Sovereign - Takhel Minister of War - Maerek Minister of Unification - Greaf Minister of the Interior - Kelrot Minister of Security - Keffer Minister of Finance - Haelin Fleet Admiral - Tirad
Dearoth - The homeworld of the species of Jerram. Derae - The center of the fleet, hidden in the outer solar system and built into the moon of a gas giant.
The species of Jerram have a long history of violence, everything forged in the crucible of war, under the hammer of weapons and men. Only recently they have managed a shaky, global peace under the unifying arm of the Hegemony. Originally, each of the petty nation-states of Dearoth maintained their own fleets and their own mining operations, but one by one they fell to the Sovereignity until global unification had been established. Now, an elected Sovereign watches over a unified planet, while the fleet itself maintains its own standing in the stars, separate from politics.
They have blossomed in their own solar system, even without the use of FTL drives. Though it takes years to travel back and forth between the various mining operations, planetary outposts, and moons of the Sovereignity, they have maintained a steady balance. With extensive asteroid mining operations, they do not lack for resources.
Images by Zinthings
The Jerrak are an insectoid species, with fuzzy bodies, fuzzy attenae, and vestigial wings. They are dazzled by bright lights, and have two pincer mandibles set on their face, acting as a mouth.
War - War is viewed as an evil, particularly after the Unification Wars. The fleet maintains peace in space while the Sovereign and his ministers are charged with preventing any breakouts of war on the surface of Dearoth.
The Jerrak sport a healthy cultural diversity and, for a one-planet nation, a strong economy. Under the Sovereign it has flourished and just about any type of industry can be found somewhere on the planet. From the lowliest shrubbery designer to the highest of industry leaders, the Sovereignty is in the middle of an economic boom.
Armed Forces Ranks of the Dearothian Sovereignity (Layman's)
Fleet
Enlisted E-1 - Fleetman Recruit/Fleetman Private E-2 - Fleetman Apprentice E-3 - Fleetman E-4 - Fleetman First Class E-5 - Petty Officer Second Class E-6 - Petty Officer First Class E-7 - Chief Petty Officer E-8 - Senior Chief Petty Officer E-9 - Master Chief Petty Officer
Commissioned O-1 - Ensign O-2 - Lieutenant O-3 - Lieutenant First Class O-3 - Lieutenant Commander/Leftenant Commodore O-5 - Commander/Commodore O-6 - Captain O-7 - Rear Admiral Second Class O-8 - Rear Admiral First Class O-9 - Vice Admiral O-10 - Fleet Admiral O-11 - Chief Fleet Admiral
Commissioned O-1 - Second Lieutenant O-2 - First Lieutenant O-3 - Captain O-4 - Major O-5 - Lieutenant Colonel O-6 - Colonel O-7 - Brigadier General O-8 - Major General O-9 - Lieutenant General O-10 - General O-11 - General of Staff (of the Marine Force) Provisional Planetary Forces (Army)
Enlisted E-1 - Private/Recruit E-2 - Private First Class/Private Grade 2 E-3 - Corporal/Corporal Grade 1 E-4 - Corporal First Class/Corporal Grade 2 E-5 - Sergeant E-6 - Staff Sergeant E-7 - Sergeant First Class E-8 - First Sergeant E-9 - Sergeant Major
Commissioned O-1 - Second Lieutenant O-2 - First Lieutenant O-3 - Captain O-4 - Major O-5 - Lieutenant Colonel O-6 - Colonel O-7 - Brigadier General O-8 - Major General O-9 - Lieutenant General O-10 - General O-11 - General of Staff (of the Planetary Forces)
Armed Forces Ranks of the Dearothian Sovereignty (Expanded)
Fleet
Enlisted Fleetman Recruits are new recruits that have served less than 6 months.
Fleetman Apprentices is the title attained by recruits that have served more than 6 months.
Fleetman is the title attained when apprentices have served more than a year.
Fleetman First Class is the title attained when fleetmen have served more than a year and a half.
The Petty Officer ranks are attained after four years of service and depend on skill to jump between grades.
Chief Petty Officer is attained after 8 years of service.
Senior and Master Chief Petty Officer depend on skill to be attained.
Commissioned Ensigns are new recruits out of officer school that often lead small detachments of men in things such as aviation squadrons.
Lieutenant Junior Grades and Lieutenants titles are attained when an Ensign shows competence in commanding troops. Often leads larger groups of men aboard ships in gunnery sections or other specialty sections.
Lieutenant Commodores and Commodores are titles attained after Lieutenants show great competence in leading. Often act as second-in-commands of vessels.
Captains are the backbone rank of the entire fleet. Often command vessels of their own.
The Rear Admiral ranks often lead squadrons and battlegroups of ships.
Vice Admirals are often seen acting as second-in-commands of fleets.
Fleet Admirals are commanders of large fleets.
Chief Fleet Admirals command the entirety of fleet forces. Generally only one is present at a time. Fleet Marine Force and Provisional Planetary Forces Enlisted
Privates are newly recruited troops that have served less than six months.
Private First Classes are troops that have served more than six months.
Lance Corporals/Corporal Grade 1s are troops that have served more than a year.
Corporals/Corporal Grade 2s are troops that have served more than 2 years.
Sergeants are troops that have served more than 3 years.
Staff Sergeants are troops that have served more than 4 years.
Gunnery Sergeants/Sergeant First Classes are troops that have served more than 6 years.
Master Sergeants/First Sergeants and Sergeant Majors are ranks based on skill.
Commissioned
The Second and First Lieutenants are often newly recruited officers straight out of officer school. Often seen leading platoons,
Captains are often seen leading companies.
Majors are often seen leading battalions.
Lieutenant Colonels are often seen being second-in-commands to regiments.
Colonels are often seen leading regiments.
Brigadier Generals are often seen leading brigades.
Major Generals are often seen leading divisions.
Lieutenant Generals are often seen leading corps.
Generals are often seen leading armies.
Generals of Staff are leaders of their respective branches. Only one of each is generally present at one time.
Ooooh, if they're an insectoid species then they might be able to get along with my guys. Though their policy on war is going to make it a bit harder since one of the three species forming my faction is as warmongering as one can be...
@Ozerath I suppose I should have hit it over the head a bit more bluntly, but this was an attempt at collaborative world (universe?) building wherein player factions could submit ther own nominations for Galactic Council meeting locations.
@Ozerath I suppose I should have hit it over the head a bit more bluntly, but this was an attempt at collaborative world (universe?) building wherein player factions could submit ther own nominations for Galactic Council meeting locations.
As I gather, it is something which could (ideally) be resolved with an in-character vote. Then again, if the Mandate were to learn there was to be a vote before the meeting even began, it might be fodder for it commenting on why it eschews democracy...
@Ozerath I suppose I should have hit it over the head a bit more bluntly, but this was an attempt at collaborative world (universe?) building wherein player factions could submit ther own nominations for Galactic Council meeting locations.
Oh sorry I misunderstood, I didn't realize we could submit our own nominations.