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Hidden 8 yrs ago 8 yrs ago Post by NuttsnBolts
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» Jackson Jenkins Hauler Pilot - Gravitational Manipulation
» Cerridwen Lankerfield Electrical Engineer - Technopathy
» Eidolon Terrorist - Clairvoyance & Reality Distortion
» Konstantin Vinogradov Scout - High Voltage
» Nir Ketcher Plant Biologist - Agrokinesis
» Keefer Bernstein Carpenter - Dead Cell
» Lenna/Holla Miner-Overseer/Fame Seeker - Impostor
» Jiaca Borré Informant for The Family - Furtive Assimilation
» Talcri Borré Muscle for the Family - Light Manipulation
» Jethro Caroway Farmer - Geokinesis
» Abigale Matson Doctor - Healing Touch
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C H A R A C T E R S H E E T I N F O
Below is a visual sample of the character sheet and a template for applicants to use. There are a few requirements that need to be noted for applying players:
» The Layout must be used. I like visual consistency, if it's not obvious already.
» Colours marked with xxxxxx can be changed, but no black or dark colours
» All characters shall be within the ages of 17 and 35 (12 and 30 when boarding the Noah II)
» Character images can be detailed Art pieces or Photos, but must suit the RP theme.
» I will critique the CS if amendments need to be made.

C H A R A C T E R N A M E
Gender ● Age ● Occupation

P E R S O N A L I T Y
Describe a combination of characteristics and qualities that form your character.

A P P E A R A N C E
Describe the features and visuals that form your character. Clothing should be described as their preferred style, not as what they are currently wearing.

B A C K G R O U N D / H I S T O R Y
Describe some aspects of their life prior to leaving Earth, as well as their role on Awilix during the last month. Any expert shooters, katana wielding Mary Sue teenagers will be question... Keep the story believable.

L U N O S A B I L I T I E S
What Lunos ability did your character develop? Check out the link below for some possible suggestions. If in doubt, ask for help.
[Brainstorming Suggestions Page]
Bare in mind that these are not superpowers from Marvel or DC.

» C A P A B I L I T I E S
Describe the extent of their Lunos abilities, keeping in mind the attributes of any Lunos power and that these same powers are still new and underdeveloped.

» D R A W B A C K S
Describe the limitations of their Lunos abilities, as well as how they may affect the user. These effects should relate to the capabilities in some way

W E A P O N S
Describe any weaponry your character may carry (non-compulsory). All weapons must fit into the theme of the character as well as the world they live in. Please note that I will be critical about what players add here and why they carry such a weapon.
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J A C K S O N J E N K I N S
Male ● Twenty Six ● Hauler Pilot

P E R S O N A L I T Y
Jackson (also known as JJ) is a fairly easy going and independent individual, a man who doesn't like to plan too far into the future as he believes that it's always interesting when the unexpected happens. Generally he is pretty accommodating of newer people, often brushing off his calm and collected appeal onto others by accident. For the majority of his life he has been a smoker and a drinker, a habit that started off in his younger years and stuck with him even after landing on Awilix.

A P P E A R A N C E
With a messy mop of dreadlocks and a scruffy unshaven look, Jackson does give off a vibe of someone who is both a little rough around the edges and in touch with his inner self. His clothes typically match this rugged style with JJ choosing an assortment of singlet shirts and old pants over the much regarded tidier, collared looks that the more lavish aspire to wear. Upon his right arm are a series of intricate tribal tattoos that appear to match with his preference in jewellery.

B A C K G R O U N D / H I S T O R Y
Jackson was your typical delinquent child, a boy who rebelled against all the rules that society had laid out and instead chose to hang around with the wrong crowd of people. Unfortunately his foolish actions ended up catching up to him and from the age of sixteen through to eighteen he spent much of his time in a juvenile detention centre. Upon reaching the age of eighteen he was released and discovered that trying to fend for himself in the real world was quite difficult without a proper education. As a result Jackson ended up working as a sub-contractor to several businesses, learning how to use his hand skills more so than his own intelligence.

As time went on he managed to secure a position aboard the Noah II with the high hopes of surviving the calamity as well as a chance of a new future. What he never expected was that his new role on Awilix would almost mimic that to which he was performing back on earth, leaving the man to feel that it was pointless to fight for a better future and instead enjoy the life that he has.

Due to his younger years Jackson has managed to secure a few connections within the black market districts. He isn't valued customer by any stretch but has enough knowledge to know what's the latest gossip is.

L U N O S A B I L I T I E S
Gravitational Manipulation
» C A P A B I L I T I E S
Gravitational Manipulation is the ability to control the forces around the user in a way that breaks the natural laws of physics. Thanks to these abilities Jackson can now walk up walls, levitate for a short period of time, and ground his stance in a way that makes it difficult for other applied forces to move him. Currently Jackson is only able to alter the gravitational effect applied to his own body but he has noticed on several occasions how some of the smaller items that he touches seem to move in mysterious ways. Often these random effects are short lived and minor but his own curiosity has allowed him to wonder how they will eventually grow and mature.

» D R A W B A C K S
Due to Jackson's abilities he will often experience the sensation of Vertigo, causing confusion, disorientation and/or nausea, possibly even unconsciousness after prolonged use.

W E A P O N S
Tarkus Compact Series
» Class: Laser Pistol
» Clip Size: 10 Shots per Battery
» Description: The Tarkus Compact is a fairly versatile self defence weapon, one that's low maintenance and able to be recharged from any suitable power outlet. Parts and replacement batteries are easy to come by making it a popular choice amongst the people. Being an energy weapon it does pose the risk of overheating and occasional malfunctions.


