"HAHAHA! HUMAN, HELLO! ALMOST DIDN'T SEE YOU THERE! I AM HRELSKININN! NO NEED TO BE AFRAID, I SHALL NOT SQUISH YOU LIKE ANT. HMMM?! IT'S HARD TO HEAR YOU FROM UP HERE - HOLD A MOMENT SQUISHY HUMAN, LET ME DO SOMETHING."
"AHAHAHA, MUCH BETTER NO? I CAN CHANGE SIZE AT WILL! WHAT? DON'T NEED TO SHOUT?! AHAHAHA, forgive, mortal! I get carried away easily. Now, what does this mortal wish of Hrelskininn, the goddess of combat? I will do my best to aid you where you need it if I am capable, mortal. What? This form doesn't suit me? I can be a pretty princess if I want! I'll be the prettiest princess!"
Appearance:
Hrel typically has two appearances she is known for. The first is her true and powerful god form. A gigantic humanoid that stand a head above even the tallest of trees with the physical strength to go with it. For the most part, it looks fairly inhuman in appearance - almost as if it was made entirely out of Ice. Large fangs extend from the top of its mouth. Humans barely come up to the creatures ankles. Two large bony horns extend from beneath the ice, curling around the top of the creatures head.
The form she uses when among humans, for the most part...rather unassuming. She is still tall to be certain, standing above most men and women at five foot ten. Her body though, is lithe just as it was with her gigantic form, but on a more human level it appears more graceful, though it still has muscle. All jokes aside about it not suiting the goddess, it still retains her titanic strength and other combat abilities.
She Oddly enough she has sharp claw-like fingernails and toenails, as well as ox-like ears, as well as a pair of small horns on her head, and her teeth remain very fang-like and sharp. She doesn't really know what the word 'Clothing' means all that well yet.
Name:
Hrelskíninn
Domain:
Combat, Honor, and Passion
Hrel is the embodiment of personal combat, Honor, and the passion - love, that is - of basically everything. This has afforded her a rather mundane, but still fairly powerful set of abilities. She doesn't have any flashy abilities the other gods might have, but she doesn't need them to ruin their day should she desire for whatever reason.
Absolute Physical Prowess: Hrel's physical abilities leave absolutely nothing to be desired. Even for gods, her physical abilities is impressive enough to cause them to pause whenever they wish to challenge her to a physical contest. Her Physical strength are nearly unmatched, her agility and reflexes would only be rivaled by another god who's sole domain is dealing with such things. Her endurance and stamina means she could literally do this all day - hell, all week. She could destroy mountains with a single blow and cause earthquakes simply by stomping her foot. Her skin is even effective as a suit of armor in and of itself.
It is possible for her to grant a boon of physical strength to her followers, bringing them easily towards the peak of physical human strength with a little work.
Weapons Master:
As the embodiment of combat, Hrel is innately familiar with all weapons, no matter their make. And if they're not a weapon, she'll automatically know the best way to use them as one. All she has to do is pick it up, and let her instincts take over. Polearm, Sword, Axe, bow, daggers, fists - it extends to everything that could possibly even be used as a weapon.
She could pass this as a blessing to a mortal to make them automatically innately familiar with a weapon of their choice, but she is unlikely to do so without a bit of convincing.
Blessing of Continued Fighting:
Another inherent ability that she has, that she may pass onto her followers. In essence, this ability lets those injured in battle keep fighting unless they suffer a directly fatal wound. Stab to the heart, beheading, etc. Things like that. She can at most, bestow this blessing upon around ten or so people at once. This doesn't mean they won't suffer the consequences later of course. Once the battle ends and the blessing wears off, it all comes catching up to them. Most who receive this blessing, are destined to die in glorious battle.
Mental Fortitude & Physical fortitude:
Those given this blessing will have any non-physical damage reduced in effectiveness. Essentially, it stops mental effects such as persuasion and other things from being as effective as they normally would. Any directly non-damaging magic would fall short as well. This extends to being able to shrug off certain environmental effects as well. Such as extreme cold and heat.
It is possible for her to grant a boon of physical strength to her followers, bringing them easily towards the peak of physical human strength with a little work.
Weapons Master:
As the embodiment of combat, Hrel is innately familiar with all weapons, no matter their make. And if they're not a weapon, she'll automatically know the best way to use them as one. All she has to do is pick it up, and let her instincts take over. Polearm, Sword, Axe, bow, daggers, fists - it extends to everything that could possibly even be used as a weapon.
