"We can't tell you who we are. Or where we live. It's too risky, and we've got to be careful. Really careful. So we don't trust anyone. Because if they find us...
Well, we just won't let them find us.
The thing you've got to know is that everyone is in really big trouble.
Yeah.
Even you."
-From the backs of the books
PLOT
Animorphs is a book series about six friends taking on a secret threat to the planet Earth: yeerks, a species of slug-like aliens who enter the body through the ear canal and take it over. The yeerks are bent on domination of the entire galaxy, and find humans to be the perfect hosts. Instead of waging direct war, they've chosen to conduct a slow infiltration, taking over person by person until the entire species is under their control.
The main difference between the books and this RP is that the invasion is starting in a small town in central New York called Bradbury.
As they say, change one thing, change everything. This time around, when the Andalite war-prince, a member of the species actively fighting the yeerks throughout the galaxy, crash lands in an abandoned construction yard, he meets your characters instead. Before dying, he grants them a way to fight back. This new weapon he gives them is the power to morph into any animal whose DNA they have acquired. It isn't much, but it's all they have. With nothing but these strange new powers, each other, and their own intellect, they decide to take on the yeerk threat and, hopefully, keep them at bay until the Andalite military arrives to fight the invaders in earnest.
NEED-TO-KNOW INFORMATION
(Will be updated as information come up in the IC)
CHARACTERS
there will be six roles. Each will correspond loosely to a role in the books; I'm drawing them more from the stock 'five-man-band' characters. That doesn't mean that your character should be a stereotype; since this is character based, I'm really hoping for characters who can come to life. However, I believe that it is important that the characters have different talents and personalities, and that having these vague roles already established is the best way to ensure that happens. These characters are as follows: (I'm going by the genders of characters the first time around, but any character can be any biological sex and gender identity. However, keep in mind that both my character and my Co-GM DotCom's are female, so I'm unlikely to accept more than one additional female identifying character)
The Leader- Whether he likes it or not, this character is the type of person who people naturally gravitate to in times of crisis. His ability to keep a clear head under pressure and naturally strong leadership abilities are his best strengths, and characters will naturally fall in behind him when the going gets rough. (Taken by Dedonus)
The Lancer- Where the leader is calm and in control, his lancer is often rash and impulsive. He can be the leader's best friend or worst rival but he is the second-in-command, first and foremost. Though his unpredictability can sometimes make her difficult to work with, his ability to think outside of the box and his extreme loyalty make him an asset to the team. (Taken by DeadBeatWalking)
The Big Guy- While not necessarily the largest member of the team, physically, he's definitely the most aggressive. He could hold his own in a fight even before gaining the ability to morph. He's almost always in favor of doing things in the most direct, preferably physical way possible. This trait may put him at odds with the rest of the team. (Taken by Terminal)
The Smart Guy- An extremely intelligent character who prefers to think things through before jumping into them. Exact area(s) of expertise are up to the player, but this should generally be the more logical character in the group. He generally prefers peace; or at least, not getting his ass kicked unnecessarily. Snarkiness requested but not required. (Taken by Captain Jordan)
The Heart- The more emotional/artsy character, and the group's moral compass. She (Though, it especially bears repeating here that this character does not have to be female, or even remotely feminine) is the first one to speak up whenever it seems the group is going too far past that line that separates good from evil. This character has an excellent understanding of how people tick, and while she usually uses this gift for good, to help keep the group cohesive and take care of members emotionally and whatnot, she is also an excellent manipulator, and the best morpher of the group. (Taken by DotCom)
The Alien- My character, a young member of the same race who grants the group their morphing powers. She'll join a little bit after they actually get the powers and is mainly for exposition. She'll gives background on the secret invaders and their motives, while being very cryptic about her own people. Characteristics include arrogance and a complete lack of knowledge regarding human culture. (Taken by myself)
CS
CS: (Include what role you hope for the character to have at the top)
What's your name?:
How old are you?: (High school age; I may accept a character a little older, but they'd have to be interesting, and in a position to regularly interact with the others)
What do you look like?: (A real picture may also be included at the top of the CS, under their role)
Do you have any hobbies? Please feel free to discuss them here:
Any dislikes?:
Tell me, what are your goals for the future? Both immediate and long-term.:
What's your home life like? Specifically, what is your relationship like with your parents?:
Siblings?:
What's your favorite animal, and why?:
Favorite color?:
You wake up late one night to discover that your house is burning down. What do you do?:
Finally, a tricky one; which came first, the chicken or the egg?:
Again, I must emphasize that this is to be written like an interview of your character. I am most likely to accept characters who fit their archetype and expand on it, so that they read as actual human beings. Feel free to post any questions here for feedback, or to PM myself and/or DotCom.