Hidden 8 yrs ago Post by NuttsnBolts
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C E R R I D W E N L A N K E R F I E L D
Female ● Thirty Three ● Electronic Engineer

P E R S O N A L I T Y
Cerridwen is considered to be quite a smart individual, but due to the creation of her artificial body that title has since been upgraded to that of mad scientist. She can at times be cold, dominating, and even sadistic; a woman who is not afraid to push the rules and boundaries in applied science and her own survival. With this said her egotistical nature doesn't fully consume her every living breath. She does have a softer side that she tries to hide away, leaving people to wonder why she in fact entered into medical science.

A P P E A R A N C E
The metallic, sea green body that Cerridwen uses is a construct of various alloys and synthetics making it both light weight and resilient to many of the natural elements. Her eyes glow a pale blue when she's active, and turn off when she's in sleep mode; even a robot needs to sleep. The body houses a variety of gadgets and tools that allow her to perform maintenance on equipment around her and the robot itself.

Cerridwen's actual appearance is quite sinister in comparison to her mechanical side. The woman has fair skin with long flowing, charcoal hair which frames a face that is pleasing to look at but intimidating at best. Her scowl is bordered by red lipstick most of the time and helps to trim the expensive choice of clothes that she prefers to wear.

B A C K G R O U N D / H I S T O R Y
Cerridwen knew from the moment she stepped onto the Noah II that her drop date onto Awilix would be a minimum of 2 years after the initial landing, a time frame that she believe she didn't deserve considering she was one of the engineering scientist who helped develop the Medical Bay and Cryogenic technology. Luck however did come to her in the form of her developed Lunos ability, a skill that allowed her to control a plethora of electronic devices at will.

During the 5 year voyage Cerridwen was able to partially break out of her induced coma, a process that allowed her to transfer her conscious the Noah II itself. Eventually through brute force and perseveration she was able to muster a selection of manufacturing machines in the Assembly Center and begin to construct a new form for her mind to enter and control.

One week after the Landing on Awilix a surprise drop pod was launched from the Noah, a pod that crashed into the nearest available landing zone. The workers around the site were confused and concerned at first considering that Noah hadn't informed them of such a delivery, however upon opening the container they soon discovered Cerridwen in her new, metallic body.

Currently she is working at one of the engineering firms, a division that specialises in the maintenance and operation of the machinery used to clear out the forest. It's a step down from her previous occupation but Cerridwen knows that once she is finally released Landing will soon come to know of her name.

L U N O S A B I L I T I E S
Technopathy
» C A P A B I L I T I E S
A Lunos user with Technopathy is able to transfer their conscious into any electronic device with an inbuilt computer system. From there they are able to control the device to their own will, giving off the impression that the machine has a mind of it's own. They are able to do this by hopping from device to device, using any radio signals as a pathway to their end goal. Due to the distance from the Noah II to her robotic self Cerridwen has deployed a series of micro-satellites in order to keep a continual uplink to her original body.

» D R A W B A C K S
Technopathy has some heavy conditions of use making it quite a taxing ability. Whenever the user places their conscious into a device their original body will become limp as it enters into a paralytic state. Any pain inflicted to the body will be felt by the conscious self and if the user's human body was to cease living then the conscious would immediately disappear from existence. Technopathy users are also susceptible to performance interference from radio jammers, voltage fluctuations, EMPs and magnetism.

W E A P O N S
None
Hidden 8 yrs ago 8 yrs ago Post by NuttsnBolts
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E I D O L O N
Undefined ● Mid-Twenties ● Terrorist

P E R S O N A L I T Y
The tavern is cold and lonely as you enter through the doorway; a place void of any souls except the lone individual sitting at the counter. Feeling brave you decide to grab a seat next to them before rapping at the counter with your bare knuckles, calling out for the bar tender to appear from his hidey hole so you can sip on a well deserved drink. The one next to you coughs at your foolhardy efforts, informing you that it is impossible to wake the dead.

You turn to the cloaked figure noticing the heavy fabric that covers his entire body, spatters of blood smeared across the cuffs; it is an outfit that resonates of a person with something to hide. You question their trivial, tenebrous words only to receive naught in return. Frustrated and furious you grab the shoulder, clenching it hard within your grasps.

The fabrics fall limply within your hands, collapsing chaotically on the floor. Your eyes widen to a vacant stare, unsure of what you witnessed just as you feel a icy touch grab the side of your skull. With a loud crack your head pounds the bench, forcing you to drop to the ground. As you lay there dazed and confused an invisible force clamps around your throat, choking the air from your body. You struggle, clawing at the dominating force, desperately fighting for your life.

"Your impuissant struggle is fruitless compared to the death that I can see in your future"

With the last ounce of strength you muster up the words of a name you have been hearing recently, a person who should be avoided at all costs. "Eidolon?"

Their minacious laugh is more than enough confirmation; a cynical roar at how your last words were of its very own name.

A P P E A R A N C E
The only known visible trait that has been confirmed is the heavy black cloak that appears throughout the city. People have tried to peer into it's shell but the darkness has prevented them from seeing what is truly inside.

B A C K G R O U N D / H I S T O R Y
Little is known of Eidolon considering the name does not appear on any of the public databases from the Noah II, leaving people to wonder what sort of information is hidden deep within the archives. There is conjecture based on the recalled knowledge, a possible yet terrifying hypothesis.

It is speculation that Eidolon was a stowaway on the Noah II, a psychopathic serial killer who bought their way on board and used a false identity to obtain a cryogenic pod. When the powers of Lunos came to the humans, they manifested a unique double combination thanks to a genetic disorder known as Chimera's disease. Eidolon's very last trick was discovered when The City of Landing touched down on Awilix. Upon landing in the city there was no soul found within the allocated pod. The occupant had simply vanished.

