to others', otherwise He'll be dumped back in the 'horse-verse' and left without the enchantment that keeps him from changing when crossing a dimensional barrier... An unacceptable indignity that is more than sufficient for keeping him in line... usually.
How he got to museum island?... The boss said jump or turn into a pony.
• Quote: "I might have to 'play along' with you people, but watch your tongue... Lest you lose it for letting it flap too much."
yes, I went there, why? Because I can make pony awesome >.>
On another note, If Midnight manages to sound OP I can actually leave him as a sort of NPC 'handler' for the character above =3 [which I'd be surprised, i'm being quite thorough in balancing him, nevermind that when you throw in Homestuck stuff 'the bar' jumps pretty high right off.[they call the home stuck characters immortal 'god-tiers' for a reason XD]]
• Name: Midnight Light [Midnight, Middy, Light, Mr. Midnight, Mr. Light, Fluffle Dark... Preffered name depends on the situation.
• Age: 437
• Gender: Male
• Appearance:
The image below is accuracy enough, minus the armor, and roughly average human height [and holy shit that horn is out of place XD].
Image not mine, but honestly referencing it is vastly easier than going into 'detail' about the appearance.
[/IMG]http://fc04.deviantart.net/fs70/f/2012/109/d/5/shadow_star_commission_by_shinepawpony-d4wo7zj.jpg[/IMG]
• Power:
Alicorn - Magic based Endurance and Strength, Strong flight, Altered Magic Limitations, Magic based Size/Physical Maturity.
Magic - Illusions and Stealth Magic, Dark Magic, Alicorn Magic, Dimensional Magic [Limited and explained, I swear!]
Because it 'looks' like a lot, I'm going to include explanations for limitations and more specific bits here.
In addition to the things mentioned below, some inherent traits are present, such as being able to stand on, or move, clouds, use conjured clouds as solid objects, and feel/analyze magical energys that are about, magic based telekinesis [only able to manipulate objects or 'self', it's an inherent ability for 'ponies with horns'... it pretty much replaces 'hands' XD]
Altered Magic Limitations - Alicorns are tied very thoroughly to magical forces, generally surviving off of it, regenerating from it, even using it for sustenance when desperate. They are generally capable of Very High levels and varieties of magic, though due to the deeper connection such magic leaves them especially vulnerable when used. It should be noted that Alicorn's are also much more vulnerable to magical attacks [that aren't blocked/dodged of course], and are hit harder from them while also having more trouble regenerating from such a wound. [This also includes various super-natural style powers that aren't expressly magic.]
Magic based Size/Physical Maturity - An Alicorn's Physical size and 'maturity' is directly related to the level of magic they contain, though coming to lack all magic won't kill them, it will leave in the Physical state of a Foal, and like-wise pretty damn helpless. This also means that any form of Anti-magic is superbly effective against them as long as they actually get hit by it.
This also means an excess of magic will make them bigger, though also stronger in many ways, it makes them a bigger target... Most have a favored level to linger at, though the common 'balance' is roughly human height. As well, a larger size from excess of magic also leads to magic leakage and will slowly drain them back to 'standard' proportions if the energy is not used up.
Magic Based Strength and Endurance - The higher the volume of magic in an Alicorn's body, the greater their physical strength and endurance will be... It's important to note that Syphoning magic away for Stronger spells leaves them physically, and figuratively, Squishy until the magic rebalances [Essentially, he can choose between being tough, or using magic above 'basic levels'.]
Strong Flight - Alicorn's tend to be pretty large, with equally large Strong wings, not all that great for sharp manuevering or acrobatics, nore for rapid dodging or high speeds. The Strength element though 'can' allow them Propell themselves with great force, as well as Fly unhindered while armored or weighed down. A suitable ammount of intense effort can allow one to force a change of direction while also causing a moment of vulnerability.
Incase it's not obvious from reading, 'most' of midnight's magic is support/debuff style spells, with only a handful of Really offensive spells, overall focusing more on survival or debilitating a foe instead of over-powering them.
Illusion and Stealth Magic - Midnight's original magical specialty was in the manipulation of illusions for psychological effects and the perpetration of stealth. He's very skilled at creating Fearful things to disrupt an opponent or to simply cofuse things and make himself harder to hit, as well as more complex illusionary tricks.
Dark Magic - His expertise in dark magic mostly pertains to being able to defend against it, though there are a number of other capabilities such as creating/shaping dark crystals, infectious corruption, Various forms of debuffing or Imprisoning effects, and of course summoning little dark critters.
Alicorn Magic - Standard Alicorn magic such as a Mana beam, shaping magical energy into a solid form, shield sphere, and of course the use of one's 'force of nature'. By Force of nature I refer to something an Alicorn is related to, in midnight's case that is shadows/darkness, blah blah, creepy dark stuff. His 'natural' magic involves magical control of shadows, creatures that dwell within, and various metaphorical/philosophical forms of darkness, such as making someone face their inner darkness, a skill that was key to his survival in his home universe.
Dimensional Magic - It is Midnight's Primary method of travel in the multi-verse, a Practiced ability to open dimensional Rifts to move himself, or someone else, from one location to another. In addition to being his main method of travel, he also uses it to call short term aid from close friends, or as a form of 'slow teleportation' [Aka, it opens a hole and he has to move through, instead of just 'poof']
Under dimensional is also the ability to 'summon' allies for short periods, implying a few seconds at a time, and he can only summon one at a time, with a time of 'not able to summon another' directly related to how long he has the previous one active. Summonable allies can be injured and rendered un-summonable for long periods. Important!: while an 'ally' is summoned, he cannot use other forms of deliberate magic, aka, no spells and such.
