For a Fistful of Credits: A Star Wars Story
A long time ago in a galaxy, far, far away....
There are heroes and villains. And then there are these guys.
There are heroes and villains. And then there are these guys.
What?
Ten years have passed since the end of the Clone Wars. Ten years have passed since the fall of the Galactic Republic and the rise of the Galactic Empire. Yet the promised order and prosperity seems nowhere in sight. Separatist holdouts and other rebel cells still plague the galaxy with their terrorist acts. Criminals still rule the outer rim despite Imperial efforts to route them out. The list of items banned by the Empire grows by the day making smugglers flourish in newfound prosperity. Works out there for those looking to get shot at, make a name for themselves, and get a vast sum of credits in the process. If you had the guts you had a job and a blaster would help you stay alive in the meantime.
One such group of upstarts story begins with a series of expanding disasters. What started as a normal night at a bar on Nar Shaddaa got out of hand. A list of charges including: destruction of property, theft, battery, attempted murder, and more. A debt must be paid or things could get messy. Messy in this case being the detonation of the explosive chips inserted into the skull. The strangers are now working under the supervision of a hutt debt collector by the name of Ahetaa Myl. Some have done this type of thing before. Others haven't even held a blaster before and were just in the wrong place at the wrong time. All that matters now is that they manage to get their debt paid and get out with their heads still on their shoulders. So with a common goal and not much else they begin their journey. Their job is simple enough, fulfill contracts provided by their 'employer' until otherwise noted. It's only 11,500 Imperial credits plus interest. Right?
Yet things are never that easy. It all starts to spiral out of control starting with a runaway slicer. The dice of fate has been cast and now its only a matter of seeing how it all turns out.
One such group of upstarts story begins with a series of expanding disasters. What started as a normal night at a bar on Nar Shaddaa got out of hand. A list of charges including: destruction of property, theft, battery, attempted murder, and more. A debt must be paid or things could get messy. Messy in this case being the detonation of the explosive chips inserted into the skull. The strangers are now working under the supervision of a hutt debt collector by the name of Ahetaa Myl. Some have done this type of thing before. Others haven't even held a blaster before and were just in the wrong place at the wrong time. All that matters now is that they manage to get their debt paid and get out with their heads still on their shoulders. So with a common goal and not much else they begin their journey. Their job is simple enough, fulfill contracts provided by their 'employer' until otherwise noted. It's only 11,500 Imperial credits plus interest. Right?
Yet things are never that easy. It all starts to spiral out of control starting with a runaway slicer. The dice of fate has been cast and now its only a matter of seeing how it all turns out.
Why?
Hello and welcome to For a Fistful of Credits. As you may have notice this is a story set in the Star Wars Universe. It's a character-driven high octane space spaghetti western. If that sounds like a hot mess to you well... it kind of is. Basically the intent is to find the right mix of heavily character driven scenes, light heated moments of fun and some kick ass action sequences. This isn't Edgy McEdgelord 2: The Edgelord Strikes back in anyway shape or form. The story's focus is upon your standard Ragtag Bunch of Misfitstm. Bound together through a series of comical if not disastrous events. In short they owe a lot of money to some not nice Hutts. To pay back that money they more or less have to become bounty hunters/mercenaries or at least try to. While our story begins with them literally at the bottom of the food chain, it is 'hopefully' all uphill from there. Better gear, a ship that isn't about to fall apart at any given moment, and maybe paying off their debts and having the explosive chips removed from their head. Though I mean that will be easier said than done as sooner rather than later, as things are bound to get much more complicated.
By nature of brain explosives, I your GM are very much conducting the plot train as it plods along. Don't think though that means that your opinions and desires don't matter. Spoiler alert they do. You as the players and the characters that make up this team will be its nature help shape it. For example since I'm terrible at naming things (trust me on this ask anyone that has ever RP'd with me before) you are going to submit names for our ship. Your actions will influence the many odd branches and twists that this plot can go down. As much as I am the conductor of the train, you are the passengers I'm here to serve you. This is your story. And I want to make sure that you feel invested and that your choices matter.
