Kill-Team Epsilon
A WH40K Deathwatch RP
A WH40K Deathwatch RP
Currently accepting new players
Summary:
- A jaunt of daring and do within the Warhammer 40,000 universe and setting.
- Characters can come in most shapes and sizes, their age, experience and so forth pretty much up to the participant; that being said, I will immediately reject any God-like beings or over the top characters. (Yes, even Astartes can be over the top sometimes!)
- Violence is mandatory, but don't overdo it.
- Our tale takes place in the most up-to-date period of 40K time line, at the beginning of the 42nd Millennium.
- All Chapters will be considered, just remember that some may be more welcomed than others.
- I do not require perfect grammar, nor character sheets as long as my arm, but what I do require is effort put into both CS's and IC posts. Keep them a decent – or above decent – length, and make sure spelling etc is up to snuff. Not hard with a Spell-checker.
- The Astartes are the best-of-the-best, but even they are ultimately mortal, so I want to see some grit and 'realism' in this – no marine running off on their own, no overkill, and so on.
- Character sheets will be accepted based on merit alone, not 'first come first serve'; the more odd/powerful your character, the more exceptional your character sheet will need to be.
- At the beginning of the RP your characters have just arrived at a Deathwatch fortress, ready to take their oath and begin fighting for the Ordo Xenos and the Emperor, I've not decided which fortress yet and it will likely be an IC discovery.
- I fully expect, and intend, for characters to evolve over time during this RP. An example might be that someone loses a limb and seeks a bionic replacement, whether they get one will be both up to me as GM and the participants as a whole; character sheets will then be edited to show any changes, as with a TT role-playing game, and just remember that every action will likely have some form of reaction.
- Characters can come in most shapes and sizes, their age, experience and so forth pretty much up to the participant; that being said, I will immediately reject any God-like beings or over the top characters. (Yes, even Astartes can be over the top sometimes!)
- Violence is mandatory, but don't overdo it.
- Our tale takes place in the most up-to-date period of 40K time line, at the beginning of the 42nd Millennium.
- All Chapters will be considered, just remember that some may be more welcomed than others.
- I do not require perfect grammar, nor character sheets as long as my arm, but what I do require is effort put into both CS's and IC posts. Keep them a decent – or above decent – length, and make sure spelling etc is up to snuff. Not hard with a Spell-checker.
- The Astartes are the best-of-the-best, but even they are ultimately mortal, so I want to see some grit and 'realism' in this – no marine running off on their own, no overkill, and so on.
- Character sheets will be accepted based on merit alone, not 'first come first serve'; the more odd/powerful your character, the more exceptional your character sheet will need to be.
- At the beginning of the RP your characters have just arrived at a Deathwatch fortress, ready to take their oath and begin fighting for the Ordo Xenos and the Emperor, I've not decided which fortress yet and it will likely be an IC discovery.
- I fully expect, and intend, for characters to evolve over time during this RP. An example might be that someone loses a limb and seeks a bionic replacement, whether they get one will be both up to me as GM and the participants as a whole; character sheets will then be edited to show any changes, as with a TT role-playing game, and just remember that every action will likely have some form of reaction.
In Character Info:
The Deathwatch Space Marines serve the Ordo Xenos of the Imperial Inquisition as its Chamber Militant, the warriors of last resort when the Inquisition needs access to fire-power greater than the Imperial Guard or a team of its own Acolytes or even Throne Agents can provide.
Across the galaxy there are innumerable hostile alien civilisations that threaten Mankind, from the green-skinned Orks, to the monstrous Tyranids, sadistic Dark Eldar, spectral C'tan, and undying Necrons. It is the sacred task of the Deathwatch to stand sentry against all of these terrible xenos races. They are ready to act when such ancient evils rise to threaten Mankind once more. The Space Marines of the Deathwatch form the first, and often only, line of defence against these inhuman horrors.
Unlike other Space Marines, the Deathwatch are not truly a separate Chapter of the Adeptus Astartes; rather, they are a collection of Veteran Space Marines drawn from all of the different extant Chapters who serve together in the Inquisition's service for a discrete period of time.
To be chosen by one's Chapter to serve in the Deathwatch is a great honour for any Space Marine, as only the most elite and experienced members of a Chapter are ever chosen for this extremely hazardous tour of duty, the specifics of which must be kept secret by Inquisitorial order and sacred oath even from a Deathwatch Astartes' home Chapter.
