So originally I drafted up this whole big thing on explaining this. And then I went like "fuck it" and changed some things.
Keeping this short and sweet, I'm looking to make an NRP set in the Warhammer Fantasy universe but allowing to players to make changes to the canon. I'll try to explain this the best I can. You can play as the Empire of Sigmar but it can't be lead by Karl Franz or what not, but an unique character. You can change it so the Empire is a hereditary monarchy instead of an elected one. Have some other city instead of Altdorf be the capital. Add/Subtract/Change military units and cultural elements. Basically, if you think like that it should be good although I will still be looking at NSs to determine what would be possible to edit within the confines and boundaries. Stay logical, I don't want to see Orks being 9 stories tall with the ability to cast magic on par the greatest Elven mages.
Given this is Warhammer, there is an inevitable military lean. As such, that section of the NS soon to come™ will be divided much how it is on Tabletop; you have Core units which make up the bulk of your army, Elites which make up your more elite contingent (duh) and then your Rare units which are those things that are either ridiculously strong or expensive and thus have a very limited amount of. You'll also be able to have Hero and Lord tier-units leading the armies and acting as major POVs within your nation if you so choose. Named characters are a thing and you're free to fluff them up how you see fit. However, your army must have Strengths and Weakness which are to be laid out. Also, Naval things will likely be discouraged or kept extremely simple a la Dreadfleet style or something like that; not all that into naval warfare.
Currently I am thinking of having some overarching plot and the two currently in my mind are:
If you happen to have you own plot ideas, please do share!
Now, about subfactions, there's always the chance that more than one people want to play the same thing. Normally this would involve one person ending up with control of the entire race/faction/etc and the other having to do soemthing else. To counter act this, players can opt to be a subfaction within someone else's nation: a dutchy of Brettonia, an Elector Count of the Empire, another tribe of Greenskins, etc. People playing as a subfaction will mostly be able to use their liege's culture and military although they can have some difference. Ultimately, the one in charge of the main faction will be in charge of most of the lore and stuff behind it but the subfaction is at the end of the day, able to act independently. Like in Crusader Kings, two subfactions can go to war with each other without drawing the attention of the main faction unless the main faction wishes to join in but subfactions will automatically join their liege in any great conflicts in most cases, special cases do exist.
Claims List*
*NOTE: If someone claims a faction, then you can still also claim it, just talk it out with the other person.
In the essense of time, I will be implementing a streamlined NS skeleton and honestly will not care how long and fluffy as long as it gets your point across. You can use but a few lines or even bullet points if you so wish to, just get your important bits out of the way and submitted. You can put in more fluff and lore after its submitted and accepted.
I highly recommend checking out the Warhammer Armies Project for some factions in Warhammer that never really made it into Tabletop if you want ideas.
Derpy lil' NS thing.
REMINDER: You do not need a 5 page essay for each section to submit for approval; be laconic and terce for your first draft to submit to me and then bulk it up later or something.
Example NS here:
Keeping this short and sweet, I'm looking to make an NRP set in the Warhammer Fantasy universe but allowing to players to make changes to the canon. I'll try to explain this the best I can. You can play as the Empire of Sigmar but it can't be lead by Karl Franz or what not, but an unique character. You can change it so the Empire is a hereditary monarchy instead of an elected one. Have some other city instead of Altdorf be the capital. Add/Subtract/Change military units and cultural elements. Basically, if you think like that it should be good although I will still be looking at NSs to determine what would be possible to edit within the confines and boundaries. Stay logical, I don't want to see Orks being 9 stories tall with the ability to cast magic on par the greatest Elven mages.
Given this is Warhammer, there is an inevitable military lean. As such, that section of the NS soon to come™ will be divided much how it is on Tabletop; you have Core units which make up the bulk of your army, Elites which make up your more elite contingent (duh) and then your Rare units which are those things that are either ridiculously strong or expensive and thus have a very limited amount of. You'll also be able to have Hero and Lord tier-units leading the armies and acting as major POVs within your nation if you so choose. Named characters are a thing and you're free to fluff them up how you see fit. However, your army must have Strengths and Weakness which are to be laid out. Also, Naval things will likely be discouraged or kept extremely simple a la Dreadfleet style or something like that; not all that into naval warfare.
Currently I am thinking of having some overarching plot and the two currently in my mind are:
1) Storm of Chaos - From the Chaos Wastes and the frozen planes of Norsca, a new Everchosen has united the forces of darkness and seeks to damn the world. This would require someone to play as the Everchosen and have other players acting as subfactions (more on that in a minute) but it wouldn't happen right off the bat, there would be some build up.
2) Grand Order - All of the factions are organized how they are in Age of Sigmar with Grand Alliances of Order, Chaos, Destruction and Undead. This would pit "Grand Orders" against each other as I make up powerful artifacts and quests and shit. Honestly not quite too sure how to do this.
If you happen to have you own plot ideas, please do share!
Now, about subfactions, there's always the chance that more than one people want to play the same thing. Normally this would involve one person ending up with control of the entire race/faction/etc and the other having to do soemthing else. To counter act this, players can opt to be a subfaction within someone else's nation: a dutchy of Brettonia, an Elector Count of the Empire, another tribe of Greenskins, etc. People playing as a subfaction will mostly be able to use their liege's culture and military although they can have some difference. Ultimately, the one in charge of the main faction will be in charge of most of the lore and stuff behind it but the subfaction is at the end of the day, able to act independently. Like in Crusader Kings, two subfactions can go to war with each other without drawing the attention of the main faction unless the main faction wishes to join in but subfactions will automatically join their liege in any great conflicts in most cases, special cases do exist.
Claims List*
- Clock - Brettonia, Pirates
- Willy - Mongolian Uruks
- wxps - Dark Elves
- Andreyich - Dwarves or Crusaders/Tuetonics
- Poohead - Dwarves or Lizardmen
- Ezekeil - Wood Elves or Norse Elves
*NOTE: If someone claims a faction, then you can still also claim it, just talk it out with the other person.
In the essense of time, I will be implementing a streamlined NS skeleton and honestly will not care how long and fluffy as long as it gets your point across. You can use but a few lines or even bullet points if you so wish to, just get your important bits out of the way and submitted. You can put in more fluff and lore after its submitted and accepted.
I highly recommend checking out the Warhammer Armies Project for some factions in Warhammer that never really made it into Tabletop if you want ideas.
Derpy lil' NS thing.
REMINDER: You do not need a 5 page essay for each section to submit for approval; be laconic and terce for your first draft to submit to me and then bulk it up later or something.
NAME:
Take a guess
OVERVIEW:
Quick run down/summary of your nation, important points and who you are based on if at all and stuff.
RACE AND CULTURE:
What kind of people inhabit your lands? What are they like? Who do they worship? How do they normally act or are portrayed?
GOVERNMENT:
How are you lead and who leads you?
INDUSTRY:
Basically what technology do you have and whats your economic situation? Are you well off, stagnant,
don't use currency at all and just use sheep and insults to barter?
MAGIC:
What kind of magic do you people have access too? Use Warhammer Lores of Magic as a base, if you have anything custom, please do run it by me first.
MILITARY:
Putting the War in Warhammer; divide into Core, Elite and Rare, each on becoming more and more elite while also becoming more and more rare or expensive. Also put down Heroes, Lord and Name Characters if you want.
Example NS here: