The sheets you presented us were all good in their own ways, but the two we have chosen to be our Devil Slayers are Lazulin Mulciber and Marth Takahashi. Raijin and Pkken's characters. There are a lot of things that stood out with every character. Though we decided yours would be the best fit for the roleplay. You are free to move your sheets over into the character tab.
Lmpkio and Fenris, I thank you for your efforts. The characters you both put forth were excellent. Our decision was definitely a hard one to make.
My 2nd character would be named Indra. He is going to be a bratty and perverted know it all like me with a father named Denny and a mother named Leslie. His goal is to look for his Uncle, Raijin. He keeps a lot of smut in his Archive Magic. He would be the Cloud Chaser's Navigator~ and he's only 12 years old. About time we have a shota. His official quotes are: "Did you know *insert smartass comment*" and "OH MY GOWI! DEN LES GOWI TO ADVENTURE TO THE CRIMSON LANDS WHERE THERE ARE RAVENS AND ABSURD GRAVITY AND INERTIA! IT IS ALL ALTERED IN THIS TUNDRA, HOLD ON RAIJIN NO BODY IS GONNA SLAY YOU BECAUSE GOD SLAYER'S DON'T EXIST!"
I was told to post an auxiliary character here. I decided to play to type and run a tsundere.
since its okay to run two characters now
“I will destroy all of my enemies, even if they pretend to be my friends. Trust no one. Ever.”
P E R S O N A L I T Y
Pythia has been described as quite possibly one of the most temperamental members of Cloud Chasers, though it is clear that there is much more to Pythia once you peel back the layers of her personality and the motives behind them. Once done you will see an individual that is fighting against oppression not only because it is righteous and noble but also the only thing that they have left to motivate themselves due to the loss they have suffered throughout their life; without it there is nothing and for Pythia Nsiferum that is what truly terrifies her most. But to cover up these fears, doubts, and misgivings Pythia has decided to live up to two principle ideologies in her life— trust no one, and create an armor of rage and zeal.
And there is a lot of rage and zeal; and perhaps even more distrustful paranoia.
Pythia is very wroth, proving that it is better to be irrationally angry for a small thing than show someone it is acceptable to do even the slightest affront. This admittedly can make working and interacting with Pythia difficult and she knows it; she just doesn’t particularly care. In terms of priorities, the only thing that immediately concerns her is the mission at large and her crusade to punish all those who support the Librarium and their disgustingly immoral and unethical acts against the people of the world as she all too well is aware of their evil actions that she will never forget or forgive. Being criticized for being “irrational” or “wroth” is insignificant for her and it is extremely likely that any critic who utters such phrases to her will be reminded that they are an irrelevant moron or naïve fool to prioritize feelings over goals.
Her peers and comrades in Cloud Chasers have found her difficult, but few even know of the reasons for Pythia’s motives and ideals.
D O S S I E R
NAME
Nsiferum Pythia
ALIAS
Red, Thia
GENDER
Female
RANK
A
AGE
19
GUILD
Cloud Chasers
HISTORY
Ever hear the story of the Librarium and how it usurped the throne from the Royal Family? Pythia Nsiferum knows it well, a fact that should not come to a surprise since it was Pythia’s ancestors that were driven from the throne and persecuted for the centuries that followed; hunted like mad dogs who refused to be leashed and put in their place. It would be a story that Pythia would be reminded of in her adolescence time and time again; almost to the point where she could recite it word for word. It would be one of Pythia’s first lessons— the past can never be forgotten if the future is to prosper. It would be a lesson that Pythia would learn when her family’s hidden compound was discovered by agents of the Librarium when she was thirteen years old.
The Librarium’s law had finally caught up with the Nsiferum dynasty and their refusal to bow to their magical oppression. Rushed into a secret chamber in her parent’s quarters before the final hour of the attack, the vicious ruthlessness of the Librarium’s agents was in full view. Pythia has never forgotten the visage of her parents being run down by magical blades; there was no trial, only death and slaughter. Despite all of her training with sword and flame, Pythia couldn’t muster any strength or courage to battle her parent’s executioners; she remained hiding, shaking in fear as her mind kept replaying the horrific event— a recollection that she would continue to remember in her nightmares for the years that followed.
Alone and broken Pythia ran from the compound and eventually found the Cloud Chasers. The rest is history.
