Apologies for taking so long, but my sheet is pretty much done. I just need to add perks to his Hero Outfit.
Also, I changed his Quirk just a bit to better suit the BNHA universe. What with Kacchan secreting napalm and Yaoyorozu converting fat molecules, it seemed only prudent to use dust particles to create crystals instead of magicking up spatial force-fields.
Age: 16
Gender: Male
Appearance: Karma is somewhat of a physical specimen. He has driven his body to its' athletic peak and continues to do so through rigorous training and various sports activities, with his favourite pastime being basketball in order to aid with his accuracy, stamina and jumping capabilities. As such, Karma often clothes himself in baggy sportswear so that he is ready to go at a moment's notice. Staple items of clothing are his sleeveless hoodies, of which he has several, each with differing colours and designs. He is also never seen without sweatbands on his wrists. An accessory that he often colour-coordinates with his sweatpants.
He views the world through his deep, brown eyes which is often a redeeming quality for members of the opposite sex. His bleached-white hair manifested along with his Quirk, though the reason for this is quite unknown. During prior medical assessments, it has been surmised that the manifestation of his Quirk simply triggered the rapid activation of his melanocyte-clock, causing the premature graying of his hair.
He possesses a single scar on his left cheek that he received sometime during childhood. It doesn't bother him, however, he refuses to talk about how he got it.
Karma's outfit is actually made up of carbon-fiber weaved together with Strontium Hexaferrite Nanowires allowing for more durability as well as granting him the ability to extend the magnetic reach of his Quirk. This means that he can manipulate far more dust particles and at a greater distance. The Nanowires are wrapped in a silicone dioxide mesh that actually affords Karma some manner of heat resistance, since the wires can heat up through extended magnetic use.
He also carries on him up to six Dust-Bombs. These small, spherical contraptions can be utilized in three modes: Touch, Proximity and Timer. These modes allow for Karma to attack and defend extremely creatively during battle. They also count as Dust Reserves in case Karma is forced to operate in an environment where Dust isn't readily available.
Karma has ferrite rods embedded in his arms that grant him the ability to manipulate and crystallize dust particles in the air in order to create crystal-like boxes, which can be used as a means of attack, defense and mobility.
Other
Also, I changed his Quirk just a bit to better suit the BNHA universe. What with Kacchan secreting napalm and Yaoyorozu converting fat molecules, it seemed only prudent to use dust particles to create crystals instead of magicking up spatial force-fields.
Karma Tenshin
Age: 16
Gender: Male
Appearance: Karma is somewhat of a physical specimen. He has driven his body to its' athletic peak and continues to do so through rigorous training and various sports activities, with his favourite pastime being basketball in order to aid with his accuracy, stamina and jumping capabilities. As such, Karma often clothes himself in baggy sportswear so that he is ready to go at a moment's notice. Staple items of clothing are his sleeveless hoodies, of which he has several, each with differing colours and designs. He is also never seen without sweatbands on his wrists. An accessory that he often colour-coordinates with his sweatpants.
He views the world through his deep, brown eyes which is often a redeeming quality for members of the opposite sex. His bleached-white hair manifested along with his Quirk, though the reason for this is quite unknown. During prior medical assessments, it has been surmised that the manifestation of his Quirk simply triggered the rapid activation of his melanocyte-clock, causing the premature graying of his hair.
He possesses a single scar on his left cheek that he received sometime during childhood. It doesn't bother him, however, he refuses to talk about how he got it.
Karma's outfit is actually made up of carbon-fiber weaved together with Strontium Hexaferrite Nanowires allowing for more durability as well as granting him the ability to extend the magnetic reach of his Quirk. This means that he can manipulate far more dust particles and at a greater distance. The Nanowires are wrapped in a silicone dioxide mesh that actually affords Karma some manner of heat resistance, since the wires can heat up through extended magnetic use.
He also carries on him up to six Dust-Bombs. These small, spherical contraptions can be utilized in three modes: Touch, Proximity and Timer. These modes allow for Karma to attack and defend extremely creatively during battle. They also count as Dust Reserves in case Karma is forced to operate in an environment where Dust isn't readily available.
Karma has ferrite rods embedded in his arms that grant him the ability to manipulate and crystallize dust particles in the air in order to create crystal-like boxes, which can be used as a means of attack, defense and mobility.
Mobility
Karma can create a box that he uses to fly around. However, during highly stressful situations, Karma prefers to create a series of small boxes that act as stepping stones, which he can spring off of from any direction.
Defense
Karma materializes large wall-like boxes or smaller, more personal boxes that actually encompass him to protect him from harm and absorb damage.