To this very day no one knows who Eidolon is except that their bloody marking are have been appearing around the city.

L U N O S A B I L I T I E S
Clairvoyance & Reality Distortion
(A rare combination due to an underlying medical condition)

» C A P A B I L I T I E S
Eidolon's primary Lunos is Clairvoyance, an ability to see visions into their past, present and future. Their secondary Lunos is known as Reality Distortion, an ability that allows them to distort the very fabrics of space and time around their body. While it is unclear as to the extent of this abilities it is known that they have the ability to mask their appearance and create mirages that can look and feel real to the human senses.

» D R A W B A C K S
Since Eidolon was able to avoid the required screening process during the investigation it is not clear as to what side effects the individual may suffer. Reports have been heard of harrowing screams throughout the night, along with random disturbances in the surrounding environment. Flickering lights, music from inaudible sources and even broken glass suddenly reforming into solid panels are among the few oddities that have been noted.

W E A P O N S
Unknown

Hidden 8 yrs ago 8 yrs ago Post by Mr Donny
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K O N S T A N T I N V I N O G R A D O V
Male ● Twenty Four ● Scout


P E R S O N A L I T Y
Konstantin (or Kostia) is a stubborn and determined young man, who sees anything other than achieving his goals as a failure. If anyone tries to stop him, Kostia is prone to violent outbursts, although these are more often than not followed by guilt and repeated apologies once he calms down. Having lived all his life with the thought that he will most likely die soon after his 19th birthday has left him searching for purpose on this new planet, as he never thought he would live to see Awilix. This causes Konstantin a fair bit of anxiety.

Being young and having little experience, it is no surprise that Konstantin's worldview is somewhat naive, with a lot of black and white and too few shades of gray. This is why he approaches new acquaintances with openness and energy, but might also judge them too quickly and make enemies where others would just let sleeping dogs lie. Believing most people to be good, he is quick to strike up conversation and might annoy those less passionate about the great weather we're having.

A P P E A R A N C E
Konstantin is a young man with an unimpressive physique. While he stands at a fairly average 178 cm, his body has very little in the way of fat or muscle, giving a sinewy, even malnourished look. This is even more pronounced by his almost ghost-white skin colour. Konstanin's face is elongated and just as thin as the rest of him, with very prominent cheekbones and chin, but a small and round nose, which sits awkwardly out of place in all the jagged edges of his profile. His hair is medium length, which he refuses to part in any way, leading to a lot of hair in eyes (which are a warm brown colour) situations. While originaly dark blonde, the stress of cryosleep has given his hair a grayish-yellow colour.

Aside from his work clothes, Konstantin's wardrobe consists of fairly simple apparel - jeans, t-shirts, jumpers, sweaters. Aside from a few pieces of clothing, most are pretty drab - shades of gray, brown, white and black.

B A C K G R O U N D / H I S T O R Y
Before boarding the Noah II, Konstantin was a young man with little direction in his life. He finished school, but had no time nor desire to study anything which might increase his chances of going into space. He dreamed of getting a degree, becoming a teacher and settling down somewhere in the suburbs like in those old shows. Of course, with the impact of Lunosity's Comet just a few months away, his dream sounded about as useful as spending his last few months on the couch at his parents' house watching TV. Which he briefly considered as a sort of plan B, although it did not take him more than a day to discard such defeatist thoughts. He was just beginning the best part of his life and he would figure out a way to get on that vessel or face orbital annihilation knowing he did all he could.

The problem was that all of the people to continue humanity's journey were already picked and being prepared for the journey. The solution came unexpectedly - Konstantin won the lottery of a lifetime. His prize? A place among those chosen to board the Noah II. Even with advanced medicine, young people died all the time - car accidents, muggings gone sour, heck, even suicides, as grim as the reality might be. So with 100 million passengers, naturally quite a few never made it to the Noah. This, of course, presented an opportunity to those doomed to see the Earth's destruction from the planet's surface. A lot of these free spaces were handed out to the highest bidder or to the next person of the list of scientists and engineers that would be needed on the new planet. Some, however, went into public "lotteries". You did not have to buy a ticket to participate, a person was drawn at random from all inhabitants. And Konstantin got his ticket just three weeks before launch. So he said a quick goodbye to his parents and the few friends he had that were not also coming and boarded the Noah II.

His awakening from cryosleep was rough and his first days on Awilix even rougher. On Earth, he did not know what he wanted to do, but at least he had a choice. Here he was assigned to a scouting party and tasked with examining a part of the planet just south of Landing. And that was it. Being productive was nice, but he felt like he could be so much more than just a scout.

L U N O S A B I L I T I E S
High Voltage
» C A P A B I L I T I E S
Konstantin's body can generate electricity, which he can distribute and discharge through any part of his body. This can be used to shock wildlife as well as humans, power-up electronics or fry them. The amount he can generate varies with physical condition, but it is never more than to stun an adult human for a few minutes.

» D R A W B A C K S
His powers use up a large amount of energy, meaning he has to eat a lot between uses to replenish it. Discharging a large amount all at once or using it several times without rest puts Konstantin at risk of passing out.

W E A P O N S
None

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N I R K E T C H E R
Male ● Twenty-Six ● Plant Biologist

P E R S O N A L I T Y
Nir is a bit of an enigma to most people. Once past how he looks, he can come off as a bit of eccentric or weird. Though practically speaking, Nir was always considered something of a prodigy when it comes to botanical science, and these two traits are typically portrayed hand-in-hand. He has a driving passion to understand what he considers the basis of human life, and even more so on a brand new world full of discoveries waiting to be made. Nir can become quite irritated and overly obsessive when a problem presents itself in his field of study, and he will pursue the answers tirelessly. When it comes to other people, Nir has always been somewhat disconnected. Most are usually put off by his looks and behavior, and he has a bad habit of keeping himself distant from others. He doesn't really like to talk about himself, and is often confounded by his lacking understanding of social cues. Despite that, he's outwardly friendly and accepting of other people, he doesn't really understand what "normal" means anyways.