My 2nd character would be named Indra. He is going to be a bratty and perverted know it all like me with a father named Denny and a mother named Leslie. His goal is to look for his Uncle, Raijin. He keeps a lot of smut in his Archive Magic. He would be the Cloud Chaser's Navigator~ and he's only 12 years old. About time we have a shota. His official quotes are: "Did you know *insert smartass comment*" and "OH MY GOWI! DEN LES GOWI TO ADVENTURE TO THE CRIMSON LANDS WHERE THERE ARE RAVENS AND ABSURD GRAVITY AND INERTIA! IT IS ALL ALTERED IN THIS TUNDRA, HOLD ON RAIJIN NO BODY IS GONNA SLAY YOU BECAUSE GOD SLAYER'S DON'T EXIST!"
You forgot to mention the how all the flower fields are on fire! D=
I was told to post an auxiliary character here. I decided to play to type and run a tsundere.
since its okay to run two characters now
“I will destroy all of my enemies, even if they pretend to be my friends. Trust no one. Ever.”
P E R S O N A L I T Y
Pythia has been described as quite possibly one of the most temperamental members of Cloud Chasers, though it is clear that there is much more to Pythia once you peel back the layers of her personality and the motives behind them. Once done you will see an individual that is fighting against oppression not only because it is righteous and noble but also the only thing that they have left to motivate themselves due to the loss they have suffered throughout their life; without it there is nothing and for Pythia Nsiferum that is what truly terrifies her most. But to cover up these fears, doubts, and misgivings Pythia has decided to live up to two principle ideologies in her life— trust no one, and create an armor of rage and zeal.
And there is a lot of rage and zeal; and perhaps even more distrustful paranoia.
Pythia is very wroth, proving that it is better to be irrationally angry for a small thing than show someone it is acceptable to do even the slightest affront. This admittedly can make working and interacting with Pythia difficult and she knows it; she just doesn’t particularly care. In terms of priorities, the only thing that immediately concerns her is the mission at large and her crusade to punish all those who support the Librarium and their disgustingly immoral and unethical acts against the people of the world as she all too well is aware of their evil actions that she will never forget or forgive. Being criticized for being “irrational” or “wroth” is insignificant for her and it is extremely likely that any critic who utters such phrases to her will be reminded that they are an irrelevant moron or naïve fool to prioritize feelings over goals.
Her peers and comrades in Cloud Chasers have found her difficult, but few even know of the reasons for Pythia’s motives and ideals.
D O S S I E R
NAME
Nsiferum Pythia
ALIAS
Red, Thia
GENDER
Female
RANK
A
AGE
19
GUILD
Cloud Chasers
HISTORY
Ever hear the story of the Librarium and how it usurped the throne from the Royal Family? Pythia Nsiferum knows it well, a fact that should not come to a surprise since it was Pythia’s ancestors that were driven from the throne and persecuted for the centuries that followed; hunted like mad dogs who refused to be leashed and put in their place. It would be a story that Pythia would be reminded of in her adolescence time and time again; almost to the point where she could recite it word for word. It would be one of Pythia’s first lessons— the past can never be forgotten if the future is to prosper. It would be a lesson that Pythia would learn when her family’s hidden compound was discovered by agents of the Librarium when she was thirteen years old.
The Librarium’s law had finally caught up with the Nsiferum dynasty and their refusal to bow to their magical oppression. Rushed into a secret chamber in her parent’s quarters before the final hour of the attack, the vicious ruthlessness of the Librarium’s agents was in full view. Pythia has never forgotten the visage of her parents being run down by magical blades; there was no trial, only death and slaughter. Despite all of her training with sword and flame, Pythia couldn’t muster any strength or courage to battle her parent’s executioners; she remained hiding, shaking in fear as her mind kept replaying the horrific event— a recollection that she would continue to remember in her nightmares for the years that followed.
Alone and broken Pythia ran from the compound and eventually found the Cloud Chasers. The rest is history.
A very intense character you've put forth. Temperamental and paranoid; a dangerous mix. I imagine there will be many a conflict on board the Cloud Chasers involving Pythia. Which is excellent. It's unrealistic to assume a guild that's just a band of glorified misfits wouldn't have a few cogs not turning together. It suggests that you plan a lot of room for Pythia to grow in trust with her comrades, as well as presenting opportunities for other characters to break through her flaming shell. Her highlighted insecurities are very relatable and I look forward to watching you develop her throughout our story. Fucking Tsundere.