She could pass this as a blessing to a mortal to make them automatically innately familiar with a weapon of their choice, but she is unlikely to do so without a bit of convincing.
Blessing of Continued Fighting:
Another inherent ability that she has, that she may pass onto her followers. In essence, this ability lets those injured in battle keep fighting unless they suffer a directly fatal wound. Stab to the heart, beheading, etc. Things like that. She can at most, bestow this blessing upon around ten or so people at once. This doesn't mean they won't suffer the consequences later of course. Once the battle ends and the blessing wears off, it all comes catching up to them. Most who receive this blessing, are destined to die in glorious battle.
Mental Fortitude & Physical fortitude:
Those given this blessing will have any non-physical damage reduced in effectiveness. Essentially, it stops mental effects such as persuasion and other things from being as effective as they normally would. Any directly non-damaging magic would fall short as well. This extends to being able to shrug off certain environmental effects as well. Such as extreme cold and heat.
What do you think honor is? Keeping your agreements with others, even verbal ones that would be easy to break? Doing no harm to those who have no desire, nor will to harm you? Following a strict code of sorts? Hrel is all these things, to some degree.
Honor thy Word:
Mortals will simply be more compelled to believe her, to trust her to keep her words and agreements. Even gods, would be remiss to think that she'd lie or cheat her way through something, but its mostly because of her reputation. Of course, this also has the added effect of her knowing that some less than savory sorts could very well abuse this trait of hers. Her absolute word that she would do something, is not something she hands out easily. If a mortal or god receives it - they better make sure not to waste or abuse it. If they do, you'll find out what happens when she actually gets angry.
Dishonor on your family, dishonor on your cow:
Hrel will abide by no shady, underhanded tactics in her presence. Murdering an unarmed person, fighting with underhanded methods, harming those who wish to do you no harm, etc. Things such as though. Those that do, will not only earn her ire, but also suffer a rather nasty curse until they thoroughly repent. This is not something she likes doing, and is only reserved for those who commit the most heinous of dishonorable acts. This curse, is designed to sap ones physical strength - turn the mortal into a a weakling barely able to walk on their own. It won't kill them, but it's effect will be noticeable on their physical appearance as well as their psyche.
It takes some time to fully take effect, directly proportionate to the afflicted persons physical abilities at the time of branding. There could be ways to heal it, and if one took extra care to keep their physical abilities in top-shape they could ward off the effects of the curse, but its not something one should take lightly. If, by some off chance, one has a child whilst under this curse - the effects will be noticeable.
Hrel is capable of removing the curse herself, and there could very well be other methods of doing it. This is currently her most malevolent ability, and she always hesitates to use it, because it goes against everything else she believes - but rest assured, she will not hesitate should you commit a heinous, dishonorable act. The curse manifests itself as a branding on the side of ones face - clearly for all to see.
Lets have an even fight, shall we?:
This is less of an ability, and more of a self-inflicted curse she uses on herself. After all, she doesn't care for winning - she only cares about having the most fun she can possibly have during a fight and there is no fun to be had when you can crush a foe with a single blow. When fighting against a mortal, this ability caps her physical strength to what could be defined as peak human physical ability, and has a lower cap of a freshly trained knight. This could be theoretically used against her in some manner if someone was crafty enough, but she can remove the curse at will so one should be careful.
Honor thy Word:
Mortals will simply be more compelled to believe her, to trust her to keep her words and agreements. Even gods, would be remiss to think that she'd lie or cheat her way through something, but its mostly because of her reputation. Of course, this also has the added effect of her knowing that some less than savory sorts could very well abuse this trait of hers. Her absolute word that she would do something, is not something she hands out easily. If a mortal or god receives it - they better make sure not to waste or abuse it. If they do, you'll find out what happens when she actually gets angry.
Dishonor on your family, dishonor on your cow:
Hrel will abide by no shady, underhanded tactics in her presence. Murdering an unarmed person, fighting with underhanded methods, harming those who wish to do you no harm, etc. Things such as though. Those that do, will not only earn her ire, but also suffer a rather nasty curse until they thoroughly repent. This is not something she likes doing, and is only reserved for those who commit the most heinous of dishonorable acts. This curse, is designed to sap ones physical strength - turn the mortal into a a weakling barely able to walk on their own. It won't kill them, but it's effect will be noticeable on their physical appearance as well as their psyche.
