Oh this is going to be SUCH a fun time!!!!
You know, I've noticed that there seems to be a good number of guests floating around at times - two are in here as I write this.
You know, I've noticed that there seems to be a good number of guests floating around at times - two are in here as I write this.
Also, because I want people's opinions on Endar's new style, here's his spells;
Magical Affinity: Divine, Ancient Magic
- Spell 1: Seraphim - A bolt of pure light that arcs towards its target. It disregards simple armour, and inflicts a sort of holy magic. It can do anything from kill weaker targets instantly, to stunning them in order for an ally to get an opening. It is especially effective on Shades and the Undead. However, Rune-inscribed armour, as it is with all magic, will reduce its effects, meaning the caster must get stronger.
- Spell 2: Draconis - Reaching deep within the caster to find their inner spark, it calls it out and manifests a spectral creature; in Endar's case, the dragon's cousins, drakes. They will go about the purpose they were summoned for - but for the duration of the spell, the caster is overcome with an extreme weakness, and rendered vulnerable to attack.
- Spell 3: The Seal of Light - A spell that calms the mind and soothes the body. It can be aimed towards a singular target, or turned into an aura that sweeps the field, but no matter what, it will heal those under its influence and restore a little of their energy. Endar can only use this sparingly, but he will use it as often as he can.
@Kymera How so? She's a spellweaver - she's got loads of magical potential.
Let me know if I'm needed! Alia is chilling at the testing area, so I'll happily exchange a bit of dialogue with anyone on the way in.
@Ammokkx
Sounds good hahaha. Do you want to write it as a collab?