Hidden 8 yrs ago Post by DeathXtheXTree
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@Holy Soldier well, you can have him bother Karu. XD not that she'll mind it. She'll try to steer clear of Rabbit and all aggressive GS. XD if they mean no harm, then she'll toy with them a little but hold off the teasing.
Hidden 8 yrs ago Post by Holy Soldier
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@DeathXtheXTreeNah, he wasn't harming anyone. Just brooding silently.
Hidden 8 yrs ago Post by DeathXtheXTree
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@Holy Soldier this intrigues me. XD I wanna see the interaction of the two!
Hidden 8 yrs ago Post by Holy Soldier
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@DeathXtheXTreeLol She was the one who started his brooding. She's like the first one mentioned in my post. I'll read over the post and see if I still want to use it. I felt pretty "meh" about it.
Hidden 8 yrs ago Post by DeathXtheXTree
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@Holy Soldier YAS! XD I want more interactions! Gimme moar! Lol but I would love to see how the post is. If you mentioned it earlier, I would've made my last post (the first on PG 2 IC section) towards Rabbit instead of Raiden and Virgil tbh.
Hidden 8 yrs ago Post by Holy Soldier
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@DeathXtheXTreeYou had her interacting with people, but she didn't linger long enough to allow that writer you interacted with to return much of a response. I wouldn't have wanted that to happen to me. I probably wouldn't have bothered with posting a response because the person who interacted with my character just left. It just defeats the purpose.
Hidden 8 yrs ago Post by DeathXtheXTree
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@Holy Soldier Well, she's all over the place and can't sit still, no matter how long it is, can't stay in one place too long, but will stay long enough to have a proper conversation. If that made any sense. X.x
Hidden 8 yrs ago Post by Holy Soldier
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@DeathXtheXTreeYeah, I got that. But if I was Raiden and wasn't given the chance to write a proper response, I would have been disappointed. Respond to someone who isn't even Rping with you anymore. Sounds pretty lame.
Hidden 8 yrs ago Post by DeathXtheXTree
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@Holy Soldier now I feel bad t-t but that was my mistake to begin with. With hurt feelings aside, maybe after the rp starts to move, we can have the two interact with each other if they end up on the same team.
Hidden 8 yrs ago Post by Holy Soldier
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@DeathXtheXTreeYeah we'll see. I wasn't trying to make you feel bad but just see a possible perspective. This game doesn't move much and so I'm sure interaction is greatly appreciated during this time, so if you interact with someone at least give them a chance to respond. Otherwise, why interact with them?
Hidden 8 yrs ago Post by DeathXtheXTree
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@Holy Soldier true at that. Maybe I'll cut out that last little part. Ya know, have the two interact with each out. Karu and Raiden I mean. Don't want to be leaving some people out of interactions.
Hidden 8 yrs ago 8 yrs ago Post by canaryrose
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Name: Araminta (Minta)
Gender: Female

Age: 15

Appearance:
Number: 16

Rank: C

Personality: Minta is often referred to as one of the "teacher's pets" for lack of a better term. She does whatever the government tells her to do, any mission that they give her is done without question. But this persona of hers is just a mask, just a mask to keep them from really shattering the girl that lays dormant inside of her, a girl that she only lets out while she's with friends or alone. She's actually an intelligent, quirky and kind girl. She hates cleaning but tries to be neat as much as she can. she's totally a bad sport, pouting when she loses a bet and cheering when she wins one.

Enhancement(s): Minta was created with greater marksmanship with guns than most other Slayers.

Weapon(s): Twin shotguns, both inlaid with rose patterns.

Ability: Minta can birth and stimulate new plant life, mostly thorny, poisonous ones. She can add properties to her plants, such as poison and sharper spikes. However, she isn't invincible. Growing plant life and adding features drains her energy, slowly but surely. If a plant is destroyed, it pains her physically. She doesn't have much control, only being able to control up to 3 plants at a time, but she constantly tries to get better.
Hidden 8 yrs ago 8 yrs ago Post by Xiro Zean
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@canaryrose
First off, and I'm sorry to say this, but I believe the RP is now full. I'd make sure with @Rune_Alchemist and @Sarcelle Renard, but I'm pretty sure we've reached character capacity.

