Hidden 8 yrs ago 8 yrs ago Post by BCTheEntity
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Imagine a world parallel to ours. A world where inhuman and semi-human creatures alike lurk - vampires, werewolves, faeries, warlocks - and yet pale compared to the demons that threaten to snuff out humanity on a daily basis…

And now, imagine the sort of person it takes to fight back against those demonic shadows.




Welcome, ladies and gentlemen, to the world of Shadowhunters. It is much like our own in many ways, and yet hides an alternate reality of magic that most mundanes never see, a Shadow World inhabited by various supernatural entities, and assailed on a regular basis by demons desiring the destruction of all other life on our planet. Protecting Earth from these deadly foes are the Shadowhunters, or Nephilim: humans with angelic blood in their veins, granted superhuman strength and speed, as well as the runes and weaponry necessary to fight back against the demons that have menaced the world for a thousand years and more.

Generally speaking, people who are already familiar with the Shadowhunters universe would be preferred as players. If you’re not, however, then before you can get started, there’s a few important pieces of terminology we need to go over, bearing in mind that massive spoilers to the setting and stories may follow, specifically from the six books of The Mortal Instruments and other stories set in that time period:



As far as the game itself goes, it will be Co-GMed by @Nallore and @JaceBeleren, and set in the city of San Francisco in 2010; a High Casual level of writing ability will be expected of players, and as stated awareness of the terminology is very important. Note that the setting involves significant amounts of romance throughout the canonical stories, so those who are interested should expect their characters to get involved in romantic subplots with either PCs or NPCs.
Hidden 8 yrs ago Post by Nallore
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Nallore RPG's Grope Master & Taco Hunter. :P

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I'm here. :)
Hidden 8 yrs ago Post by Keksalot
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@BCTheEntity
Just to clarify, all PC's are supposed to be the titular Shadowhunters, correct?
I have a great weakness for vampires ever since my teenage years and a lot of V:tM experience.
Hidden 8 yrs ago 8 yrs ago Post by BCTheEntity
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@Keksalot Actually, you can play as a Downworlder if you'd like. We will need Shadowhunter PCs, of course, but you're certainly allowed to play as a vampire, so long as you've made yourself aware of what they're capable of, what they're weak to, and how the race in general handles politics in this setting, and likewise for any other Downworlder. For anybody who wants to play faeries in particular, that's doubly important, since they're a fair bit more complicated to utilise, and certainly more alien in mindset, than most other Downworlder factions.
Hidden 8 yrs ago Post by JaceBeleren
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I'm in, of course.
Hidden 8 yrs ago Post by Keksalot
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@BCTheEntity
Vampires do seem quite interesting to play.
Can you direct me to some other material that'll expand on their qualities and capabilities in greater detail?
I've already thought up some ideas that I'd love to play out, but I am not sure whether or not they would be viable and possible in the setting.
For example, if a vampire forcefully introduces some sort of change into his body, like Tzimisce in World of Darkness do through the use of their techniques, will it immediately begin to heal or can a vampire stop his body's regenerative capabilities at will if he so desires? For example, in theory, what if a vampire opens his chest and relocates his heart in order to fuck up all attempts to stake him, will the change stick?
Hidden 8 yrs ago Post by BCTheEntity
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@Keksalot All the information about this setting's vampires that I'm aware of is located in the Shadowhunters Wiki page, as seen here, though I recommend looking for the relevant wiki pages yourself in the future, given that a link to the wiki has been provided in the first post. To answer your question specifically, I don't believe vampires can typically alter themselves in that fashion - accelerated healing in general is automatic in this setting, though Shadowhunters need to apply an iratze Mark to heal their wounds more quickly, and I imagine a vampire removing their own heart would probably die in about the same fashion as a vampire getting staked through the heart, since the sentiment is about the same in both cases.
Hidden 8 yrs ago Post by Keksalot
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I've read the wiki, which is why i am currently asking for more information - there's not much stated on physiology of vampires in there. For example, one big thing nobody ever explains is whether or not a vampire dies if his heart is pierced in ANY WAY or if it is only pierced with a wooden stake. What is the case in this game?

