Here's Mariette again, then. More or less the same, though I copied over the patron things from Asengav to Mariette and the twins. Also wrote two paragraphs on the bane in Asengav's additional info section. Tell me if I missed anything.
Name: Mariette Pedersen
Name (Before Magical Girl): Lina Herring
Age (Magical Girl): 15
Age (Before Magical Girl): 4 (Horror doesn’t care.)
Gender: Female
Gender (Before Magical Girl): Female
Appearance: Mariette is a tall girl of slender but otherwise average frame. Her hair is long and white straight when transformed, blonde wavy when untransformed. She typically has a calm expression on her face. She tends to dress somewhat extravagantly, her transformed state wears elaborate black dresses while her untransformed self typically also endorsed herself with accessories. She’s often seen squeezing a large stuffed animal in the shape of a rabbit. Her right eye is constantly under an eyepatch, but she hasn’t actually lost it. There is a reason behind this.
Untransformed, she looks like a very regular blonde 15-year old, wearing glasses and regularly overdressing herself in hats and coats as well as generally gazing off into the vast distance with no purpose.
Specialization: Oddball: Portals. Mariette is a master of using portals. She’s immensely powerful with them, too. She can create them in mid-air, in varying sizes, around enemies and in varying kinds of movement. With as high magical power as she has, she can create her portals anywhere within her sight, but she has much greater fine-control of their movement the closer they were created to her. The portals are circular and flat, and lead to another portal of the same size she also has created within her range. The edges of the portals are solid and can be broken to destroy the portals.
With extended focus, she can also create portals to places much further away assuming she knows the location, and with greater use she can even enter alternative pocket-dimensions. She has no desire to leave this world behind, however. Also, if others flees through teleportation or to different worlds, Mariette may be able to follow them. Using a mirror as the base of the portal greatly amplifies the effect and makes rituals for more extreme portalling much easier. There are some major rituals which she can conduct using big mirrors for the sake of Asengav’s goals.
Weapon: Mystic mirror. It’s a simple hand-mirror that she can seemingly summon from nowhere into her hand. It helps creating portals around the area, and Mariette channels her magic through it.
Power: Tentacles. These are sentient tentacles sprouting from anywhere within a certain range around Mariette. These are a blessing given directly from Asengav, and they look pretty much like darkness given form. They’re powerful, regrow if they’re blasted into pieces and are Mariette’s main defense if the enemy tries to strike her in close combat. Herself, she has no ability in the close.
Perks:
Gifted - The reason Asengav chose her in the first place. She can do things with her portals that other people perhaps would not be able to. She’s an expert at this.
Interdimensional Home - Using her portals, she has set up her own little dimension that she can go to. It’s a nice place to hide, and she can feel comfortable there. There’s food and a view, but she does prefer Joe’s place.
Blood Magic - Among other things, she was granted the ability to expand her own life as magic. Mariette will use this if the situation turns deadly.
Overcity Shift - If she wants to, she can displace the entire area to a different dimension in the Overcity. There the battle can be conducted without destruction and so.
Interdimensional Tourist - It’s Joe. Joe’s an average man with normal job, a stressful life and a licence as an interdimensional tourist. He helps Mariette and the twins out with food and give them a place to stay, for now. He just felt sad for Mariette once, and now he has three girls living off of him… Huh.
Hammerspace Handbag - Which actually is a portal of hers. She just reaches into the portal, and she has everything she needs there. Good to have.
Allies - Along with her transformation, Asengav saw fit to provide Mariette with two allies that should come in handy. A set of two twinned-souls monster-girls.
(Now Gold coin for extra +2 Perks)
Awareness - You’d think a girl with one eye would see worse, wouldn’t you? Wrong. There’s something about Mariette that makes her excessively perceptive of things around her, and she just knows. Even when ambushed she seems to be able to block the attacks.
Absolute Direction - With destination or object in mind assuming she knows about it in detail, Mariette knows which direction it is. … REALLY useful for a girl that can open long-range portals with enough focus. Bad at finding concepts or nonspecific things.
Patron: A Horror named Asengav. Not really his name, but as best and easiest we can pronounce it.
Patron Benefits:
Creeping Doom - Cannot attract extreme attention. He has a carefully laid out plan, and it’s going to be executed, one step at a time. They’re less likely to be lethal and uncompletable for Mariette and her minions.
Reasonable - As disturbingly horrifying as he is, Asengav is reasonable. He has been watching humans and magical girls for a long time. He knows how to blend in. He can even take the form of a human to hold a simple conversation. He does not intend on destroying the world, thank god, because he probably could.
Minions - They’re shaped like men and look like they’ve been drawn with ink, and they’re strong and can lash out at unexpected ranges with stretchy arms. They’re weaker than magical girls, but they can take one by surprise. They can be summoned through Mariette’s portals when Asengav has been kind enough to put them at Mariette’s disposal.
Retrieval - Asengav has no intention of losing his chosen champion. If Mariette is in trouble and he has a moment to, he’ll strike open a portal and retrieve her before she’s done for.
Mystic Might - Asengav has provided Mariette with a bit of extra magical might, and...
Mana Font - … he has also given her a small portal in her heart to a great reserve of mana, for her to use as she sees fit.
Patron Drawbacks:
Quick-Tempered - Asengav’s only reasonable up to a certain point. Mess up a single part in his carefully laid-out plan… and watch the nightmares overcome you.
Mind-Bent - Mariette is completely unable to not follow the orders of her patron. The very idea of opposing her chief causes an immediate major dose of terror and struggle to keep coherent. If she ever left Asengav’s care, she’d be left a quivering mess in her bed, forever unable to move unless someone bent back her mind. Also, there has been a SERIOUS impact to her personality.
Insomnia - Can’t sleep, won’t sleep. She clutches her favorite bunny every night trying to sleep, and she absolutely can’t sleep a wink without it.
Bane - Something as simple as a lit wax candle. A lit candle symbolises the hope in the darkness, and it sends Asengav scurrying. Similarly, unlit candles make Mariette uneasy, but lit ones can effectively make her flee in terror. But, they must be kind of small. People holding wax candles will be unaffected by her portals.