Nir can be kindhearted and giving, but doesn't fully appreciate the application of such skills. Meaning he's pretty poor at consolidating others and generally making them feel better, Though he does try in his own, unique ways. He's a lover of caffeine, and a habitual smoker, and either of these things are appropriate gifts when seeking forgiveness. On that topic, Nir doesn't often find himself feeling anger towards others, nor does he hold grudges, yet he is prone to amusement or irritation, depending. Because of all of these things, Nir's never really had much experience with love. Who has time to love when there's science to be done?

A P P E A R A N C E
When it comes to the concept of being manly, Nir is probably about as far from it as one can be. Rather small and Petite, he stands at a solid five feet and weighs about as much as he looks. He's got a rather smooth face, delicate features, and sharp brows. He usually tries to keep his hair done, which entails keeping it patted down flat and using his fingers as a comb. Completeing the fun sized package are narrow shoulders, and below that he resembles a board. All of this is well and fine, the cute and quirky feminine look, despite the fact that he is male (and identifies as such).

B A C K G R O U N D / H I S T O R Y
Nir's upbringing is pretty textbook, at least up until the end of the known world. He was raised in a middle class home, the son of two average parents who loved him dearly. He had no siblings, and very little in the way of relatives his family kept in contact with. He got good grades, got picked on like every other unpopular kid, though it was never really anything terrible. Though that was likely due to the fact that he never really cared what others thought. From an early age he was identified as a brain, and that title stuck with him all the way through his early life.

He'd found a passion for plants early on. His parents speculated that maybe it was because plants didn't pick on him, or he felt connected to the way a flower could bloom within in a field of weeds. Honestly, Nir just thought they were pretty, but nobody ever believes that explanation when he gives it. During his time in school Nir didn't really find much joy in many things; He liked to garden, play some video games, and draw a little. He began taking some college courses, and advanced placement tests during his early schooling. Finishing high school a year early didn't do much for the reputation he could care less about, and he found himself ripe with college opportunities. Like most younger minds his age would, he took the opportunity to go somewhere prestigious, The American Institute of Science and Technology. His college studies were mostly focused on plant biology and associated fields, though he managed to divert enough attention towards the required classes. Lacking the desire to socialize and form friendships, Nir found himself picking up extra courses to fill his time.

At the end of his journey in education Nir found himself at the prime age of twenty-one, and having achieved both a Bachelor of Science, and Master of Science Degrees, majoring in plant biology. Unfortunately, all of this would soon be over shadowed by the impending doom of the planet. Nir found himself a ticket onto the Noah II through a research center where he had accepted a job opportunity, but had yet to begin working there. It was apparent that Nir held a lot of promise, or so they said, and he would be a "valuable asset" into establishing a new life on an alien planet. Unfortunately, Nir's parents did not procure themselves a place on the exodus ship, they felt the earth was their home and that it would be up to the next generation to forge a life for themselves, or something to that extent. Nir didn't totally buy it, but he didn't fight them either, they were entitled to their sentiments.

As life on Awilix seemed to progress rapidly, Nir found himself establishing an agricultural department in order to solve the tasks of a sustainable food source. No one else had stepped up in the first days of chaos and wonder, so Nir took charge. Not only the forerunner in trying to establish an system of agriculture, Nir is heading his own branch of plant biology, where he personally focuses on understanding and solving the mysteries growing on Awilix's surface. He has in impressive lab within the sub-levels of the city, though impressive is only relative in regards to what everybody else is allotted. He also has a small room on level seven.

L U N O S A B I L I T I E S
Agrokinesis
» C A P A B I L I T I E S
Nir can create, shape and manipulate vegetation, including wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, fruits and flowers. The user can cause plants to grow, move, attack, or even rise from the soil and "walk". He can mutate plants by rearranging their DNA structure and revive withered or dead plants. They can use their power for defense and support by growing plants from the ground and make them sprout seeds, fruits, berries, or even to possibly use plant chemicals to heal people or objects or manipulate their properties for a wide range of effects.

» D R A W B A C K S
For obvious reasons Nir is severely under-powered in urban environments, despite carrying seeds with him. He can still use his lunos when surrounded by the creations of mankind, but all of the urbanization feels like a strong dampener to his powers.

W E A P O N S
Screwdriver: Literally a screwdriver.
Seeds: Nir isn't officially trained in weapons,but he does carry a packet of seeds around with him since the discovery of his lunos ability.
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K E E F E R B E R N S T E I N
Male ● Twenty-Seven ● Carpenter

P E R S O N A L I T Y
Tends to be care free and in high spirits. Keefer makes an effort to get along with everyone, even people who might not like him or visa versa. Regardless of their past or how they treat him, Keefer doesn't wish ill will on anyone. While he gets along well with most people, Keefer does like to keep to himself most of the time. Despite his apparent carefree nature, Keefer can become very serious when someone runs the risk of getting injured or killed. He tends to be more aggressive when using his lunos.

A P P E A R A N C E
Has shaggy brown hair and wears the cloth of the working man. Keefer has no problem being seen as a brainless grunt. Comfort is more important than design. Despite the disrepair his attire may be in, he has better hygiene than most people. A squeaky clean man in rugged clothes.

When he does go to socialize, he keeps to his motto of comfort before fashion. He's not so uncouth that he'd wear sweat pants to a birthday party however. He likes to layer his clothes, usually dark exterior shirts over brighter undershirts. Keefer is very much into versatile wear, like hoodies, and loves things with decals and symbols on them.