Hidden 8 yrs ago 8 yrs ago Post by Keksalot
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Additionally, I didn't mention removing my heart at any point - what i want is to quite literally move it to another part of my body without ever detaching it, just so that staking me would prove problematic - that is not exactly damaging, is it? Would it be somehow "healed" by the body simply because a vampire's flesh is, i don't know, magically frozen in time at the moment of their turning which serves as a point of reference for their recuperative abilities?. And of course the question on whether or not removal of heart equals staking it with a wooden spike and whether or not staking it with wood equals piercing it with any other material still stands. Demonic diseases don't really follow laws of logic, do they?
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@Keksalot Pardon me, I thought you hadn't read the wiki. My mistake. A vampire is, in a sense, basically a corpse possessed by its own ghost - there's a demonic virus involved that keeps the living corpse alive, and consequently powers it up and so on, but anatomically, vampires are pretty much identical to humans, save the bright red blood vampires have and a tendency to burn like kindling. That said, I think in this case it's safe to assume the wiki holds true: it does need to be a wooden stake to slay a vampire via heartstab, but as stated there, beheading a vampire or forcing it to bleed out completely does also kill them.

As for "moving the heart around" as opposed to "removing the heart", that's basically the same thing: the heart is essentially held in place by four separate major blood vessels, two of which lead to and from completely different areas of the body than the other two, meaning that to move the heart around the body would require also moving those blood vessels in a way that doesn't sever any of those blood vessels- because of the bleeding out, remember, which answers your question on how lethal heart removal is too- which so far as I can see is practically impossible in this setting. Along the same lines, the heart is a direct part of the circulatory system, as opposed to just being "attached to it", so sliding it somewhere else in your body doesn't exactly work out so well either. Furthermore, vampires, and for that matter werewolves, don't have their own demonic magic to call upon; it's just "in them", so to speak, as opposed to warlocks, who can use demonic magic, but evidently lack the physical power that vampirism grants, and even then, I can't say either way that any spell exists in setting which would allow one to move somebody else's heart around like that, or that any warlock (and/or surgeon, before you ask, mundane or otherwise) exists that would willingly cast such a spell (or surgically move the heart to another location).

Long story short, I don't think what you're asking for is particularly viable. It's a good thought, mind you, but you'll want to consider other options than that.
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I do have other options, which arise further questions.
Firstly, if vampires are basically animated corpses that are not really alive in biological sense, their "life" processes work in a different way. If possible, i would like to learn about how exactly vampiric "metabolism" works, since it is clearly stated that they do need blood for prolonged existence. What exactly in their acvitiy expends blood? How is it physically stored in their bodies? Do vampires actually have circulation in their bodies or do they run on some sort of mystical energy derived from the blood they consume as a ritualistic depiction of stealing someone's life force? For example - i know how nonsensical that sounds, but still - if a vampire had his organs and major bones surgically removed and had his "shell" filled with blood that they require to exist, would that vampire be capable of living, acting, comfortably moving and employing his mystical powers? Do vampire bodies actually care about their physical integrity or really anything other than having a head, heart and blood within them?
Hidden 8 yrs ago Post by Keksalot
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Also generally sorry in advance for nitpicking and digging too deep and generaly acting like a lil shit, i'll stop and won't try to pull anything retarded if you ask me to and play a vampire properly.
Hidden 8 yrs ago Post by JaceBeleren
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I admit I'm not as well-versed in Shadowhunters lore as BC, but as far as I've seen there is no occurence of a vampire who's done anything like you described. Doing so could make their life very difficult (they probably don't need a stomach, but removing their bones would make things very unpleasant for them). They do have a circulation, sort of (their heart doesn't beat, but they bleed as if it did), and they drink blood, there is no mysticism or life force involved. Use of blood is over time rather than physical activity (I think, check with BC for that). It is also worth noting it does not have to be human blood - almost all vampires use cow (or other animal) blood, because it is difficult to get human blood without breaking the Covenant (I just imagined a vampire turning up at someone's funeral, asking for a blood donation from the deceased).
Hidden 8 yrs ago Post by Keksalot
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Well, of course such stuff wouldn't really be given attention in a modern urban fantasy, it's a pretty tenuous and vampire-centric thing to ponder. Hardly any setting save for games dedicated specifically to vampires like WoD's V:tM and V:TR go to such depths.
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@Keksalot Don't worry, it's no trouble. They're good questions to ask. That said, I don't know the exact answers to them, but as far as metabolism goes, I'd assume the answer is "magic demon virus handles it" - assuming blood they've drained is stored at all, which from the way drinking blood is described it probably isn't, it'd probably be contained in the vampire's existing blood vessels and converted via magic into energy, both to fuel the vampire's continued ability to do things (by making the cells do stuff they'd normally do, or by just keeping them from decaying whilst the body functions through magically-powered means) and to keep their soul latched to their body. Circulation is a known "no", since they have no heartbeat, but I can't imagine filling the abdominal cavity with blood would help them in any functional capacity, nor would tearing out their "non-vital" organs, even if they're technically vestigial for the undead, and especially not their bones.

