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Hidden 8 yrs ago 8 yrs ago Post by Gowi
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B A T M A N
Bruce Wayne, 34 (b. 1934)
Vigilante based in Gotham City, New Jersey
Active since approximately Winter 1960








With the introduction of a game with no ties to my previous universes, I decided to at least represent a character I haven’t touched in a good while—The Caped Crusader himself.

With that in mind, in the nature of this universe what I have in mind is a revision of the golden age-era of the character with a modern interpretation at an era that embodied revolution and political tension as people suffered both on the battlefield and on the homefront. Batman is obviously a character that will focus in Gotham during this revised golden age that is akin to the elseworld interpretations of the era. The concerns of Vietnam, the Mutant Scare, anti-communism rhetoric in the government, and the insidious nature of Batman’s foes.

By 1968, despite persisting as a mythic urban legend, Batman has dealt with many obstinate threats from marque mobsters within the Gotham Crime Families to dubious anarchists such as The Joker. Batman has had seven years of fighting back against the pervasive influence of crime following the second World War and has no intent of slowing his crusade against those who would descend Gotham into madness. Batman’s first conflicts of the new year will be dealing with the mutant scare, overzealous criminals who take advantage of the general public’s fears, and much more. My first story begins as an opener—a reflection of Batman’s state of mind whilst he begins a case that endangers the life of one of his friends, Katherine Webb, who is in the middle of a film production when one of her writers is found dead on set.
















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Jonah Hex
Major Jonah Hex (Ret.), Bounty Hunter/Suspected Vigilante, 30 (b. 1938)
Vigilante based in California
Active since approximately Late Spring, 1968








Jonah Amos Hex is a USMC Major who was caught in an explosion in January 1968 while surveying a battle scene in Vietnam. The explosion killed four other marines but Jonah survived, all ligaments and senses perfectly intact. The right side of his face however was horribly disfigured. He received a medical discharge and a medal upon returning to the states. After finally being released from the hospital in March, 1968. Jonah was incredibly bitter at...well, everyone. Vietnam. The Viet Cong. The Vietnamese. The United States. That one asshole just walking down the street. You name it, Jonah hated it. He despised the bizarre the looks he would get from people as he passed, so much so that he knocked a guy out for bringing it up.

After a disappointing search for no work, Jonah was walking the streets of downtown LA when he was approached by a desperate man who begged him to help. Gang members had taken his son because the man refused to pay their extortion fee. Even if Jonah was definitely the most bitter son of a bitch on planet earth, he wasn't heartless. Jonah agreed to help and followed the man to the gang hideout. What started out to be a reasonable negotiation turned into an all out fight and when a gun was pulled, it got bloody. But during the crack of ribs and the occasional gunshot, Jonah realized he hadn't felt this good since the explosion. He loved to fight, that's why he joined the Corp. And as he wrestled a pistol away from a gang member and turned it on him, Jonah considered that maybe there was a purpose in life after all. He smiled as the gangster's head exploded from a point blank shot. Killing bad guys.

Never mind the fact that most people would consider that as crazy and he now had a temper that was like a stick of dynamite next to an open flame, this felt good. Really good. The man had no money to thank him for rescuing his son. Jonah didn't care. He'd found a purpose he hadn't had for months. So he took contracts for the government to capture crooks for whatever and bring them back alive. But by night (and on his days off) he slaughtered anyone who he deemed to be hurting people. He acted as Judge, Jury, and Executioner...and he loved it.








Equipment:

- Jonah's Bounty Hunter Outfit: Looks like a typical cowboy, with subtly armored jacket and vest underneath shirt.

- Two Colt 1911 Pistols.

- Bowie Knife and K-Bar Combat Knife.

- Scoped Springfield Rifle.