Also, broken mirrors. A broken mirror cannot be used for rituals, and it sends fear and pain through Mariette to even see one. The greatest tool for her portals, the mirror, can so easily become her bane by merely shattering the mirror. So Mariette has to live.
Health Sapping - So much power is poured into Mariette, with the tentacles, minions, and so, that her movements and physical efforts are somewhat blocked.
Fighting Style: First things first. That eye-patch? That’s to ensure her enemies don’t realize her right eye is constantly looking through numerous portals. She switches the location and number of these portals as she needs to, inspecting the battlefield from varying points, gathering information from a bird’s eye view. It’s imperative that a portal-girl is constantly aware of the positions of everyone, after all, and this allows her to widen the range of where she can open portals quickly as she needs vision to open them. The portals are so tiny, you’d never usually detect it, even with awareness. … Someone with the Third Eye likely would, though.
Mariette does not fight in close combat. When she fights, she prefers to do so behind the minions of her patron. From there, she can support them in an excessive amount of ways with her portals. She can create them as shields that then redirect the attacks at her enemies. She can slap a portal onto someone and send them into compromising situations or place them really far away. She can open portals for her attacks to come from unexpected directions.
For actual fighting, Mariette uses her tentacles. They’re strong tendrils of darkness that constantly surround her in battle. They’re strong with plenty of range, but the average magical girl would be able to keep them at bay. … Which is why Mariette often sends them through portals to attack from unexpected angles and from longer range than expected. Portals make no sound as they’re created, after all. She makes them squeeze and crush enemies from afar. In close combat she can also use better fine-control of portals to trap limbs and halt an enemy’s progress. That’s her last defense.
She doesn’t really have much high-power attacks of her own, but her portals are there to ensure the enemy never get close. She likes to team up with Deni & Eli to make them shoot into the skies through her portals or send them into combat supported by portals. She can easily change her own location as well by just walking through a portal herself. But, she’s not fast. Mariette sometimes also risks that enemies try to use her own portals to fire upon her. She simply has to ensure that doesn’t happen. Those are her tactics.
Stats (Untransformed):
STR: 3
AGI: 4
VIT: 3
MAG: 4
LCK: 3
Stats (Transformed):
STR: 4
AGI: 4
VIT: 4
MAG: 20
LCK: 5
Personality: Mariette carries herself like an extremely calm older girl, her expression remaining neutral and her force remaining intentful. She’s determined to achieve her goals, and may come across as rather arrogant. She’s playful around official matters but merciless in action. She often acts in a creepy way that seems to tell that not everything is all there. However, that isn’t all there is to her. She finds any small animals or stuffed such animal mind-bogglingly adorable. She wants to try every new experience she can notice, from singing to roller-coasters to arcade machines, wearing accessories and going to school, such. She rarely has the money to try anything, however. But, so it is.
Also, good luck trying to scare her. She’s been in contact with Asengav, she won’t even react to what the regular public might think is scary or repulsing. Like someone’s sudden death, or so.
History: There was an emergency. Except, the emergency wasn’t really one which four year old Lina Herring could do anything about. See, she had an abusive father, and she could see the incoming signs the moment she heard him enter the house and start yelling at her mother. So, she fled. Somehow, she managed to escape without father noticing. She fled, and never wanted to return. On that route, she came across an emergency. That is, an emergency for her.
An unspeakable horror dived onto her, enveloping her. Her magical potential must have appealed to him, and with that he took her over and transformed her into the kind of girl he wanted her to be. As far as anyone else knows, Lina Herring either died or was kidnapped that day. It took quite some time, a number of years as the horror was reconstructing her to suit his needs, but one day a girl walked out into the world again. A Magical Girl, significantly older than Lina had been, this one known as Mariette Pedersen. A fake name, of course, but as it is that’s how it goes.
Incantation: In a world without meaning, exists a purpose with destination, and I will see it to its end. The gate is open.
Alternatively.
Averagah annoto, iemonageh hajimehga, elsifah actah. Miseragah.
Additional Info: As said before, mirrors help amplify her portal might. This is actually why she wears glasses in her untransformed state. She can, without rousing suspicion, easily make portals in her glasses to look at something from a great distance.
Also, friendly tip. Mariette’s usually really calm, and won’t even bat an eye if you decapitate someone in front of her. But, if you really want to kick a puppy, or harm any small adorable animal, don’t do it in front of Mariette. Hell feels bad for those who do.
Name (Before Magical Girl): Lina Herring
Age (Magical Girl): 15
Age (Before Magical Girl): 4 (Horror doesn’t care.)
Gender: Female
Gender (Before Magical Girl): Female
Appearance: Mariette is a tall girl of slender but otherwise average frame. Her hair is long and white straight when transformed, blonde wavy when untransformed. She typically has a calm expression on her face. She tends to dress somewhat extravagantly, her transformed state wears elaborate black dresses while her untransformed self typically also endorsed herself with accessories. She’s often seen squeezing a large stuffed animal in the shape of a rabbit. Her right eye is constantly under an eyepatch, but she hasn’t actually lost it. There is a reason behind this.
Untransformed, she looks like a very regular blonde 15-year old, wearing glasses and regularly overdressing herself in hats and coats as well as generally gazing off into the vast distance with no purpose.
Specialization: Oddball: Portals. Mariette is a master of using portals. She’s immensely powerful with them, too. She can create them in mid-air, in varying sizes, around enemies and in varying kinds of movement. With as high magical power as she has, she can create her portals anywhere within her sight, but she has much greater fine-control of their movement the closer they were created to her. The portals are circular and flat, and lead to another portal of the same size she also has created within her range. The edges of the portals are solid and can be broken to destroy the portals.
With extended focus, she can also create portals to places much further away assuming she knows the location, and with greater use she can even enter alternative pocket-dimensions. She has no desire to leave this world behind, however. Also, if others flees through teleportation or to different worlds, Mariette may be able to follow them. Using a mirror as the base of the portal greatly amplifies the effect and makes rituals for more extreme portalling much easier. There are some major rituals which she can conduct using big mirrors for the sake of Asengav’s goals.
