Masters of Veranth
Murder Mayhem & Unicorns Plot
An open-world RPG of Fantasy Politics by Polybius
Simple d20 mechanics
An open-world RPG of Fantasy Politics by Polybius
Simple d20 mechanics
The Masters of Veranth have been murdered. One by bloody one, members of the ruling council have met a grizzly end. In the wake of the murders, foreign powers have made bold moves against our fair city-state. The Holy League is once again conducting trials overseen by the Grand Inquisitors and fierce Adjudicators of the Holy Church of Karolath. The ageless rivals of Veranth, the Cypriot League are suspected of hiring mercenaries to disrupt our trade routes. Our sailors are turned into slaves, sold on the blood soaked sandy shores of Saeth Mar...
The young republic of Veranth needs leadership and sound governing. You have been selected (admittedly in haste) to preside over the High Council until such a time as elections can be held. In the wake of the turmoil of the fated former council, allegiances are challenged. Centuries old treaties between the great houses and the Twenty-Four Towers of the Guilds are at risk.
Your Character
You are a member of the High Council, a temporary position until such a time that elections might be conducted. You may be of the Nobility, with estates and retainers or a Knight, with a company of men-at-arms. Or you may play as a Merchant, trading and dealing with other nations. You may interpret these class restrictions however you wish. Regardless of your chosen class, you have risen sufficiently enough in the political and social circles to achieve a seat at the council. Work with your fellow council members or plot against them. The fate of Veranth is in your hands.
The Game
This is a game of intrigue and politics and trade and war. There is money to be made, people to kill and an empire to build. The game will be played in turns. Each turn update, you send me your orders (what your character is up to for that season) and I give an update for the events of that season. The IC is fair game for any roleplaying you may wish to do in between turns. You are free to create any NPC's necessary for your narrative stories. Collaboration is encouraged. It should be noted that if you introduce NPCs, I may commandeer them for story purposes.
Game Features:
- Turn Based RPG set in a home-brewed pseudo Renaissance-Medieval world with dark and possibly lascivious undertones.
- Depth of Lore and Worldbuilding.
- Your actions will have consequences in the world.
- You might die.
- Mechanics for building industry, guilds, armies and establishing trade.
- You get what you put into it. Having said that, I will never enforce a rule that detracts from the story.
Final Note: I will take up to 5 players, but it may slow the game down a bit. If enough interest is gathered I will post the extended lore of the world in the IC. The goal of this game is to create a vivid world with intriguing plot and depth of character that may be visited again and again. I am looking forward to writing with you all. Thanks for reading!