I heard something about Lancer getting maimed so I showed up.
Copy and pasted with minor edits in noble phantasm, formatting, and fitting to the character sheet. I believe it should be all good.
Class: Lancer
Nicknames: Culann's savage dog, Blue Spearman of the Wind
Servant of: ???
Catalyst for Summon: Circumvented / Earring
Alignment: Lawful Neutral
Sex: Male
Weapon: Armour, Spear
Wish: "To die in honorable combat"
Base Parameters
STR: B
CON: C
AGI: A
MGI: C
LCK: E
Noble Phantasm: B
Class Abilities
Magic Resistance: C
Lancer holds a Magic Resistance of Rank C. Aria of two verses and below are cancelled, but beyond that High Thaumaturgy and Greater Rituals cannot even be defended against. That said, confronting a Servant of his superior speed (Agility A), finding the opportunity to use large-scale magecraft is next to impossible. Also, considerable skill is required to successfully "hit" him with the invoked magecraft. Judging from these factors, in situations of close combat, Lancer may have a "necessary and sufficient" rank of Magic Resistance.
Personal Abilities
Battle Continuation: A
Legend tells that the dying Lancer tied himself to a tree before taking his last breath. For he who possesses such a legend, the dying struggle is particularly fierce.
Disengage: C
The ability to withdraw from the battlefield in the midst of combat. Lancer excelled in seeing through battle situations, and had the responsibility to wage war and withdraw repeatedly from all sorts of enemies.
Runes: B
Lacer obtained 18 Runes from his studies with Scáthach (Norse Runes), appropriately using them to respond in different situations. It is said that among these runes, one with the purpose of searching existed.
Protection from Arrows: B
Ability to deal with projectiles. This is a power Lancer was born with. It's said that it's possible for him to avoid any long range attack if he has made visual confirmation of his opponent. He can deal with most projectiles even in conditions where the opponent cannot be visually seen. As long as the attack is a thrown type, he can avoid even Noble Phantasms, but he can't gain the effects of this protection with respect to wide range attack types where the attack range of the weapon explodes on impact, or a direct attack by a weapon that has simply long reach.
Divinity: B
The circumstances behind Lancer's great divinity is his father's existence. His father was Lugh, the god who governed over the sun, a member of the Danann divine family in Celtic Mythology. As a demigod whose father was an almighty god who possessed every skill such as knowledge, techniques and magic, and whose mother was Deichtine, younger sister of King Conchobar, he exhibited superior talent from birth. Boasting supernatural ability that separated him from ordinary people from a young age, in his training in the Land of Shadows, he received the original runes and terrible magic spear Gaé Bolg from Scáthach. Truly, he was a man predestined to become a hero. In Ireland, poetry and statues praising Lancer still remain to this day.
Copy and pasted with minor edits in noble phantasm, formatting, and fitting to the character sheet. I believe it should be all good.
Class: Lancer
Nicknames: Culann's savage dog, Blue Spearman of the Wind
Servant of: ???
Catalyst for Summon: Circumvented / Earring
Alignment: Lawful Neutral
Sex: Male
Weapon: Armour, Spear
Wish: "To die in honorable combat"
Base Parameters
STR: B
CON: C
AGI: A
MGI: C
LCK: E
Noble Phantasm: B
Class Abilities
Magic Resistance: C
Lancer holds a Magic Resistance of Rank C. Aria of two verses and below are cancelled, but beyond that High Thaumaturgy and Greater Rituals cannot even be defended against. That said, confronting a Servant of his superior speed (Agility A), finding the opportunity to use large-scale magecraft is next to impossible. Also, considerable skill is required to successfully "hit" him with the invoked magecraft. Judging from these factors, in situations of close combat, Lancer may have a "necessary and sufficient" rank of Magic Resistance.
Personal Abilities
Battle Continuation: A
Legend tells that the dying Lancer tied himself to a tree before taking his last breath. For he who possesses such a legend, the dying struggle is particularly fierce.
Disengage: C
The ability to withdraw from the battlefield in the midst of combat. Lancer excelled in seeing through battle situations, and had the responsibility to wage war and withdraw repeatedly from all sorts of enemies.
Runes: B
Lacer obtained 18 Runes from his studies with Scáthach (Norse Runes), appropriately using them to respond in different situations. It is said that among these runes, one with the purpose of searching existed.
Protection from Arrows: B
Ability to deal with projectiles. This is a power Lancer was born with. It's said that it's possible for him to avoid any long range attack if he has made visual confirmation of his opponent. He can deal with most projectiles even in conditions where the opponent cannot be visually seen. As long as the attack is a thrown type, he can avoid even Noble Phantasms, but he can't gain the effects of this protection with respect to wide range attack types where the attack range of the weapon explodes on impact, or a direct attack by a weapon that has simply long reach.