Weapon: Mystic mirror. It’s a simple hand-mirror that she can seemingly summon from nowhere into her hand. It helps creating portals around the area, and Mariette channels her magic through it.
Power: Tentacles. These are sentient tentacles sprouting from anywhere within a certain range around Mariette. These are a blessing given directly from Asengav, and they look pretty much like darkness given form. They’re powerful, regrow if they’re blasted into pieces and are Mariette’s main defense if the enemy tries to strike her in close combat. Herself, she has no ability in the close.
Perks:
Gifted - The reason Asengav chose her in the first place. She can do things with her portals that other people perhaps would not be able to. She’s an expert at this.
Interdimensional Home - Using her portals, she has set up her own little dimension that she can go to. It’s a nice place to hide, and she can feel comfortable there. There’s food and a view, but she does prefer Joe’s place.
Blood Magic - Among other things, she was granted the ability to expand her own life as magic. Mariette will use this if the situation turns deadly.
Overcity Shift - If she wants to, she can displace the entire area to a different dimension in the Overcity. There the battle can be conducted without destruction and so.
Interdimensional Tourist - It’s Joe. Joe’s an average man with normal job, a stressful life and a licence as an interdimensional tourist. He helps Mariette and the twins out with food and give them a place to stay, for now. He just felt sad for Mariette once, and now he has three girls living off of him… Huh.
(now Emergency, +2 Combat Perks)
Hammerspace Handbag - Which actually is a portal of hers. She just reaches into the portal, and she has everything she needs there. Good to have.
Allies - Along with her transformation, Asengav saw fit to provide Mariette with two allies that should come in handy. A set of two twinned-souls monster-girls.
(Now Gold coin for extra +2 Perks)
Awareness - You’d think a girl with one eye would see worse, wouldn’t you? Wrong. There’s something about Mariette that makes her excessively perceptive of things around her, and she just knows. Even when ambushed she seems to be able to block the attacks.
Absolute Direction - With destination or object in mind assuming she knows about it in detail, Mariette knows which direction it is. … REALLY useful for a girl that can open long-range portals with enough focus. Bad at finding concepts or nonspecific things.
Patron: A Horror named Asengav. Not really his name, but as best and easiest we can pronounce it.
Patron Benefits:
Creeping Doom - Cannot attract extreme attention. He has a carefully laid out plan, and it’s going to be executed, one step at a time. They’re less likely to be lethal and uncompletable for Mariette and her minions.
Reasonable - As disturbingly horrifying as he is, Asengav is reasonable. He has been watching humans and magical girls for a long time. He knows how to blend in. He can even take the form of a human to hold a simple conversation. He does not intend on destroying the world, thank god, because he probably could.
Minions - They’re shaped like men and look like they’ve been drawn with ink, and they’re strong and can lash out at unexpected ranges with stretchy arms. They’re weaker than magical girls, but they can take one by surprise. They can be summoned through Mariette’s portals when Asengav has been kind enough to put them at Mariette’s disposal.
Retrieval - Asengav has no intention of losing his chosen champion. If Mariette is in trouble and he has a moment to, he’ll strike open a portal and retrieve her before she’s done for.
Mystic Might - Asengav has provided Mariette with a bit of extra magical might, and...
Mana Font - … he has also given her a small portal in her heart to a great reserve of mana, for her to use as she sees fit.
Patron Drawbacks:
Quick-Tempered - Asengav’s only reasonable up to a certain point. Mess up a single part in his carefully laid-out plan… and watch the nightmares overcome you.
Mind-Bent - Mariette is completely unable to not follow the orders of her patron. The very idea of opposing her chief causes an immediate major dose of terror and struggle to keep coherent. If she ever left Asengav’s care, she’d be left a quivering mess in her bed, forever unable to move unless someone bent back her mind. Also, there has been a SERIOUS impact to her personality.
Insomnia - Can’t sleep, won’t sleep. She clutches her favorite bunny every night trying to sleep, and she absolutely can’t sleep a wink without it.
Bane - Something as simple as a lit wax candle. A lit candle symbolises the hope in the darkness, and it sends Asengav scurrying. Similarly, unlit candles make Mariette uneasy, but lit ones can effectively make her flee in terror. But, they must be kind of small. People holding wax candles will be unaffected by her portals.
Also, broken mirrors. A broken mirror cannot be used for rituals, and it sends fear and pain through Mariette to even see one. The greatest tool for her portals, the mirror, can so easily become her bane by merely shattering the mirror. So Mariette has to live.
Health Sapping - So much power is poured into Mariette, with the tentacles, minions, and so, that her movements and physical efforts are somewhat blocked.
Fighting Style: First things first. That eye-patch? That’s to ensure her enemies don’t realize her right eye is constantly looking through numerous portals. She switches the location and number of these portals as she needs to, inspecting the battlefield from varying points, gathering information from a bird’s eye view. It’s imperative that a portal-girl is constantly aware of the positions of everyone, after all, and this allows her to widen the range of where she can open portals quickly as she needs vision to open them. The portals are so tiny, you’d never usually detect it, even with awareness. … Someone with the Third Eye likely would, though.
Mariette does not fight in close combat. When she fights, she prefers to do so behind the minions of her patron. From there, she can support them in an excessive amount of ways with her portals. She can create them as shields that then redirect the attacks at her enemies. She can slap a portal onto someone and send them into compromising situations or place them really far away. She can open portals for her attacks to come from unexpected directions.
For actual fighting, Mariette uses her tentacles. They’re strong tendrils of darkness that constantly surround her in battle. They’re strong with plenty of range, but the average magical girl would be able to keep them at bay. … Which is why Mariette often sends them through portals to attack from unexpected angles and from longer range than expected. Portals make no sound as they’re created, after all. She makes them squeeze and crush enemies from afar. In close combat she can also use better fine-control of portals to trap limbs and halt an enemy’s progress. That’s her last defense.
She doesn’t really have much high-power attacks of her own, but her portals are there to ensure the enemy never get close. She likes to team up with Deni & Eli to make them shoot into the skies through her portals or send them into combat supported by portals. She can easily change her own location as well by just walking through a portal herself. But, she’s not fast. Mariette sometimes also risks that enemies try to use her own portals to fire upon her. She simply has to ensure that doesn’t happen. Those are her tactics.
Stats (Untransformed):
STR: 3
AGI: 4
VIT: 3
MAG: 4
LCK: 3
Stats (Transformed):
STR: 4
AGI: 4
VIT: 4
MAG: 20
LCK: 5
Personality: Mariette carries herself like an extremely calm older girl, her expression remaining neutral and her force remaining intentful. She’s determined to achieve her goals, and may come across as rather arrogant. She’s playful around official matters but merciless in action. She often acts in a creepy way that seems to tell that not everything is all there. However, that isn’t all there is to her. She finds any small animals or stuffed such animal mind-bogglingly adorable. She wants to try every new experience she can notice, from singing to roller-coasters to arcade machines, wearing accessories and going to school, such. She rarely has the money to try anything, however. But, so it is.
Also, good luck trying to scare her. She’s been in contact with Asengav, she won’t even react to what the regular public might think is scary or repulsing. Like someone’s sudden death, or so.
History: There was an emergency. Except, the emergency wasn’t really one which four year old Lina Herring could do anything about. See, she had an abusive father, and she could see the incoming signs the moment she heard him enter the house and start yelling at her mother. So, she fled. Somehow, she managed to escape without father noticing. She fled, and never wanted to return. On that route, she came across an emergency. That is, an emergency for her.
An unspeakable horror dived onto her, enveloping her. Her magical potential must have appealed to him, and with that he took her over and transformed her into the kind of girl he wanted her to be. As far as anyone else knows, Lina Herring either died or was kidnapped that day. It took quite some time, a number of years as the horror was reconstructing her to suit his needs, but one day a girl walked out into the world again. A Magical Girl, significantly older than Lina had been, this one known as Mariette Pedersen. A fake name, of course, but as it is that’s how it goes.
Incantation: In a world without meaning, exists a purpose with destination, and I will see it to its end. The gate is open.
Alternatively.
Averagah annoto, iemonageh hajimehga, elsifah actah. Miseragah.
Additional Info: As said before, mirrors help amplify her portal might. This is actually why she wears glasses in her untransformed state. She can, without rousing suspicion, easily make portals in her glasses to look at something from a great distance.
Also, friendly tip. Mariette’s usually really calm, and won’t even bat an eye if you decapitate someone in front of her. But, if you really want to kick a puppy, or harm any small adorable animal, don’t do it in front of Mariette. Hell feels bad for those who do.
Names: Deni and Eli.
Names (Before Magical Girls): Denise & Elizabeth Walton
Age (Magical Girl): 7
Age (Before Magical Girl): 15
Gender: Female
Gender (Before Magical Girl): Female
Appearance: Underdeveloped/Skimpy
They’re amorphous harpies. Body-wise they’re absolutely identical, but they’ve put effort into looking different. Deni has used her amorphous properties to give herself a chest, because hilarity and pride. Eli finds that pointless. Both of them however find pleasure in ornaments, wearing them in their hair and clothing. Otherwise, both are short girls whose bodies are largely composed of black jelly that typically are shaped like wings, their eyes looking very creepy and unnatural. … It should also be noted that their jelly is partly see-through and skin-tight, so one can kinda see the shapes of their gelatinous bodies through, which is why it qualifies as skimpy.
When untransformed, Deni still likes to wear little dresses and make herself look pretty. Eli, on the other hand, wears a uniform fit her age to blend in and wears a pair of glasses to further hide herself. Neither has horns or anything monster-like which it looks like in the below image. They look considerably normal for their age.
Specialization: Reinforcement and Darkness.
Reinforcement means the two of them can block attacks with barriers, enhance the items or bodies of others as well as heal wounds. They can remove curses and other negative energies, and in addition their disguised human forms are a bit tough and their words of encouragement have an intoxicating effect.
Darkness means the two of them can shield themselves from detection as they use their wings to glide through the night. They can see in the dark, and make themselves temporarily intangible as well as warp themselves short distances between shadows. They can also place minor curses and negative effects on areas and people.
Weapon: Melee/Ranged. That is, they don’t actually carry weapons. However, they can combine their magic with their amorphous bodies to suddenly form swords, pikes, axes, sharp feathers, guns and similar things, the ranged weapons powered by their own magic to fire. These weapons are not powerful, but the weapons the two can produce this way can be really adaptable to what is need at that moment, and can emerge from any part of their bodies.
Power: Twinned Souls/Third Eye. The only thing that differs between the two magic-wise is their powers. Deni has a mental link to her sister, and can alert Eli to her location once a day and Eli will automatically know where to go. Meanwhile, Eli has a special sight called the Third Eye, allowing her to see the flow of magic, straight through illusions and see traces of past magic having been used in areas. Mariette has use of them both.
1. Twinned Souls - Deni
2. Third Eye - Eli
Perks:
Dual Weapon - The girls have mastered the arts of making ranged weapons out of their amorphous bodies as well as firing these with their mana as ammunition.
Wings - They’re fluid harpies. Somehow. They can’t actually fly as well as birds, but they sure can climb, jump and glide around.
Martial Training - They’re accomplished in a very wide variety of weapons to go with their ability to form weapons on the go. They’re also quite tactically gifted and could handle commanding armies.
Flexibility - They’re fluid and adaptable, amorphous. While they normally look like supported by bones, they can suddenly curve in impossible ways when the current amount of flexibility just didn’t cut it.
Monster Girls: To summarize, they’re amorphous harpies that have wings, yet they’re much more slime-creatures than they are harpies. They make use of this every way they can.
Nonstandard Limbs - Their limbs are slimy harpy things. Though, given that their wings are slime, they can still hold things.
Devourers - There’s a certain hunger within them, which could make them attack humans if they’re not properly fed with meat. Mariette ensures to always keep a significant amount of meat in her Hammerspace Handbag just in case.