All I have to say to her backstory is that I very much welcome the concept of a character who is related to the old bloodline. In our story you will find very small, but loud groups of individuals that still swear allegiance to the old crown. I'm curious to see how her presence among them will influence the story. It also opens up a whole other slew of potential motivations for characters. Particularly the antagonists. If they were ever to find out there was one last member of the royal bloodline still living, it would drastically change their course of action.
No comment on the magics. Fairly archetypal and I trust you will use them in the appropriate ways.
As Leslie have, I'd say the same and knowing what I have to say to your character, I could phrase it as, I love tsundere characters, you can't deny that. Accepted.
Guys, please tag me again on those who need acceptance. Papa Indra is gonna hug you.
“Anyone who says stormy days are miserable has never learned to dance in the rain!”
Eccentric character already? I love it
Personality
Sometimes the happiest among us hide the deepest scars.
Nemu seems very bright and cheerful, always smiling and playing around. She's very understanding, despite her sheltered upbringing, and overworks herself in trying to please everyone undaunted by failure or rejection. YAY a character that has a straightforward struggle, I like it. However, just beneath the surface lies the unshakable fear of suddenly losing everything. It happened once, and it can certainly happen again. She's seen firsthand what the Librarium is capable of. The guild is her home now, and she will protect both it and her friends with every ounce of power she possesses. The power of love! Her fierce loyalty is rivaled only by her insatiable curiosity. She gets into everything--especially the things she's not supposed to. Like a compulsive child, she can't stop herself. It's no small wonder how her friends coined the saying 'Wherever Nemu goes, trouble is sure to follow'.
I find this intriguing. While I love the concept of Nemu's character, try not to roll with the archtype of wherever she goes, trouble follows. We don't want a Sue character if flanderization continues.
| Name: |
Avicenna Nemu
| Alias|Nickames|Titles: |
Dream Hunter
| G e n d er: |
Female
| R a n k: |
A
| Age: |
16
| Guild : |
Cloud Chasers
| History: |
Shen is an old charm-smith from the distant frontier town of Rivant, and Nemu's grandfather. She was raised by his hand, never knowing of her parents. Shen maintain a frustrating silence when it came to them; at best, he only offered a pained expression. Under her grandfather's care, she was firmly and frequently reminded that she was different, and if the wrong kind of people discovered her, they would never see each other again. Though avid practice and refinement, Nemu's magical talents grew year after year, but so too did her insatiable curiosity and appetite for adventure. Doomed to live a sheltered life. One day, restless and bored of her studies, she snuck out and wandered beyond the village walls. But the Pandoran frontier is a dangerous place. However, it was the Librarium, not hungry beasts, that discovered her. The world went dark, and she awoke to shackles and the company of the Librarium's undesirables and dissidents. The prisoner transport ship that carried them was destined for the gallows. Were it not for a chance encounter with pirates, she might have met a gruesome fate. The raiders were intent on freeing their own comrades, but one of them, a firebrand figure by the name of Charlotte, took it upon herself to save Nemu as well. As they escaped on gliding skiffs, her grandfather's warnings echoed in her mind. Would she ever see him again?
YOU DESERVE A STANDING OVATION. Not only did you make your backstory brief, this make me come asking for more. You fit my standards of: Show backstory in sheet but not too showy and leaves an enigma only to be explored nicely in the IC. I hate to be bias but you surpassed others in backstory because of this cliffhanger factor.
Perhaps the result of the magic's interaction with Nemu's peculiar physiology--the exact cause is unknown--but a small measure of sleep magic leaks from Nemu's body constantly. Living creatures in her immediate surroundings feel drowsy and calmed, but otherwise suffer no ill effects. Moreover, the effects can be ignored easily, just as anyone can work hard despite being fatigued, but they may be less attentive.
This is fine.
This spell can be cast in one of two ways: Nemu chants words of power in the traditional Shamira language and infuses a wide area around her with potent magic, which spreads out in an intense wave of silver mist. All living creatures within a few hundred feet falls asleep immediately and begin to dream. The wave of magic travels very quickly, taking only a few seconds to cover the entire area; it is difficult, but not impossible to outrun. Mages with remarkably strong willpower may be able to stave off the sleep effect, but the fatigue will set in quickly as their body is convinced it needs rest. Any obstacle that blocks contact with the mist, such as a magical barrier or some form of spatial magic, will preclude the effects entirely.
