Template
[Name] (Race Appropriate)
[Age] (Early Teen)
[Race] (Any races are welcome, even homebrew with approval!)
[Languages] (Common and typically 1 other!]
[Background] (Kid appropriate please!)
[Class] (Any classes are welcome, even homebrew with approval!)
[Stats] (4d6 drop lowest, or challenge yourself if you'd like!)
[Level] 1st.
[Equipment] (Please use the class description options.)
[Features] (Racial first then Class)
[Skills]
[Spells]
[Keyblade Questions]
What power will you embrace and what power will you give up?
Powers: The Warrior, The Mystic, and the Guardian.
NPCs
[Name] Yuna
[Age] 12
[Race] Human Variant
[Languages] Common, Celetial, [Sylvan, & Draconic]
[Background] Acolyte
Yuna is part of her local church, a place devoted to the God, Yevon. In her studies she's learned a lot about everything including how to summon a powerful creature in combat. She's learned a great deal of languages from her church just in case she ever learns to summon some bizzar creature and has to figure out how to command it.
She hangs out with her friends on an Island of the coast of her home. It's a great time there until someone gets hurt. Thankfully she's pretty good with cleaning up wounds and healing her friends so they can go back to the main island safe and sound.
As a student, she's pretty average! Gym is her favorite class only because she's decent at dodge ball which gets played pretty frequently for some reason. On the island she likes to challenge her friends to the game and has a pretty good time even should she be defeated.
[Class] Summoner
[Stats] HP: 5 (1d6-1) AC: 11 (10+1).
STR: 7 (-2)
DEX: *12 (+1)
CON: 9 (-1)
INT: 9 (-1)
WIS: 11 (+0)
CHA: *13 (+1)
[Level] 1st.
[Equipment]
-Holy Symbol, Prayer Book, 5 sticks of incense, vestments, common clothes, a pouch with 15 Gold Munny.
- Rod 1d6 B (V 1d8), Dagger 1d4 P (F, L, T: 20/60), Priest Pack.
[Features]
Racial: Human Variant.
+1 to Two Ability Scores.
+1 Skill: Acrobatics.
+1 Feat: Resilient [Dexterity].
Background: Acolyte.
-Skills: Insight & Religion.
-Language: Sylvan & Draconic.
-Shelter of the Faithful.
Class: Summoner
-Aeon
-- ???
-- ???
-Spellcasting
--Cantrips
--First Level Spells (2 Known, 2 Slots), Charisma Casting.
-Proficiencies:
--Saving Throws: Wisdom, Charisma, [Dexterity]
--Weapons: Rods (Quarterstaffs), Daggers.
--Armor: None.
--Tools: None.
[Skills]
- Acrobatics, [Insight, Religion], Medicine, & History.
[Spells]
- Cantrips (3 Known)
-- Guidance, Minor Illusion, Spare the Dying.
- 1st Level: 2 Known, 2 Slots.
-- Cure Wounds, Shield of Faith.
[Age] 12
[Race] Human Variant
[Languages] Common, Celetial, [Sylvan, & Draconic]
[Background] Acolyte
Yuna is part of her local church, a place devoted to the God, Yevon. In her studies she's learned a lot about everything including how to summon a powerful creature in combat. She's learned a great deal of languages from her church just in case she ever learns to summon some bizzar creature and has to figure out how to command it.
She hangs out with her friends on an Island of the coast of her home. It's a great time there until someone gets hurt. Thankfully she's pretty good with cleaning up wounds and healing her friends so they can go back to the main island safe and sound.
As a student, she's pretty average! Gym is her favorite class only because she's decent at dodge ball which gets played pretty frequently for some reason. On the island she likes to challenge her friends to the game and has a pretty good time even should she be defeated.
[Class] Summoner
[Stats] HP: 5 (1d6-1) AC: 11 (10+1).
STR: 7 (-2)
DEX: *12 (+1)
CON: 9 (-1)
INT: 9 (-1)
WIS: 11 (+0)
CHA: *13 (+1)
[Level] 1st.
[Equipment]
-Holy Symbol, Prayer Book, 5 sticks of incense, vestments, common clothes, a pouch with 15 Gold Munny.
- Rod 1d6 B (V 1d8), Dagger 1d4 P (F, L, T: 20/60), Priest Pack.
[Features]
Racial: Human Variant.
+1 to Two Ability Scores.
+1 Skill: Acrobatics.
+1 Feat: Resilient [Dexterity].
Background: Acolyte.
-Skills: Insight & Religion.
-Language: Sylvan & Draconic.
-Shelter of the Faithful.