Amorphous Body - They’re liquid harpies. Their forms are difficult to injure, their fluids can make their bodies contort when they don’t feel like looking like they do, and so on. There’s a ton of consequences.
Second Specialization - Aside from natural Reinforcement, Asengav has given them the gift of Darkness to add to their magical arsenals. The two are very efficient spies, because of this.
Patron: Asengav, horror.
Patron Benefits:
Creeping Doom - Cannot attract extreme attention. He has a carefully laid out plan, and it’s going to be executed, one step at a time. They’re less likely to be lethal and uncompletable for Mariette and her minions.
Reasonable - As disturbingly horrifying as he is, Asengav is reasonable. He has been watching humans and magical girls for a long time. He knows how to blend in. He can even take the form of a human to hold a simple conversation. He does not intend on destroying the world, thank god, because he probably could.
Takes One To Know One - There are two parts of Asengav’s power. The portals and the darkness. Deni and Eli are literally dripping with the darkness to their cores, and this has consequences. They feel the same energy if exposed to it in others. This allows Deni and Eli to see through the disguises of monsters and detect Horror champions should they touch or meet eye-to-eye. If they have a bane, they also get a rough idea of what it might be.
Genki Girl - Deni only. As Mariette’s scout, Deni’s filled with insurmountable amounts of energy and fortunately finds stealth-missions fun, and she can stalk targets for days upon end without getting tired or bored. It does mean that not actually doing anything engaging bores her extremely fast, now, but that was sincerely always the case. She’ll also never get tired mid-battle.
Retrieval - As with Mariette, should any of the two of them end up in mortal danger and it has the time to spare, Asengav might reach out through a portal and save them. Might. It’s a multidimensional being with plenty of other things on its mind. Saving underlings is significantly less important than saving champions. If they’re lucky, with other words.
Magical Overload - They’re amorphous harpies.
Patron Drawbacks:
Quick-Tempered - Asengav’s only reasonable up to a certain point. Mess up a single part in his carefully laid-out plan… and watch the nightmares overcome you.
Insomnia - With a horror as their patron, neither of the two monster girls have an easy time falling asleep. Something’s always clawing at their minds, whispering horrendous nothings, giving them terrible dreams when they do fall asleep. Neither of the two seems to ever want to go to sleep, staying up playing games or stalking targets outside, and this is a large part of that. But eventually, they have to…
Mind-Bent - Deni and Eli are both as mind-manipulated as Mariette. They think they’re following Mariette out of their own free will, but they’re really not. Their minds have a compulsion to follow Asengav and their current leader, Mariette, and although they can disagree with commands they can never even consider going against the cause. Any notion of such will send a pang of pain through their heads, punishing them for even thinking the thought. Should they ever fall out of favour with their horror overlord, they’ll find themselves quivering wrecks huddling forever in fear unless someone bends their minds back.
Bane - While Mariette is affected by both lit wax candles and cracked mirrors, Deni and Eli are more or less immune to the cracked mirrors. This is because they have no portal or dimension-travelling abilities of their own, which the cracked mirror bane is linked to. However, a lit wax candle is the bane of the darkness of Asengav, which Deni and Eli are the personifications of. The slightest light of such a candle or the smell of wax in their noses will cause burning pain, forcing them to flee. Being locked inside a room with lit wax candles will burn them alive and cause their amorphous bodies to melt. A much more extreme reaction than that which Mariette experiences.
Monstrous Form - They’re amorphous harpies.
Fighting Style: As stated before, they’re amorphous harpies. Compared to other magical girls, Deni and Eli aren’t very powerful, but they’ve got considerable adaptability. Their wings and their fluid bodies allow them to swirl around, and their ability to form hard melee blades or ranged weapons that can shoot out of their bodies can very easily take an enemy by surprise. Being fluid, they’re difficult to hurt and are quite flexible. They dance on the battlefield and take out enemies one at a time.
They don’t necessarily belong on the battlefield alone, though. With Darkness magic, they make sneaky attacks that the enemy don’t see coming as they’ve hidden themselves, and with Reinforcement they can power themselves up to match stronger enemies or heal damage they take. They remove curses from themselves with Reinforcement and then put curses on their enemies with Darkness up close. But, the typical magical girl should be able to fight both of them, they’re not that strong.
When they REALLY become deadly is when they’re matched up with Mariette, with portals on their side. Then they can dive through portals, shoot through portals or be defended by portals, greatly amplifying their effectiveness. Yupp.
Stats (Untransformed):
STR: 4
AGI: 4
VIT: 4
MAG: 4
LCK: 3
Stats (Transformed):
STR: 7
AGI: 7
VIT: 7
MAG: 7
LCK: 4
Personality: Deni’s an excited person who wants to head out and do things, beat down the head of the one who’s in her way and quickly turns angry if things don’t go her way. Eli’s an apathetic loner who prefers to have everything under control and is shy among people, and would much rather engage her time daydreaming or painting or so, and is fairly accomplished in video-games and has talents Deni never had. This caused a lot of clashes when they were one and the same as Deni forced Eli into situations where Eli had to use her greater skill and focus to get out of trouble Deni put them in, and to counter Eli intentionally put Deni in challenging situations requiring Eli and the two squabbled a lot.
They’re inseparable and love one another now that they’ve got bodies of their own, though. They help each other out and can now let the other do as they please while they themselves take things in their own speed. Too bad about that deal with Asengav, though.
History: Something went very wrong when Denise Walton was born. Because, somehow, she was born with two consciousnesses in her mind, which switched often. To make things easier, the other personality was called Elizabeth. They were two personalities in one body. Not unheard of, but they were constantly messing up for one another as one was shier than the other. The years went by, and there didn’t seem to be any way to solve this. The two girls in the same body felt panicked, and prayed to the heavens out of stress that something would come and solve their predicament. Unfortunately, something heard them.
Asengav approached them, feeling that the two personalities had been caused by a considerable base of mana. He offered them a way out, and they agreed. Deni and Eli were then formed, split in two and given half the age of each, and they’ve been trained to follow Asengav’s commands and now follow Mariette on her mission. As simple as that.
