Welcome, boys and girls, to "Titans Dark". When things go bump in the night, we bump back. We are the magic users, the monsters, the freaks, and most of all, the outcast. When demons, ghost, and all of that fun stuff starts causing trouble, the Justice League knows who to call. Me, and then I call you lot. Oh right, who am I? I'm John Constantine.
So, welcome to my little RP. We are playing as a small team who handles the dark and magical things in the DC comic universe. Now, the rules are simple:
* This will be high PG-13/low R rated. With that being said, stick to the rules of the site. While we can have suggestive content, anything past that will have to be "fade to black". * There is a reason this is not being called "Teen Titans Dark" and the reason is simple. We are NOT teenagers. The youngest your character can be is 18. * Please post once per day. I understand everyone has a life, and if something comes up, let us know. That being said, I do wanna keep the story going, so if you haven't posted within a certain time, then I will keep going and you will have to catch up.
Below, you will find the character sheet. Once you are done with your character, let me know. Once he/she is approved, move them to the CS section.
Name: Codename: Age: Gender: Appearance: (please use pictures of real people here) Costume: (use any kind of image or description you would like here) Powers/Abilities: Small Bio: (you don't have to tell us everything about your character, just things you feel like we should know at the start of the RP. I want us to learn about the characters more as the story goes on.)
And that's it. I will be working on my character and should have him up soon. Also, the rp will not start with us as a team, but instead with our characters meeting for the first time and working together.
Age "Can't tell you to be completely honest, but my astral backside has been spooking folks for a little over seventy years now."
Gender "I'm all man er rather what remains of a man."
Appearance Johnny isn't that bad looking of a guy, well if you can get over the him being a ghost part that is. His skin is a off putting dark grey color with a slight blue tint to it due to the aura that emanates from him. He has raven black hair that much like his skin holds a bit of a blue coloration, his hair is normally messily slicked back in style. His eyes are completely and utterly white and give off a slight glow. He has a skull that seems to be painted on his face. As stated before Johnny gives off a type of aura that manifests itself as what looks like a blue colored mist that flows off of Johnny.
Costume Johnny doesn't really have a need for the whole secret identity thing being dead and all, so he doesn't really have a costume. The clothes, if they can even be called that, that Johnny wears consists of a long sleeved button up shirt and tie under a vest and trench coat paired with a pair of slacks and loafers.
Powers/Abilities Flight Like all disembodied souls Johnny is not bound to the ground or the rules of gravity and can fly and float as he sees fit. Invisibility Johnny can completely disappear from the view of the naked eye, concealing his presence entirely. Intangibility Johnny doesn't have to worry about physical obstacles such as doors or walls seeing as he can pass right through them. Possession Johnny is able to overshadow and take control of the mind and body of the living, or even inanimate objects, though smarter or stronger willed individuals are a bit more challenging for him to control. He can apply this in more subtle ways by merely hoping into a person's body and leaving them in control and going along for the ride, though he can give them subtle thoughts that they will assume are there own or make them experience things that aren't really happening. While in this state Johnny experiences everything the person he is hiding in does, from what they see to what they think. Apparition Johnny is able to alter his spiritual projection to resemble anything from other people to things a bit more... monstrous. Death Echo Johnny is able to sense death near by, get faint visions of how the death occurred, and if their soul has yet to cross over to the other side even speak with the spirits of the recently deceased. Specter Leap Johnny can teleport short distances around himself, blinking around rather quickly in a fog. Ghostly Presence All the Traditional "poltergeist" shenanigans such as electronics going haywire, the temperature dropping below freezing, and tossing people and things around the room with a glance. Spiritual Split Unlike physical beings Johnny isn't restricted to only being in one place at single given time, he is able to split his consciousness into multiple parts effectively making duplicates of himself. Wraith Wrath Johnny can tap into the supernatural essence that make up his spiritual being and expel it in many forms of eerie blue energy. He has been seen releasing it in rapid fire blasts, concentrated explosive like bombs, whole waves, spinning disks, and many more. He can also construct protective constructs with it, creating reflective shields or even whole domes to protect others around him. Banshee Screech Probably one of his most powerful powers Johnny is able to unleash a supernatural wail that decimates both the minds and bodies of those around him, blowing away whole hordes of people and things.
Small Bio "They say that you're suppose to see a bright light when it all comes to a end. That you get that last minute replay of your life then you move on to that bigger and better place in the sky... or you head in the other direction. Well I guess there is a third option because here I am and there is no salvation of sulfur in sight. Unlike a lot of your other deadbeats floating around on the astral plain I'm not moaning about some unfinished business that I have, namely because I don't remember if I even have any. Yeah, best thing about this whole situation is that I have no idea who I was before I started pushing up daisies. I could keep boring you with my ghost stories, but I'll cut to the chase. I've been dead for about seventy years now, wandering the world and for a lack of a better way of saying it trying to find myself. I have also tried my best to help out people here and there, just because I don't have a life doesn't mean I can't make other people's better."
Codename: "Just Light works. Unless someone comes up with a nickname I REALLY like."