Divinity: B
The circumstances behind Lancer's great divinity is his father's existence. His father was Lugh, the god who governed over the sun, a member of the Danann divine family in Celtic Mythology. As a demigod whose father was an almighty god who possessed every skill such as knowledge, techniques and magic, and whose mother was Deichtine, younger sister of King Conchobar, he exhibited superior talent from birth. Boasting supernatural ability that separated him from ordinary people from a young age, in his training in the Land of Shadows, he received the original runes and terrible magic spear Gaé Bolg from Scáthach. Truly, he was a man predestined to become a hero. In Ireland, poetry and statues praising Lancer still remain to this day.
Gáe Bolg: Spear of Piercing Barbed Death
Rank: B
Type: Anti-Unit
Range: 2~4
Maximum targets: 1
While this is a technique employing Gáe Bolg as a melee attack, it is originally a magic spear for throwing. With a technique that reverses the meaning of "cause and effect" in the order of things, the "result" that "opponent has been pierced" is created earlier than the moment it is thrust. Accordingly, the "cause" that "the lance has pierced the opponent" is generated from it later. Without a great deal of luck (like Artoria), it can be said that this is a technique that determines "if it is released, the opponent is struck." Compared to the Spear of Striking Death Flight, both the range of effectiveness and the destructive power are weakened. However, it is worth mentioning that "the magical energy cost is low." For having such a strong effect as "almost certainly will strike the enemy," without the need of a terrible amount of magical power, it becomes an excellent Noble Phantasm of extraordinary usability.
Gae Bolg: Striking Death Flight
Rank: B+
Type: Anti-Army
Range: 5~40
Maximum Targets: 50 People
The largest and most powerful attack delivered using Gae Bolg. The “attack that unleashes countless darts at the enemy” which legends speak of is Gae Bolg – Striking Death Flight. After accelerating through an approach run, Lancer takes to the skies and activates Striking Death Flight by hurling it towards the ground with all his might. Different from Gae Bolg – Piercing Death Thorn, Striking Death Flight does not carry the property or concept of “always pierces the opponent”, but compared to Piercing Death Thorn, both power and area of effect are increased (intense consumption of Magic Energy). It is a technique that attacks the enemies together with the surrounding area, in a carpet bombing fashion. Even resilient bulwark or agile body are not immune to the power of Striking Death Flight; Gae Bolg will send the enemy horde flying. In legend, the demonic spear is said to split into 30 and pour down over the enemy, but it seems the number has increased after Lancer became a Heroic Spirit.
Rank: B
Type: Anti-Unit
Range: 2~4
Maximum targets: 1
While this is a technique employing Gáe Bolg as a melee attack, it is originally a magic spear for throwing. With a technique that reverses the meaning of "cause and effect" in the order of things, the "result" that "opponent has been pierced" is created earlier than the moment it is thrust. Accordingly, the "cause" that "the lance has pierced the opponent" is generated from it later. Without a great deal of luck (like Artoria), it can be said that this is a technique that determines "if it is released, the opponent is struck." Compared to the Spear of Striking Death Flight, both the range of effectiveness and the destructive power are weakened. However, it is worth mentioning that "the magical energy cost is low." For having such a strong effect as "almost certainly will strike the enemy," without the need of a terrible amount of magical power, it becomes an excellent Noble Phantasm of extraordinary usability.
Gae Bolg: Striking Death Flight
Rank: B+
Type: Anti-Army
Range: 5~40
Maximum Targets: 50 People
The largest and most powerful attack delivered using Gae Bolg. The “attack that unleashes countless darts at the enemy” which legends speak of is Gae Bolg – Striking Death Flight. After accelerating through an approach run, Lancer takes to the skies and activates Striking Death Flight by hurling it towards the ground with all his might. Different from Gae Bolg – Piercing Death Thorn, Striking Death Flight does not carry the property or concept of “always pierces the opponent”, but compared to Piercing Death Thorn, both power and area of effect are increased (intense consumption of Magic Energy). It is a technique that attacks the enemies together with the surrounding area, in a carpet bombing fashion. Even resilient bulwark or agile body are not immune to the power of Striking Death Flight; Gae Bolg will send the enemy horde flying. In legend, the demonic spear is said to split into 30 and pour down over the enemy, but it seems the number has increased after Lancer became a Heroic Spirit.
Cú Chulainn