I don't have the most free time in the world, so Posting standards aren't going to be Orwellian or anything. I ask that you show up in the OOC and be an active participant even when your not posting. If you don't pop in for like a week without notice, I'll shoot you a PM if you still don't show up after two weeks then you are going to get the axe. I'm aiming for at least one post a week, but at the bare minimum if you can pull of one every two weeks that is also fine. The plot train will keep on trucking even if a few people are held up. Stagnancy kills Roleplays as many of you know, you gotta be the shark and keep on swimming forward or you die. And surprisingly I don't want this to die. That being said real life > this, so if you have an excuse or just aren't feeling good tell me I promise I don't bite. And if the sad day comes that you have to drop out, feel free. Just tell me and maybe give me a reason so that I can keep on improving my own GM stuff.
This is Advanced. I expect acceptable spelling, grammar (kind of), formatting, and the like. Honestly though I only really care about two things. Clarity. Effort. As long as I can understand what your writing and you are obviously putting in effort we won't have a problem. A lot of people RP to become better writers and unless you put yourself out there you aren't going to get any better. And of course the most important thing of all quality trumps quantity ever time. Oh and just listen to what I say and treat everybody like civilized human beings. Some of the content matter here is going to be dark and generally not so nice and I expect you to treat this content with the respect that it deserves. In short I'm giving you enough wiggle room to hang yourself, don't fuck it up.
Still here? I'm surprised. Well if this weird little tale has sparked your interest at all than I welcome you to take a sit and maybe say hi. And if we get enough interest well I'll be happy to expand on all of this more in the OOC. And if you have any questions at all, feel free to shoot them my way
And remember.
Peace is a lie, there is only passion.
By nature of brain explosives, I your GM are very much conducting the plot train as it plods along. Don't think though that means that your opinions and desires don't matter. Spoiler alert they do. You as the players and the characters that make up this team will be its nature help shape it. For example since I'm terrible at naming things (trust me on this ask anyone that has ever RP'd with me before) you are going to submit names for our ship. Your actions will influence the many odd branches and twists that this plot can go down. As much as I am the conductor of the train, you are the passengers I'm here to serve you. This is your story. And I want to make sure that you feel invested and that your choices matter.
I don't have the most free time in the world, so Posting standards aren't going to be Orwellian or anything. I ask that you show up in the OOC and be an active participant even when your not posting. If you don't pop in for like a week without notice, I'll shoot you a PM if you still don't show up after two weeks then you are going to get the axe. I'm aiming for at least one post a week, but at the bare minimum if you can pull of one every two weeks that is also fine. The plot train will keep on trucking even if a few people are held up. Stagnancy kills Roleplays as many of you know, you gotta be the shark and keep on swimming forward or you die. And surprisingly I don't want this to die. That being said real life > this, so if you have an excuse or just aren't feeling good tell me I promise I don't bite. And if the sad day comes that you have to drop out, feel free. Just tell me and maybe give me a reason so that I can keep on improving my own GM stuff.
This is Advanced. I expect acceptable spelling, grammar (kind of), formatting, and the like. Honestly though I only really care about two things. Clarity. Effort. As long as I can understand what your writing and you are obviously putting in effort we won't have a problem. A lot of people RP to become better writers and unless you put yourself out there you aren't going to get any better. And of course the most important thing of all quality trumps quantity ever time. Oh and just listen to what I say and treat everybody like civilized human beings. Some of the content matter here is going to be dark and generally not so nice and I expect you to treat this content with the respect that it deserves. In short I'm giving you enough wiggle room to hang yourself, don't fuck it up.
Still here? I'm surprised. Well if this weird little tale has sparked your interest at all than I welcome you to take a sit and maybe say hi. And if we get enough interest well I'll be happy to expand on all of this more in the OOC. And if you have any questions at all, feel free to shoot them my way
And remember.
Peace is a lie, there is only passion.