Someone call CERN, this shit is entering the quantum state.
We may of, motherfucking. found the link to cruise with light beams. While you're trying to regain movement of your monument driven particals. Want to chill and hash out some character connections some time.
Shit, you got the servicable soundwaves, sister. I like you're style. So. I'm motherfucking. tinkering in my clockwork that my dude got a rep and a mask, your character some bounty and handy gun. Maybe we can do numo things. One is that: at some point they worked together and put the red jam in the dirt sandwhitch together. Some good old blood and mud, deal.
or two is that maybe she's been sent after him a couple of times because he's technically illegal and got more mixed deeds than a dead millionaire with an extended mormon family.
@ScreenAcne My soundwaves are beyond serviceable, if I may say. Sometimes I project perfect pitches to please those pallid days. Thanks, my dude, I appreciate your appreciation; makes me feel a little more mellow after a harrowing day's savage display.
I think the teaming up idea is pretty legit. The conflict, too, but I think Wild wouldn't wanna kill Mask if they're 'former' friends.
Motherfucking. someone better inform lucio that there is competition for his spot in overwatch, man. Because my sister crumbs is crumbling the crucible of his fame, man.
Fuck, my pathway parted partner. I'm always up to send some good waves to the nearby vessels. Can't have smooth sailings in stormy seas. You can't have nutrition in a soda city with only spice and no fizzle.
Yeah. That would be some interesting back pages. They switch around from targets to team mates. He causes shit and shes on the look out. Maybe, like. She got some inner bull. That this, motherfucking. drape cape is out there doing shit with nothing but a bachelors form of batman mask and a gun older than an ancient anorexia dinner menu.
And my dude got some meat and munchie with her too. Most likely because she keeps chasing him about from time to time, as he ain't that good at direct fighting.
@ScreenAcne For sooth, my dude. I'm liking the concept in a big way. Adds some depth to the characters we've only got as concepts. Good vibes for good times, I'm thinking. Having them working side-by-side will give all kinds of banter chances.
My only concern, now, since we've got some of our stuff figured out; is how everyone else is gonna get along.
We, sister. We got the clock so we got the time to smooth out the cement for the foundry. It's all motherfucking, on the breeze. The rest of our kindred are more than welcome to drop on in and sort out relations with any of our abstract adventurers. But right now, my brain is more gooy than a spider dinner. I need restabilize my matter before I turn into splatter and get set off to a ghost busters prop set.
(formerly) Brother West Urchins - A large group of orphaned children that ran through the streets of the western Cardinal City, taking to pickpocketing and minor theft attempts to survive. Nightshade ran alongside these kids since she was only four, until age sixteen, when she was old enough to adventure on her own outside of the city.
(formerly) Yrdra's Head-Hunters - A relatively prominent group of bounty hunters, snipers, and assassins that occupy a small south-western region of Rainend in a small town known as Droplet. They act as the "law" in the region, keeping the peace and reporting kills back to the western or southern Cardinal City. Nightshade joined up with them eight years ago, making useful contacts and allies to aid her throughout most of the southwest corner of Rainend.
Appearance:
About 5'5", slim build, 120lbs
Personality: Nightshade herself is quite loving and sincere - but there's a particular air about her... Almost a cynicism in the way she talks, but understandably so - the way she had been treated throughout her youth gives her a feeling of estrangement. Yet Nightshade consistently tries to form valuable relationships with the people she interacts with, to ensure their aid in situations she needs them for.
Often, throughout conversations with people, Nightshade can seem distant with how she talks, almost mystic in her phrasing. Looking at it out of context would suggest she's on a different level from other people, or simply that her head is in the clouds most of the time. It leaves people wondering how she's going to respond to them, regardless of the simplicity of the question.
Occupation:
Head-Hunter (casteless)
Equipment:
Spitshot: Yrdra's very own, given to Nightshade before she passed away - an Amethyst mineral weapon, designed as a sniper rifle. She often wears the weapon across her back, like Yrdra used to.
The 3rd gun shown.
The rifle's origins are unknown, even by Nightshade, but she knows her mentor Yrdra recieved the weapon many decades ago. The rifle's personality is brash, and occasionally hotheaded - and the bullets themselves are incredible. They take no solid form, cutting through an opponent with ease, but leaving momentous damage inside the flesh. If, for some reason, the target is able to escape with a single shot in them, they won't last long - the material the bullets are made of leave a residue behind in the wound, which continues heating up - to the point that the flesh of the target begins melting. So, death from this rifle is either swift and sudden, or a slow, horribly painful experience.