- Harley-Davidson Motorcycle










Lightning cracked across the night sky. Rain fell from the clouds like a thousand mortars on a battlefield. A lone rider sped down a desert highway, his duster billowing in the downpour. Water smashed against his hat, dripping off the brim and smacking the black pavement. The rider gripped the throttle and ripped back, flying down the highway. He had spotted his target. A club, with a dozen motorcycles outside of it. It was built low with a rustic look to it, but looks are deceiving. The rider pulled into the lot, parking a small ways from the rest of the motorcycles. He shut off the engine and patted himself down, everything in its place. He touched the rifle in its sling which hung from the back of the bike. For luck. The rider dismounted the motorcycle and sauntered up to the entrance, surveying the burly white man standing guard. The lightning illuminated him, greasy long brown hair and an unruly beard. A swastika on his arm. At least he had the right place.

But the rider wasn't here for him, he was here for someone in particular. Everything would be fine if the man would just let the rider in. But as he approached, a strong arm gripped his bicep to stop him and a stern order came. "Tattoo." The rider rolled his eyes, wrapping his right hand around the hilt of his Bowie knife and said in a rasping voice with a hint of southern twang "What? You don't do walk-ins?" he asked, looking at the man. The rider almost had to resist grinning as the lightning illuminated his own face, revealing his scarred right side. Ghoulish, some might say. The bouncer recoiled, loosening his grip. The rider swung the Bowie with strength, speed, and accuracy. The knife pierced the bruiser's throat and the rider drove it through, blood flowing over his fingers, his eyes locked onto the bruiser's and the big man slowly slunk to the ground as the rider ripped the knife out. Crimson liquid poured from the Aryan's throat and he slumped to the ground with a soft thump.

The rider holstered his knife and pulled out twin pistols, flipping off the safety of each. He figured if the bouncer wouldn't let him in, none of the others would either. The rider holstered one and hid the other in his coat. He opened the door and felt the warmth of a heater and the smell of beer. Music flooded his ears as he closed the door. Every head in the bar turned towards him. A dozen burly Nazi bikers. "I'm only gonna ask this once!" declared the rider "Where is Ned Schneider?". There was a low growl from the men and the one nearest to him, a rough looking redhead said "None of your damn business, cowboy. How did you get past Os-" he was cut off by a bullet entering his mount and blowing the back of his head out. The rider didn't play games, he was on a schedule and didn't have time to play tough with some skinheads.

He ripped out his second pistol and blasted the barkeep, who had reached for a shotgun. Glasses fell from the wall as the barkeeper slammed into it and dropped to the floor. The bikers stood up and three of them charged with bats and knives. Well no one said they were smart. The rider's bullets ripped through the three men like a knife through butter. They crashed into bar tables and tumbled to the ground like dominoes. The remaining eight bikers looked at him dumbfounded, the rider had just dropped four of their men like it was nothing. They exchanged glances and reached an agreement. The rider saw it and another four of them charged as the other four retreated into the backrooms. They split off and were much faster than their fellows. One went for the shotgun under the bar, the other three were bearing down upon the rider. His pistols went two different directions, the left one blasting the biker at the bar, sending him stumbling to the floor. The one on the right put a bullet in another biker's face.

The four were down to two and as the remaining two looked down at their friend, who was currently missing an eye and very dead, they started to back up. The rider pulled the trigger twice, pumping two in one of the biker's chest, that same biker falling backwards and landing with a flat thud. Then there was one. An amused look came over the rider's face as he started to beg, a swastika tattooed on the bald man's neck. "Please, please don't kill m-" the rider shoved his colt into the man's mouth, all amusement from his face gone. "You lynch a black man not ten miles from here and you beg mercy of me? He cackled without humor. "I'm gonna take this gun out of your mouth, and when I do, you're gonna tell me where Ned Schneider is or I'll fucking castrate you. Understand?" The Aryan nodded. The rider took the gun out of his mouth and the bald man stammered out. "He was with the group that left out the back." Sure enough, he heard bikes erupt to life and screech away. The rider groaned and turned to leave but was stopped when the bald man asked "W-Wait, who the fuck are you?"

