Hidden 7 yrs ago Post by mickilennial
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Musou Games are just easy punching bags because of what they are, lol.
Hidden 7 yrs ago Post by Dolerman
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Yes, mind-numbingly simplistic games with irritating trope-heavy anime storylines and characters are easy to make fun of, I wonder why?
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Hidden 7 yrs ago Post by mickilennial
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I guess the Romance of the Three Kingdoms is “irritating trope-heavy anime storylines” now. I mean, yes, there are heavily stylized (see: fun) story beats expanded from such source material but I’ve always found it intellectually lazy and ignorant to just write off Dynasty Warriors because one happened to not like it.
Hidden 7 yrs ago Post by BrokenPromise
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Yes, mind-numbingly simplistic games with irritating trope-heavy anime storylines and characters are easy to make fun of, I wonder why?


Wait, weren't you defending honey poop a few pages back?
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Hidden 7 yrs ago Post by Dolerman
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<Snipped quote by Dynamo Frokane>

Wait, weren't you defending honey poop a few pages back?


Sounds like a brilliant 'gotcha' doesn't it?

Except Huniepop IS very easy to make fun of, its a silly self aware porn game. The context is different to a multi kingdom war epic that plays itself straight. Unless you disagree with fabricants point about god of war regarding its context?
Hidden 7 yrs ago Post by Dolerman
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I guess the Romance of the Three Kingdoms is “irritating trope-heavy anime storylines” now. I mean, yes, there are heavily stylized (see: fun) story beats expanded from such source material but I’ve always found it intellectually lazy and ignorant to just write off Dynasty Warriors because one happened to not like it.


Hang on are you talking about the romance of the three kingdoms game series? Because they are strategy games not Mosou combat games.

If you are referring to the story that dynasty warriors are based on, then who cares? They have repackaged the entire thing with one dimensional characters, pointless exposition riddled with cliches and awful voice acting. Dante's Inferno (the game) is also based on a piece of classic literature, but the game's plot is still stupid.
Hidden 7 yrs ago Post by BrokenPromise
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Except Huniepop IS very easy to make fun of, its a silly self aware porn game. The context is different to a multi kingdom war epic that plays itself straight.


Pretty sure dynasty warriors is self aware too. Historically, Oichi was about the same age as Nobunaga (her brother), and poisoned herself and her children when she learned of his death. She also never fought a battle.

in Samurai warriors, she's a loli who fights with a toy.



This is not the only example of the game begging you not to take it too seriously. And yes, I am aware they changed her in later installments. But I don't think that really changes anything in the long run. We still have comic-relief characters like Goemon.

I don't think being self aware really changes anything though. Grotesque tactics was aware that it was a generic squad-based RPG, and even went as far as to point out all of the recycled enemies and areas. It was still a very meh game.

But hey man, I'm not here to tell you to stop enjoying honey poop. You do you fam.
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Hidden 7 yrs ago Post by Dolerman
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I don't think being self aware really changes anything though.


It does though, that's the difference between acceptable bad plots and characters in dynasty warriors and offensively bad plots in characters in something like God Of War.

I assume someone who plays Doki-Doki Phoenix Wright Danganronpa would grasp that concept.
Hidden 7 yrs ago Post by Fabricant451
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I don't know why we're discussing plot in Dynasty Warriors when all the games are just the same battles from Romance of the Three Kingdoms but under a super anime lens. There's not like one game that does the Yellow Turban Rebellion any better than the others, except the one where they tried to actually give cut-scenes and a narrative presentation. Is anyone playing Dynasty Warriors expecting plot and character development?
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Hidden 7 yrs ago Post by Gwynbleidd
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I just want a remake of Dynasty Warriors 2 with strong graphics. I don't want the DW7 crazy musou effects and shit where Lu Bu basically is doing a fucking kamehameha.

I've got a lot of nostalgia for DW2, and I can replay that at any time and be perfectly happy mashing buttons mindlessly. Also, that Lu Bu is a MOTHERFUCKER.

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*gets Lu Bu to an inch of life, knocks him on his ass*

*FULL LIFE*

.....
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Hidden 7 yrs ago Post by mickilennial
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I just want a remake of Dynasty Warriors 2 with strong graphics. I don't want the DW7 crazy musou effects and shit where Lu Bu basically is doing a fucking kamehameha.

I've got a lot of nostalgia for DW2, and I can replay that at any time and be perfectly happy mashing buttons mindlessly. Also, that Lu Bu is a MOTHERFUCKER.

+200

*gets Lu Bu to an inch of life, knocks him on his ass*

*FULL LIFE*

.....

I think I spent the most time with either Dynasty Warriors 3, 4, and 5. A lot of good memories, atrocious voice acting (which steadily improved) or not. Honestly, I think my favorite Dynasty Warriors title is probably Dynasty Warriors 5: Empires over all of them and that's a side title.
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Hidden 7 yrs ago Post by Fabricant451
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I prefer the Empires games almost every time because I like just making my stupid anime OC and tear assing over all of China hooking up with my husbandos and waifus.
Hidden 7 yrs ago Post by mickilennial
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I prefer the Empires games almost every time because I like just making my stupid anime OC and tear assing over all of China hooking up with my husbandos and waifus.