Pinkamena Diane Pie- A very pink and very dangerous 'Friend' from his home universe, Skilled with knives and acrobatics, Like cupcakes, occasionally able to sneak through the dimensional barrier all on her own.
Sparkle-stein - A Strange Science phreak pony from V.72 who uses her magic, not for casting spells, but powering some of her ridiculous Technological devices! Already has a device for Dimensional travel, but prefers not to do it herself.
Octavia - A Cellist friend of Midnights from V.3, uses an incredibly heavy Cello both for bashing the fuck out of something, and for Creating Powerful musical effects... Also has a grasp of martial arts that keep her from being helpless.
Pon3 - A Master of the Arts of Dropping the Bass from V.3, Using magic controlled Turn-table to blast Unique Musical Attacks... If she's feelin 'really' frisky, she'll break out the Bass Cannon.
Sombresque - An alternate version of a certain evil shadowy pony thing, 'helped' by Midnight and helped in return to teach Midnight to use dark magic. Uses various forms of dark magic such as Black Crystal blasts, Debilitating or poisonous smoke, or Physical alteration.
• Faction: Project Arrowhead - Primary Away team Commander
• World of Origin: Equestria V.23
• Personality: Midnight is a very calm and seemingly highly intelligent individual, Experienced in many things from both the 'light and dark sides' of the morality spectrum. He often alters his out-ward appearance or behavior in ways that he feels will fit a situation best [I.e. looking 'prettier' and acting more Refined when dealing with nobles, though perhaps looking scarier and acting 'unstable' around fragile enemies that may flee instead of take up his time.]
He has a strong belief in 'Balance', and though most often his behavior leans towards 'doing good', He won't flinch if he believes doing something other's believe is evil is neccesary, and he also happens to have a number of 'friends' among both righteous and 'evil' individuals, in separate dimensions of course! lest they kill eachother.
• Backstory: Midnight Originally Hails from Equestria V.13, also known as the 'discord-verse', a place full of... well, 'dark things', lets leave the detail at that. Midnight's special capability served him well in drawing out the light in dark things, yes, his name is a cliche on this ability of his, and allowed him to even make friends of said 'dark things' and help to bring them to a stable balance... This, kindof ticked off the so called deity that was playing with the 'dark things', and resulted in his first instance of Multi-versal travel, landing him luckily in V.23
After a few years in this universe, and playing with magic to learn how to travel back to his original universe, He was recruited to Project Arrowhead, an inherently beneficial thing for him that would gain vital experience in the multi-verse and learn how to 'navigate'.
Long-story short, he has sense Re-made contact with his home universe, flipped off said angry deity [choice words, no he didn't kill a god XD], and took it upon himself to start Traveling the Multi-verse under the Affiliation of Project Arrowhead and... well. furthering the goals of the Project... He doesn't tend to charge off playing hero himself, though he often surfaces to assist those of other Factions in doing something he deems 'good', and 'not threatening to the balance of the multi-verse'... or, for that matter, 'is in favor of protecting the multi-verse as a whole'.
Naturally, word of so many seeming to take an interest in this 'museum island', caught the attention of the project, as both a potentially valuable chance to learn from a variety of people, and a chance to catch someone trying to do something they shouldn't... So he was dispatched with another associate capable of Personal travel by other means.
• Quote: "Do not judge those you know nothing about, Darkness is merely another part of the natural order, Tis no more inherently evil than a tree, a rock... or a 'human'."
• Name of Faction: Project Arrowhead
• Alignment: Hero if they can help it, Villain if Neccesary [It's a matter of perspective afterall =3 Heroism to some can be villainy to others!]
• Goal:
Primary - Establish Structured Relations with Other worlds
Preserve the Safety of the Home Universe
Develop a method of returning those 'lost in the multi-verse' to their original homes. [Including acquiring knowledge/tech from other's with more fluid methods of travel.]
Secondary - Explore, Learn, Catalogue, Etc., Other Universes.
Analyze Threats to home-verse or to the safety of the multi-verse itself
Eliminate threats if possible
If unable to do so, Assist other's who are trying to do so.
• Leader: Committee Comprised of Experienced individuals
• Method of Transport: Arrowhead Rift Jumper teams use a still, to them, experimental Machine that opens up short term unstable Rifts to other worlds, as well as an emergency return system... As the actual project heads are still working on perfecting the technology, they are not officially a 'power' in the multi-verse.
A couple of unique members 'are' however capable of utilizing their own methods of traveling dimensions, Midnight Light being the most experienced at using their native Magic to do exactly that, thanks to past experience.
• Description: Project arrowhead is based in the universe of Equestria V.23 as they've designated themselves, a version of the 'pony-verse' that is unnaturally active in multi-versal events, making it a hot-bed of unplanned multi-versal travel, and a place ripe with a variety of non-native species and individuals who are stranded... Granted, given the origin universe of the Faction, there are indeed many ponies in their ranks.
The Project originated to find ways to return these lost ones to their home universes, and of course to gain control of such travel to help improve the safety of their world in general. Naturally the only one among them with any capability of instigating his own method of travel led the first team of Rift-jumpers, Midnight, though upon the inevitable discovery of other forces in the multi-verse already capable of traveling far more fluidly, he was re-assigned a more directly involved role of analyzing these other factions, threats they may pose, as well as assisting those who's goals would help their own... or just the greater good and all that cheesy jazz.
The Majority of the Project itself doesn't have much of a presence in the multi-verse though, with only a couple of members able to travel freely, it's unlikely their really on any big time radar, so to speak.
It's good to note that members of the faction tend to get supplied with a set of 5 magic gems that can be charged/drained for very teporary enhancements, and a Hazard's Environment Protection Device that creates a bubble around the user in certain circumstances to ward off hazardous environmental threats, tending to last only a couple of minutes against aggressive threats, or up to an hour against ambient threats.