Secondly, please expound upon your Ability. Controlling plant life can have an enumerable amount of possibilities. Does she control what is already in the area, or stimulate the birth of new plants for her use? Are the plants modifiable in their evolution and growth, growing spikes, spewing toxins and other lethal enhancements that would be considered onorthodox and unfeasible in natural nature? (Considering that I'm sure these plants wouldn't be the garden variety. That would be pretty useless.) What is her controllable distance, aka how far can she be to use her ability? Please explain more thoroughly on Mina's ability, as I can see her potentially highers than a C rank depending on how limited her control is.

Even if you're not accepted, it is a good idea to get used to explaining your character in-depth. It will give you an edge in the selection process should a GM look for more than one line descriptions, or if there are limited spots.
Hidden 8 yrs ago 8 yrs ago Post by Rune_Alchemist
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@canaryrose

As our other Co-GM has said, we are indeed full at the moment. That said - a few people who created characters have yet to post ICly, and we have had someone drop out which means we likely have a few spots open. @Sarcelle Renard Will have to be the ultimate judge of that once his schedule is less busy though.

Additionally, as @Xiro Zean pointed out, please expand upon her ability and to what extent she can Control plant life, as it has a very high potential to definitely be above rank C at the moment.

Explaining your abilities as in depth as you can is always a good idea~

reminds me that I need to update Kat's abilities a bit on what a few limitations are. Heh. Hehehe.
Hidden 8 yrs ago Post by HaltingBlooper
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@Rune_AlchemistSpeaking of limitations...Did I do a good job with Six? I haven't had the experience of making as strong a character before, so I want to know if I did a good job balancing the good and the bad.
Hidden 8 yrs ago Post by Rune_Alchemist
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@HaltingBlooper

Hmm...I think he's fine. It's a simple ability, and it has visible weaknesses. 1000 feet, as you say, with fine control up to about 500, and I'm pretty certain hard stats aren't particularly necessary for the RP.

That said, It could always be explained more. I do love measurable stats in anything. Makes me feel all warm and fuzzy inside. For example, how much he can control at a time. A few gallons? More? etc? Being able to manipulate a few gallons of water is already quite formidable.

Further, how much fine control does he have over it? Similar to a water jet, effectively able to cut holes in most organic substances? Things like that. How quickly can he turn water into ice, or directly able to form/manipulate ice, for example?

As he is a C-rank, being able to do such might be a bit extreme to begin with, but it's always nice to have an idea of someone's limitations. It's easier to understand what they'd be capable of in case it's a questionable situation they find themselves in.
Hidden 8 yrs ago 8 yrs ago Post by canaryrose
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Name: Araminta (Minta)
Gender: Female

Age: 15

Appearance:
Number: 16

Rank: C

Personality: Minta is often referred to as one of the "teacher's pets" for lack of a better term. She does whatever the government tells her to do, any mission that they give her is done without question. But this persona of hers is just a mask, just a mask to keep them from really shattering the girl that lays dormant inside of her, a girl that she only lets out while she's with friends or alone. She's actually an intelligent, quirky and kind girl. She hates cleaning but tries to be neat as much as she can. she's totally a bad sport, pouting when she loses a bet and cheering when she wins one.

Enhancement(s): Minta was created with greater marksmanship with guns than most other Slayers.

Weapon(s): Twin shotguns, both inlaid with rose patterns.

Ability: Minta can birth and stimulate new plant life, mostly thorny, poisonous ones. She can add properties to her plants, such as poison and sharper spikes. However, she isn't invincible. Growing plant life and adding features drains her energy, slowly but surely. If a plant is destroyed, it pains her physically. She doesn't have much control, only being able to control up to 3 plants at a time, but she constantly tries to get better. She can't grow her plants too large, otherwise, they get out of control. The poison that she creates is transferred through blood contact, like if it stabs you or something along those lines. Her spikes can be strong and sharp, but not huge. The plants themselves are as strong as her energy output allows them to be. Her plant mutation is a very iffy topic, again, relying on her energy. Her poisons often have quick, fatal effects, or, if she really wants to make someone suffer, a slow, painful effect. Because of her ability's reliance upon her energy, she constantly trains herself to have more and more energy, also, she carries around energy drinks everywhere she goes.


