My friend and I sat talking, and we realized we had nothing interesting going on. So what do we do? We find more people with nothing going on of course!
Now what should we be doing you ask? Same thing we do every night, try to take over the world!
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For those that managed through that part of humor, how would you feel about inhabiting a fantasy world with your race/nation and their very own god? And then work, scheme and plot with and against others to take over the world?
A bit about the world:
I will of course go more in depth about this OOC, but in short:
Lond ago a group of wandering gods came upon an empty universe, and decided to settle on a world within. Since then eons have passed and most of the old gods have either perished or left. Upon the world Tolnevard stands new gods and their people, ready for conquest and progress.
A few things up for discussion before I put up the OOC:
Do we want to start with tribal groups (hunter-gatherer/stone-age) or should the nation already have coalasced into something medieval?
This will be at least somewhat strategically and logistically realistic, as in you won't be able to randomly say you had an army hiding in a cave underneath your city and then go out to rape and pillage.
The question is how heavy and in what way we wish to implement this:
A numerical "value/grade" on some nation-related areas like population, military, technology, magic, transportation, resources and the like. (I will basically write up a big map of stats and decide upon within what parameters you'll be able to operate.)
Fleshed out description and functionality of said areas. (You'll have to explain why you can do something or not.)
"Until the next cycle my people want to do these things..." (I'll somehow decide how well the tasks you have put your people to works out.)
There will be war and conflict, so the question is like the last how we want to implement this:
Should I demand strategic and tactic decisions? Do the commanding officers need stats of their own to determine what they do? Should I arbitrarily decide which side win if the involved parties aren't already clear on it? Maybe we want to go really in depth about the battles?
Do we want there to be a time-lag between posting cycles? Should there be a set timeframe, or should the post themselves deal with the issue? Should I make a separate IC-thread for diplomatic discussions and war or should such be dealt with in PMs and for me as the GM to showcase afterwards?
All of these matters are things more or less up for debate. I say more or less, because I will utilize a mix of them depending on what kind of players show up.
-------
Now then, what do you say :D ?
Now what should we be doing you ask? Same thing we do every night, try to take over the world!
----------
For those that managed through that part of humor, how would you feel about inhabiting a fantasy world with your race/nation and their very own god? And then work, scheme and plot with and against others to take over the world?
A bit about the world:
I will of course go more in depth about this OOC, but in short:
Lond ago a group of wandering gods came upon an empty universe, and decided to settle on a world within. Since then eons have passed and most of the old gods have either perished or left. Upon the world Tolnevard stands new gods and their people, ready for conquest and progress.
A few things up for discussion before I put up the OOC:
Do we want to start with tribal groups (hunter-gatherer/stone-age) or should the nation already have coalasced into something medieval?
This will be at least somewhat strategically and logistically realistic, as in you won't be able to randomly say you had an army hiding in a cave underneath your city and then go out to rape and pillage.
The question is how heavy and in what way we wish to implement this:
A numerical "value/grade" on some nation-related areas like population, military, technology, magic, transportation, resources and the like. (I will basically write up a big map of stats and decide upon within what parameters you'll be able to operate.)
Fleshed out description and functionality of said areas. (You'll have to explain why you can do something or not.)
"Until the next cycle my people want to do these things..." (I'll somehow decide how well the tasks you have put your people to works out.)
There will be war and conflict, so the question is like the last how we want to implement this:
Should I demand strategic and tactic decisions? Do the commanding officers need stats of their own to determine what they do? Should I arbitrarily decide which side win if the involved parties aren't already clear on it? Maybe we want to go really in depth about the battles?
Do we want there to be a time-lag between posting cycles? Should there be a set timeframe, or should the post themselves deal with the issue? Should I make a separate IC-thread for diplomatic discussions and war or should such be dealt with in PMs and for me as the GM to showcase afterwards?
All of these matters are things more or less up for debate. I say more or less, because I will utilize a mix of them depending on what kind of players show up.
-------
Now then, what do you say :D ?