6-shot revolover: Just in case her kill ever gets too close, or something unexpected happens, Nightshade will generally have this 6-shot at hand, holstered on her right hip. It has a chrome finish and etchings of a floral design all across the surface.
Basic bowie: This knife has saved Nightshade's ass more than enough times - when shit goes awry, she can always reach for her left boot and pull this baby out. A black coating stretched across the 9" blade, save for the silver line across the piercing edge.
Neo-wild-western garb: Black jeans, knee-high studded boots, and a pitch-black poncho often cover Nightshades body, with deep purple fingerless gloves gripping Spitshot.
Abilities:
Bull's Bullet (Occupation): Nightshade has become quite gifted with long-distance shots, and spends a good deal of her free-time aiming for far targets - such as a glass bottle, five thousands yards away. Spending so much time on this talent has really made her into an excellent shot, and is almost always reliable in hunting attempts. The Weak and Weary (Racial/Personal): Having spent her childhood living poorly, Nightshade is prolific when communicating with others who are typically down on their luck or are long-time strugglers. However, she lacks the correct presence when amongst those who are typically better suited off. Foggy Air (Occupation/Personal): The very air around her seems to shift - Nightshade's scent, intoxicating. Her words are always placed so... Peculiarly, yet with such eloquence. But she has a tendency to disappear when least expected, and stay hidden. When out hunting, Nightshade can find great hiding spots, vantage points, and the like, and stay away from leering eyes for a great time. She also has a way with getting what she needs when bartering or asking around for information.
Biography: Dirt and dust caked the girl's skin, the only protection from the constant heat above the Cardinal City. Young Rinoa ran through the browned streets beside the other children, hooping and hollering in their games. The occasional glint or shine would catch the eye, and in a quick brush, the shimmer vanished - now in the small hands of the child. For thirteen long, hungry years, this is how she lived, taking the coin she needed, nabbing at foods in the market when nobody was looking. Her parents died before she could even remember them, and her care was left to the City. All she had left of her past life was her name. But now, she forgets that at times, too.
Until she was sixteen, Rinoa knew no home, often sleeping in crevices with her brothers and sisters who were orphaned by the City. Here, they looked out for each other, keeping out of the grasp of authorities, knowing to love the shadows and using their innoncence to their advantage. She always stayed a bit distant, though - not because she didn't want to talk to the children, nor because she didn't need them - but her mind didn't belong. It was somewhere else, always looking over the horizon at the sunset each night, staring up at the dim stars far above whatever nook she had nuzzled herself into for safety.
Finally, her sixteenth year cast her into the wasteland, too old to run with her comrades any longer, and she wandered. Scavenging could only get her so far - and it got her into trouble, of all things. A few days' travel south left her hot, dehydrated, and on the cusp of death - until she saw the large metal barn - more of a shed, really - which she rummaged through merrily, quenching her thirst and resting there for the night. The next morning brought with it a harsh reality, as she was thrown from her shaded bed of dried grass into the already beating sun by two thick, rough hands. A party of four large figures looked down at the young girl, discovering they had been stolen from and ready to take repayment. Just as one of the men lunged at the cowering teen, a piercing wind stung the air, along with a strong *thunk*, and the man was down on the ground, the blood from between his eyes already soaking into the cracked earth. The three remaining attackers began darting about, frantically searching for cover. Another shot rang out into the still desert air, and a second man was down, then another - the final hulking figure smart enough to grab Rinoa as his shield.
Quickly recognizing her situation, Rinoa ducked down and kicked, hard - straight into the man's lower gut, doubling him over. She darted to the shed for cover, and a final burst echoed across the motionless air. After only a few minutes in hiding, the distant tapping of boots against the dirt came closer to her location. She stumbled at first, then found a good vantage point as her next threat entered - an older woman in a long desert duster, a rifle slung across her back.
"I mean you no harm, girl. I had hoped after what I'd done for you, you'd be more inclined!" The aged voice cracked, but still sounded genuine and full of heart. Rinoa swept down from above the woman, planning to surprise her from behind, but as she placed her feet and looked up, the wrinkled face was already staring back at her.
The woman was named Yrdra. She took Rinoa back to the small town of Droplet, just a little over a hundred people in the total village limits, including the guns-for-hire. For the next eight years of her life, Rinoa trained under Yrdra, honing her talent with a gun, and took the name Nightshade for her official mercenary title. Eight years of hunting, killing, and collecting coin kept Nightshade on her toes, and she quickly became quite renowned in the area for her marksmanship. After Yrdra passed away, Nightshade began wandering again, still relying upon her aim to bring in the money she needed, but once again without a home.
