It's been ages since I've actually looked to play an edgy character.
Name: Itou Tenma Nickname: "Gensai the Muramasa" Age: 18 Eyes: Blue, red when using Septima Hair: Originally black, now permanently pale Description: This will be drawn. Country of Origin: Japan Condition: Adept Biography: Itou Tenma is a young Japanese boy, at a young age he was a studious child, and possessing a sharp and quick mind. He studied martial arts as well as academic pursuits as a good child of a comfortable family should, however when he awoke to his Adept powers, his father immediately disowned him, while his mother wept, and he soon found himself alone with few friends, as many of his friends had done very much the same.
Having to drop out of Middle School due to this circumstance he wandered homeless for a year, travelling to the far south of Japan during this time, and soon he ran into others of his kind. They came together as a community and he finally got back into being able to study, but he was changed from his studious self, seeing no more point to be the good student he was, getting into many fights, and more feverishly pursuing his martial arts, starting to learn Kenjutsu, which he took to incredibly quickly.
His skill as a fighter brought him to the attention of radical Adepts who offered him a place among them, he accepted, seeing this as a much better alternative to a normal life. From then on he has been from part of Japan to another for military espionage, and assassination. He quickly gained the title of "Gensai the Muramasa" due to his profound speed, capable of killing targets before their guards could even react, which is reminiscent of one of the Hitokiri of the Bakamatsu. It felt like a fitting title for a member of a rebellion.
He was eventually stationed to the parts higher up their command, and placed in one of the main precursors to QUILL.
As a person, Itou is highly cynical, his humor is dry, and he seems more mature than his age. Early in his career as an espionage agent for Adepts, he was driven much by his hatred for being robbed of his life, however he met his family again not long after, and is now driven by the desire to see a world for Adepts, at any cost. Whether or not it will be alongside humans, as he sees governments and large powers as their representative, is still up for debate.
Though out of combat his eyes are still blue, one mission forced him to use his Septima for much longer than he was used to, putting so much stress on his body that it discoloured his hair too.
Gear- [140] Super Sneaker (10 Points) Tactical Sidearm Handgun (20) Septimal Katana, Shakuryu (50) - A Septimal Katana forged from a simple katana by Itou's Septima. It's blade has become blood red, while keeping a black backing. It briefly glows when his Septima is in use. It seems to respond more strongly with his, giving it an unusual sharpness. Combat Suit (60 Points)
Septima- Name: Muramasa Element: Slash [Simple Element, 100] Color: Sleek black with red lightning Powers- [225]
Heaven's Pad [Shock 5] - A chargable slash that slashes the area immediately in front of Itou. Amount of slashes
Retribution [Shock 5] - Itou will take a stance for a brief moment, having a variation of three. All have similar results, that being a rapid backstep into short lunging slash in a single motion accompanied by a burst similar to Heaven's Pad.
Phantom Twin [Shock 5] - This allows him to do an extra slash using his Septima. This basically allows him to fulfill the task of two people, letting him strike another enemy within sword's reach down while he cuts another with his own blade. It requires they be in front or to his flanks as the attack only reaches that area. This move also lets him extend combos in various ways. He can also simply make it mirror his attacks for heightened pressure.
God's Grasp [Sphere 10] - Create a solid instance of Slash all around in a static fashion, able to trap melee attacks in a razor-sharp barrier. This can be used as a general shield as well but is much more effective as a parry tool.
Judgement Cut [Sphere 10] - Seemingly distort a small area and cover it in slashes. Persists for a short moment and can lock targets caught in it, allowing additional easy follow-up.
Bladewind [Beam 50] - Itou is able to throw out a bladed beam with a swing of his sword, and is able to do this consecutively too. He is also able to charge it for a larger and muBlessing of the Dragon Godones are slower, but ones uncharged have speed comparable to bullets.
Shadow Cut [Self-Adjust, Prevasion, 75] - Itou upon being attacked can expend some EP to leave behind a mirage to absorb the strike in his place, essentially letting him use a substitution technique. This lets him easily mount a counter-attack to the unsuspecting attacker.
Blade of the Phantom God [Tool/Self Adjust 75+25] - This requires a weapon, or immediately gives him a [Simple Weapon Katana], allowing him to use this to create a second weapon to use in combat. If imbued to an existing weapon, this allows him to slice through near anything for a short few strikes, the duration is increased with a Septima-Enhanced weapon.
Build: Average SP: 3/3 Special Skills: [300]
Offensive 1 (100 Points) Senshin no Tsurugi - A simple wide-area slash that deals heavy damage. Translated as Blade of the War God.
"The blood-soaked sword The war-horn's echo The blade that cleanses the battlefield"
Offensive 1 (100) Shinryuusoku Jinshi - An offensive skill that allows him to ride his Septima attacks, letting him move at breakneck speed while riding them. Translated as "Hasty Dragon God's Bladed Wings".
"The winds of destruction, Sweeping all with it Into a vortex of annihilation"
Recharge (100) Fuushin no Kisei - Uses raw Septimal energy to recharge EP. Translated as "Fervor of the Wind God".
There are a few things I need to mention, namely the following: The idea is cool- actually, it's a bit too similar to an idea of someone who didn't end up joining, whose element would have been Cut- but that's a bit of a moot point.
Secondly, everything but the Geist Locket is overpowered from a starting item standpoint in your equipment. You also don't have pervasion, and Retribution is way over powered.
Heaven's Pad is a bit tricky to quantify, but with it being chargable, it'd be a multiple Shock at minimum. God's Grasp is a Sphere at last, and Judgement Cut should be a Field. Blade wind is a Beam, obviously, not a blast. And Blade of the Phantom God would be at least a Remote Manipulation: Tool+Self Adjust+Element Generation:Shock. Or, a Skill with Remote Manipulation: Tool and Self Adjust.
The Septima attuned weapon is attuned to the user's Septima, but is only attuned to one septima.
Unfortunately I'm not sure what's acceptable for the start and what isn't. To account for that I've made the background to justify it, plus as far as I'm aware everyone else has a lot of unspent points too that if used would allow them to reach this kind of level of gear and such.
I have fixed the skills up, and removed Retribution. Judgement Cut is staying as Sphere because the area it affects is quite small, and I feel it does not fit Field.
@Sho Minazuki Kudos don't earn equipment. You're starting with advanced/late game lenses and such (Plus surgical lense is OP), and all of it at that. My character's one of the more well off when it comes to the equipment, but that's because he's in an organization of Adepts, and I only have, like, two to start, and none of them advanced. So, does Wings of the Dragon make you run faster, or attack faster? Because it can just do that without needing a thing. But offensive skills need a haiku like verse thing, just reminding you.
I might need more info on that. What's happening at either place and whose characters are at what so I know whose posts to read? I'm assuming I will be required to invent a reason why my character, part of an extremist group, has shown up to any of the locations.