Class: Summoner
-Aeon
-- ???
-- ???
-Spellcasting
--Cantrips
--First Level Spells (2 Known, 2 Slots), Charisma Casting.
-Proficiencies:
--Saving Throws: Wisdom, Charisma, [Dexterity]
--Weapons: Rods (Quarterstaffs), Daggers.
--Armor: None.
--Tools: None.
[Skills]
- Acrobatics, [Insight, Religion], Medicine, & History.
[Spells]
- Cantrips (3 Known)
-- Guidance, Minor Illusion, Spare the Dying.
- 1st Level: 2 Known, 2 Slots.
-- Cure Wounds, Shield of Faith.
[Name] Aerith
[Age] 14
[Race] Half-Elf
[Languages] Common, Elven, Celestial, & [Sylvan].
[Background] Guild Artisan
Aerith is from another island but came over with her mother on a boat. Some time after arrival her mother got sick and passed away. Aerith was adopted by a florist from the main island and since then has lived with her and taken up the trade.
She loves to hang out with her friends on the small island just off the coast. Aerith has devoted herself to being an explorer and often challenges her friends to games of hide and seek. Sometimes she'll spare with her friends cause she's taken up self defense judo classes. At heart she's one who loves to stop and smell the flowers.
As a student Aerith is pretty average, except in history class which she doesn't like cause it's not true. She'll tell you all about where she's from and the history of other worlds. She's one of the few people aware of other worlds and has inspired the Destiny Island crew to make a raft and set sail for other worlds.
[Class] Monk
[Stats] HP: 7 (1d8-1) AC: 12 (10 +1 +1)
STR: 7 (-2)
DEX: *13 (+1)
CON: 9 (-1)
INT: *9 (-1)
WIS: 13 (+1)
CHA: *10 (+0)
[Level] 1st.
[Equipment]
-Navigator's Tools, Flower Basket, Traveler's Clothes, Pouch containing 15 Gold Munny.
-Stave (Pike, 1d10 P, H, T-H), Explorer's Pack, 10 Darts (1d4 P, F, T 20/60).
[Features] (Racial first then Class)
Racial: Half-Elf
-Darkvision.
-Fey Ancestry.
-Skill Versatility: +2 Skills: History, Medicine.
-Language: Celestial.
Background: Guild Merchant
-Skills: Insight & Persuasion.
-Tool: Navigator's Tools.
-Language: Sylvan
-Guild Business: Flowers.
Class: Monk
-Unarmored Defense
-Martial Arts: (1d4)
-Proficiencies
--Saving Throws: Strength, Dexterity
--Armor: None
--Weapons: Simple Weapons, Pike*.
--Tools: Weaver's Tools.
[Skills]
-- [Insight, Persuasion], History, Medicine, Acrobatics, Stealth.
[Age] 14
[Race] Half-Elf
[Languages] Common, Elven, Celestial, & [Sylvan].
[Background] Guild Artisan
Aerith is from another island but came over with her mother on a boat. Some time after arrival her mother got sick and passed away. Aerith was adopted by a florist from the main island and since then has lived with her and taken up the trade.
She loves to hang out with her friends on the small island just off the coast. Aerith has devoted herself to being an explorer and often challenges her friends to games of hide and seek. Sometimes she'll spare with her friends cause she's taken up self defense judo classes. At heart she's one who loves to stop and smell the flowers.
As a student Aerith is pretty average, except in history class which she doesn't like cause it's not true. She'll tell you all about where she's from and the history of other worlds. She's one of the few people aware of other worlds and has inspired the Destiny Island crew to make a raft and set sail for other worlds.
[Class] Monk
[Stats] HP: 7 (1d8-1) AC: 12 (10 +1 +1)
STR: 7 (-2)
DEX: *13 (+1)
CON: 9 (-1)
INT: *9 (-1)
WIS: 13 (+1)
CHA: *10 (+0)
[Level] 1st.
[Equipment]
-Navigator's Tools, Flower Basket, Traveler's Clothes, Pouch containing 15 Gold Munny.
-Stave (Pike, 1d10 P, H, T-H), Explorer's Pack, 10 Darts (1d4 P, F, T 20/60).
[Features] (Racial first then Class)
Racial: Half-Elf
-Darkvision.
-Fey Ancestry.
-Skill Versatility: +2 Skills: History, Medicine.
-Language: Celestial.
Background: Guild Merchant
-Skills: Insight & Persuasion.
-Tool: Navigator's Tools.
-Language: Sylvan
-Guild Business: Flowers.