Age: "When asked I either say 24, or just say old. You lose track of time in the Void."
Gender: Female
Appearance: Light is a 5"6 tall pure white humanoid figure with a thin pear shaped frame. She has an overly large spherical head with short blue hair, no visible nose, very large black and yellow eyes, fin-looking ears, serrated beartrap like teeth, and an incredibly thin neck. She wears a blue tanktop with skinny biceps leading to larger forarms which flow into her nearly cartoonishly big hands which have long claw-like fingers attached to them. She has wide hips, which look even bigger due to the thin white dress like thing she has which covers her back down to her lower knees and covers her front down to her kneecaps, with the front having an M cut taken out of it. Her legs look normal, short of her having no feet, instead having her lower leg come to a sharp point where her foot would be.
Costume: "Costume? Why would I need one? Spandex doesn't work with my regeneration. Worse comes to worse I'll just wear a big trench-coat in public."
Powers/Abilities:
Void Bound: Being bound to the Void means that Light is considered 'empty' when visiting a world of reality. This makes her immune to reality warping attacks on a small scale or ones that directly harm her and makes general power dampening do nothing. She also has no soul, as that resides in the Void, and is immune to soul magic. She is also ignored by enchantments that affect only certain groups, even if they would be beneficial to her, unless they're directed specifically at her. This means she can pick up enchanted objects that need a chosen one without being said chosen one, but gains no benefits from picking them up, and stuff like that. Though since she is considered 'empty', this also makes her very very unlucky as reality tends to dislike those that 'don't exist'.
Void Energy: Since Light is bound to the Void, her energy is replaced by Void energy. Void energy leaves a signel of 'emptiness' making scanning for her a bit different but still quite easy. Additionally if anything attempts to absorb Light's energy, they will instead lose their own energy at the absorption rate and be affected by Reality Siphon. This also gives her a small amount of magic resistance. Void beings are immune to the effects of Void energy.
Reality Siphon: Since Light is from the Void, she steals the reality of the physical world. Light gives off a 'creepy' feeling when touched as she steals away the reality of the object or person shes touching. When an object has lost some reality, it is unable to gain energy from other sources but itself until its reality is restored. When Light isn't touching something, it regains its reality back over a short period, which is even faster for living objects. If an object or enemy loses all of its reality, it fades into the Void, although beings with life energy take quite awhile to fade. Beings who can reality warp themselves have a massive resistance to this ability, as do massive or cosmic entities. Void beings are completely immune. This power can't be turned off and Light has no control over its intensity.
Regeneration: If an attack doesn't atomize Light (Or demolish her while she is affected by Silver), Light will fully regenerate from it after a short while. It doesn't matter what the injury was, even nasty ones such as having her mind shattered aren't permanent, if it hurts her and she lives through it, she will eventually 'hop back' in time to the point where she was most healthy, this happens all at once so sometimes it looks like Light just 'pops' back to a normal state. The only way to stop her from doing this is to wipe her out entirely, or bind her with Silver or attacks that do not do damage. This regeneration doesn't change her place inside space, so she'll still be in the same spot unless she was blown to bits, in which case she will regenerate from her head, or if that is unavailable, from the biggest piece of herself. She can still manipulate severed limbs for a short time after losing them unless they are severed using Iron or Silver. She also doesn't age, nor does she bleed.
Demonic Strength: Light has enhanced strength that is tied to her emotions or determination. While she can lift quite a bit when in a neutral or happy state, she is weaker than a normal human when sad or bound by an object of reality. Since Light rarely gets angry, its unknown how strong she can become. Light also has greatly increased stamina and stamina recovery, meaning she takes awhile to get tired. Light's powers are weakened when attacking or being affected by something made of Iron or Silver, with Silver having a much greater effect.
Demonic Resilience: Upon taking damage from an attack, Light starts to gain resistances to whatever hurt her, and with enough damage, can become immune to attacks of that type. Physical blows take quite a while to gain resistances for, and Light can't gain a resistance to any attacks made using Silver or Iron, nor drug based attacks. If Light isn't forced to regenerate from a certain attack type after awhile, she will lose all resistances she built up against that damage type. Light's body will subtly morph to show what she is resistant to. Light can't become immune to attacks that do no damage, even if she is immune to that damage type. Light adapts quickly to surrounding terrain if its harmful to her, and will keep these adaptations until she leaves that terrain for a time.
Pocket Space: Light can store objects inside a space inside her dress she calls 'pocket space'. Only inanimate objects can be stored here, and she can only store things that add up to thrice her size in total.
Void Slip: Light can punch small personal wormholes and use them to teleport to any place in her sights or an extremely familiar place such as a base, an exit hole appearing at the spot she wants to teleport to. Should this exit hole not be placed on a solid object, Light will have a notable delay before she comes out of it. Only Light and objects stored in her pocket space can travel through these holes. These holes stay open for only a brief time.
Natural Weapons: Light's fingers are tipped with sharp claws that let her slash things. She likewise has sharp teeth much like a shark or piranha and feet that come to very sharp points she can use as weapons. She can't use her claws to cut things very easily though if she can't get a good windup as they aren't serrated.