The rider paused and slowly turned around, considering the man. "What do you care? You're dead anyway." With that, he rapid fired his right pistol, three rounds right through the bald man's skull. The man's head flung backwards and painted the floor with blood and the rider pushed the door open, jogging to his bike. The hunt wasn't over yet.
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Agent Graves
Phillip Graves, 58 (b. 1910)

Active since approximately 1945






Essentially, I'm doing a 60's version of 100 Bullets. The early structure is, to wit "Graves approaching someone who has been a victim of a terrible wrong. Graves gives them the opportunity to take revenge by providing a handgun, 100 bullets, and documentation about the primary target responsible for their woes. He informs the candidate the bullets are completely untraceable by any law enforcement investigation, and as soon as they are found at any crime scene, investigations will immediately cease." Graves will serve as a catalyst, supporting character, and maybe even an antagonist to characters and stories that are loosely connected. Interwoven through Graves and these characters are a story of a secret society that lies at the heart of America, a country that is under duress from the tumult of the late 60's. It is crime, it is politics, it is espionage and intrigue, it is history, and it is all blended together to make something very much me.


Night of the Hunter - Parker
Snowbound - Jonah Hex
San Francisco Shuffle - Bullseye

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Z A T A N N A

Zatanna Zatara, 29 (b. 1939)
Vigilante based in Gotham City, New Jersey
Active since approximately Two Weeks Ago







Well I figured it was about time I want back to my roots with spooky scary skeletons and the mystical. The sixties present a fabulous time to do it, swinging out of the repression under McCarthyism people started to look towards the weird again: Nancy Reagan consulted an astrologer to help plan her husband’s presidential schedule; Pat Robertson suggested feminism was a plot to make women take up witchcraft; Rick Santorum identified “the father of lies, Satan,” as America’s Number One enemy, or in other words the strange and the odd was getting more mainstream attention than it had ever had previously. The fascination with the occult that would peak in the eighties started here and I figure why not spice that up a little bit with actual devil worshipers and the like.

Giovanni Zatara, famed magician and World War II era superhero is gone. Not the gone as in went away sense of the word but really gone - seemingly wiped from existence and memory. The only person that seems to remember him is his daughter Zatanna Zatara. There was a time when Giovanni was training his daughter to take up his mantle as the next great Zatara crime fighter to continue a legacy stretching backwards towards antiquity to keep the forces of the beyond at bay. That time was long ago and seemingly a distant memory; after Zatanna had found out that Giovanni had been altering her memory since childhood in a way of 'protecting' her from experiencing too much trauma at a young age she stormed out. In the ten years that had followed Zatanna had all but given up on the very idea of magic and the arcane moving to Gotham where she would become a moderately successful costume designer. That all changed when a mysterious book was left on her doorstep, a book which would end up being her father's journal. Now trying to find him she has to deal with a whole different world of problems as it turns out things are starting to get loose from the Source Wall.

So in short it's Lovecraft but not the water-downed Lovecraft that most people are used to. It's the real Lovecraft filled with all the racism, sexism and horror that was involved. Yet at the same time it's a story about a woman's relationship with her estranged father, and also it's a story about legacy characters those that have to take up the mantle from those before them and how they deal with the expectations. The story will be split between the present, flashbacks to Zatanna's youth, and the occasional journal entry from Giovanni. (I've actually written out a solid plot outline this time aren't you folks proud?) It might be a little dark, and it might be a little strange and I'm going to have too much fun pulling all the weird things from the world of comic books, but hey the devil's in the details right?







To be added. Maybe eventually. Probably.