@Crumbs aaaand finally finished! Lemme know what you think.
@ScreenAcne I feel you, time is a pretty common commodity; especially in situations like these. Yeah, I set up that Discord thing to allow everyone to kinda get wild and express themselves while simultaneously making grow the garden of Rainend.
I also feel you about the liquefied sensation. My head's full of it, right now. It's not too bothersome, really, but it turns whimsy to whispered whining from time-to-time.
Mercurial Edit: @Vashonn No problem at all! Take however long you need. ^_^
Bot has a home outside the city, not too far away. There is where he completes especially big projects that require long periods of time and isolation. For smaller jobs, he often takes residence inside the city via a work permit. Still, he is treated poorly by many citizens of the city and only receives work by his reputation and citizens lack of concern for those that work with robotics. Who else would waste so much time?
Appearance:
Personality: Bot is a quirky fellow. He goes by the name Bot and so do all of his companions. So when calling his name you are often greeted with the eyes of many. To make matters even more confusing, Bot often refers to himself in third person, leaving others to wonder if he is referring to himself or the miniature robots around him. This is partially because of his time spent in isolation and also due to his Mineral Weapon. Because no one really knew Bot before he was known for his work, people don’t know if he always treated himself near robot like or if it was his Mineral Weapon that changed him. In truth, the Mineral Weapon likely amplified Bot's strange traits.
Though he isn’t ignorant of the world around him, Bot does often treat people and situations like robots that need to be fixed. This is especially apparent when he deals with situations he has little to no experience in: such as taking care of children. To people that look down on him, they spend so little time with him and only require his product; so they aren’t too bothered. To those that would get to know Bot, they would see he means no harm and is actually pretty cautious with everything and everyone around him. He is more often than not like a curious child investigating whatever is before him with a procedural and experimental like approach.
Occupation: Droid Worker
Equipment:
“Bot”: Not so much of a weapon, at least not anymore, this mineral weapon was actually constructed with the remains of whatever it was before. Included was an extremely advanced CPU, and being familiar with CPU operating systems, Bot was able to piece together a body and repair the CPU. What was created now was a tiny AI robot companion with knowledge of software and CPUs that rivals Bot’s own. His primary and seemingly only function however, is to use whatever materials are available to build an exact replica of himself; over and over and over and over and over again. Bot (robot bot), using Bot’s (human Bot) original design, Bot can create an army of Bots that will aid them in whatever task they command. The Bots even have special abilities of their own, unique to each series of Bot. Some will explode, others will sprout helicopter blades from their heads, some will shoot laser beams from their eyes, and others will massage your hands and feet. The process is random and is not influenced at all by Bot’s (human or robot) desire or needs.
Robot Bot seems to have accepted Human Bot as leader, brother, and fellow robot companion. He follows him everywhere and seems to even influence Bot’s behavior and desires. Robot Bot, will for example, encourage Bot to play games with him. Robot Bot and all the Bot Companions refer to Bot by his full name, Bot Master, which is likely why he is known professionally as Bot Master in the first place.
“Portal Key”: The Portal Key is a strange handheld device that almost looks like an alien gun except it has no barrel. It is not directly a weapon in fact. The Portal Key, when activated opens a portal to another destination. The Portal Key can be (roughly) aimed within several meters distance. The destinations are usually on the planet, but can also lead underwater somewhere in the ocean or out into deep space. Bot cannot directly control the Portal Key but rather wish for a destination and hope for the best outcome. His mood and status seem to affect the portal destinations, though not always in his favor. The portals do come in handy however, as when entered with the Portal Key, Bot can enter the portal and instead of traveling to a far away destination, return through another portal to the same location only another spot (as if teleporting). Due to the randomness and slightly inaccurate aiming of the Portal Key, this isn’t always a good strategy. By using his Bot Companions Bot can safely test portals before entering, fortunately. Also, as his Bot Companions are in a sense “extended Mineral Weapons”, they can safely traverse the portals themselves without the Portal Key.
Unlimited Random Resources: Using his Mineral Weapons together, Bot can send his Bot Companions into portals made by his Portal Key and have them return with resources and freshly made Bot Companions. It may take time however, if the Portal Key is being uncooperative. To help his influence on the Portal Key, Bot must remain in “its good wishes” as he calls it. This requires constant feeding to the portal (according to Bot). Its diet consists of all kinds of materials; nothing ever living besides plants (so far). It can range from sand, wood, to even oxygen on its own . . . Using (Robot) Bot and Portal Key, Bot has unlimited access to (mostly random) materials from all over the planet (and possibly the Universe). It seems like the Portal Key might even store materials it absorbs somewhere, as Robot Bot can create large amounts of Bot Companions in ideal circumstances.