Deathwatch Space Marines do not usually form the standard tactical groups like squads and companies generally used by the Adeptus Astartes. Instead, they operate as small special forces units in close-knit groups of specialists called Kill-teams.
If a xenos threat is particularly dangerous, several Kill-teams may be assigned to deal with it, but if the threat is still too much for even the Deathwatch to handle, the Inquisition will be forced to turn to a full Space Marine Chapter or to multiple regiments of the Imperial Guard to deal with it. In general, if a group of Deathwatch Kill-teams cannot deal with a xenos incursion, that means that the Imperium has a major conflict on its hands and must deploy a full range of its military forces to meet the threat.
As the 41st Millennium draws to a close, the shield of the Deathwatch has been shaken, shivered and brought to the edge of destruction. Never before have so many threats to the fabric of Mankind's realm risen up at one time; never before have so many powerful xenos races sought to take the galaxy for their own. A thousand horrors gnaw and tear at the fabric of destiny, foes old and new emerging to take their chance as Mankind is torn apart by its long war against Chaos.
The Eldar fight for a resurgence ten millennia in the making, taking no prisoners as they seek to burn brightly before the end. Their vile Commorrite cousins, the Dark Eldar, intend to line their larders before the apocalypse breaks, raiding in never-before seen numbers to leave once-thriving worlds empty of sentient life. The Necron dynasties awake faster than the Deathwatch can put them down, long-buried armies lurching to life as ancient overlords attempt to restore a lifeless order to the era of mayhem that greets their awakening. The Orks, a threat long turned upon itself by the Deathwatch's surgical raids, are finally uniting under the prophet of Armageddon. Their green tsunami of violence is set to drown the stars. On the Eastern Fringe the tech-savant armies of the Tau Empire expand aggressively, their invention of the ZFR Horizon Accelerator Engine pushing them across the Damocles Gulf to steal worlds from the Imperium at a shocking pace. Further out drift the numberless Bio-ships of the Great Devourer. Hive Fleets Behemoth and Kraken push their rapacious tendrils further coreward with every standard year, leaving nothing but scoured balls of rock in their wake. A dozen others encroach upon the Imperium's borders, their living Bio-ships creeping from the void in numbers beyond sane measure. Perhaps it is Hive Fleet Leviathan that should be feared the most, for its splinter fleets emerge from under the galactic core to menace Segmentum Solar -- the seat of human civilisation itself.
With every standard year more requests are levelled unto the wider Adeptus Astartes by the Deathwatch, citing ancient oaths to claim tithe after tithe. Yet the Astropathic messages flow both ways. Hundreds of Chapters are formally requesting their Battle-Brothers be discharged from their Long Vigils and sent back, despite the tarnishing of their honour that entails. In this time of woe, every Space Marine is vital in the war against the dark powers that seek to capsize reality itself. Whether Humanity will survive to see in a new age is unknown, but the Deathwatch are fighting with every iota of their strength to ensure it.
Across the galaxy there are innumerable hostile alien civilisations that threaten Mankind, from the green-skinned Orks, to the monstrous Tyranids, sadistic Dark Eldar, spectral C'tan, and undying Necrons. It is the sacred task of the Deathwatch to stand sentry against all of these terrible xenos races. They are ready to act when such ancient evils rise to threaten Mankind once more. The Space Marines of the Deathwatch form the first, and often only, line of defence against these inhuman horrors.
Unlike other Space Marines, the Deathwatch are not truly a separate Chapter of the Adeptus Astartes; rather, they are a collection of Veteran Space Marines drawn from all of the different extant Chapters who serve together in the Inquisition's service for a discrete period of time.
To be chosen by one's Chapter to serve in the Deathwatch is a great honour for any Space Marine, as only the most elite and experienced members of a Chapter are ever chosen for this extremely hazardous tour of duty, the specifics of which must be kept secret by Inquisitorial order and sacred oath even from a Deathwatch Astartes' home Chapter.
Deathwatch Space Marines do not usually form the standard tactical groups like squads and companies generally used by the Adeptus Astartes. Instead, they operate as small special forces units in close-knit groups of specialists called Kill-teams.