Well, we just won't let them find us.
The thing you've got to know is that everyone is in really big trouble.
Yeah.
Even you."
-From the backs of the books
PLOT
Animorphs is a book series about six friends taking on a secret threat to the planet Earth: yeerks, a species of slug-like aliens who enter the body through the ear canal and take it over. The yeerks are bent on domination of the entire galaxy, and find humans to be the perfect hosts. Instead of waging direct war, they've chosen to conduct a slow infiltration, taking over person by person until the entire species is under their control.
The main difference between the books and this RP is that the invasion is starting in a small town in central New York called Bradbury.
As they say, change one thing, change everything. This time around, when the Andalite war-prince, a member of the species actively fighting the yeerks throughout the galaxy, crash lands in an abandoned construction yard, he meets your characters instead. Before dying, he grants them a way to fight back. This new weapon he gives them is the power to morph into any animal whose DNA they have acquired. It isn't much, but it's all they have. With nothing but these strange new powers, each other, and their own intellect, they decide to take on the yeerk threat and, hopefully, keep them at bay until the Andalite military arrives to fight the invaders in earnest.
NEED-TO-KNOW INFORMATION
(Will be updated as information come up in the IC)
CHARACTERS
there will be six roles. Each will correspond loosely to a role in the books; I'm drawing them more from the stock 'five-man-band' characters. That doesn't mean that your character should be a stereotype; since this is character based, I'm really hoping for characters who can come to life. However, I believe that it is important that the characters have different talents and personalities, and that having these vague roles already established is the best way to ensure that happens. These characters are as follows: (I'm going by the genders of characters the first time around, but any character can be any biological sex and gender identity. However, keep in mind that both my character and my Co-GM DotCom's are female, so I'm unlikely to accept more than one additional female identifying character)
The Leader- Whether he likes it or not, this character is the type of person who people naturally gravitate to in times of crisis. His ability to keep a clear head under pressure and naturally strong leadership abilities are his best strengths, and characters will naturally fall in behind him when the going gets rough. (Taken by Dedonus)
The Lancer- Where the leader is calm and in control, his lancer is often rash and impulsive. He can be the leader's best friend or worst rival but he is the second-in-command, first and foremost. Though his unpredictability can sometimes make her difficult to work with, his ability to think outside of the box and his extreme loyalty make him an asset to the team. (Taken by DeadBeatWalking)
The Big Guy- While not necessarily the largest member of the team, physically, he's definitely the most aggressive. He could hold his own in a fight even before gaining the ability to morph. He's almost always in favor of doing things in the most direct, preferably physical way possible. This trait may put him at odds with the rest of the team. (Taken by Terminal)
The Smart Guy- An extremely intelligent character who prefers to think things through before jumping into them. Exact area(s) of expertise are up to the player, but this should generally be the more logical character in the group. He generally prefers peace; or at least, not getting his ass kicked unnecessarily. Snarkiness requested but not required. (Taken by Captain Jordan)
The Heart- The more emotional/artsy character, and the group's moral compass. She (Though, it especially bears repeating here that this character does not have to be female, or even remotely feminine) is the first one to speak up whenever it seems the group is going too far past that line that separates good from evil. This character has an excellent understanding of how people tick, and while she usually uses this gift for good, to help keep the group cohesive and take care of members emotionally and whatnot, she is also an excellent manipulator, and the best morpher of the group. (Taken by DotCom)
The Alien- My character, a young member of the same race who grants the group their morphing powers. She'll join a little bit after they actually get the powers and is mainly for exposition. She'll gives background on the secret invaders and their motives, while being very cryptic about her own people. Characteristics include arrogance and a complete lack of knowledge regarding human culture. (Taken by myself)
CS
CS: (Include what role you hope for the character to have at the top)
What's your name?:
How old are you?: (High school age; I may accept a character a little older, but they'd have to be interesting, and in a position to regularly interact with the others)
What do you look like?: (A real picture may also be included at the top of the CS, under their role)
Do you have any hobbies? Please feel free to discuss them here:
Any dislikes?:
Tell me, what are your goals for the future? Both immediate and long-term.:
What's your home life like? Specifically, what is your relationship like with your parents?:
Siblings?:
What's your favorite animal, and why?:
Favorite color?:
You wake up late one night to discover that your house is burning down. What do you do?:
Finally, a tricky one; which came first, the chicken or the egg?:
Again, I must emphasize that this is to be written like an interview of your character. I am most likely to accept characters who fit their archetype and expand on it, so that they read as actual human beings. Feel free to post any questions here for feedback, or to PM myself and/or DotCom.