Captain
Captain Amia || GM-Controlled NPC - LadyTabris || F, Chartan, Spearfighter
First Mate
Fujin Ayame || Sabotage || M, Endenic Samurai
Quartermaster
Galen Forthwith || POOHEAD189 || M, Chartan Duelist
Cook
Sylvi Wulfharth || Sputnik || F, Valian Barbarian
Medic
Kossara MacConagh || ihinka || F, Healer/Shinobi, Reflection Isle
Navigator
Kerris Hughes || LadyTabris || F, Elsmerean Weather Mage
Lookout
Orm the Albino || BurningCold || M, Northern Shapeshifter
Sailors
Lucia Dorret || LordofthePies || F, Chorn Rogue/Archer
Anastasia Celica Verula III (Celica the Enchantress) || SuperNova9000 || F, Ivicis Hold, Enchantress/Swordswoman
Isaak || CaptainCaptcha || M, Valian Mercenary
Passengers
possible?
Lookout
Medic
Carpenter
Captain Amia || GM-Controlled NPC - LadyTabris || F, Chartan, Spearfighter
First Mate
Fujin Ayame || Sabotage || M, Endenic Samurai
Quartermaster
Galen Forthwith || POOHEAD189 || M, Chartan Duelist
Cook
Sylvi Wulfharth || Sputnik || F, Valian Barbarian
Medic
Kossara MacConagh || ihinka || F, Healer/Shinobi, Reflection Isle
Navigator
Kerris Hughes || LadyTabris || F, Elsmerean Weather Mage
Lookout
Orm the Albino || BurningCold || M, Northern Shapeshifter
Sailors
Lucia Dorret || LordofthePies || F, Chorn Rogue/Archer
Anastasia Celica Verula III (Celica the Enchantress) || SuperNova9000 || F, Ivicis Hold, Enchantress/Swordswoman
Isaak || CaptainCaptcha || M, Valian Mercenary
Passengers
possible?
Lookout
Medic
Carpenter
Aɢᴇ: 23
Sᴇx: Female
Nᴀᴛɪᴏɴᴀʟɪᴛʏ: Elsmere Hold, Arrylia, Marran Empire
Cʟᴀss: Weather Mage
Pʜʏsɪᴄᴀʟ Dᴇsᴄʀɪᴘᴛɪᴏɴ: Kerris' origins are very visible in her looks. Her bronzed skin and green eyes combined with her auburn hair screams "Elsmere." She keeps her hair at shoulder-length. It is usually messy and knotted but she rarely ever ties it back. She is on the short side, even for an Elsmerean, at 5 feet tall. She is very thin but muscled, especially in her arms. She usually wears practical leggings and a light tunic, with sturdy boots. She has been occasionally seen to wear simple cotton dresses, but those are saved for special occasions or vacation time when she's at port, unlikely to have to climb or run. If she does run into that sort of situation, she'd likely just tear the skirt of her dress, as she's always prepared with boots underneath.
Fɪɢʜᴛɪɴɢ Sᴛʏʟᴇ: Magic is her primary weapon, but she is small and quick, so if she can't use magic, she relies on stealth. She usually carries a dagger with her for those sorts of situations. She's a very skilled climber and pickpocket. She is good with her magic, but as she is slightly on the powerful side, she needs to make sure she is using it often enough in small quantities to keep herself healthy and not a danger to those around her.
Pᴇʀsᴏɴᴀʟɪᴛʏ/Mᴇɴᴛᴀʟ: First and foremost, Kerris is hardworking. She has worked all her life and sees no other way of living. She is dedicated to her family and making sure she sends enough money that her brothers and sister can live happily, and not as harshly as she had. She is an outgoing person, who makes friends easily despite being stern at times. She has always made good friends on the ships she's worked on. She takes her work seriously. She's always willing to go on another lucrative job for the chance that she could potentially send enough money back home that her family would never have to worry again. She misses them dearly and writes often.
She loves the work she does on the ships, but is used to any kind of work, even dirtier jobs. However, the pirates' pay is the best she's ever received from any job, while she is with a capable crew, and she wants to keep that going for herself. She doesn't care much for the illegitimacy of the jobs; it isn't anywhere near the first illegal job she had done (though it was in a pirate crew that she killed her first man, so they did get a bit dirtier), and she is dedicated to it.
She is very careful with her work, but when she isn't working she can get distracted easily, often by drinking. For a long time, she didn't drink at all and had no interest, but since joining the pirates, she has had a desire to fit in so she finds herself doing things she never thought she would before. Sometimes, they turn out to be enjoyable, and sometimes she finds herself feeling guilty.
Hɪsᴛᴏʀʏ: Kerris was born into a poor family in Elsmere's capital city. Her mother died giving birth to her youngest sibling, out of 4, of which she was the eldest. After that, she joined her father in picking up any job anyone would pay them for in order to support the rest of the family. Because of this, she picked up a pretty diverse skillset.
The first job she started doing was fruit gathering, a low-paying, high-risk job up in the thinnest branches of the trees. Many poor children take this job because it's easier when you're small. She kept the job for years when she was young, and this gave her muscles and helped her gain balance and agility. She picked up other jobs at the same time, and was working from dawn till dusk almost every day. She ran deliveries, letters, even worked as an assistant for a local blacksmith at times. She spent a month working in bridge repair after a huge flood.
When she was a little older, she got a job on one of the fishing boats that travel up and down the river. That was how she learned to sail, and from there she kept sailing and kept sending money back to her family. From there, she worked her way up the ships. She got a better job on the ocean with her experience, where she worked her way up to working with maps and currents.
Her magic started to manifest when she was 15. Kerris had a habit of accidentally shocking people who startled her, luckily never fatally. She was working on that ship at the time, and the people on board had come to care for and like her. Her friend, the navigator she had been learning from, who wasn't a mage but had known some others who could perhaps teach her, arranged for her to be dropped off to the south. She traveled from there, east, to Lybertay. After that, she found the inn she had been told to find and dropped the navigator's name. The people there helped her get passage on a pirate vessel.
When she arrived on Chariot, she knew that her family had gone a fair bit of time without her income. She was starting to become concerned that they wouldn't be well enough off. She kept very little of her wages, so it was a significant amount of money for a poor family. She set off trying to find the man whom she was told could teach her to use her magic. By this time, she had started to get a feel for the river being in her head and she had taught herself a bit of basic self-control on holding the magic back. She couldn't direct it purposefully in any way, and in times of distraction, her control could easily lapse.
The ship she was searching for, the Justice, came into port not long after she arrived. However, when she approached the navigator, he turned her away. He already had an apprentice, he said, and the man was coming along nicely. After this, she had to set out on her own. She took a few odd jobs in Chariot the way she had learned to as a child to live, and a few months later, she finally met a weather mage who would take her on as an apprentice. The ship was named the Swan's Wail.
She stayed on the swan's wail for many years while she learned. She turned out to be just above average in terms of power level, nothing unusual, but very able to help a ship along. Because she was actually more powerful than her teacher, she later outshined him and gained a position on an even bigger, well-known vessel, which she helped achieve a lot of success at their raiding. She always sent her money back to her family, except a small sum for herself. By the time of the pirate wars, she had made enough of a name for herself to be noticed by Avoir when selecting his crew.
- Steel Dagger
- Simple clothes, sturdy boots.
- 15 gold
- Waterskin
- Playing cards
In her quarters: - Ocean charts, navigation books.
- Ship records, inventory details
- A few history books
- Many letters from home
- Bottle of rum