Kronshi will probably be sending you a PM as I am currently busy.
Yeah they're helping me out with all this business. xD I still dunno about a weapon. I mean I can give my character one, but like I told kronshi, portals are strong enough by themselves, anything to compliment them might be a bit too much. I'm very very good at thinking with portals.
Name: Vert Gem: Verdelite Appearance: Short at 5' tall. Has very pale green skin, long, shaggy, green-and-yellow-green streaked hair, and very dark, deep green eyes. Wears a dark green cloak with what looks like yellow-green lightning bolts along the bottom edge. Wears a black tunic and leggings under the cloak. Gem Placement: Underside of left wrist Gem Item:Dual kamas Powers:
Electrical Sense- Vert can sense electrical impulses, such as the current through an electrical wire, or even the electricity of living things, though the latter is much harder to detect, and can get drowned out by stronger impulses.
Electric Slide- Vert can transform her body into a living electrical surge, greatly increasing her speed and offensive abilities. Incredibly powerful, but also more than a little unstable.
Bolt-ergeist- Vert can use her Electric Slide to leap into any electrical machinery and control it from the inside. Difficult to use without destroying whatever she leaps into, but well worth it when she can get a handle on her abilities.
Joy Buzzer- Vert can discharge electricity into whatever- or whomever- she's touching. Can be used to damage an enemy, charge electrical equipment (or destroy it utterly), and whatever else one can do with lightning from one's hands.
Backstory: An experimental Gem, designed to overcome the usual weakness of Verdelite Gems, namely their low intelligence. While most of her kind were treated little better than guided missiles or attack dogs, Vert was designed to be more subtle, able to infiltrate, use complex tactics, and think strategically. The good news is that they succeeded. The bad news is that they succeeded.
For one reason or another, Vert turned on the Kindergarten workers who facilitated her creation, destroying much of the facility and even shattering several workers. Distraught, she went into a catatonic state, where she remained until she was found by the Gems of the Rebellion. Armed with her wits, her powers, and her hatred toward Homeworld and all it stood for, Vert joined the Rebels' cause, eager to repay whatever cruelties had been inflicted on her. Other: Vert has a tendency to float a few inches off the ground most of the time, even if she's not in her Electric Slide form. She's not capable of full-blown flight unless in her electricity form, though.
@Akayaofthemoon I think I'm going to make a Gem this time around, shake things up a bit. Would a Ferruginous Quartz work? From all I've read it's a Quartz crystal with an overabundance of iron in it's structure. I'm thinking about having her be "Overbaked" and maybe a little tainted, but I can fall back on a more conventional Gem if it's easier on you and Kronshi.
I rescind my claim to selenite. Raijin has a similar idea with their new gem and has done it a lot better, I'll have to start from scratch and see if I can come up with something I like. Until then, I'll stick with Carmen.
Okay, I've written up an idea that came to mind for the Combat Protocol, as well as some background stuff on how these Gems work that should provide some interesting plot and character moments. I've also got two pics for how she looks in place, so can you guys tell me which one you like better? I have a preference, but it's not a particularly large one, so I want to see what you all think about it.
@Akayaofthemoon@KronshiJudge away, and I hope you both still like it. Should also be a bit less of a burden on Kronshi as far as fusions go, as you can put it down to aesthetic/functional differences in the armor in accordance with the added weapon. Always thinking about you, man!
Gem Placement: Upper Back Gem Item:Ethereal wings of sorts, covered in a number of 'eyes'. In Sensory mode, they're Sera's prime method of gathering visual sensory information, or 'sight'. She is effectively blind until she can summon her wings, of which there are three levels of power for. These are indicated by the number of wings a Seraphinite possesses.
2 wings: 360 degree vision, parascopic vision(she can zoom in like a camera), and higher levels of mental processing power to deal with the constant influx of information from so many angles.