Incantation:
Deni - Fate and cruelty, envelop our reality, guide the way to inevitable destruction! Deni! Here I go!
Eli - Love and passion, squander our lives, make us fight for meaningless ambitions! Eli! Here I go!
Both - Fate and Cruelty, Love and Passion, Envelop Our Reality, Squander Our Lives, Guide the Way, Make Us Fight, To Inevitable Destruction, For Meaningless Ambitions! Deni and Eli! Here we go!
Additional Info: They have quite different interests. Deni can sometimes be seen in the park or in school playgrounds, playing with the kids around because it’s fun, and then perplex teachers as that’s not their kid. Eli can sometimes be seen in arcades owning the heck out of anyone challenging her or her high-score, and she’s totally calm and cool about it, too. Deni laments that her body’s perpetually 7 years old, she can’t seduce guys like this. Eli’s totally fine with this, and privately wants to make it big as a competitive gamer or an author. Deni will happily remind that becoming famous in their condition would be a terrible idea. Eli then gets depressed.
Names (Before Magical Girls): Denise & Elizabeth Walton
Age (Magical Girl): 7
Age (Before Magical Girl): 15
Gender: Female
Gender (Before Magical Girl): Female
Appearance: Underdeveloped/Skimpy
They’re amorphous harpies. Body-wise they’re absolutely identical, but they’ve put effort into looking different. Deni has used her amorphous properties to give herself a chest, because hilarity and pride. Eli finds that pointless. Both of them however find pleasure in ornaments, wearing them in their hair and clothing. Otherwise, both are short girls whose bodies are largely composed of black jelly that typically are shaped like wings, their eyes looking very creepy and unnatural. … It should also be noted that their jelly is partly see-through and skin-tight, so one can kinda see the shapes of their gelatinous bodies through, which is why it qualifies as skimpy.
When untransformed, Deni still likes to wear little dresses and make herself look pretty. Eli, on the other hand, wears a uniform fit her age to blend in and wears a pair of glasses to further hide herself. Neither has horns or anything monster-like which it looks like in the below image. They look considerably normal for their age.
Specialization: Reinforcement and Darkness.
Reinforcement means the two of them can block attacks with barriers, enhance the items or bodies of others as well as heal wounds. They can remove curses and other negative energies, and in addition their disguised human forms are a bit tough and their words of encouragement have an intoxicating effect.
Darkness means the two of them can shield themselves from detection as they use their wings to glide through the night. They can see in the dark, and make themselves temporarily intangible as well as warp themselves short distances between shadows. They can also place minor curses and negative effects on areas and people.
Weapon: Melee/Ranged. That is, they don’t actually carry weapons. However, they can combine their magic with their amorphous bodies to suddenly form swords, pikes, axes, sharp feathers, guns and similar things, the ranged weapons powered by their own magic to fire. These weapons are not powerful, but the weapons the two can produce this way can be really adaptable to what is need at that moment, and can emerge from any part of their bodies.
Power: Twinned Souls/Third Eye. The only thing that differs between the two magic-wise is their powers. Deni has a mental link to her sister, and can alert Eli to her location once a day and Eli will automatically know where to go. Meanwhile, Eli has a special sight called the Third Eye, allowing her to see the flow of magic, straight through illusions and see traces of past magic having been used in areas. Mariette has use of them both.
1. Twinned Souls - Deni
2. Third Eye - Eli
Perks:
Dual Weapon - The girls have mastered the arts of making ranged weapons out of their amorphous bodies as well as firing these with their mana as ammunition.
Wings - They’re fluid harpies. Somehow. They can’t actually fly as well as birds, but they sure can climb, jump and glide around.
Martial Training - They’re accomplished in a very wide variety of weapons to go with their ability to form weapons on the go. They’re also quite tactically gifted and could handle commanding armies.
Flexibility - They’re fluid and adaptable, amorphous. While they normally look like supported by bones, they can suddenly curve in impossible ways when the current amount of flexibility just didn’t cut it.
Monster Girls: To summarize, they’re amorphous harpies that have wings, yet they’re much more slime-creatures than they are harpies. They make use of this every way they can.
Nonstandard Limbs - Their limbs are slimy harpy things. Though, given that their wings are slime, they can still hold things.
Devourers - There’s a certain hunger within them, which could make them attack humans if they’re not properly fed with meat. Mariette ensures to always keep a significant amount of meat in her Hammerspace Handbag just in case.
Amorphous Body - They’re liquid harpies. Their forms are difficult to injure, their fluids can make their bodies contort when they don’t feel like looking like they do, and so on. There’s a ton of consequences.
Second Specialization - Aside from natural Reinforcement, Asengav has given them the gift of Darkness to add to their magical arsenals. The two are very efficient spies, because of this.
Patron: Asengav, horror.
Patron Benefits:
Creeping Doom - Cannot attract extreme attention. He has a carefully laid out plan, and it’s going to be executed, one step at a time. They’re less likely to be lethal and uncompletable for Mariette and her minions.
Reasonable - As disturbingly horrifying as he is, Asengav is reasonable. He has been watching humans and magical girls for a long time. He knows how to blend in. He can even take the form of a human to hold a simple conversation. He does not intend on destroying the world, thank god, because he probably could.
Takes One To Know One - There are two parts of Asengav’s power. The portals and the darkness. Deni and Eli are literally dripping with the darkness to their cores, and this has consequences. They feel the same energy if exposed to it in others. This allows Deni and Eli to see through the disguises of monsters and detect Horror champions should they touch or meet eye-to-eye. If they have a bane, they also get a rough idea of what it might be.
Genki Girl - Deni only. As Mariette’s scout, Deni’s filled with insurmountable amounts of energy and fortunately finds stealth-missions fun, and she can stalk targets for days upon end without getting tired or bored. It does mean that not actually doing anything engaging bores her extremely fast, now, but that was sincerely always the case. She’ll also never get tired mid-battle.