Class: Monk
-Unarmored Defense
-Martial Arts: (1d4)
-Proficiencies
--Saving Throws: Strength, Dexterity
--Armor: None
--Weapons: Simple Weapons, Pike*.
--Tools: Weaver's Tools.
[Skills]
-- [Insight, Persuasion], History, Medicine, Acrobatics, Stealth.
[Name] Cecil Harvey
[Age] 15
[Race] Human Varient
[Languages] Common, Elvish, & [Celestial]
[Background] Noble
Cecil is certainly one of those jocks that you could find out on the field in any given moment. However, even with his enthusiasm he's not among the top atheletes. As part of the Lacrosse and Football teams he is a bit unique in being able to juggle both. But it's only because their overlap is very rare compared to other sports.
He's from another island... as far as he knows and was adopted by the town's mayor as a young child. Inspired by Aerith, he wonders if he's actually from another world because of the Elvish language he's known since birth. He's also part of teh Yven church, as recommended by Yuna. He's learned that he's got a nose for seeking out trouble and also that he can heal people should they be injured. He considers them both friends but doesn't act like it, often acting aloof where he should be more social.
[Class] Paladin
[Stats] HP: 11 (1d10+1) AC: 16 (Chain Mail)
STR: *12 (+1)
DEX: 11 (+0)
CON: *13 (+1)
INT: 9 (-1)
WIS: 9 (-1)
CHA: 14 (+2)
[Level] 1st.
[Equipment]
-Fine Clothes, Signet Ring, Purse with 25 Gold Munny.
-Lacrosse Stick (Great Club 1d8 B, T-H), Lacross ball (1d4 B, T 40/120), Football (1d4 B, L, T 40/120) Lacrosse/Football Uniform (Chain Mail), Explorer's Pack.
[Features]
Race: Human V
+1 Skill: Athletics
+1 Feat: Martial Adept
--Superiority Dice (d6)
--Commanding Strike: for an attack and bonus action, a friendly creature can use its reaction to make an attack with your superiority die added to damage.
--Evasive Footwork: When moving, expend the superiority die and add it to AC, which lasts until stopped.
Background: Noble
-Skills: History & Persuasion
-Tools: Chess set
-Language: Celestial
-Position of Privilege
Class: Paladin
-Divine Sense
-Lay on Hands
-Proficiencies
--Saving Throw: Wisdom, Charisma
-- All Armor, Sheilds
--Simple Weapons, Martial Weapons
[Skills]
-[History, Persuasion,] Atheltics, Indimidation, Religion.
[Age] 15
[Race] Human Varient
[Languages] Common, Elvish, & [Celestial]
[Background] Noble
Cecil is certainly one of those jocks that you could find out on the field in any given moment. However, even with his enthusiasm he's not among the top atheletes. As part of the Lacrosse and Football teams he is a bit unique in being able to juggle both. But it's only because their overlap is very rare compared to other sports.
He's from another island... as far as he knows and was adopted by the town's mayor as a young child. Inspired by Aerith, he wonders if he's actually from another world because of the Elvish language he's known since birth. He's also part of teh Yven church, as recommended by Yuna. He's learned that he's got a nose for seeking out trouble and also that he can heal people should they be injured. He considers them both friends but doesn't act like it, often acting aloof where he should be more social.
[Class] Paladin
[Stats] HP: 11 (1d10+1) AC: 16 (Chain Mail)
STR: *12 (+1)
DEX: 11 (+0)
CON: *13 (+1)
INT: 9 (-1)
WIS: 9 (-1)
CHA: 14 (+2)
[Level] 1st.
[Equipment]
-Fine Clothes, Signet Ring, Purse with 25 Gold Munny.
-Lacrosse Stick (Great Club 1d8 B, T-H), Lacross ball (1d4 B, T 40/120), Football (1d4 B, L, T 40/120) Lacrosse/Football Uniform (Chain Mail), Explorer's Pack.
[Features]
Race: Human V
+1 Skill: Athletics
+1 Feat: Martial Adept
--Superiority Dice (d6)
--Commanding Strike: for an attack and bonus action, a friendly creature can use its reaction to make an attack with your superiority die added to damage.
--Evasive Footwork: When moving, expend the superiority die and add it to AC, which lasts until stopped.
Background: Noble
-Skills: History & Persuasion
-Tools: Chess set
-Language: Celestial
-Position of Privilege
Class: Paladin
-Divine Sense
-Lay on Hands
-Proficiencies
--Saving Throw: Wisdom, Charisma
-- All Armor, Sheilds
--Simple Weapons, Martial Weapons
[Skills]
-[History, Persuasion,] Atheltics, Indimidation, Religion.