The spell wears off after a few hours, and any affected creature that remains asleep for the spell's duration will feel revitalized and empowered upon waking. An affected creature cannot wake themselves of their own accord, but can be woken forcibly by anyone else; if a creature is awoken by any means before the spell's duration ends, it will be fatigued as if denied several nights of rest.
If Nemu cannot speak, she cannot cast this version of the spell.
She can cast this spell as Eye Magic, but it can only affect one creature at a time and relies on eye contact rather than physical contact with the magic. Otherwise it functions the same as the wide area spell.
This is justifyable hax and it's good so far.
Nemu can communicate telepathically over long-distance with any number of creatures in the midst of a dream. Moreover, she can allow dreamers to communicate to one another through her magic. If a creature is only lightly sleeping, the messages may seem distant, incomprehensible, or go entirely unnoticed.
| Equipment : |
Nemu's white cloak is an heirloom from her grandfather. It's enchanted to protect her from the Black Arts.
| Miscs : |
Her Guild Mark is proudly displayed on the back of her left hand
Reynolf is one of the more, for lack of better word, indolent member of the guild. He can easily be tricked into work by piquing his curiosity, to which he will then work with unbefitting and frightening tenacity. I just reviewed a curious junkie a while ago and I ship you both already, I expect to see some interaction with Dream-chan which I would like to call Daisy's oc. This is a good form of liability plot wise for the villains to have some edge too, good job.
In general, he tends to keep a calm and collected disposition, being able to look at a problem from a different point of view if need be. It is hard to make him express any emotion other than deathly indifference. However in important matters, mostly concerning the guild or it's members he tries to help to his fullest, whilst trying to draw the least attention to himself. I love edgy and aloof characters but yours at least has sense of care and I'd love to see how this folds. This is both a weakness and a strength depending on the situation and one of the defining traits of your character. Well played.
In general, he idles about in the guild until he is pulled aside and is dragged alongside with to missions. In that, many of the guild members may view him as lazy, and unspirited. Though, Reynolf himself does not care of the image he projects upon his fellow members, and only takes offense if his friends and fellow-members were to be badmouthed. I DON'T GIVE A SHIT!-my fav type of character I love this but my advice, don't over do this trope, I believe you know character development so yeah I'll be watching you and see this through.
“...Lazy? I prefer energy saving mode.”-Oreki Hotarou
Damn all we need now is a Chitanda
| Name: |
Nestal, Reynolf Aubry
| Alias|Nickames|Titles: |
Windsong - Tetigit venti
| G e n d er: |
Male
| R a n k: |
S (or A?)
| Age: |
22
| Guild : |
Cloud Chasers
| History: |
Reynolf hails from the east, with their own culture and traditions but still very much under the hierarchy of the theocracy of Librarium. His family wasn't exactly well off, as they were struggling to get by. His father would work endlessly, day in day out to provide food for himself and his son. On some days his father would go on without food just so that Reynolf could eat, and in tandem would place a false facade of being 'filled' just to reassure Reynolf. Whenever his father was home he would be snoring away, trying to get even a wink of sleep before toiling away once more and disappearing for days on end.
On his off days, Reynolf would stand idly alongside the cliff face. The wind hitting his visage was always a comforting feeling- almost motherly. For hours he would just stand, sit or lie down by the cliffside and let the wind soothe him in his lonesome. I cried reading this.
There was an employer interested in a lost art of the blessed wind. Many rumours sprout about an old civilization whom had honed their art to near perfection. Many records date of their existence, but not many of where, or rather how they disappeared. Only a handful of leads or hearsay stated that their ignorance and pride had gotten to them and their ancient village was decimated by a natural force, an earthquake. Many claim it was a righteous act of god whom delivered righteous retribution. I'D LIKE TO KNOW MORE ABOUT THIS THROUGH PMs, so work with me so we can help each other out. I have no problems on this one.