Abilities:
“Bot is a doctor!” (Occupation): Bot, though not the best with fixing the more complex physical problems with machines and weapons, is on the other hand an expert with computer programming and droid repair. Given the circumstances of the world now, his talents have few opportunities for use.
Extreme Obsession(Occupation): Bot may not be the easiest to communicate with or give you the desired result, but his loyalty and knack for obsessing over droids will allow him to work on a task for long hours over many days. Robot Bot will often come and distract him between this work, however.
Biography: Not much is known about where Bot came from before he started serving as a droid worker. People can only come up with wild stories on how he turned out to be the cooky droid expert he is today. Some think he is autistic and that is the underlying cause of his odd behavior and ways of communicating. Others think that isolation alone, from traveling the wastelands and working in an abandoned factory, have driven Bot to the state he is in now. And of course, his Mineral Weapon Bot seems to constantly demand attention from him and might have insanity as a side effect of its shared power.
In any case, Bot gets the job done when it comes to fixing droids. His natural talent makes him receive regular clientele, and when repair work is slow he often accepts other odd end jobs from residents, bounty hunters, and all kinds of individuals for other kinds of work. His Mineral Weapon, Bot, grants him a large amount of helping hands to help with very menial tasks, such as loading and unloading cargo. They can even assist with tasks that would normally be too dangerous for humans to do, ranging from investigating unknown areas and touching hazardous materials. Due to their simple and randomized nature, the more complex the job is the longer it will take.
All in all, Bot has a decent living for himself. He has a giant abandoned factory of a home out in the wastelands when not staying in a one room studio, fairly tasty food to eat, and tons of robotic companions.
@Acid Hippie I like it. However, the Portal Key needs to be reigned in a little bit. I rather like the Bot Mineral Weapon idea, though. I'm not going to make you rewrite it or anything, but I will ask that you be reasonable with its usage.
So! Approved! Interesting character, for sure.
Mind you, that level of technology isn't common in Rainend (nor is there an ocean, as a side note; at least not anywhere near where we're going to be doing stuff [for now]). That's all. Move him on over to the Character Tab. ^^
(I do have an idea for the Portal Key and the Neat Nothing that Cherry is carrying, so if you don't mind we can work something out with that later~)
@Acid Hippie I like it. However, the Portal Key needs to be reigned in a little bit. I rather like the Bot Mineral Weapon idea, though. I'm not going to make you rewrite it or anything, but I will ask that you be reasonable with its usage.
So! Approved! Interesting character, for sure.
Mind you, that level of technology isn't common in Rainend (nor is there an ocean, as a side note; at least not anywhere near where we're going to be doing stuff [for now]). That's all. Move him on over to the Character Tab. ^^
(I do have an idea for the Portal Key and the Neat Nothing that Cherry is carrying, so if you don't mind we can work something out with that later~)
Awesome!
And yeah, I know the Portal Key definitely has potential for abuse. That's why I added the randomness and appetite restrictions on it. Mostly it's going to be used to justify the amount of Bot Companions Bot can build (i.e. tons of scrap metal) and be used for possible plot devices; which means I am totally okay with working something out with Neat Nothing!
I also figured droids would not be too popular, so I pictured the work being done on low level factory droids and the maintenance droids of very rich people. In other words, mostly fixing the programs of autonomous machines and even weapon assisting CPUs. That's why he also picks up odd jobs that his Bot can help with (maybe that's how he'll get wrapped up with bounty hunters and that type of crowd in the first place.). I envisioned Bot itself being probably the most or one of the most advanced robotics despite his small, raggedy frame.
I'll move him on over to the character section now {:
Bot and Gaius sound like they would make for interesting teammates. Since North City has auto-targetting Laser guns (according to Crumbs) I wouldnt be surprised if he or the Findley family had met before during their laser research if ever Bot was called in to calibrate their Friend or Foe identifying CPU's
So, my kindred in the feral pounder. I think, mothefucking. that it it ain't much distance to assume that mine and Crumb's digital duelities may of had some meeting or relationship with all the other characters here. I mean, if they're both nomads to the north with their spirit and boots, as enemies and partners. It ain't out of the question to have, like. our bot designer and gun smith both have encounters both positive and negative with them.