Name of Race Volkyr
AppearanceA Volkyr's appearance can vary greatly from one to the next, a child's feathers being a completely different color than the parents.
Country The Kingdom of Zylyr, Located in the Gorriyan Wastes.
Description A tough, hardy race of Avians that call any sandy desert, steppe, or wasteland their home. They are a Proud, indulgent, and passionate people, and will defend that until their last breath. Strong and willful, they don't know how to back down from a challenge or an insult, especially when their pride or honor is on the line, even in a loosing battle, they'd rather die than let their honor be stained. The world outside the Gorriyan waste sees them as nothing but petty raiders and brigands, as parties of Volkyr raiders often leave the wastes seeking battle and fortune, killing any who would resist them. Thanks to this rather bad perception of them, most other races don't see them at their best.
If you visit one of their cities, you'll never find better hosts as long as you behave yourself and obey the rather loose set of laws they have. Friendly and jovial, they will not hesitate to let a weary traveler rest in an Inn or home. Travelers are often respected and treated well, even at the seediest Inn and given the best treatment possible. They love hearing and telling stories, especially ones of battles and glory, and if a traveler is telling then he's likely to gather quite a large crowd.
They are also a very religious people - with the Head Priest being their leader of their Armies and their King. They respect the Priests and Priestesses of the Sun Palace, and though the priests are not seen outside of it, each and every Volkyr show respect when they do. The priests in the temple live an entirely different life than the other Volkyr in the city. While the commoners may be loud and enjoy battle, the priests are not. In the temple, they are well taken care of and made sure to be able to have anything they wish. It is not absolute, however, as they have more laws governing them than the Commoners and must adhere to them, or else risk invoking Volorr's wrath.
Perks The Volkyr mainly rely on quick thinking and agility rather than brute force. Out in the wastes, brute force will hardly get you anywhere against the dangerous creatures that inhabit them. They are lithe and agile, and do not make the mistake of underestimating them - you'll end up with a slit throat.
Most of the Volkyr are skilled with Bows and Short Swords, while the Priests and Priestesses are trained in the use of an Axe, just as their God uses, and some use very powerful Holy Magic. Some prefer to go without weapons at all, and rely just on martial arts. They don't make use of heavy armor, preferring lighter materials, especially in the heat of the waste.
Religion The Volkyr primarily worship Volorr, obviously, but they have a few lesser spirits they worship and look to for guidance as well. None are seen as particularly good or evil. These spirits are seen as either Volorr's children, the first of his creations.
Kallar - The spirit of Bountiful Harvest. She is depicted as an attractive Volkyr with deep blue feathers. Wears a crown of green feathers.
Roril - A spirit of Fortune. He is depicted as a large Volkyr, sitting a top a gold throne with riches on either side, and a sword of pure gold in one hand.
Wiri - A water spirit. She is depicted as a Volkyr with deep purple feathers. Said to live in oasis's, and the source of all water in the wastes.
Lorin - The Spirit of Death. An androgynous, black feathered Volkyr who ferries the spirits of the dead to the afterlife. Usually wears a thick, brown robe with a hood covering its face.
Grunor - The spirit of Drinking, ale, camaraderie, and festivals. He is depicted as a Friendly looking Volkyr with brown feathers with a huge tankard in one hand. He is the main spirit given thanks to at any festival, and all Inns have a depiction of him somewhere.
Allair - She is the spirit of plots and trickery. While most Volkyr prefer to settle their differences in a duel, intrigue and treachery has always had a place in any culture. Most don't associate with her much, but if someone is doing something they shouldn't which is more often than one might think, they always ask for her guidance. She is usually depicted wearing a risque prostitutes garment, with a bloody dagger behind her back.
Malar - Spirit of Duels and Fair Play. Volkyr pray to this spirit for his favor during a duel, in hopes of gaining his favor so that they may have the skill to defeat their opponent.
Walla - A wind spirit. She tames the winds of the desert, and keeps sandstorms at bay. Depicted as a White Volkyr with a small stature.
Zakir - Spirit of the Hunt, and Kallars Brother. Volkyr pray to him for succesful hunts and is the patron of anyone who uses a ranged weapon. Depicted as a red feathered Volkyr weilding a bow. Often hunting a Desert Mammoth.