This is a WWII era introductory level casual Nation RP. I am open to any questions you may have at any time if you have never done an NRP before that is fine I am more than willing to help. I will be GMing this and will not have a nation, instead I will control 5 major nations as NPCs.
The year is 1939 Common Era, once more the major powers of the world eye one another across the table at diplomatic meetings while they plan to kill each other and take what more of the world they can. The possibility of war is only at a simmer though between these great nations, instead they are reaching out across the globe and pitting puppets and allies against one another. They offer money, infrastructure, resources, information on enemies, anything and everything up to and including military hardware and the training on how to use it. All they demand is your loyalty to them and their hegemony. Five great superpowers demand the loyalty of the world, some try to remain neutral underestimating the power of those who they deal with and are often all too soon removed from power by means they never expected often overthrowing the entire government in the process and a more receptive government in place. Some countries find this happening more than once as they switch sides in one bloody revolt after another. You are given a choice by these nations, accept payment and protection from one, or be replaced by someone who will take their wealth and bow to them.
United Kingdoms of Harrlow
Though a relatively small nation compared to others the Kingdom of Harrlow expanded outwards and colonized or seized much of the known world. A constitutional monarchy and free market economy they still remain much of their power due to still holding most of their colonies the world over. They consider most of the newer major powers upstarts and while it fields a powerful navy it's military is short in numbers. They gain most of their economic strength from exploiting their colonies and using the resources there to trade dominating trade lanes with their powerful navy and experience in a world many are just now taking steps into.
Republic of Faliase
Ancient rivals of Harrlow the Republic of Faliase have the longest and most prestigious military history of the major powers though has a history of failing to take advantage of them or defeat their ancient rivals at sea. One of the first powerful nations to become a republic it did so in a bloody revolution and had to to fight tooth and nail for years against kingdoms all around it to stay free of a monarchy. They have many colonies across the globe but lack the sheer dominating size of the United Kingdoms though still exploit many natural resources from their colonies and turn that into strength for their empire though keep more resources internally than their rivals who rely more heavily on trade.
Greater Wechsein Reich
Formed from a large and varied cultural group even before being a single homologous nation the Weighsein had notable military history fighting each other and other nations. Since their inception they have been enemies of the Republic of Faliase who they share a border with and constantly compete against in domination of the continent they share. They also share a border with The People's Socialist Republic putting them in perhaps the most precarious position and have often had difficulty in taking and keeping colonies. They have a larger industrial base than Faliase or Harrlow and are known for being very industrious people as well as being rather militant in nature being forced to fight more directly than the other nations to maintain their position of power. They are the only major fascist nation and the economy is largely government controlled.
The Union of Free States
The youngest of the five but the most economically powerful. A free market economy democratic nation that is an amalgamation of ethnicities. Separated from the others by an ocean it has generally pursued a policy of isolationism and due to it's strength which grew rapidly has largely been allowed to continue it's policy. Recently though it has begun to reach out more economically subverting nations and placing collaborative governments allowing the large companies of the Free States to dominate the nation's economy. Militarily they are inexperienced compared to others but is known for their spirit and both large and high quality industrial base that does not lack for natural resources.
The People's Socialist Republic
By far the largest nation the PSR is new only in that is suffered a revolution barely over a century ago that overthrew the old Monarchy and put in place a hardline communist nation. It's economy is among the weakest of the five major powers though it's industrial base has grown strong over the last century from being an overall weak and backwards nation and is now the only nation able of challenging the Union of Free States in terms of overall industrial capacity. Since the revolution it has aimed at creating a communist society that stretches across the globe and has made no attempt to hide these aims though it has largely been hiding military strength and is considered military weak by most of the major power of the world.
As you can clearly tell each of the major powers is an analog for a real world nation, UK, France, Germany, US, and USSR and will in general act similar overall with some changes to make the RP easier.
The region you will inhabit is south of the PSR though some distance away with heavily mountainous terrain common between you. The rest of the nations are closest to the west which means that any ships from them sail south around the rest of the continent before finally making it up to the region you inhabit.
Rules:
I am not big on rules though I will add to these as needed.
1. Do not play to win, this is an RP the goal is a cool story and fun.
2. Don't be a douche.
3. Debates are fine, discuss things and if you disagree with me I am open to discussion.
4. Nothing happens unless it happens IC, if I catch people doing stuff where 2 or more people collude together in PMs to have sudden alliances for work together suddenly then you will be removed from the RP and banned from all future RPs.
Settling combat: when combat or wars happen collaborate together as events happen in the battle, if an agreement cannot be met I will step in with a ruling.
For your nation understand you do not have to be already aligned with a foreign power this is not going to be a purely military RP so things like the major powers trying to diplomatically or economically sway you are likely to happen and feel free to try to sway each other IC.
Nation List
Phenaerum - GemCat
The United Territories of Civitas - Gowia
The Republic of Radom - Legion X51
Eisenkreis - Alfhedil
People's Republic of Varcia - Theodorable
Confederacy of Kretchen States - Raptorman
The United Kingdom of Valeria - Cosmic Fury
United Districts of Fauulore - Titanic
Current Map: