Hidden 8 yrs ago Post by Gordian Nought
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Gordian Nought Tanto Monta

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Consider my interest piqued and tickled, Harbinger!

If you have room for one more...
Hidden 8 yrs ago Post by The Harbinger of Ferocity
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The Harbinger of Ferocity

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@JBRam2002, @Decker126, @Gordian Nought, @Cu Chulainn, @Chaotic Chao, @Zverda, I will be posting the introduction this morning with some finer details added. I need mention it now, but I intend to go with a "first come, first served" policy. So, applications and posts as a whole will be held to a standard of timeliness.

To give yourselves an advantage, as I will only have at most five slots open, I suggest you look over the information I have revealed here and go under the assumption we are starting at 2nd level.

More is to come.
Hidden 8 yrs ago Post by Cu Chulainn
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@The Harbinger of Ferocity

Any specific website you'd like for us to do our character sheets on? Personally, I'd recommend https://dicecloud.com for its simplistic design as well as its automatic sorting, although it takes a bit to make a character with it, and to learn from it.
Hidden 8 yrs ago Post by The Harbinger of Ferocity
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The intent is to use Myth Weavers as that is the one a majority seem to be familiar to, @Cu Chulainn. Rolled dice will be done on the Guild internally for accountability.

On another note, as I have heard no "nays" to rolled stats as of yet, I will be gathering those results and assigning them to unassociated numbers. People will then pick from those numbers six of their choice, provided they are not already claimed and use those to determine their stats. So, for now, assume you are using only an array as a single vote against will cancel this out.
Hidden 8 yrs ago Post by JBRam2002
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I am not a fan of randomly assigned numbers. If my character needs to be the high wis character, and I draw my stats blind from a hat, I could end up with 7 wisdom. On the other hand, if you roll and we are able to assign the values as we see fit, that's a different story (assuming you don't roll all 7s anyways). I don't understand the blind draw system.

Basically, if we're to do a blind draw, I would have to make a character to fit my stats (and hope I don't draw high int, con, low dex, str). If we are to roll, my preferee method would be we roll 4d6, drop 1, assigned as we please. Otherwise, any preconceived characters are out the window.
Hidden 8 yrs ago 8 yrs ago Post by The Harbinger of Ferocity
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They are not assigned in order, @JBRam2002. Once you have selected those six numbers from the range, you are free to arrange them as you would have if you yourself rolled them. I am doing it blind because I rolled them personally and I do not want anyone to have a questionable advantage that I myself cannot validate. If someone even wants to go so far as challenge it, I have a sheet printed out from the matrix; you will get exactly what you chose and are free to array then from there.

There is no number lower than 8, none actually rolled, and the average is 12.3 across the board.
Hidden 8 yrs ago Post by Cu Chulainn
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@The Harbinger of Ferocity Will we be getting info on any of the deities soon? I'm still considering whether or not I will be playing a character that ties with divine magic, so having that information soon would be nice. Not that I mean to rush or anything, but thinking up a religious character (or in a favored soul's case, a character who's chosen by a religion) would be easier and more immersive with this information given.

@JBRam2002 If you would prefer being a Bard instead, I could always go a Cleric instead of a Sorcerer. I don't want my class choice influencing yours too much, and I really wish for everyone to choose a character they want to be.
Hidden 8 yrs ago Post by JBRam2002
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@The Harbinger of Ferocityah, that is a much better scenario. I am fine with the rolls if we can assign them as best fits our character. I'll keep an eye out for the rolls so I can better plan my PC.

@Cu ChulainnDon't worry about it. I just found out about Sun Soul (even though I've had SCAG for months), and it looks like an intriguing subclass. Thanks for the offer, but I feel like I would enjoy this more anyways.
Hidden 8 yrs ago 8 yrs ago Post by The Harbinger of Ferocity
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@Cu Chulainn, at this time I am intent on making the question of deities a matter for consideration. As with older editions, deities and forces have more power based on their believers, so in essence, there is a personified form of these concepts. Going beyond this there, as with what we saw with the Pact of Undying Light warlock, there truly exists the pure essence of good.

