@Sigma The world was conquered maybe ~150 years ago, and other life in the system discovered maybe 30-40 years ago. With that in mind, any currently living humans would not remember what it was like not to be ruled by the Empire. The human population on other worlds would be small, and mostly made up of refugees. It is entirely possible that people would attempt to leave, but such an act would be considered a crime. Aliens could make a fortune shipping people off the planet, but the Invigilator guns would make that one hell of a dangerous profession.
@Holy Grail Gave it a look, and you're set to post the sheet in the Character tab to further work on and you can now post in the IC.
Done! Though i am struggling to think of a first post for them, on to of some things that have come up to bite into my time for the next several days. So might be able to get a post up today if i am lucky, at worst i will be posting sometime next Monday or Tuesday. Just wanted to give everyone a head's up on that matter.
Though in the meantime i am curious to know how the other nations would view the Xenor Kingdom and how relations would have been between them. Anyone want to help take a crack at it? :P
@Holy Grail Human-wise, the Empire would probably see the Xenor as a threat, due to their military capabilities and their philosphies being pretty much opposite to each other (the humans being oppressive and conversative, the Xenor being more open-minded). Of the Assar-Rhen, Kyriarka in particular would hold some respect for Kriisha. The similarities are there: both are matriarchal leaders from a single-gendered species, with an emphasis on martial strength and off-shoots of the humsn race. And considering the way Kyriarka thinks, respect is probably the best anyone can get from her.
@Holy Grail Looking at your species. Holy shit they have a strong military. A question which comes to mind is why? But perhaps the Vraslil wanted good troops, bio-enginered militarism into them, but couldn't find a good way to enslave them.
I might have to redesign some of my things :P (Jokes aside, i have considered going for more plasma, and ditching the lasers myself.)
As for how the Schäferkin would think of the Xenor. They would hold respect for them, even if their single gender nature would confuse them slightly. However Schäferkin only puts biological facts as differences between the sexes. Being sexually monomorphic, ie, the sexes are the same apart from the reproductory organs. Schäferkin have about the same physical expectations between the sexes, while males are often more driven and proactive.
Hence why most of the Prime Alphas have been male.
So the Xenor are probably seen as interesting. It would be cool if the two nations had some sort of military training contract between them. Doing military drills and scenarios against each other.
I'm wondering who would be more potent in a fight, a Schäferkin or a Xenor. The Xenor would laugh at the Schäferkins long range firepower, seeing they basically don't have it on their troops. However in close quarter a battle-born soldier with power armour is a massive and monstrously dangerous individual capable of ripping the arms of a human with a little effort. So it probably depends on the battleground more. And the individual training of the troops at hand. When reading about the Hellhounds i imagined Schäferkin wrestling with it to prove their prowess. But it was just a thought, i think the Hellhound would probably be more dangerous than a single Schäferkin in CQC.
What i am worried about is the force screens, since no one else has them IIRC, and the Xenor has it on everything, even bio-tech armour, i wonder how powerful it is. How good is the armour without it? Those kind of things. I guess i need to think of that for my own armours as well, but still.
I guess the Schäferkin will do their usual deal. "Those people are weird, better keep away from them." Like they do with basically everyone.
But if you have a cool interaction idea, feel free to suggest. Do know that the Schäferkin are kinda new on the interplanetary scale.
@Sigma Speaking of meatballs, I suppose the Quitzokotl are now Npc's?
Though in the meantime i am curious to know how the other nations would view the Xenor Kingdom and how relations would have been between them. Anyone want to help take a crack at it? :P
Considering most of the Vraslil who were still curious about where the experiment might go left the moon with them and that, by this time, most, if not all, of those actually involved with it are dead (non-enhanced Vraslil are not very long-lived, after all, and centuries have passed since then), the views on the Xenor of most of Erelvath's inhabitants would probably fall somewhere between indifferent and wary lest they someday decide to take their revenge for being exiled. The Covenant views them as a minor nuisance at best, the Iurrkhal never were especially concerned about them, and most Vraslil are too focused on their current projects to do anything more than occasionally reminisce of that one.
That said, it is quite likely these attitudes might change in the very near future. The whole matter has suggested to me there might actually be an ideology promoting the enforcement of "purity" taking root within the Covenant since those days, though in a rather non-traditional sense, which could perhaps lead to a radical faction arising which seeks to wipe out the Xenor altogether. Likewise, some Vraslil might become interested in reclaiming their biological designs and those they have themselves developed - if necessary, by force.
@Klomster Well, due to Clock leaving, and the fact the Quitzokotl haven't been mentioned in the IC(Unless I'm mistaking), then I would say they could be rectoned out, unless of course you and the others would prefer to keep them in the setting.