If a xenos threat is particularly dangerous, several Kill-teams may be assigned to deal with it, but if the threat is still too much for even the Deathwatch to handle, the Inquisition will be forced to turn to a full Space Marine Chapter or to multiple regiments of the Imperial Guard to deal with it. In general, if a group of Deathwatch Kill-teams cannot deal with a xenos incursion, that means that the Imperium has a major conflict on its hands and must deploy a full range of its military forces to meet the threat.
As the 41st Millennium draws to a close, the shield of the Deathwatch has been shaken, shivered and brought to the edge of destruction. Never before have so many threats to the fabric of Mankind's realm risen up at one time; never before have so many powerful xenos races sought to take the galaxy for their own. A thousand horrors gnaw and tear at the fabric of destiny, foes old and new emerging to take their chance as Mankind is torn apart by its long war against Chaos.
The Eldar fight for a resurgence ten millennia in the making, taking no prisoners as they seek to burn brightly before the end. Their vile Commorrite cousins, the Dark Eldar, intend to line their larders before the apocalypse breaks, raiding in never-before seen numbers to leave once-thriving worlds empty of sentient life. The Necron dynasties awake faster than the Deathwatch can put them down, long-buried armies lurching to life as ancient overlords attempt to restore a lifeless order to the era of mayhem that greets their awakening. The Orks, a threat long turned upon itself by the Deathwatch's surgical raids, are finally uniting under the prophet of Armageddon. Their green tsunami of violence is set to drown the stars. On the Eastern Fringe the tech-savant armies of the Tau Empire expand aggressively, their invention of the ZFR Horizon Accelerator Engine pushing them across the Damocles Gulf to steal worlds from the Imperium at a shocking pace. Further out drift the numberless Bio-ships of the Great Devourer. Hive Fleets Behemoth and Kraken push their rapacious tendrils further coreward with every standard year, leaving nothing but scoured balls of rock in their wake. A dozen others encroach upon the Imperium's borders, their living Bio-ships creeping from the void in numbers beyond sane measure. Perhaps it is Hive Fleet Leviathan that should be feared the most, for its splinter fleets emerge from under the galactic core to menace Segmentum Solar -- the seat of human civilisation itself.
With every standard year more requests are levelled unto the wider Adeptus Astartes by the Deathwatch, citing ancient oaths to claim tithe after tithe. Yet the Astropathic messages flow both ways. Hundreds of Chapters are formally requesting their Battle-Brothers be discharged from their Long Vigils and sent back, despite the tarnishing of their honour that entails. In this time of woe, every Space Marine is vital in the war against the dark powers that seek to capsize reality itself. Whether Humanity will survive to see in a new age is unknown, but the Deathwatch are fighting with every iota of their strength to ensure it.
Out of character info:
Welcome, one and all, to the grim darkness of the future where their is only war!
As part of a group, you shall be forming a newly recruited Kill-team of the Emperor's (or should I say the Inquisitions) militant arm, the Deathwatch; you have been chosen because you are exceptional, steadfast in your faith and loyalty to Terra, and above all capable of taking on missions that even your average battle-brother would likely be unable to complete successfully.
Nevertheless, no marine works alone – with your battle-brothers you will be forming an elite unit to act as the last resort against Xenos, heretics and threats from both within and without. Your faith must be strong, and your trust in one another unwavering. Even the simplest doubt can lead to Chaos.
To begin with, as stated above, we will have a short section where you all take the oath to the Deathwatch - basically getting everyone together - on an unyet decided Deathwatch fortress, from there we shall go ahead with a narrative I have prepared and see where it takes us.
I expect everyone will have some knowledge of Warhammer 40K, but for those that might lack a little, I have always found warhammer40k.wikia.com/wiki/Warhammer_.. and warhammer40k.wikia.com/wiki/Deathwatch to be one of the best places to look. Just make certain that the information has a source, otherwise it is very likely fan made and therefore not canon.
As part of a group, you shall be forming a newly recruited Kill-team of the Emperor's (or should I say the Inquisitions) militant arm, the Deathwatch; you have been chosen because you are exceptional, steadfast in your faith and loyalty to Terra, and above all capable of taking on missions that even your average battle-brother would likely be unable to complete successfully.
Nevertheless, no marine works alone – with your battle-brothers you will be forming an elite unit to act as the last resort against Xenos, heretics and threats from both within and without. Your faith must be strong, and your trust in one another unwavering. Even the simplest doubt can lead to Chaos.