Retrieval - As with Mariette, should any of the two of them end up in mortal danger and it has the time to spare, Asengav might reach out through a portal and save them. Might. It’s a multidimensional being with plenty of other things on its mind. Saving underlings is significantly less important than saving champions. If they’re lucky, with other words.
Magical Overload - They’re amorphous harpies.
Patron Drawbacks:
Quick-Tempered - Asengav’s only reasonable up to a certain point. Mess up a single part in his carefully laid-out plan… and watch the nightmares overcome you.
Insomnia - With a horror as their patron, neither of the two monster girls have an easy time falling asleep. Something’s always clawing at their minds, whispering horrendous nothings, giving them terrible dreams when they do fall asleep. Neither of the two seems to ever want to go to sleep, staying up playing games or stalking targets outside, and this is a large part of that. But eventually, they have to…
Mind-Bent - Deni and Eli are both as mind-manipulated as Mariette. They think they’re following Mariette out of their own free will, but they’re really not. Their minds have a compulsion to follow Asengav and their current leader, Mariette, and although they can disagree with commands they can never even consider going against the cause. Any notion of such will send a pang of pain through their heads, punishing them for even thinking the thought. Should they ever fall out of favour with their horror overlord, they’ll find themselves quivering wrecks huddling forever in fear unless someone bends their minds back.
Bane - While Mariette is affected by both lit wax candles and cracked mirrors, Deni and Eli are more or less immune to the cracked mirrors. This is because they have no portal or dimension-travelling abilities of their own, which the cracked mirror bane is linked to. However, a lit wax candle is the bane of the darkness of Asengav, which Deni and Eli are the personifications of. The slightest light of such a candle or the smell of wax in their noses will cause burning pain, forcing them to flee. Being locked inside a room with lit wax candles will burn them alive and cause their amorphous bodies to melt. A much more extreme reaction than that which Mariette experiences.
Monstrous Form - They’re amorphous harpies.
Fighting Style: As stated before, they’re amorphous harpies. Compared to other magical girls, Deni and Eli aren’t very powerful, but they’ve got considerable adaptability. Their wings and their fluid bodies allow them to swirl around, and their ability to form hard melee blades or ranged weapons that can shoot out of their bodies can very easily take an enemy by surprise. Being fluid, they’re difficult to hurt and are quite flexible. They dance on the battlefield and take out enemies one at a time.
They don’t necessarily belong on the battlefield alone, though. With Darkness magic, they make sneaky attacks that the enemy don’t see coming as they’ve hidden themselves, and with Reinforcement they can power themselves up to match stronger enemies or heal damage they take. They remove curses from themselves with Reinforcement and then put curses on their enemies with Darkness up close. But, the typical magical girl should be able to fight both of them, they’re not that strong.
When they REALLY become deadly is when they’re matched up with Mariette, with portals on their side. Then they can dive through portals, shoot through portals or be defended by portals, greatly amplifying their effectiveness. Yupp.
Stats (Untransformed):
STR: 4
AGI: 4
VIT: 4
MAG: 4
LCK: 3
Stats (Transformed):
STR: 7
AGI: 7
VIT: 7
MAG: 7
LCK: 4
Personality: Deni’s an excited person who wants to head out and do things, beat down the head of the one who’s in her way and quickly turns angry if things don’t go her way. Eli’s an apathetic loner who prefers to have everything under control and is shy among people, and would much rather engage her time daydreaming or painting or so, and is fairly accomplished in video-games and has talents Deni never had. This caused a lot of clashes when they were one and the same as Deni forced Eli into situations where Eli had to use her greater skill and focus to get out of trouble Deni put them in, and to counter Eli intentionally put Deni in challenging situations requiring Eli and the two squabbled a lot.
They’re inseparable and love one another now that they’ve got bodies of their own, though. They help each other out and can now let the other do as they please while they themselves take things in their own speed. Too bad about that deal with Asengav, though.
History: Something went very wrong when Denise Walton was born. Because, somehow, she was born with two consciousnesses in her mind, which switched often. To make things easier, the other personality was called Elizabeth. They were two personalities in one body. Not unheard of, but they were constantly messing up for one another as one was shier than the other. The years went by, and there didn’t seem to be any way to solve this. The two girls in the same body felt panicked, and prayed to the heavens out of stress that something would come and solve their predicament. Unfortunately, something heard them.
Asengav approached them, feeling that the two personalities had been caused by a considerable base of mana. He offered them a way out, and they agreed. Deni and Eli were then formed, split in two and given half the age of each, and they’ve been trained to follow Asengav’s commands and now follow Mariette on her mission. As simple as that.
Incantation:
Deni - Fate and cruelty, envelop our reality, guide the way to inevitable destruction! Deni! Here I go!
Eli - Love and passion, squander our lives, make us fight for meaningless ambitions! Eli! Here I go!
Both - Fate and Cruelty, Love and Passion, Envelop Our Reality, Squander Our Lives, Guide the Way, Make Us Fight, To Inevitable Destruction, For Meaningless Ambitions! Deni and Eli! Here we go!
Additional Info: They have quite different interests. Deni can sometimes be seen in the park or in school playgrounds, playing with the kids around because it’s fun, and then perplex teachers as that’s not their kid. Eli can sometimes be seen in arcades owning the heck out of anyone challenging her or her high-score, and she’s totally calm and cool about it, too. Deni laments that her body’s perpetually 7 years old, she can’t seduce guys like this. Eli’s totally fine with this, and privately wants to make it big as a competitive gamer or an author. Deni will happily remind that becoming famous in their condition would be a terrible idea. Eli then gets depressed.
Type: Horror
Name: Unpronounceable, but we call him Asengav.
Personality: Asengav’s a perfectionist horror. It has a master-plan in place, and it will follow it to the letter. As for the rest… who really knows. He’s very calm for a monstrosity that can drive you insane with his mere presence. When he peeks at the world, he often does so through mirrors. They somehow work well with his dimensional magic. So if you glimpse something that really, REALLY shouldn’t be there in the mirror, but look again and it isn’t there… it is quite possible Asengav might have been watching you.