Hungover - John Constantine
Coming - Superman
Red- Cyclops
California Nights - Aquaman
Once Upon A Time In Mexico - Iron Man

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R O B I N

The Boy Wonder • Richard “Dick” Grayson • 11 (b. 1957)
Vigilante based in Gotham City, New Jersey
Part Time since Summer Vacation 1967









The story of a circus kid whose parents are murdered as part of an organized crime shake-down is arguably even more iconic in Batman lore than the tragedy of Bruce Wayne. Keeping that intact, Dick will be entering the story at the end of his first year as Robin. The events of Robin: Year One will then be told backwards through a series of flashbacks that will coincide with several thematic stories based upon "Streets of Gotham" and updated to the period of 1968 - the focus of which will examine race and class divisions in Gotham and Bludhaven in a variety of crime and "slice of life" stories centered around drugs, poverty, crime, and race relations. He'll also be showcasing the transition from Beatlemania to Psychodelic Rock as the counterculture present in young society continues to evolve and progress. In this, Alfred will be a foil to him (representing the culture of the 1940s and 1950s).

The key takeaway here is that Dick is an Olympic-level acrobat and gymnast. What he's not is leet, a ninja, or a leet ninja. He's awkward, impulsive, and has no idea what he's actually doing. But he's figuring it out (not really). This is Robin starting out, still sheltered by the shadow of the Bat, but braving the notion of independence.
















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Aquaman
Arthur Curry, 25 (b. 1943)
Vigilante based in Atlantic Ocean
Active since approximately Summer, 1966








In this version of Aquaman, Arthur Curry is a warrior of Atlantis, not its king. He wasn't born in Atlantis, either. He was born the son of a sailor in Massachusetts. Arthur inherited his father's trade company and began running it at 22. He had just gotten out of the navy and his father had passed away from cancer a few months prior. But only a year of running the company, the ship he's on is caught in a terrible storm and he goes overboard. He's saved by the King of Atlantis's daughter and she bestows upon him the powers of an Atlantian. The King is furious and decides that Arthur can pay off this debt by pledging allegiance to Atlantis and serving her. Arthur has no choice but to accept. While Arthur is pledged to Atlantis, he acts as more of a guardian of the Atlantic overall. Sort of an indentured protector. As such, he resents Atlantians on a level and will sometimes prioritize humans, his natural born species, over Atlantians.

I want to make Aquaman an outsider looking in. Believed dead by humans, he can never return as himself because that will raise some alarming questions and as a sort of mercenary for the Atlantians, he'll never truly be one of them. He's in limbo, the ocean and the aquatic life being his only true friends. He's built a reputation among sailors and people who frequent the coast and no doubt has garnered at least a little attention from Batman @Gowi if only as an urban legend. He dreads the day when he'll be called into fight a war for the Atlantians, fearing that it will be against humans. Because of this, he acts as a sort of suggestive diplomat as he is called into the King's court often. I also want him to be disenfranchised with the American way of life, unsure of it due to the time he has spent with the otherworldly Atlantians.







Might add something if he ever gets a sidekick. Equipment wise, its just his skivvies and his trident really. And those sweet sideburns.








"Man overboard!!" screamed a sailor as he saw his shipmate tumble over the side of The Betty, the wind and rolling tide pushing him into the churning sea below. The sailor knew that in these waters it would be a matter of minutes before the poor bastard was pulled underneath by the ocean's unending wrath. Below the ship, the fallen sailor sunk. No matter how hard he kicked and swam, the sea was too strong, her might tossing the ship above him about like it was made of paper. The sailor's mind started to dim as he ran out of breath and he knew that the sea would claim his life. Aquaman sped through the water towards the man, the current practically bending towards his will. The water was his constant companion, aiding him, unlike the unfortunate soul who was currently drowning.