Attack
Karma can launch small projectile boxes towards an opponent to shatter against them or create large boxes to try and crush his opponent. He can also attempt to capture them inside a box, preventing their escape or negating an attack.
Karma can create a box that he uses to fly around. However, during highly stressful situations, Karma prefers to create a series of small boxes that act as stepping stones, which he can spring off of from any direction.
Defense
Karma materializes large wall-like boxes or smaller, more personal boxes that actually encompass him to protect him from harm and absorb damage.
Attack
Karma can launch small projectile boxes towards an opponent to shatter against them or create large boxes to try and crush his opponent. He can also attempt to capture them inside a box, preventing their escape or negating an attack.
Special Moves
- Not Yet Learnt
- Not Yet Learnt
Backstory
Karma's story is one of pain and torment. He doesn't remember much of his life before the age of four, when his Quirk manifested, as he was kidnapped soon after it appeared and has been separated from his parents ever since. The people responsible for stealing him away from his family were an underground villain organization who, at the time, were becoming increasingly notorious for these types of kidnappings. Karma was one of twelve children captured by the group, who were then forced to commit terrible atrocities at the behest of a singular man known only as The Toymaker. It is believed that The Toymaker possessed some kind of mind-control Quirk that allowed him to specifically control children, due to the nature of Karma's escape.
At the age of twelve, Karma was told the he was being sent on a special mission, one that would reward him for all of his previous work under The Toymaker. Other children had been sent on the very same mission and had not returned, leading him to believe that his reward would be his freedom. Instead of it being a mission, however, Karma was actually being sent to his death, since The Toymaker's ability to control children didn't work past the age of twelve. It was a simple shoe which saved his life that day. After spotting the discarded footwear of a child, who had been sent on the same mission only a few days before him, Karma acted quickly to defend himself. Activating one of his shields, Karma altered the trajectory of a bullet that was fired from close range. Though it easily pierced through his crystal construct, the bullet merely grazed his left cheek, leaving the scar he still possesses to this day.
After killing the man who was supposed to take his own life, Karma fled. He ran for three days straight, eventually collapsing due to exhaustion. It wasn't long before the young escapee was picked up by the authorities and hospitalized. Questions from the police quickly determined who he was but grave news was all that awaited him. His parents had both committed suicide, believing him to be dead soon after his kidnapping. Angry and alone, Karma vowed to find The Toymaker and bring him to justice for his despicable crimes against not only him, but every other child he'd had kidnapped and killed.
Although it took some time, Karma was eventually reintegrated back into society through the help of social services and mental health support programs. Each one of his mental assessments stated a clear and unwavering drive to enroll in the Department of Heroes course at U.A. in order to become a Hero. Many psychologist who were called in to assess Karma believe this single-minded ambition to be the sole reason for his miraculous mental recovery in such a short space of time.
At the age of twelve, Karma was told the he was being sent on a special mission, one that would reward him for all of his previous work under The Toymaker. Other children had been sent on the very same mission and had not returned, leading him to believe that his reward would be his freedom. Instead of it being a mission, however, Karma was actually being sent to his death, since The Toymaker's ability to control children didn't work past the age of twelve. It was a simple shoe which saved his life that day. After spotting the discarded footwear of a child, who had been sent on the same mission only a few days before him, Karma acted quickly to defend himself. Activating one of his shields, Karma altered the trajectory of a bullet that was fired from close range. Though it easily pierced through his crystal construct, the bullet merely grazed his left cheek, leaving the scar he still possesses to this day.
After killing the man who was supposed to take his own life, Karma fled. He ran for three days straight, eventually collapsing due to exhaustion. It wasn't long before the young escapee was picked up by the authorities and hospitalized. Questions from the police quickly determined who he was but grave news was all that awaited him. His parents had both committed suicide, believing him to be dead soon after his kidnapping. Angry and alone, Karma vowed to find The Toymaker and bring him to justice for his despicable crimes against not only him, but every other child he'd had kidnapped and killed.
Although it took some time, Karma was eventually reintegrated back into society through the help of social services and mental health support programs. Each one of his mental assessments stated a clear and unwavering drive to enroll in the Department of Heroes course at U.A. in order to become a Hero. Many psychologist who were called in to assess Karma believe this single-minded ambition to be the sole reason for his miraculous mental recovery in such a short space of time.
Supporting Characters
TBA
TBA
Other
- Karma still has nightmares of his past and often has to sleep with a small light on.
- Sometimes, during stressful situations, he can feel his scar burning.
- His favourite food is Chicken Teriyaki.
- Karma pays no attention to any female interest on the outside, but secretly he is rather shy.