-Light takes extra damage from attacks based in reality, and due to this most attacks tend to send her flying, squash her as flat as a pancake, turn her to ash, and the like. She can also be knocked out fairly easily if she is hit with an attack she is not aware of, like if someone sneaks up on her and hits her in the back of the head or something. -Light is incredibly unlucky and usually if something bad can happen, it will. Especially if it leads to slapstick. -Light has an exceptionally difficult time escaping nets, ropes, being bound in general, and especially Duct Tape. While she can eventually work her way free of some of these, they take a crippling long amount of time for her to escape on her own. These things also negate her super strength. -Light is very weak to drug based attacks and weapons and is very easy to knockout with something like knockout gas. Though at least this means she can get drunk easily if she wants to. -Technology doesn't tend to work for Light for very long due to her Reality siphon stopping it from gaining power depending on the technology. -Light can't use a vast majority of her powers if she is sad or depressed and regenerates much slower when in such a state. -Light reacts very negatively to Silver and Iron. While she can't build a resistance to attacks made using Iron and loses some of her strength and stamina if being touched by it, Silver does that at a much greater effect, burns her, and stops her from regenerating as well. -Light tends to not take things seriously, and doesn't care about most situations in general and is more concerned with having fun and making friends. Though this also means she stumbles into traps quite often and is careless in battle unless something is actually threatening. -Unless she hates you, Light doesn't attack people unprovoked, and tends to be pretty pacifist unless she is forced to fight for one reason or another. Even then unless she feels she or one of her friends are threatened, she tends to take attacks for her friends or hug/annoy her enemies into submission. Though if shes fighting alone or told to be a distraction, she is a bit more aggressive and will fight to subdue. Just don't make her hate you. You really don't wanna have a bad time.
Small Bio: "Well, it was clear when a cult tried to summon something from the abyss, they didn't know what they were doing. The abyss and Void are totally different things! But it did give me an excuse to see one of the physical worlds once she got summoned. And those cultists really were off put when they expected some tentacled monster, and instead got an eerily cute fishy demon thing instead. Even more so when I ignored them and followed my nose, only needing to pummel them into submission when they started to get violent. It wasn't my fault the hot dog truck outside their apartment smelt delicious..."
Approved, go ahead and move her to the character section.
We will get started when we have one more approved character. Any more that are approved once the story starts will be added in the story at appropriate times.
Also, I have added a theme song, as I feel it captures the energy of the rp.
Powers/Abilities: *Fortune Telling: Having been a former Protege of Madam Xanadu, Starstruck can tell the future using Tarot Cards. She isn't the best at telling the future, as is usually vague, but can be highly spot on. *Occult Knowledge: Having been taught by Madam X, and also with her own studies, she has quite the knowledge of the occult. *Magic: Broad, but Hecate has several areas of expertise in Magic. Her areas are levitation, fire, earth, summoning. She casts magic sing her own power, runes and objects she stores her excess power in. Objects like her necklace. *Summoning Magic: Is able to summon objects that she has either stored in a chest with a rune on it, or has the rune branded on it. The Rune is The Rune for Odin. *Fae Sight: Having been touched by one of the Elder Folk, she can see through glamours and charms to see what an object or person is suppose to look like, even when hidden.
Small Bio: Cassie grew up in New York, always bothered by the feeling that something was off in the world. One day she stumbled by a shop with the words in the window: "Enter Freely and Be Unafraid." The girl wandered in and looked around, not sure why she was drawn to the shop. There, she met Madam Xanadu, who sensed the girl could be more than she was.
She introduced Cassie to fortune telling and the world that normal mortals did not have the chance to enter. With time, and a lot of learning, Cassie soon tapped into the magic within herself, and soon went to seek guidance elsewhere. She has bounced around and has learned a lot before finding herself at "The House of Mysteries," mostly by accident.
@kittyluna45- And approved. Go ahead a move her to the character section.
I will now be working on the opening post. Once my post is up, feel free for you all to start posting as well. Try to make each post at least a paragraph long.
So wait, is everyone with your char or walking in on their own volition?
On their own, like I said above, this rp will start before they are a team. You could be doing your on thing, this is just the meet up. In fact, you don't have to be in the club if you don't want, just in the area.
I'm just not sure where to start, thats kinda the problem. And knowing my knowledge of bars, they are a horribe place to go if you wanna get drunk since they water down their liquor like crazy...
I'm just not sure where to start, thats kinda the problem. And knowing my knowledge of bars, they are a horribe place to go if you wanna get drunk since they water down their liquor like crazy...
But I guess I can work that angle either way.
Well, again, you don't have to start in the bar. Your character could just as easily be walking around town, or something like that. My next post will be getting some action starting, I just need an idea of where your character is.
Well, again, you don't have to start in the bar. Your character could just as easily be walking around town, or something like that. My next post will be getting some action starting, I just need an idea of where your character is.
Well I posted while you typed that up. A bit haphazard and all that, but now that shes inserted I can write more coherently.