B A C K G R O U N D / H I S T O R Y
Keefer had what you would call a fairly boring past. He was raised in the country, and spent most of his teen years helping out on the farm or working as a handyman. He couldn't afford higher education, but eventually decided to specialize in construction. Everyone really liked Keefer's work ethic and quality, but he was kind of clumsy. Sometimes tools or things around the work site would just disappear. He always took responsibility, it was never anything of much value, so no one had the heart to punish him. It wasn't like Keefer was stealing, right?

It was a miracle that Keefer even got aboard the Noah II, being such an unremarkable human. His father was, however, and passed away from illness days after receiving an invitation to come aboard. Because they had near matching names, he was able to board unhitched. (Same first and last name, same middle initial. However because the middle name was different, he's not a Jr.)

His life hasn't changed much, save for the loss of everyone he ever knew and loved. His sister being the only exception. while it's not nearly as large an issue as Eidolon, some are concerned that Keefer looks two or three decades younger than his profile says it should. There's also the matter of his entirely different skill set.

L U N O S A B I L I T I E S
Dead Cell
» C A P A B I L I T I E S
When active, Dead cell suppresses other human's abilities to control Lunos within a ten foot radius. That's a twenty foot diameter sphere FYI.

» D R A W B A C K S
He can not exclude people from it's effects, and the longer he keeps it activated the higher his blood pressure gets. This gradually makes him more aggressive, triggers his adrenaline, and can cause him physical harm if not properly managed.

W E A P O N S
Aside from his tools, Keefer doesn't really carry anything that can be used as a weapon. However, you never know what might disappear from a job site...
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I M P O S T O R ( L E N N A / H O L L A )
Female ● Twenty-Three ● Miner-Overseer / Fame Seeker

P E R S O N A L I T Y
Lenna is serious, and can be very intense during a disagreement. Jokes and small talk tend to annoy her, as she prefers to only talk about the task at hand. In relaxed settings she can be more approachable, but most are put off by her abrasive nature. Those that can deal with her rough edges often find her a dependable, passionate person.

Holla on the other hand tends to be bubbly and takes little of anything very seriously. Her flirty, friendly nature makes her easy to get along with. She can seem like a bit of a spaz, and has a reputation for being an air head. But those that know her are aware neither of those are true.

A P P E A R A N C E
Lenna likes to look business like, always in uniform, always with black curtain hair. This doesn't ever change, even when off the job site. You can feel her presence as a professional when she enters the room. This isn't to say she doesn't switch up her colors. Her favorite uniforms are white, grey, navy blue, and crimson. With an exception to white, Lenna tries to avoid wearing bright colors, and never wears black.

Holla on the other hand likes to look feminine and cute. That's what she'd tell you, but there are plenty of guys (and some girls) that find her outfits provocative as well. It isn't far from the truth to call her outfits costumes, as her clothes are typically inspired by maids, nurses, club wear, and the like. She also loves to accessorize. Holla also has long, golden hair that she styles differently each day.

B A C K G R O U N D / H I S T O R Y
Lenna was always the family favorite, which is why she was too damn proud. As the oldest daughter, she took over her parents family owned mining operation and became owner, manager, and overseer of the entire mobile operation. This happened after years of studying and putting time into her job. She ruled with an iron fist, suspending pay or firing people who couldn't keep up with her. But those that could enjoyed pay and safety that only Lenna's expertise could provide.

Not much is known about Holla's life on earth, but she was a huge internet sensation. She never worked with any official companies, but the world of mass media was flooded with her pictures and videos. She stared in some home made movies, and did singing as well. She never became famous in real life, but she was an internet sensation that spent a fair bit of time in the lime light.

Lenna's fame and Holla's charm were both things the people felt could be useful in a new world. while both received invitations, only one of them boarded the Noah. It's unclear who entered and what became of the other woman. What is known is that miraculously, both woman are now on Awilix.

Lenna has resumed her mining, but Holla has gone from becoming an internet sensation to a real celebrity. She's started appearing in holo magazines and rumored to appear in the first movie ever filmed on Awilix. The survival efforts aren't really focusing on the return of modern entertainment at this time, but Holla is still pushing strong for this. In her words: "The only way to return to the modern times is through entertainment! We will stop being survivors when we can sit down and enjoy stories about tantalizing woman, and the men who abduct or save them!"

L U N O S A B I L I T I E S
Impostor
» C A P A B I L I T I E S
When active, She can alter her physical body to look like someone else. Specifically, she can grow out or shorten her hair, change her hair's color, skin tone, body shape, and apparent age. She cannot change the shape of her skeleton structure, sex, or change her mass.

» D R A W B A C K S
Her eyes will always be lit up when she's using imposer. This can make people suspicious of her, and makes it almost impossible to take the form of certain people.

W E A P O N S
As a miner, Lenna has access to lots of deconstructing tools, from mining tools to explosives. She seldom carries such tools on her person. However, the two tools she's most likely to carry are...

Vein Buster: This device isn't much bigger than a pistol, and acts like a caulk gun in it's operation. The Vein Buster rapidly pushes out an explosive gel. The gel formulation is fairly stable, and will only detonate when electricity is sent through it. Miners detonate the gel by inserting a microchip into the gel, and then commanding the chip to spark with a remote. The Vein Buster is also used by law enforcement to breech locked doors, and by assassins to set traps.