He put an arm around the sailor and swam upward, his powerful legs doing all the work as his hands were full with a man and a trident. The pair exploded out of the water the surface, Aquaman slamming his trident into the hull of the ship. They dangled from the edge as the hero tried to see if the sailor was still alive. He growled and awkwardly climbed up the length of the ship, which was no small feat considering he was carrying a 200 pound man. They finally managed to get over the lip of the ship, where Aquaman promptly dropped the sailor and motioned to the nearest sailor "You should probably check to see if he's still breathing." and marched past the appropriately bewildered man. It wasn't that he didn't care about the guy he just saved, he did, but the dumb bastard that was piloting this thing was going to get everyone killed if he didn't head away from the eye of the storm. Aquaman raced up to the bow opening the hatch and spotting the helmsman and he assumed the captain. The captain looked over and blinked saying "Who the hell are you?" Aquaman replied "Davy Jones. You realize you're heading towards the eye? Those waves will capsize this rinky dink vessel. Hell, they could seriously screw up an aircraft carrier if they put their mind to it. Turn this fricking tub around." The captain was young, probably the same age as Aquaman himself, though nowhere near as weathered. It was immediately painfully obvious this kid was just getting his sea legs.

"No, we gotta head towards the eye of the storm where the waves are calm-" Aquaman cut him off "We are nowhere near land and this is a damn hurricane, turn it around. Now." he added, stepping forward. The captain glowered at him but nodded and started relaying orders. It was rough going, the tides battered at the ship like it had insulted their mother. Aquaman would periodically leap into the ocean and communicate with the sea life to gain some information about the tides. But eventually, they saw the moon peak through the clouds and the waters began to calm. A collective sigh of relief went throughout the ship and as Aquaman turned to leave, the captain stopped him "Who are you, really?" He stopped and said without looking "Aquaman." and leaped off the ship, plunging into the sea below.
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JOHN HELLBLAZER CONSTANTINE
JOHN CONSTANTINE, AGE 32 (b. 1936)
Vigilante based in Gotham City, New Jersey
Active since approximately Fall, 1962











The Con artist and Magician known as John Constantine. A smoker, a vagrant, a master of the arcane. He travels the world although mainly The UK and US in search for answers and tools to undo his past sins. As barely out of his teens rebel without a cause, he and his friends summoned a demon, killing many of the people there and condemning the soul of a innocent child. He himself is tormented and haunted by the ghosts of those he failed, those he actually killed himself and there is a saying in the magic community: “Befriend John Constantine, only if you are prepared to pick a coffin for your funeral.”

Not a loner by his own admission, he has been made such by circumstances. Due to this exile imposed on him by his fellow peers, he tend to wander. Having a tendency to be drawn towards the arcane and the demonic start making appearances. He is however, still a bastard. He will always put John first, and selfsacrifice for him is more the long con, then throw himself infront of a bullet. He always gambles, and sometimes the stakes are people other then him.

True to his orginal form, I plan to play him as a dicey, good hearted but ultimately selfish character. However, being before the crushing reality of late 70’s began to shape the minds of people, he has a somewhat more optimistic and lighthearted feel to him, despite still having that morbid past. He is far from idealistic, but a younger and less jaded version. The new castle incident that put him down a path of infamy happened, only brief time ago, leading to him moving to the states to get as far away from it as possible.

In this particular setting, he has acquired the house of mysteries much earlier on in his life but only just befriended the swamp thing. Being the younger Constantine, he is the rebellious magic rebel the original version so fondly remembers in mainstream canon.
I aim to try convey a arcane rogue with all the John charm i can muster, having him be a wildcard for other to turn to, as well as his vagrant nature, using his magical house to be easily accessible for collaborative writing. He finds himself in world where superheroes are coming out of the woodwork, and magic is far from the only strange thing he has to deal with.








Chad:
Chad is his oldest buddy, a cab driver who before drove him everwhere before he had found the house. He still drives John everwhere, helping him on occasion with heavy lifting and the like. Chad is loyal, and an extremely good friend of John to the point he is the only person that John really trust.

Swamp Thing:
The great protector of the Green, once a man, now a elemental being of immense power. What remains of the man that died in that swamp, nobody fully knows. John Constantine saved its life, and so is held in debt. It respects John for his actions, but find his ways troubling.