Alternatively, what Jace said. It could be either, neither, or both. As he says, most settings don't go into extreme detail about how vampirism does what it does, and Shadowhunters is no exception.

If it helps for the future, the main question to ask yourself for queries like this is "What reasons exist that other vampires might not do this thing?" For instance, and to give an example with one of your previous questions, "Why might a vampire not tear out their internal organs and fill their abdominal cavity with blood? Because the other internal organs might actually be necessary, there's a risk of bleeding out during that process, and storing lots of blood like that is probably not helpful due to its location and the need to tear open your abdominal cavity again to drink it, especially given the chance that it'll go bad in a place that, whilst not warm, is nonetheless unrefrigerated." If you can't think of any reasons the thing might not be done, then ask the GMs about it to confirm whether there's no particular reason something might not be done by a vampire. Generally speaking, though, vampires generally don't make alterations to their body because they either can't make a given alteration, or because doing so probably isn't going to help them in any way, especially given their tendency to live in clans alongside others of their kind.
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Good points.
I'll probably make a very old and exceedingly military-minded vampire knight who has became very excited with idea of playing soldier in the past sixty years, WW II and all. A vampire is extremely strong, fast and durable, doesn't need to breathe and has literally no needs to satisfy other than the thirst for blood, right? That means a vampire can carry ten times as much hitech armor as a normal infantryman can without any hindrance, swing a massive silvered sword one-handed and wield a flamethrower in his other hand without any fear of getting burned thanks to his armor, all to better slay anyone he can manage to without breaching the Covenant. Maybe a legendary mercenary somewhere in south america or a wildcard motherfucker feared and disliked by the rest of the vampire community due to prospensity for showing up and murdering absolutely everyone whenever there's a clan war going down?
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@Keksalot That sounds very much like a guy intent on committing war crimes which, I am almost positive, would warrant a breach of Covenant Law, if not before then almost certainly in the modern era. I love it. Just keep in mind that metal, glass and cloth does not prevent sun death for vampires, said Covenant breaches would almost certainly make him an enemy of basically everybody else I may have misread "can kill anybody not under the Law's protection" as "can kill literally anybody without himself breaking the Law", my mistake... and that having more strength does not mean you are impossible to hinder, only that said hindrances need to be greater in order to stack beyond a weaker person's hindrance capacity. In other words, loads and loads of armour will probably make him comparatively slower and less able to strike than an unrestrained vampire. Just so you know.

Also, how old are you thinking? Vampires did not exist before 1444 A.D., meaning the absolute maximum time somebody could have been a vampire as of 2010 is 566 years (not including years lived as a human before Vlad III's mass sacrifice), and most vampires created around that time have long since died. Considering that vampires become stronger as they age, with no officially-stated limit, I'm going to say the maximum age for any vampire is 250-300 years.
Hidden 8 yrs ago 8 yrs ago Post by Keksalot
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It's a real shame i can't be 666 years old, fuck. That'd be the edgiest thing.

Honestly, thought about being Vlad's court executioner or a champion of his armies, but if I can't be that old then I'd like to be a brutal and famous ataman of the zaporozhian cossacks that emerged somewhere around 18th century. Perhaps the very person that gave birth to the stories about fabled Kharakternik sorcerers.

By the way, I've another question. The wiki stated that at least one vampire managed to gain the ability to walk beneath the gaze of the sun unhindered by drinking the partially-angelic blood of a Nephilim whose angel ancestry was really prominent. In theory, can the same sort of shit be pulled on other species? For example, can a vampire gorge himself on the blood of a very potent warlock in order to gain the capability for spellcasting? Because if yes, i will make that my character's big motivation that he took up in a flight of fancy.
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@Keksalot Well, I can't say I know much about Cossack history, but if you can keep it reasonably accurate, then I don't see why you couldn't play as a significant military leader from that time period. As far as Daywalking goes, however, I'm going to say "no" to other alterations along those lines - becoming a Daywalker is specifically a counter to a common vampiric weakness, whereas "drinking warlock blood to gain the ability to use magic" has no particular basis in, well, any media I know of.
Hidden 8 yrs ago 8 yrs ago Post by Keksalot
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Seems reasonable. I'll just have to find other means to compensate for lack of versatile magic other dudes possess - like superior firepower and the element of surprise, or maybe some sort of a unique personal trick that'd make me a more interesting and exciting opponent to fight. I'll try to throw up an alpha version of a charsheet later today.
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