Pocket Pickax: As the name implies, it's a one-handed tool for chipping apart rocks. It works by shooting photon bullets designed to break up smaller rocks. while surprisingly accurate, the tool's bullets aren't very strong. This lower energy level is to ensure the tool lasts long enough to do it's job and not throw debris into the miner's face. while effective on harder substances, the bullets aren't as effective at breaking apart softer objects like human tissue. Getting shot with this feels a bit like getting punched by a bare knuckle boxer. Head shots have the potential to knock out people at close range, but often just daze tougher people.

Holla on the other hand is always in possession of a home made "pepper bomb" to ward off overzealous fans and lustful stalkers. The pepper bomb is actually made from a native plant called "Venus thorn." The red plant is ground up, mixed with distilled water, and then stored under pressure in a fogging canister. Venus thorn is poisonous, but non-lethal. Touching the poison on it's ground up flesh causes a severe yet momentary burning sensation by tricking the nerves into thinking they are on fire. As soon as the poison is absorbed into the body, the effect wears off. The effects seldom last longer than four or five seconds, but the pain makes it almost impossible to stand or handle tools properly.
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J A I C A B O R R É
Female ● Twenty Three ● Informant for The Family
P E R S O N A L I T Y
The yang to her twin sister's yin, Jaica is normally seen bright-eyed and with a grin exuding confidence towards any task placed in her hands. While quite plain in appearance, she makes up for it in the way her words and presence makes drills into the hearts of any and all around her, and settles her deep into the reaches of their souls. This social butterfly is the life of the party, but she still ensures that she maintains professionalism when it comes to accomplishing her jobs for the Family. Well, most of the time. She's charming to a fault, and it's easy to find yourself lost in the way she simply shines with optimism and courage, like a celebrated hero from a children's comic book.

Truth be told, Jaica is no hero. In fact, on occassions too many to count on both hands, Jaica has willingly and gleefully played the antagonist. Starry-eyes and playful grin aside, Jaica's hands are far from clean. There is little she wouldn't do for her and her sister's safety, and if that means chopping a man's head off in front of his whole family, then she would do it. If she found a little enjoyment in her line of work, then surely that's not something you can fault her for.
A P P E A R A N C E
Jaica doesn't seem like much at first glance, and, in fact, some people look her over in a crowd. That is, until her constant bright smile makes it to her lips and it is almost impossible to lose sight of her in a room. She has a small stature, standing at little over five foot four with a petite body that has never recovered fully from years spent with barely enough food. Dark brown hair frames a welcoming face, and bright eyes the colour of glinting emeralds stand out in stark contrast to tawny brown skin littered with pink freckles. Brightly-coloured shirts paired with an assortment of denim jeans cover a canvas of ink, and is oftentimes topped with a beige coat on the off-chance that Jaica is needed on work that required true subterfuge. Never removed from her daily attire though are neon blue headphones playing radio chatter in lieu of music and a pair of sneakers lined with neon blue strips made with the same technology as the ink used on her latest tattoo, a chameleon perching on her shoulder that lights up in a cool blue tint under the cover of darkness.
B A C K G R O U N D / H I S T O R Y
Jaica has always taken it upon herself to do anything and everything to ensure her sister's safety. They have lived their entire lives together, from when they were tossed into the foster system at the young age of two after the death of their parents at the hand of a corrupt policeman up to their adult life working alongside each other in an organization the constantly raised its middle finger to the authorities. Life had never been easy for them, living amongst the dirt in a world that moved far too fast for them to catch up, but they eventually learned that in order to survive, you had to break some rules.

Jaica broke her first when they were ten years old and coming back into the system from a family that was unable to handle the rowdy twins. Talk amongst the supervisers had arisen about seperating them, putting them into different homes, and Jaica knew then that they had to leave. She hadn't meant to, though. All she wanted was to steal some supplies and secure their escape from the foster home, but the attendant had lunged at her and she had been so scared. The errant pole that stuck out from the wall, a danger hazard that the same attendant had constantly ignored for the past three months, had been right there. Jaica had scrubbed out the blood from her shirt as best as she could and grabbed Talcri just as the sirens reached their street.

Finding their way into the Family had been Talcri's achievement, but it was Jaica who ensured that they stayed. The Big Boss saw potential in the haunted eyes of the thirteen year old that clutched her younger twin as if she were ready to shield the girl from a hundred bullets. He saw potential in the way Jaica could smile her way to extra portions of food for a small amount of money and how she could take so much from someone with so little consideration. As such, when news of the Noah II came, the Big Boss made sure there was room aboard for the two girls that had done so much for him on Earth so long as their loyalty to the Family stayed and they remained useful wherever they may end up next.

Not much changed for Jaica in the Landing. She still worked for the Family, much more effectibly now with her Lunos ability, and took on jobs that she hadn't ever dreamed of on Earth. Acting as an informant and spy for the Family, she brings in more than enough to keep her and her sister well-fed for decades.
L U N O S A B I L I T I E S
Furtive Assimilation
» C A P A B I L I T I E S
The user can instantly assimilate into any society or social group, subconsciously nullifying the ability/need of others to recognize user as nothing else than part of the group/social structure they place themselves. They could walk into a restaurant and immediately assume a position of waiter, or go into a crime organization and assume a the role of domestic servant. The user can feel the general emotions of a society or group of people by having an internal social mirror. With this ability, Jaica easily inserts herself into any group to gather intelligence or internally sabotage her target group.