Government Type: Representative Democracy (Republican) The Itiumite system of government is a refined system of representative democracy, or republicanism, that is best described as a strong central body subscribed to by semi-autonomous provinces.
Leadership: The leadership of the Republic is split between three branches: At its head, an executive body consisting of a Consul which is generally the figurehead of the government, accompanied by his own retinue and cabinet of advisors. The most powerful branch is the legislative body, which consists of a non-elected upper house, the Senate, and an elected lower house, the Magistrate Assembly. Finally, is the branch that has no central leadership, known as the Courts. Generally each province has a High Court, each of which can rule a piece of legislation unlawful due to it violating the Itium Compact, upon which the legislation is sent before the Consul, who either refutes or passes the piece of legislation based upon his interpretation of the Compact.
Offworld Holdings: Though not particularly new at any rate to space travel, the Itiumites own very little in regards to offworld territory. Infact, their only offworld holdings are their three moons: Uiwei, the largest of the moons and barren of all atmosphere, a mere chunk of orange, rusty rock. Uinov, the “middle” moon of size, with an atmosphere that is extremely toxic to most carbon-based life, and extremely hot as a result of the very same gases which made it uninhabitable. And lastly, Feavis, the smallest moon, purple in color and the closest of all three to Itium, without an atmosphere. Each moon has had no attempts at colonization from the people of Itium, due to aforementioned uninhabitability. Rather, those with no atmosphere have each small outposts that serve to provide scientific data, among other things.
Persons of Importance: WIP
Species:
The Iti’Okh (pronounced Ishee’Ock) are digitigrade carbon-based lifeforms that are the primary inhabitants of the world known as Itium. Being carbon-based life, they operate in a similar fashion to others of kind. They generally breathe oxygen, though the natural mix they breathe generally consists of a majority nitrogen with a significant oxygen component, along with another component consisting of a mix of the elements known as the “noble gases”. Said gases are in stronger concentration on Itium than on Terra, which possesses a similar mixture of gases, but the mixture of gases on Itium are less than lethal to any beings that do breathe oxygen. Being omnivores, the Iti’Okh consume both the meat of animals, whether hunted or raised, along with the harvest of fruits and vegetables either gathered or grown. Their physiological traits include that of being rather tall, with males being an average of 6’8-7’4, and females an average of 6’3-6’7. As for weight, males are on average between 290-320 lbs, and females between 230-260 lbs. They possess a binary circulatory system that pumps indigo-colored blood. They have quadruple-hinged jaws, with an upper jaw lined with sharp teeth for tearing meat and fruits/vegetables. Four mandibles are below those, with arrays of sharp teeth which ‘grind’ the meat or fruits/vegetables into a fine consistency of a sort. In the rear of the mouth are more teeth, molars which then make sure the food is properly chewed and grinded down to be safely swallowed. Their eyes lack L cone cells, allowing them to see into the “infrabrown” range, though depriving them of the ability to perceive the color purple, rather it being identified as a darker shade of blue.
The Iti’Ni (pronounced Ishee’Nee) are plantigrade carbon-based lifeforms that are the minority sapient race of Itium. They breathe the same as the Iti’Okh. They are notorious carnivores, evolved from vicious predators that once preyed on the wildlife of Itium. They have red blood, pumped by a closed circulatory system. Males are generally a height of 7’3-8’2 when mature, with females being about the same. The dimorphism between the genders is little, also ensuring average weight for most of the Iti’Ni population to be 340-410 lbs.
Demography:
History: The people of Itium are an old sort. Possibly one of the oldest in Jalaryias, and some of the most sophisticated, some of the most complex. Millennia, even Epochs ago, the races that inhabit Itium had their humble beginnings. Aquatic life was all that dominated the surface of Itium, and land masses were few and far between. Eras came, and eras passed, and the first life took to the water, reptilians that became monstrous beings, or, alternatively, became small beings, mammals that were dwarfed by other life, driven into burrows.
The formation of the three moons is often attributed to the rise of the mammalian species of Itium, and scientific evidence points to such. Back long ago, impacts between large celestial bodies were common, but were catastrophic all the same. Two specific events within centuries of eachother formed both the largest and smallest moons of Itium, and single-handedly extinguished those predators that roamed the surface, leaving only those small, burrowing mammals to live.
Evolution came at a quicker pace, though none are sure why. Sapience came first to the Iti’Okh, millennia ago. Hunter gatherers, they were experts of pursuing prey, evading predators, and when all else failed, adapting to use their surroundings to survive. However, the need to adapt was not the only threat. The race now known as the Iti’Ni were once great predators, carnivorous beasts that killed and feasted. The Iti’Okh’s sapience, ability to adapt, and to evade saw the Iti’Ni develop the same, becoming sapient beings, albeit more savage than their counterpart.