What does this in particular mean? Your deities do exist in the cosmology of the Planes, but they are only minor players as mere mortals would be to them. I do not plan on any interaction with them, for reasons I cannot mention at this time, but there is nothing stopping you from devising your own philosophy.

As such, feel free to be creative in doing so, but remember all that I ask is it is a force of unquestionable good; not Pelor type conspiracy. Divine magic, more than anything, is faith and belief in those powers; good in the case of players. You might have that connection through strong ritual and practice, as a cleric might as that is how they were taught or practice, or more with a Favored Soul because that spark of good is so strong that you can call upon a personal, deep connection.

The overarching "good guys" and "bad guys" fall onto those spectrum.

Yes, the nebulous darkness does so as well, but as I realize those few pursuers of dark desires are few in number. Powerful, sure, but the minions of darkness are more numerous than individually mighty.
Hidden 8 yrs ago Post by Cu Chulainn
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@The Harbinger of Ferocity The concept of Faith and Good does seem interesting and actually more thought provoking than other concepts of religion that I've seen in other worlds. I'll have to think my character through more before I finally decide on it.

Aside from that, will there be any specifc restrictions on certain subclasses? Some subclasses on the SCAG have these restrictions in place, whether it be a race, or a specific sort of title.
Hidden 8 yrs ago 8 yrs ago Post by The Harbinger of Ferocity
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Only ones that are mechanically meaningfully relevant apply, thus the Bladesinger wizard is still limited to elves, @Cu Chulainn. Thematic limitations do not apply because parallel examples do not always exist. I am perfectly accepting of "reflavored" characters, spells or abilities, but of course there are specific rules to that - casting Thunderwave will still require an invocation of something along the lines of "Come thunder!" unless altered to become lacking in verbal components.

The entire prospect of the question of "good" and "evil" with where faith sits in it I am writing in full currently to post in the topic itself, but the general notion should be said here for all to read clearly; within this setting, your belief, conviction, faith and devotion to good to "light", "good" or whatever you decide to call it in those vague turns, is the source of positive divine magic. Arcane magic is the mystical arts, something beyond any real understanding and that with which even mighty wizards are not fully certain of. Magic is personal in all of this, which gets to some moral issues I hope we participate a bit in.

An edit for those who read this later, you can find the topic now here.
Hidden 8 yrs ago 8 yrs ago Post by Big Dread
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Ai'aight! Are we gonna try to do some awesome planes stuff again? I might not be the trip bot this time but I am very down, especially since we are running it 5E. As for the party, do we have a bard, paladin, and a sorc? Holy buhjeezus! That is a lot of wacky charaisma and awesomeness going on. I am tempted to keep the cha train rolling and do like a blade-lock or maybe run some cool support with a badass cleric. I do love a good cleric. If I go cleric I'm probably going to go for something like a Light domain to get that supah hot fiyah going. That or maybe do a tempest "Nope" cleric. If I go blade-lock im thinking Fey pact and just get my whimsy on with sweet teleports and misty stuff. Also, one thing I have been interested in was an abjuration wizard. that is of course only if we have something other than magic classes represented. Sorc, wiz, pal, bard doesn't have much balance. Then again, that can be fun in their own right.

Oh, as for stats, I think the 5E point buy is actually really cool in all honesty. Though, I am also tempted by the idea of you rolling stats and then randoming them hard because that could make for some interesting characters. Like, get a set of stats and suddenly you gotta switch your class and all that good stuff.
Hidden 8 yrs ago 8 yrs ago Post by The Harbinger of Ferocity
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There has been quite a bit more deciding among the group as to what they can or will be doing here. Thus far we have a monk and a warlock submitted, with a barbarian in the works, but do not feel limited in your selection and play what speaks to you. The overall objective this time around, rather than some "grand, epic quest" and deep story is the sake of playing heroic, good characters with access to large amounts of magic and combat.
Hidden 8 yrs ago Post by JBRam2002
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@Big Dread Currently, the only healing we have is provided by the warlock's crossclass as a Knowledge Cleric. I'm not sure how deep the multiclass is going, but I'll never turn down more heals! Tempest Cleric is a ton of fun, but I haven't seen a Light Cleric played yet. Just my thoughts, feel free to do whatever you wish~

Stop in on the other thread too. I think you might like my bad-pun catgirl.
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