» D R A W B A C K S
Jaica's cloaking abilities doesn't come with a limit on the length of its usage, but prolonged use takes a toll on Jaica's psyche. It's too easy to lose herself in a role - her memories of her true life turning foggy and her opinions joining the hive mind of the group she's inserted herself in. Should she find herself in such a state, releasing her from its hold can prove quite difficult. Furtive assimilation also requires Jaica to have a certain grasp on the group she's inserting herself into, such as their general outlook or names of some of their members.
W E A P O N S
Accenco Trade Pistol (Heavily Modified)
» Class: Laser Pistol
» Clip Size: 6 Shots per Battery
» Description: Accenco Trade pistols are generally turned down in the market due to their tendency to explode in their user's hands. As such, many gun wielders fail to utilize the immense firepower that a pistol from the manufacturer possesses. This plasma-based weapon is as dangerous as its cousins, both for the user and its target, but a well-modified version offers more stability and a 76.6% chance of not blowing up in your hands. Jaica rarely uses this weapon, but keeps it on her person in case of emergencies.
Dagger
This quiet and deadly weapon is what Jaica favours. Easily hidden in her sleeve of her jacket, this dagger provides a quick draw and a swift demise for her intended target when used alongside with her ability that allows her to get up close and personal.
Hidden 8 yrs ago 8 yrs ago Post by Leoven
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T A L C R I B O R R É
Female ● Twenty Three ● Muscle for the Family

P E R S O N A L I T Y
The yin to her twin sister's yang, Talcri is usually cold and detached. Her intimidating appearance keeps most people from her, and she's too soft-spoken to actually attempt to change their opinion of her. Worse still is her tendency to lose her temper at the drop of a hat and how she loses sight of potential threats to her at times just so she could accomplish a task. Years living with only just her sister by her side has also made it difficult for her to socialize with others, and most people simply prefer to just stay away.

Unlike Jaica, Talcri has a more childish and idealistic side. Her moral compass leads her to charitable actions that she is never credited for, and has caused her to loathe the line of work she and her sister have found themselves in. Brutish appearance and heavy-handedness aside, Talcri is actually the warmer and kinder of the two despite what first impressions might imply.

A P P E A R A N C E
Talcri, at first glance, is intimidating. The image of finding a figure standing at five foot eight, with a side-shaved, pink-dyed hair, a constant glare in peridot eyes, and arm made of pure metal at a deserted alley in the middle of the night is enough for some to fall to their knees, trembling in fear. Her skin a tad darker than her twin's is filled with scars of varying shapes and sizes received from many fights over the course of working for the Family, but the worse casualty was losing the entirety of her left arm in an incident involving a crazed man with a chainsaw. It was only due to need that the Big Boss even threw out money for the cybernetic implant that replaced the lost arm. In an act to cheer her up, Jaica had the cybernetics lined with neon yellow lights, similar to the sneakers lined with neon yellow strips that she favoured.

After discovering her Lunos, Talcri has taken to carrying glowsticks with her at all times. Her belt and several accessories in her wardrobe have also been modified to give off a neon yellow light at the push of a button. Most noticeable in her attire is a shoulder bag that has been modified to be a compact and portable light generator for Talcri.

B A C K G R O U N D / H I S T O R Y
The younger of the twins, Talcri had spent most of her childhood tucked behind the protective arm of her sister. The young girl foolishly dreaming of parents that had been ripped from her even before she could remember them found herself looking for what was missing in the arms of foster parents. It never felt right. Most of the time, they found themselves under the roof of a couple using them as food stubs to leech from the government. Other times, the mother or father of the family would get a little too angry or a little too drunk, and who better to hurt than the ones that weren't truly their flesh and blood. Rarely, oh so very rarely, came a family that held potential. A family that was warm and welcoming, a family that Talcri dreamed of, but they would, sooner or later, seek to seperate the two. Talcri swore that her foolish dreams of the loving embrace mother and father would never trump the true bond she and her sister shared.

Time and time again, that bond was tested. At ten years, Talcri learned just how far her sister was willing to go for her, and just how much she was willing to look over for Jaica's sake. When Jaica spoke to her over the deafening wailing of sirens in the night outside the foster home, Talcri saw the darkening red on her sister's shirt and the eyes that were permanently dimmed by even just a little. A little darkened by necessity. Talcri had taken her sister's hand then, wondering in the back of her head if doing so had turned her own hands dirty as well.

It was three years later that Talcri actually had someone else's blood on her knuckles. No longer the small child cowering behind her older sister, Talcri had taken to the streets trying to steal enough for their daily meal - and if she apologized and attempted to pay them back afterwards, even by just a little, then Jaica didn't need to know that. She had picked the pockets of a well-dressed man, and she really shouldn't have with all the burly men surrounding him, but Jaica had gotten sick and they hadn't had a proper meal for days. She was caught, and she had lashed out, not willing to be killed or to go to prison when her sister needed her, and before she knew it, one of the men fell to the ground, unconscious. The well-dressed fellow had smiled at her, leery and evil, and it brought shivers up her spine. That was the beginning of their involvement with the Family, and Talcri hated that day the most.

The Landing was supposed to be a fresh start for them. Talcri wanted honest living, to maybe work on that dream of hers without constantly having to look over their shoulders, but they were still chained to the Family out of necessity. Tasked with extorting from the citizens, Talcri felt worse than when they were on Earth. Despite it, new hope bloomed in her chest after long conversationg with a couple of scouts that piloted their vehicles around the Landing. It seemed an honest job, a little less pay than working for the Family, but it was legitimate work. Talcri wanted for it, and she just had to find a way to convince her sister to leave the Big Boss' hold.

L U N O S A B I L I T I E S
Light Manipulation
» C A P A B I L I T I E S
Light Manipulation allows its user to manipulate nearby light sources by controlling photons in order to solidify the light to form the user's will. More specifically, Talcri uses light manipulation to solidify light to use as weapons, lockpicks, and whatever else she might need. A less common usage of it includes removing all light from the room to disrupt visibility.

» D R A W B A C K S
Talcri cannot generate light and therefore requires a source in order to use her ability. Removing all light from a room to disrupt visibility also affects her own ability to see.