4 wings:TBD
6 wings:TBD
When switched to Combat Protocol, the wings lose their sensory capabilities in exchange for use as offensive and defensive systems, as well as giving sight back to Sera's regular eyes, so as not to leave her at a significant disadvantage. The energy that makes up the wings shifts into a solid, durable metallic substance that is capable of fusing with a willing Gem Body, strengthening it's defensive and offensive capabilities. The substance's natural state is liquid, and thus, is able to change form fluidly and swiftly, and if it ever leaves Sera's control, returns to it's liquid state. The substance is also programmable, just like a Gem's energy body, and thus can be given simple commands such as 'Attack', 'Defend', or 'Return'. More complex instructions can be given at higher levels, but not by any greatly varying degrees.
Level 1(2 Wings, though often referred to as 'Wingless'): At this level, enough substance is created to form Sera's armor, which not only provides a good amount of defensive capabilities, especially against environmental hazards and energy-based attacks thanks to the refractive shielding and filtration systems, but it also can shift the Gem body in such a way that the arms and legs can be turned into simple, close-range weapons, such as blades, and back again. These give Sera a great deal of flexibility in combat when it comes to engagements, as well as possibly surprising the enemy.
Note: The wings can also be used in a purely offensive fashion, changing into large, simple blades that can be swung around telekinetically, but given the weak constitution of the base Seraphim form, this is not a likely course of action to expect from a fully-functioning Seraphinite Enforcer.
Note that since Sera's weapon is essentially her power, she won't have access to anything but 2 wings at the start. Any added powers she grows into will come from her wings Powers: Seraphinites lack a concrete definition of powers, so to speak, but instead have more highly functional weapons than most gems to make up for this deficit. Also unlike most gems, all Seraphinites have the same weapon, their wings, but the aesthetics of these wings and higher level abilities are variable between each and every individual unit. Other: Seraphinites are the enforcers and Top-class guardians of the Diamond authority, built with one design objective in mind: Seek and Destroy. To facilitate this philosophy, their form is split between to systems.
The Sensory system abilities tend to focus less on combat and more on information gathering, higher sensory awareness, and scouting. As the base system that Seraphinites take, it also has all of the personality systems in place, enabling them to make good secondary leaders with excellent judgement calls, reading the flow of the battle with utmost accuracy and giving their advice to the commandant in charge.
Alternatively, there comes the point where they must seek out the conflicts that they find, and this is where the Combat system;s take over. Sensory information is minimized to the workable minimum, personality is limited to the absolute minimum, memory is stored away till Sensory is reactivated, and the target(s) are identified When Combat Protocol is activated, the Seraphinite will activate it's energy conversion matrix to form the Specialized material of Seraphinium, infuse it into the fragile base form to bring it up to code for a warrior gem, and engage the foe until either they are subdued. This gem will feel no pain, will feel no fear, will have no sense of true self-presevation, only harm avoidance to keep it fighting longer. They will keep in fighting and fighting and fighting until they are shattered/poofed. They no longer are a Gem, but a highly-tuned battle machine that will only stand down when commanded by their given commander, which leads into another component of the Seraphinites.
When a Seraphinite is deployed, they have two designations that they are compelled to make: A Designated Superior and a designated Person/place of interest. The Superior has complete control over the Serpahinite unit while they are under Combat Protocol, with the only way to override their command being the authority of a Diamond. Even when not in Combat Protocol, the words of theSuperior holds a certain amount of weight in the Seraphinite's mind, and it takes a lot of will power to resist the urge to obey.
The P.o.I is something that the Seraphinite must protect at all cost, including it's own life. Often, when said P.o.I is placed in danger, that is when Combat Protocol is initiated, after sufficient data has been obtained. The desire to protect the P.o.I. is the only other thing that can interfere with the order of the Superior, if the two happen to be at odds with each other. If such a thing does occur, then the unit is often given to lean towards their main directive in these cases, which is to protect their objective. However, this isn't a sure thing, as it happens about half of the time, while the other half results in the system following the orders of the Superior.
Reposting this all because I think you guy's missed it. Is Seraphinite good to go or no?