His father worked under this employer as a miner. Employed under harsh and unfair treatment, being paid close to nothing but with no choice he had to do it- if not for himself, for his son. *cries* Reynolf admires his father's tenacity but worried endlessly for his deteriorating health. On a fairly mundane morning, he went to visit his father to surprise him with some food knowing he had not eaten for a few days and starving himself for Reynolf. As he approached the towering mine opening he was waved to pass through. After a few twist and turns in a damp, and dark tunnels he had finally found where his father was stationed. With nothing but Reynolf's echoing footsteps to accompany him he tread on. As he approached the end he found his father on the floor, collapsed from fatigue. Rushing up to his side and holding him up he had noticed how much lighter his father had gotten. He shook him tersely, but after his father did not as much as grunt nor breathe he began looking for a pulse... he found none.
From them it was a blur of years that Reynolf himself avoids speaking of. He took his father's position and in a few years there was a freak accident that collapsed the mine. Oddly enough, while the project failed and was abandoned, there was something pulling him back into the mine, a voice. He had continued his digging, and after months, nearing a year, he had found a structural pockets filled with tomes upon tomes, tablets upon tablets and writings upon writings of the civilization.
A few more years of self-teaching, years of trial and error, he had gotten a firm grasp of the lost art. There was an extended invitation towards Reynolf, to join the Cloud Chasers, to which he accepted to further his studies.
Recently, Reynolf's ears prick up about rumours that have sprung up of a live user, blessed by the winds much like Reynolf. However this individual is said to be a descendant of the civilization of old and had inherited the powers directly rather than through tomes. He has set an eye out for hearsay pertaining to the figure.
| Magic: |
Fallax Venti - A lost magic, specifically a subsection of Wind magic. This particular magic had been lost due to the practitioners being far and few inbetween. Ancient winds are called upon and embodies the user, the winds itself have a peculiar whistle that is easily distinguishable when entering battle against Reynolf- earning him his alias.
Reynolf is still capable of doing rudimentary air magic- like basic air projectiles, levitation and deflection. However, said subsection gives him peculiar, and unknown magicks.
| Spells: |
[Aer's Celeritate]Speed- By using the pressurized air, and reduced air resistance he can propel himself at notable speeds, many speed-based enemies express surprise when he is able to keep up with them. [Ventus Carmina]Wind's Dance- Air begins to shape on both his arms and legs, forming a blade-like structure (akin to a short scythe) that can be used in melee combat. The Wind seem to spin endlessly in place, giving the wind it's odd whistle- but more importantly the gyration gives the wind it's sharpness making it able to rival blades made of the finest smith and steel. Since he has to utilize both his arms and legs, his fighting style is almost dance-like in it's execution, granting grace and fluidity in one fell swoop. [Ventus aetheris]Wind's Aether- By making winds encircle and dance around his form he can effectively turn himself invisible to a degree, particularly bending light away from himself. However this process is extremely taxing, requiring utmost concentration on Reynolf's part. A slight fluctuation in his calculations can effectively nullify his own ability and would hence reveal himself. It is mostly used in reconaissance and infiltration and cannot be effectively used in extended combat. It is more strenous if many light sources are present, or if the sun is at it's highest point. [Son Murus]Wind Wall- In an area infront of Reynolf he channels a partition of air. The winds are very turbulent, able to divert and ricochet projectiles, and to a lesser degree- spells. Particularly ones that are weaker. People that try to pass through the walls may suffer cuts just from the sheer strength of the tempestuous wind. The wall itself cannot be moved once it is made, as the winds are too turbulent to be transposed and can only be dispelled. [Null Spatium]Vacuum- In an area around Reynolf he makes a dome-like area and forcefully pushes the bulk of air outside of it. Inside the dome individuals begun to feel lightheaded due to the small, finite amount of air left inside the dome becoming more and more lethargic as time passes. Reynolf himself is not averse to the effects, he would also be extremely worn-out due to the exertion of the ability itself. He is still training himself to get used to the different pressure and the low amounts of oxygen in the dome.
| Miscs : |
Guild mark is located on the left side of his neck. theme
I was reviewing your sheet yesterday but decided to finish our Dream-chan first but then I read it. Your backstory has summed up so much feels into my system, no Rper have ever made me cry, you're the first one who made me cry.
The magic is solid though and your character in total reminds me of Oreki.
Accepted
I swear...
I want you to collaborate you with our GM and Co-Gms. It;s nice having an adventure roleplay but we want but rather need someone of your writing caliber of this. I believe you can do more than feels but I realized you specialize on feels.
EDIT: At this rate, I won't be called the big G like Gilgamesh, I will be called Feelgamesh or Feeldra.