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Hidden 8 yrs ago 8 yrs ago Post by Xiro Zean
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@canaryrose

Better, but how about the limitations of the plant mutation? How strong are the spikes/ thorns that she can create, as well at the plants themselves? What effects do her poisons have? How is the poison transfered (injected through thorns, airborn, consumed, etc.)?

I'm not trying to be mean, I actually am going to look over my own character/s after this, but I just want to understand the full limitations. Multiple times in RPs, I've seen people exploit not explaining their abilities, then pulling a Wave-Motion Gun or No-Sell out of their ass because of a tachnicallity ("I said I could control liquids. That didn't mean I was only restricted to water. I also never said how far my control went." *said as the character literally makes every other person within a kilometer radius explode from the inside out via blood propulsion, wiping out half of the cast*). Just kind of suspicious of everyone, really.

It was a terrible idea to make me a Co-GM. I have the terrible impulse of critiquing everything, and now I have reason to.

@Sarcelle Renard is the judge of the availability, but I hope so too. More people to alienate make friends with :D
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Hidden 8 yrs ago 8 yrs ago Post by canaryrose
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Member Seen 16 days ago

Name: Araminta (Minta)
Gender: Female

Age: 15

Appearance:
Number: 16

Rank: C

Personality: Minta is often referred to as one of the "teacher's pets" for lack of a better term. She does whatever the government tells her to do, any mission that they give her is done without question. But this persona of hers is just a mask, just a mask to keep them from really shattering the girl that lays dormant inside of her, a girl that she only lets out while she's with friends or alone. She's actually an intelligent, quirky and kind girl. She hates cleaning but tries to be neat as much as she can. she's totally a bad sport, pouting when she loses a bet and cheering when she wins one.

Enhancement(s): Minta was created with greater marksmanship with guns than most other Slayers.

Weapon(s): Twin shotguns, both inlaid with rose patterns.

Ability: Minta can birth and stimulate new plant life, mostly thorny, poisonous ones. She can add properties to her plants, such as poison and sharper spikes. However, she isn't invincible. Growing plant life and adding features drains her energy, slowly but surely. If a plant is destroyed, it pains her physically. She doesn't have much control, only being able to control up to 3 plants at a time, but she constantly tries to get better. She can't grow her plants too large, otherwise, they get out of control. The poison that she creates is transferred through blood contact, like if it stabs you or something along those lines. Her spikes can be strong and sharp, but not huge. The plants themselves are as strong as her energy output allows them to be. Her plant mutation is a very iffy topic, again, relying on her energy. Her poisons often have quick, fatal effects, or, if she really wants to make someone suffer, a slow, painful effect. Because of her ability's reliance upon her energy, she constantly trains herself to have more and more energy, also, she carries around energy drinks everywhere she goes.

Dude, I totally get it. Powerplaying is the worst thing in roleplaying ever. Hopefully, this version is better, and please know that I wouldn't try to powerplay on purpose.

@Xiro Zean
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Hidden 8 yrs ago Post by HaltingBlooper
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@Rune_AlchemistI was thinking of stating some limitations now, and adhering to what I picture (which follows these and more) in the IC.
-He can't as of now, being a C-rank, move something around the size of a large puddle more than about 20 mph. He relies more on physics than his actual control to propel larger quantities of water.
-The changing of forms (ice, water, gas) can not be done (again, as of now) from beyond his finer control range (~500 ft.)
-Said form changing takes maybe two full seconds from ice to water and vice versa. It takes about three seconds to change from water to gas. This would be for the puddle example above. Given the laws of energy and how I am applying them for this (fictional) situation, it would take quite less time for smaller quantities of water.
-Six rarely uses water vapor. It is harder for him to control.
-As of now, Six can theoretically move any amount of water....by varying amounts. Technically, he can move an entire ocean. By a femtometer. Practically, not even close. Anything bigger than the puddle would get exponentially harder for him to control.
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