Savagery gave way to technological adaptation. Fire, tools, agriculture, animal husbandry. It all served both populations to advance in leaps and bounds. Communities, towns, cities, and empires rose and fell over decades and centuries. Warring between these bodies on grounds of territory, of resources, of religion, and of culture were common, especially between the two races in general. But, despite the civil setbacks of warfare, the act of such only advances the prowess and technology of both races.
About a millennia ago, many of the Iti’Okh had been united under a single banner, a republic, while the Iti’Ni were still barbarians, living in tribes. Though the Iti’Ni were stronger, possessing the force to kill many troops themselves before perishing, they lacked the cunning, the tactics, or the numbers that the Iti’Okh had, and the disunited tribes were conquered over the course of a single century.
Technology progressed onwards, but Itium was not without strife. The subjugated Iti’Ni rebelled on many occasions, but each time their rebellion was put down. Now, in modernity, with the space age in full bloom and the people of Itium taking to the stars, the last rebellion was a century ago. And with that last bloody footnote, Itium looks to the future, reaching out after so long being reclusive.
Military: Exercitus aut. Itium The Armed Services of Itium are a formidable sort, heavily reminiscent of old military tradition of the Iti’Okh melded with the newest technology and tactics of questionable age.
The ground forces of Itium are best described as masters of discipline, men of strict tradition, armed with the latest weaponry available to them.
Legion: 10,000 men, commanded by a Legatus. Pilae: 5,000 men, commanded by a Pilus. Cohort: 1,000 men, commanded by a Cohortis. Tribuni: 500 men, commanded by a Tribune. Century: 100 men, commanded by a Centurion. Decan: 10 men, commanded by a Decanus.
WIP
The Type-27 Combustion rifle is a project directly developed by the Exercitus Itium in response to the evolution and standardized use of armor by not only their own troops, but by other races utilizing armor as well. It works on the principle of a simple tilting-breechblock gas-operated rifle fed from a rotating cylinder affixed just below the rear sight post of the weapon. It fires a cartridge with the measurements of 8x24mm. The cylinder holds ten rounds, and it can be loaded three ways. Firstly, the slowest way, of which it was originally intended without much foresight, by loading each cartridge individually into the cylinder. Second, a rather crude way that troops in the field developed when loading each round individually proved slow and in some cases, fatal. It is to carry an extra cylinder on their person, which is fully loaded. By quickly field stripping the empty cylinder out of their rifle, they could quickly insert the next cylinder and reaffix the pin that held the cylinder assembly in place. Then there is the last way of loading. A ‘speed-loader’ was developed by the Exercitus after noticing such practices and their detriment. This speed loader quickly allows a soldier to remove the cylinder cap, guide all ten rounds into their respective places, and stow the loader. The latter is mainly used, however, in cases of short supply, the former see practice.
The Type-24 is an older weapon, developed as a field test, which became the sidearm of the Exercitus Itium. It fires, well, quite simply, plasma. It functions on an electrolaser principle. An emitter in the center of the weapon emits a super-hot laser, which ionizes the surrounding atmospheric gasses, inducing a short length of a plasma channel. The channel holds until it impacts its target, the gases violently separating and dissipating. Against lightly armored or unarmored targets, this can leave a good majority of the impact site covered in severe second, third, or even fourth-degree burns. Though, against targets with heavy and thick armor, it is rather ineffective.
The Type-61 is the primary melee weapon of the Exercitus Itium, and is perhaps the oldest piece of weaponry in its arsenal. The likeness of this weapon traces its roots back to the conquest of the Iti’Ni, and is expertly made to thrust, slash, or bash its target. One is issued to all personnel of the Exercitus, combat or noncombat, the highest Legatus to the lowliest Legionairre.
The Type-32 is a weapon engineered specifically for use by the Iti’Ni Auxiliary. It operates similarly to the Type-27, in that it is a gas-operated firearm firing a caseless projectile. Notably, it possesses a short barrel, denoting it as a carbine. Another modification, mainly to please the melee-inclined, is the permanently affixed double-bladed bayonet, which is fit to stab and slash the enemy as the user’s heart will most likely desire.
The Type-1 is the primary armor set for the Excercitus Itium, consisting of a jet black bodyglove undersuit, made of a stab-resistant and shrapnel-resistant fiber material that is generally environmentally sealable when coupled with the proper equipment to do so. Mounted atop that is ballistic plating of varying colors, consisting of extremely light alloys that are nonetheless protective, catching the odd rifle or pistol round, along with most shrapnel. This ballistic plating also has an additional layer above the traditional metal, consisting of a rather thin layer of extremely heat-resistant material, placed an inch above the ballistic plating itself. The theory behind this is that plasma or laser weaponry would strike the thin layer, burning it away and reducing the power of the shot in cases of lasers or straight dissipating the gasses in cases of plasma. An extremely stripped down version of this armor system is available for the Iti’Ni Auxiliary, with the system also forfeiting the bodyglove.
