Musou Games are just easy punching bags because of what they are, lol.
Yes, mind-numbingly simplistic games with irritating trope-heavy anime storylines and characters are easy to make fun of, I wonder why?
<Snipped quote by Dynamo Frokane>
Wait, weren't you defending honey poop a few pages back?
I guess the Romance of the Three Kingdoms is “irritating trope-heavy anime storylines” now. I mean, yes, there are heavily stylized (see: fun) story beats expanded from such source material but I’ve always found it intellectually lazy and ignorant to just write off Dynasty Warriors because one happened to not like it.
Except Huniepop IS very easy to make fun of, its a silly self aware porn game. The context is different to a multi kingdom war epic that plays itself straight.
I don't think being self aware really changes anything though.
I just want a remake of Dynasty Warriors 2 with strong graphics. I don't want the DW7 crazy musou effects and shit where Lu Bu basically is doing a fucking kamehameha.
I've got a lot of nostalgia for DW2, and I can replay that at any time and be perfectly happy mashing buttons mindlessly. Also, that Lu Bu is a MOTHERFUCKER.
+200
*gets Lu Bu to an inch of life, knocks him on his ass*
*FULL LIFE*
.....
I prefer the Empires games almost every time because I like just making my stupid anime OC and tear assing over all of China hooking up with my husbandos and waifus.
Dynasty Warriors might have the simple combat but it's not trying to be a deep action game or a brutal one, it's pure power fantasy and it does that incredibly well in most cases.
<Snipped quote by Fabricant451>
But when Ace Combat does the exact same thing it gets shit on for being simplistic and repetitive. Even though there is 5x more nuance in dogfighting (yes even arcade dogfighting) then there is in running through a map and hammering one button for 90% of the mission.
<Snipped quote by Dynamo Frokane>
You use THREE buttons in Dynasty Warriors thank you very much.
Also I'm not sure Ace Combat can really be compared to Dynasty Warriors or even character action games. Aren't those more like arcadey flight sims?
<Snipped quote by Fabricant451>
And only one of them gets used 80%-90% of the time, you don't even have to face the right direction most of the time.
I was speaking more broadly on the topic of 'gameplay that makes you feel like a bad-ass even if it isnt particularly deep' You could throw driving games like Burnout in that list too.
<Snipped quote by Dynamo Frokane>
Yeah maybe if you play on normal mode where breathing on people makes them die.
<Snipped quote>
It's probably more a matter of having a high skill ceiling. Mario as a platformer looks childish but its gameplay depth is a lot more serious than it seems because of how they design levels for young people as well as those who master the movement. Those games all have high skill ceilings which is what you want in a game touting depth. Depth shouldn't just mean like "has a lot of systems" because then you just wind up with Kingdom Come: Deliverance or Monster Hunter before World where it's obtuse and cumbersome.
Granted I have no room to stand on when it comes to Ace Combat since my time with that was like watching the trailer for whichever one had Puddle of Mudd in it but I assume people reviewing it don't even put it in the same camp as Dynasty Warriors. Both games can be simplistic in different ways.
if you're feeling like the repetitive ass combat is a chore just to get to the next cutscene then your game's combat system needs to be more interesting.