MAP: A roadworker who just happens to be a magus. (This version is American). Draws his power from the city itself, able to walk trough any reflective surface nad emerge from another and make the city rearrage the very architecture to give him little shortcuts and hideouts. Within his own city, Map is possibly the greatest magican in the area. He has been using it to help his fellow minorities hide from overzealus police and similair folks. Tolerates John, who he finds has a very “old soul”.

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Possessions of Note:

House of Mysteries; A Sort of magical pocket dimension, the House of Mysteries is able to appear where John so wishes it to, as long as there is space for it. On the outside, it looks like a roomy, old school gothic villa. On the inside, it is much vaster. It is self aware, the point where it won't stand for John using it for goals it does not agree with. And it communicates with him trough post a book in the library.







Broker (OC supervillain)
Cabbie (OC superhero)


--
(I cant get the texty pictures to show?)

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B L A C K C A N A R Y
Dinah Lance, 25 (b. 1943)
Vigilante based in Gotham City, New Jersey
Active since approximately the Summer of 1966








The Black Canary is one of my favorite heroines in comic books. I loved her first adaptation, I love her current adaptation, and I enjoy her in shows like Arrow. I feel she is a strong hero despite not having many powers (other than the Canary Cry). She relies on her own skills and isn't afraid to use her looks to get what she wants. She dealt with a lot and I feel I could do her justice in this game.

I have her as a combination of the original Black Canary and the current one, both mother and daughter. Her mother was not the former Black Canary, instead she was just a florist that married her father, Larry Lance, a detective. Growing up, she was often subjected to, along with the other citizens of Gotham, to masked men and women running around, both for the good of the city and the bad. This took a toll on her father, who struggled with both the villains ruining the city and the "heroes" taking over the job of the police. Her mother supported the heroes, citing them as a necessary good the city needs. Things got worse when her mother was killed in an explosion. Her father took it hard and the young Dinah had to start taking care of him. By the time she turned 18, her father passed on, having taken his own life.

She didn't start out as a vigilante until years later when she was 23. She originally wanted to pursue a job in law, but there weren't many opportunities for her. Having both her mother's view and father's view on the heroes, she decided to take up the black leathered, fishnet costume of the Black Canary. She doesn't hide her identity behind a mask, preferring others know and recognize her for her deeds and showing that she is tougher than she looks. She aims to show the world that they are in need of heroes.

She is good at investigation and law, having studied it. She also has the metagene that gives her the Canary Cry. She is good at being stealthy. She also has a friend, Ted Grant (a friend of her father's) who dons the name Wildcat. He taught her Martial Arts from the age of 19 onward. She is also agile and able to perform acrobatics with ease.


















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N I G H T C R A W L E R
Kurt Wagner, 19 (b. 1949)
Morlock based in The Alley, New York/New Jersey/Connecticut
Active since approximately 1967








Alone. Hunted. Afraid. This is how Kurt Wagner enters America in 1968, fleeing from the horrid memories of his previous life in Germany. A stranger in a strange land, this version of Nightcrawler is searching for safe haven in America, for a place he can call home and a family he can rely upon. He'll be facing the challenges that an immigrant and someone with such an obvious mutation as he does would be during one of the most contentious times in America. Through his eyes I will be exploring the themes of discrimination, family, and enduring optimism in the face of resolute hate. I want to take a very honest look at how somehow like Kurt Wagner would adapt to the rapidly changing circumstances in America. How he would find family and hope in the Morlocks, and how far he would go to protect his newfound home.

A big thing I want to emphasize is that Kurt will be exploring a part of the mutant world that isn't especially emphasized. While Xavier and Magneto fight for mutant equality, Nightcrawler is simply fighting for mutant survival among those who, for the most part, can't hide their mutations. He and the Morlocks are operating on a much more micro-level than the other advocates, defending mutants if they can afford to, offering sanctuary and family, but overall just wishing that humans would let them live in peace.

Or, as Kurt might quote, "...on this rock I will build my church, and the gates of hell shall not prevail against it." Matthew 16:18







I'll get to a detailed history fairly soon.








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