W E A P O N S
Talcri doesn't use typical weapons such as pistols, but instead makes use of light (usually from the light sources she straps on her person) to solidify into weapons. Her favourite use of it is shaping it into a pair of identical swords or coating her knuckles with light for hand to hand combat. Her cybernetics also allows her enhanced strength on her left arm, in addition to providing her more light to shape.
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Jethro Caroway
Male ● Thirty ● Farmer

P E R S O N A L I T Y
Flip open a dictionary and look for soft spoken, easy going, and humble. You will be happy to know that they will be easy reads because all you will see is Jethro Caloway. His outdoorsy nature helped him out with this because he didn't waste much time inside using technology to further is philosophy on things. One thing has always resonate with him and that is: help when you can, respect others as need be, and smile often. Always a hard worker and has zero problems getting his hands dirty with projects.

A P P E A R A N C E
-Caucasian
-6'0
-Has a lean muscle body structure from working outdoors his whole life
-Very light brown hair and always seems to have beard stubble
-His favorite wicker hat
-Dark brown and light green scarf around his neck he uses as a mask if necessary.
-Normally in a tan, cloth vest with light green trim around the edges, burlap pants tucked into dark brown, leather farmers boots

B A C K G R O U N D / H I S T O R Y
Born and raised 10 miles outside of Round rock, Texas and all he ever knew was the farming life. Years he spent attempting to take over the family farm before the news that Earth had a time limit much within reach than he expect. However, he knew that the life he dedicated himself too would prove useful in the new world. His parents, thankfully, passed before the impact who occur. Jethro had taken over the family farm up until he was 25. Schooling would be difficult with such a task that he felt inclined to attend too. Dodging child services and such for years may not have been smart of him but the farm was all he knew.

In his off time all he had were his bongos and the farm to his name. When the word of the NOAH II began to spread around his community, he was lucky enough to be one of the farms personnel of the project visited. They vetted him and made sure he would be a qualified candidate for the farmer's being sent out with the ship. Thankfully he passed the arduous process. However, even though he knew it would mean leaving his families farm he knew it would lead to his bloodlines survival. With the collection of his bongos and few keepsakes of the farm he would be off in no time. His next destination was always mentioned to him but all he could think about was his farming skills. Keeping himself in check so that he didn't fall behind for anyone once they reached their new "home".

L U N O S A B I L I T I E S
Geokinesis
» C A P A B I L I T I E S
User can shape and manipulate earth and "Earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc. At his current state, when it comes to adjusting the grounds composition, he can only adjust the fertility of the ground to be more suitable for flora.

» D R A W B A C K S
An obvious radius had been observed by Jethro upon using his ability. Where he stands he can only manipulate the earth within a 5 meter bubble. However, if he concentrates in one direction he can mold his surroundings up to 10 meters with a width of 1 meter.

W E A P O N S
Only thing he keeps with him is his lucky farming tools. He has his families pitchfork which has been handed down for generations.
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Abigale Matson

Female● 25 ● Doctor


P E R S O N A L I T Y
Abigale is a bright, outgoing, energetic woman. She is overly curious, often getting herself into one form of trouble or another, but typically finds herway out of it with an excellent story. She is quite an empathetic person, often sitting for hours at a time with someone if they are distressed, generally making them feel better and indeed, Abigale would give you the shirt of her back if that was all she had to give. Generally insightful and wise beyond her years, Abigale is typically modest, and allows people to come to things in their own time, given a slight nudge every now and then.

A P P E A R A N C E
Abigale stands at 5"7. she has long black hair, and grey eyes. Her skin is a light brown, neither causcasian nor dominican, it typically represents skin tanend by the sun. She typically wears her hair back in a pony tail, but also enjoys wearing it down. She typically wears pants and a shirt, anything that is loose in which she can move in, and is comfortable. She wears practical, comfortable shoes.

B A C K G R O U N D / H I S T O R Y
Born to a loving family, the first two years of Abigale's life were perfect. Her parents loved her, cared for her, and gave her a wonderful life. Yet a month after her second birthday, disaster struck. Her mother was killed, and her father was left to raise her. However, her father couldn't seem to stay in one place very long. They were always moving. When Abigale was five, they finally settled down, and Abigale, bright and curious, often tried to get her father to go out with a woman he seemed to like. She would often find ways for him to be around the woman, wanting her father to be happy.

At school, Abigale was bright, determined, and focused. She excelled, and by the time she was 16, she had graduated. She immediately began to study to become a doctor, by this time her father had married the woman she had often tried to get him to date, and she had two younger siblings that she doted on. Choosing a college close by, so she could often come back and stay with her family, Abigale did well in her studies, just graduating when she was approached for the Noah project. Abigale struggled with her decision, not wanting to leave her family, but ultimately it was her fathers will to give her a good life, that had made her choose to accept.

In her new life, Abigale mourns the loss of her family, of her young brother and sister, but more importantly of her father. For a long time, it had just been him and her. She had wanted to make him proud, and everything she did, it was for him. Abigale worked hard to establish a medical centre, and to provide valued care to those that needed it in their strange new world.

L U N O S A B I L I T I E S
Healing touch

» C A P A B I L I T I E S
Abigale can restore others to their optimal health, curing any damanged organs, any wounds, broken bones, diseases and poisoning. However, she is unable to heal the dead, but can bring someone back from near death.

» D R A W B A C K S
Abigale must have contact with someone to heal them, and can take time to heal the wounds. Her healing abilities are also painful to the recipient, and to herself, and she must be careful when healing not to damange herself, as the healing uses her own energy, as well as the patients, to heal.

W E A P O N S
The only weapon Abigale uses is a dagger, and merely for self-defense. She knows how to use it, but she doesn't like to

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