It takes some time to fully take effect, directly proportionate to the afflicted persons physical abilities at the time of branding. There could be ways to heal it, and if one took extra care to keep their physical abilities in top-shape they could ward off the effects of the curse, but its not something one should take lightly. If, by some off chance, one has a child whilst under this curse - the effects will be noticeable.
Hrel is capable of removing the curse herself, and there could very well be other methods of doing it. This is currently her most malevolent ability, and she always hesitates to use it, because it goes against everything else she believes - but rest assured, she will not hesitate should you commit a heinous, dishonorable act. The curse manifests itself as a branding on the side of ones face - clearly for all to see.
Lets have an even fight, shall we?:
This is less of an ability, and more of a self-inflicted curse she uses on herself. After all, she doesn't care for winning - she only cares about having the most fun she can possibly have during a fight and there is no fun to be had when you can crush a foe with a single blow. When fighting against a mortal, this ability caps her physical strength to what could be defined as peak human physical ability, and has a lower cap of a freshly trained knight. This could be theoretically used against her in some manner if someone was crafty enough, but she can remove the curse at will so one should be careful.
Hrel is a lover of life, and this reflects in both her personality, and any mortals that so happen to spend enough time around her. Passion, is defined as 'an intense love' for something, sexual or otherwise. In the case of Hrel, its love for everything. Life in general, really. She honestly doesn't have a single malevolent bone in her body - she could very well get carried away, but she rarely does anything with the intention to harm.
Life is too good to hate:
Mortals that spend enough time around Hrel will also slowly start to become more jovial and good-natured in turn. Those who find themselves down on their luck, or otherwise are feeling down, grumpy, or hostile will find comfort around her and her people. It won't change those who inherently wish to do harm, but otherwise those that spend long enough time around her will eventually start to behave more friendly and jovial. Cut loose, and have a bit of fun with life. Generally speaking, most would probably prefer to stay after experiencing this freedom.
Inspiring Presence:
While Hrel may not exactly be what one may call 'eloquent', regardless her presence and words tends to have a visible effect on people. Her words can inspire mortals to do things they may otherwise have hesitations about. She can simply bring about mortals fullest potential in an area simply by bringing about their love, their passion, for something. Simply put, she is a paragon people simply feel inspired to follow simply from the passion and conviction in her words and actions.
Life is too good to hate:
Mortals that spend enough time around Hrel will also slowly start to become more jovial and good-natured in turn. Those who find themselves down on their luck, or otherwise are feeling down, grumpy, or hostile will find comfort around her and her people. It won't change those who inherently wish to do harm, but otherwise those that spend long enough time around her will eventually start to behave more friendly and jovial. Cut loose, and have a bit of fun with life. Generally speaking, most would probably prefer to stay after experiencing this freedom.
Inspiring Presence:
While Hrel may not exactly be what one may call 'eloquent', regardless her presence and words tends to have a visible effect on people. Her words can inspire mortals to do things they may otherwise have hesitations about. She can simply bring about mortals fullest potential in an area simply by bringing about their love, their passion, for something. Simply put, she is a paragon people simply feel inspired to follow simply from the passion and conviction in her words and actions.
Personality:
If there is one thing one would immediately notice about Hrel, is that she is hardly ever seen wearing a frown. The jovial, friendly, Jotun hardly is ever down, sad, or upset over something. She takes everything in stride, and can easily be found laughing over most things. Even inconveniences or things that one might find bad. At all times, she keeps moving forwards, and never looks back to see where she has been. The Jotun is friendly amicable, even to her enemies and foes. She doesn't hate or get angry, she only is disappointed that people behave less then they should. She hardly ever acts out of anger or malice, and when she does it is usual righteous fury over something.
When it comes to conflict, Hrel welcomes it with open arms as she would anything. She'll run headfirst into danger alongside her comrades, or alone if she must, and she'll be the last one out.
In regards to mortals, she treats them just as she would family. While she does have a bit of an ego and thinks she is inherently better than mortals due to her godly status, she treats them the same regardless - and the quickest way to get on her good side is to give her a good, rousing battle.
Other:
"AHAHA! Live each day with life, and without hesitation! Jump into things headfirst, with no regrets, even if you could get hurt! As long as you do it to your fullest, it matters not as long as you don't harm another without cause."
1x Like