To begin with, as stated above, we will have a short section where you all take the oath to the Deathwatch - basically getting everyone together - on an unyet decided Deathwatch fortress, from there we shall go ahead with a narrative I have prepared and see where it takes us.
I expect everyone will have some knowledge of Warhammer 40K, but for those that might lack a little, I have always found warhammer40k.wikia.com/wiki/Warhammer_.. and warhammer40k.wikia.com/wiki/Deathwatch to be one of the best places to look. Just make certain that the information has a source, otherwise it is very likely fan made and therefore not canon.
Rules
- Sort your squabbles out in private. If you persistently disagree with another player or they're grieving you, involve me. If necessary, I will get the moderators involved.
- No godmodding (controlling someone else's character).
- Try to post at least once a week, let me know if you can't post soon, and please try for at least three paragraphs.
- One character per player.
- Only one of each 'specialist' rank; that means Tech-marines, apothecaries and so forth.
- My decisions are final.
- No godmodding (controlling someone else's character).
- Try to post at least once a week, let me know if you can't post soon, and please try for at least three paragraphs.
- One character per player.
- Only one of each 'specialist' rank; that means Tech-marines, apothecaries and so forth.
- My decisions are final.
Character Sheet
Please submit your character sheets by Private Message to me, myself and I - once accepted you can post them in the Char tab.
Name: Your character's name. A pretty obvious one, so enough said.
Chapter: To which Chapter do they usually belong? If unsure about selection, please ask.
I would prefer less well-known (AKA non First Founding) Chapters, but I'll take most any choices.
Chapter Demeanour: What is the character of their Chapter, and therefore themselves? What quirks does it give them, etc?
Personal Demeanour: What kind of person is your character, what are their motivations etc, and how do they interact with others? Also please include any hatreds, grudges, and so on.
Speciality: E.G. Tactical, assault and so forth. This includes Chaplains and the like.
Rank: His rank, obviously.
Power Armour History: What deeds has it seen? Who has it protected and armoured? Why was it given to this particular marine? Or is there nothing special about it at all...
Description: A written description of your character's appearance. No pictures. Please include here any armour or clothing as well.
Skills: What skills do they possess, how did they come by them, what have they used/been using them for? (Feel free to use some included on this sheet: images-cdn.fantasyflightgames.com/file..)
History: A sketch of your character's life and history, preferably until their arrival at the fortress. Give me three solid paragraphs, at least, please.
Equipment and Armament: What do they bring with them/carry on their person? This includes weapons. Be sensible when deciding, as weight can be an issue even for a marine.
Every marine is issued, as basic, bolter or bolt Pistol with shot selector, frag grenades and krak grenades; anything specialist - such as heavy weapons etc - are issued out for particular missions.
Miscellaneous: Anything you want to mention but haven't been able to cover yet.
Name: Your character's name. A pretty obvious one, so enough said.
Chapter: To which Chapter do they usually belong? If unsure about selection, please ask.
I would prefer less well-known (AKA non First Founding) Chapters, but I'll take most any choices.
Chapter Demeanour: What is the character of their Chapter, and therefore themselves? What quirks does it give them, etc?
Personal Demeanour: What kind of person is your character, what are their motivations etc, and how do they interact with others? Also please include any hatreds, grudges, and so on.
Speciality: E.G. Tactical, assault and so forth. This includes Chaplains and the like.
Rank: His rank, obviously.
Power Armour History: What deeds has it seen? Who has it protected and armoured? Why was it given to this particular marine? Or is there nothing special about it at all...
Description: A written description of your character's appearance. No pictures. Please include here any armour or clothing as well.
Skills: What skills do they possess, how did they come by them, what have they used/been using them for? (Feel free to use some included on this sheet: images-cdn.fantasyflightgames.com/file..)
History: A sketch of your character's life and history, preferably until their arrival at the fortress. Give me three solid paragraphs, at least, please.
Equipment and Armament: What do they bring with them/carry on their person? This includes weapons. Be sensible when deciding, as weight can be an issue even for a marine.
Every marine is issued, as basic, bolter or bolt Pistol with shot selector, frag grenades and krak grenades; anything specialist - such as heavy weapons etc - are issued out for particular missions.
Miscellaneous: Anything you want to mention but haven't been able to cover yet.
If you have any questions, please feel free to ask.
The Emperor Protects.