The Auxiliary of Iti’Ni are an indentured legion-strength unit of Iti’Ni troops that have either volunteered, been enlisted by slave masters as substitutes for their mandatory service in times of war, or have enlisted by their own free will to pay off debts. Either way, despite being second-class in the civilian world, this segregated unit is anything but. They are the shock troops, the spearhead of the forces, ruthless combatants that pierce enemy defenses when on the offense, or delay and bog down the enemy on the defense.
@JuliusCaesar Just checking if you're still with us :)
I also noticed you're kind of seperated-ish from the plotlines, if you wish to make up any plots or get involved in existing ones, just ask any of us, that is if you still wish to participate.
@Klomster I had considered doing that as well, but unfortunately it would merely be a gallery with brief summaries(Eh, may do so anyway), I'm no expert on firearms.
There, i have now added a section providing descriptions of the different Schäferkin weapons normally used, provided more description on the potency of their armour and added a few basic things that should have been in to begin with.
Like the space mask.
I think that i got a reasonable level on the power armours. I want them to badass and powerful, but not OP.
@Klomster The forecefields are just extra protection, which is depleted while it takes damage that armor would otherwise not. Eventually it runs out, and takes a little bit to charge again. Imagine a temporary, recharge-able defense, which is stacked on top of high-quality armor and weaponry. In essence, it is meant to make units more tanky than they already are with the armor quality in regards to thing such as the biotech armor they have, or to compensate for a lack of armor and/or protecting vital areas on a vehicle as is the case with one of the fighter types i created for them.
Will think of some possible interesting interaction ideas and such for the Schäferkin and the Xenor. Off of the top of my head, though, I could almost imagine the two just being the best of military buddies somehow.
@CaptainBritton Your species looks like The Covenent from Halo...which is pretty cool! :)
@JaceBeleren Makes sense they would see the Xenor like that. Would they ever consider being allies or something of the sort, though, or would they be too wary of the Xenor for any positive relations to exist?
@OraculumThat...that could perhaps make a good story in the future, once the current war situation is finished.
@Sigma Feeling a bit overwhelmed, and have a lot to do irl and otherwise still. Trying to plan a day to post, but right now struggling a bit. I am so sorry this is happening right after i joined this roleplay! (T__T)
@Holy Grail So it's ablative armour. Check. However, i still don't know how much damage it can take. Is it like it goes down after a smg hit, or an rpg hit? Or not even anti-ship hits?
Some game worlds have rather OP shields, while some have rather tame ones. I'm just after what kind you had.
Btw. Which species have shields? The Schäferkin don't. Not even on their ships.
@Holy Grail Aside from the occasional commando (or unit), and any negotiations between humans and off-worlders (making sure the human don't try to betray them), Assar-Rhen rarely venture off Terra. They could end up as allies, but only if they were given a reason to. They have peace with the humans and no one else on their planet, so they are comfortable for the time being.
@JaceBeleren What about in the case of the humans themselves? Would they be too distrusting or different to have any positive relations with the Xenor Kingdom? Or would they possibly follow the saying "keep you friends close, and keep your [possible] enemies closer"?
@Klomster Yeah, it is pretty much re-chargeable, re-usable ablative armor, which takes some time to recharge the shields once depleted, but can viably be re-deployed in battle once it recharges. Good for long or protracted instances of combat, where having this shield allows troops to last longer in combat than the average, but finds less use in very fast, quickly-ending instances of combat where it can be depleted but does not have the time to recharge before the battle is over.
As for the shield's durability, i am still trying to decide this. There are many armors worn by troops of the various nations, and i still do not know the durability of that armor so i can work out a good level of defensive strength for it (and the regular troop armor under it as well).
It is of note that the shields for the ships are going to be definitely better than what the infantry has, and the planetary shield around Halcyon-VI itself is perhaps the strongest force field the Xenor have (which is most definitely saying something) above all others.
Still also trying to think over Schäferkin and Xenor relations as well, albeit with irl things and such being busy on my end i am not sure if i can make a post by the end of Tuesday. *sighs*
Though if you wanted, on another note, perhaps the Xenor could have traded the Schäferkin some force-field technology, perhaps a modified version of Hellhounds for them to use as well if the Schäferkin and Xenor had some kind of solid military alliance/trade agreement or the like?
@Holy Grail I like the ideas but i don't know if the Schäferkin. (A) Trust the Xenor. (B) Properly know of the Xenor. (C) Has anything to offer really.
However, seeing i am a garden world player, i'd assume my planet holds vastly more resources and space than a lesser world like the world of the Xenor. So there's probably something i could trade.
Perhaps the Xenor matriarch is a great fan of Beauty power? :P