Hail travelers, and well met! Sit down, rest your weary feet, and listen to a tale of mine (only five copper!) that I personally experienced. It is a tale of high seas, adventure, fate and folly, love and war! There is sure to be something for everyone, and should you wish, you too could be part of the tale (although the price goes up to five silver for that)!
Here is the setting: My friends and I were sailing aboard a merchant vessel when disaster struck! Pirates, or perhaps a leviathan, or maybe both in cahoots attacked! And of course, we valiantly fought them off in a hard-won battle. I shall narrate our journey. Who am I? Well, I'm glad you asked! My name is Jill Orion, and I have been telling tales for years.
A few rules before we set sail, me hearties, yo ho, and all of that! This adventure is set to be full of what one might call style. Rules are great, and must be followed for all lawful participants! And if you're chaotic or neutral, well... follow them anyways!
1) Even though we be heroes and such, we are not quite on the levels of gods. Yet. None of that godmodding, ya hear?
2) Style is everything. No one pays to read "I stab the bad guy. I stab him again." Everything you do should be with flair and style, and shall be rewarded for such. DM Inspiration will be handed out whenever the jollies strike!
3) Yes, I mentioned love, but there are children here. Take your hanky panky behind closed doors!
4) We are heroes! HEROES, I SAY! We shall start as level 10 adventurers with starting gear befitting a high-magic campaign. I'll give you specifics later once I get to know you a little better.
5) This is a swashbuckling adventure on the high seas! Although guns do exist, keep your technobabble out of this. Also, we're pirates. We all can swim about half as far as we can walk (15 ft), unless you're a merfolk or someone who swims better.
6) Because we're swashbuckling heroes, we won't be havin' no weak rolls or poor stats. Use Pathfinder Point Buy Rules with 20 points available to ye.
I have already shared the makings of this story with a handful of my friends, and they get first stab at joining me in the adventure. After that, I am willing to carry about six party members with my amazing bard skills. Much more than that and my back will start to get sore.
There are a wide variety of races, classes, and subclasses out there. Folk of all types can join. If you have found some Unearthed Arcana that fits this setting, feel free to use it. If you wish to play something completely ridiculous like an eyepatch-wearing beholder pirate, let me know and I will find a suitable substitute. The sky is the limit! Almost.
So if it isn't fairly obvious by the above, the setting of this story will be a wild tale told by my GMPC bard. There is bound to be a lot of... let's just say, exaggerations of the truth. If this seems interesting to you, drop a note below!
We will be hosting our Character Sheets on Myth-Weavers. HP will be the average value as stated in the PHB.
Here is the setting: My friends and I were sailing aboard a merchant vessel when disaster struck! Pirates, or perhaps a leviathan, or maybe both in cahoots attacked! And of course, we valiantly fought them off in a hard-won battle. I shall narrate our journey. Who am I? Well, I'm glad you asked! My name is Jill Orion, and I have been telling tales for years.
A few rules before we set sail, me hearties, yo ho, and all of that! This adventure is set to be full of what one might call style. Rules are great, and must be followed for all lawful participants! And if you're chaotic or neutral, well... follow them anyways!
1) Even though we be heroes and such, we are not quite on the levels of gods. Yet. None of that godmodding, ya hear?
2) Style is everything. No one pays to read "I stab the bad guy. I stab him again." Everything you do should be with flair and style, and shall be rewarded for such. DM Inspiration will be handed out whenever the jollies strike!
3) Yes, I mentioned love, but there are children here. Take your hanky panky behind closed doors!
4) We are heroes! HEROES, I SAY! We shall start as level 10 adventurers with starting gear befitting a high-magic campaign. I'll give you specifics later once I get to know you a little better.
5) This is a swashbuckling adventure on the high seas! Although guns do exist, keep your technobabble out of this. Also, we're pirates. We all can swim about half as far as we can walk (15 ft), unless you're a merfolk or someone who swims better.
6) Because we're swashbuckling heroes, we won't be havin' no weak rolls or poor stats. Use Pathfinder Point Buy Rules with 20 points available to ye.
I have already shared the makings of this story with a handful of my friends, and they get first stab at joining me in the adventure. After that, I am willing to carry about six party members with my amazing bard skills. Much more than that and my back will start to get sore.
There are a wide variety of races, classes, and subclasses out there. Folk of all types can join. If you have found some Unearthed Arcana that fits this setting, feel free to use it. If you wish to play something completely ridiculous like an eyepatch-wearing beholder pirate, let me know and I will find a suitable substitute. The sky is the limit! Almost.
So if it isn't fairly obvious by the above, the setting of this story will be a wild tale told by my GMPC bard. There is bound to be a lot of... let's just say, exaggerations of the truth. If this seems interesting to you, drop a note below!
We will be hosting our Character Sheets on Myth-Weavers. HP will be the average value as stated in the PHB.