Meanwhile, I made an entire faction (with the color purple!) and most likely made the most contrived ROTK fanfiction in my head. I also spent a LOT of time doing that shit with a friend.
Hidden 7 yrs ago Post by Dolerman
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Dynasty Warriors might have the simple combat but it's not trying to be a deep action game or a brutal one, it's pure power fantasy and it does that incredibly well in most cases.


But when Ace Combat does the exact same thing it gets shit on for being simplistic and repetitive. Even though there is 5x more nuance in dogfighting (yes even arcade dogfighting) then there is in running through a map and hammering one button for 90% of the mission.

Hidden 7 yrs ago Post by Fabricant451
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<Snipped quote by Fabricant451>

But when Ace Combat does the exact same thing it gets shit on for being simplistic and repetitive. Even though there is 5x more nuance in dogfighting (yes even arcade dogfighting) then there is in running through a map and hammering one button for 90% of the mission.


You use THREE buttons in Dynasty Warriors thank you very much.

Also I'm not sure Ace Combat can really be compared to Dynasty Warriors or even character action games. Aren't those more like arcadey flight sims?
Hidden 7 yrs ago Post by Dolerman
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<Snipped quote by Dynamo Frokane>

You use THREE buttons in Dynasty Warriors thank you very much.


And only one of them gets used 80%-90% of the time, you don't even have to face the right direction most of the time.

Also I'm not sure Ace Combat can really be compared to Dynasty Warriors or even character action games. Aren't those more like arcadey flight sims?


I was speaking more broadly on the topic of 'gameplay that makes you feel like a bad-ass even if it isnt particularly deep' You could throw driving games like Burnout in that list too.
Hidden 7 yrs ago Post by Fabricant451
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<Snipped quote by Fabricant451>

And only one of them gets used 80%-90% of the time, you don't even have to face the right direction most of the time.


Yeah maybe if you play on normal mode where breathing on people makes them die.

I was speaking more broadly on the topic of 'gameplay that makes you feel like a bad-ass even if it isnt particularly deep' You could throw driving games like Burnout in that list too.


It's probably more a matter of having a high skill ceiling. Mario as a platformer looks childish but its gameplay depth is a lot more serious than it seems because of how they design levels for young people as well as those who master the movement. Those games all have high skill ceilings which is what you want in a game touting depth. Depth shouldn't just mean like "has a lot of systems" because then you just wind up with Kingdom Come: Deliverance or Monster Hunter before World where it's obtuse and cumbersome.

Granted I have no room to stand on when it comes to Ace Combat since my time with that was like watching the trailer for whichever one had Puddle of Mudd in it but I assume people reviewing it don't even put it in the same camp as Dynasty Warriors. Both games can be simplistic in different ways.
Hidden 7 yrs ago 7 yrs ago Post by Dolerman
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<Snipped quote by Dynamo Frokane>

Yeah maybe if you play on normal mode where breathing on people makes them die.

<Snipped quote>

It's probably more a matter of having a high skill ceiling. Mario as a platformer looks childish but its gameplay depth is a lot more serious than it seems because of how they design levels for young people as well as those who master the movement. Those games all have high skill ceilings which is what you want in a game touting depth. Depth shouldn't just mean like "has a lot of systems" because then you just wind up with Kingdom Come: Deliverance or Monster Hunter before World where it's obtuse and cumbersome.

Granted I have no room to stand on when it comes to Ace Combat since my time with that was like watching the trailer for whichever one had Puddle of Mudd in it but I assume people reviewing it don't even put it in the same camp as Dynasty Warriors. Both games can be simplistic in different ways.


I definitely don't have that misconception. Shadow of Mordor/War have a lot of systems but the combat is awful and shallow, because it ripped off the accessible free-flow model from Arkham without any of the other gameplay features to balance it out and make it a complete package.

There is nothing wrong with simplistic combat in a vacuum, look at something like streets of rage. But in a long-ish character driven game, even if you felt like an effortless bad-ass for the first hour and 20 mins, if you're feeling like the repetitive ass combat is a chore just to get to the next cutscene then your game's combat system needs to be more interesting.

Maybe that Squaresoft game 'The Bouncer' realized that early in development and decided to keep you from any gameplay for 65% of the campaign.
Hidden 7 yrs ago Post by Fabricant451
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if you're feeling like the repetitive ass combat is a chore just to get to the next cutscene then your game's combat system needs to be more interesting.


Someone tell that to DmC.

Or just to Ninja Theory as a whole.
Hidden 7 yrs ago Post by Dolerman
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@Fabricant451 DmC's combat was no worse than Devil May Cry 1 or ANY of those piece of shit darksiders games.
Ninja Theory doesn't even have cutscenes I want to look forward to, I don't care how many neckbeards worship Andy Serkis as their voice acting/mocap Jesus, Journey to the west was predictable and boring.
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