History: For all we know, this horror simply was. One might claim it was somehow formed when countless dark sorcerers from a hundred billion realities committed the same atrocious dark ritual in the same location in many universes, sending all the magical energy spiraling into one location in the multiverse and bringing a horrific entity to life… but that’d just be theorizing, because nobody knows. What we do know, is that its name is unpronounceable. We know it can travel through dimensions at will, and is investing into monsters and girls in many, many different alternate versions of the same reality, influencing each in a tiny way to tip them all away from one another and then watch to see what happens.
As for what he wants with this reality… … … … … Who really knows…?
Resources: An important thing to note about Asengav is that he has invested in many different dimensions, throughout multiple different possible realities. While in the world which Mariette wanders she and her two allies are his only agents, across the multiverse he has many, many more monsters and minions doing their work.
And, um. Asengav does have coins, but you’re expected to work for him because you’ll die if you don’t. You know the skill, Absolute Direction? Yeah. Asengav… has that. Across multiverses. You do not escape Asengav if he has decided to hunt you. And, honestly, he can do much worse things than simply kill you. Muuuuuuuch worse.
One thing he does provide is giant mirrors for the sake of some of the rituals that he wants his followers to conduct for him. They greatly amplify his power, after all.
Additional Info: On his bane. Asengav is composed of two different parts. One is the portal magic, the other is the darkness magic. They have two different banes. The portal magic’s bane is a cracked mirror, with such a nearby the portals won’t form properly and send pain through any user of such magic, including Asengav himself. Then, there’s the darkness magic which he uses to slide about undetected and murder those he needs to. The bane of that is a lit wax candle, which banishes Asengav’s darkness. However, it should be noted that the other kind of magic can be used in the other’s bane. Portals can be formed around candles, darkness can be used around cracked mirrors. Though, those with candles will be unaffected by portals, due to it partially taking them into the Asengav’s dimension, where he doesn’t want them, ever.
Mariette has both Darkness and Portal magic within her. She uses Darkness when commanding minions, having excellent awareness and her tentacles of sheer darkness. This means she’s affected by both Asengav’s banes. Deni and Eli are touched by Asengav’s darkness to the very core, much more deeply than Mariette, but don’t have any portals in them. This means a lit candle will affect them way worse than it will Mariette, to the point that long enough exposure will cause them to melt and dissipate. They are, however, completely unaffected by cracked mirrors, something Mariette is way worse affected by. If there ever comes a time where we face more of Asengav’s troops, the rules are that those who use portals are weak to cracked mirrors, and those who use darkness are weak to lit candles. Yupp.
Name: Unpronounceable, but we call him Asengav.
Personality: Asengav’s a perfectionist horror. It has a master-plan in place, and it will follow it to the letter. As for the rest… who really knows. He’s very calm for a monstrosity that can drive you insane with his mere presence. When he peeks at the world, he often does so through mirrors. They somehow work well with his dimensional magic. So if you glimpse something that really, REALLY shouldn’t be there in the mirror, but look again and it isn’t there… it is quite possible Asengav might have been watching you.
History: For all we know, this horror simply was. One might claim it was somehow formed when countless dark sorcerers from a hundred billion realities committed the same atrocious dark ritual in the same location in many universes, sending all the magical energy spiraling into one location in the multiverse and bringing a horrific entity to life… but that’d just be theorizing, because nobody knows. What we do know, is that its name is unpronounceable. We know it can travel through dimensions at will, and is investing into monsters and girls in many, many different alternate versions of the same reality, influencing each in a tiny way to tip them all away from one another and then watch to see what happens.
As for what he wants with this reality… … … … … Who really knows…?
Resources: An important thing to note about Asengav is that he has invested in many different dimensions, throughout multiple different possible realities. While in the world which Mariette wanders she and her two allies are his only agents, across the multiverse he has many, many more monsters and minions doing their work.
And, um. Asengav does have coins, but you’re expected to work for him because you’ll die if you don’t. You know the skill, Absolute Direction? Yeah. Asengav… has that. Across multiverses. You do not escape Asengav if he has decided to hunt you. And, honestly, he can do much worse things than simply kill you. Muuuuuuuch worse.
One thing he does provide is giant mirrors for the sake of some of the rituals that he wants his followers to conduct for him. They greatly amplify his power, after all.
Additional Info: On his bane. Asengav is composed of two different parts. One is the portal magic, the other is the darkness magic. They have two different banes. The portal magic’s bane is a cracked mirror, with such a nearby the portals won’t form properly and send pain through any user of such magic, including Asengav himself. Then, there’s the darkness magic which he uses to slide about undetected and murder those he needs to. The bane of that is a lit wax candle, which banishes Asengav’s darkness. However, it should be noted that the other kind of magic can be used in the other’s bane. Portals can be formed around candles, darkness can be used around cracked mirrors. Though, those with candles will be unaffected by portals, due to it partially taking them into the Asengav’s dimension, where he doesn’t want them, ever.
Mariette has both Darkness and Portal magic within her. She uses Darkness when commanding minions, having excellent awareness and her tentacles of sheer darkness. This means she’s affected by both Asengav’s banes. Deni and Eli are touched by Asengav’s darkness to the very core, much more deeply than Mariette, but don’t have any portals in them. This means a lit candle will affect them way worse than it will Mariette, to the point that long enough exposure will cause them to melt and dissipate. They are, however, completely unaffected by cracked mirrors, something Mariette is way worse affected by. If there ever comes a time where we face more of Asengav’s troops, the rules are that those who use portals are weak to cracked mirrors, and those who use darkness are weak to lit candles. Yupp.
Recruited through Emergency.
Rolls 19. 15 years old.
Rolls 12. Average body. +1 AGI.
Rolls 20. Oddball. Eventually decided on +2 MAG, +1 LCK.
Rolls 15. Mystic. +1 MAG.
Rolls 14. Elaborate. +1 MAG.
Rolls 20. Tentacles. Wooh.
Combat Perks.
Rolls 5. Gifted. +1 to an Oddball stat. MAG!
Rolls 9. Blood Magic. +1 VIT
Support Perks.
Rolls 5. Interdimensional Home. It was about here that I decided to make her speciality portals, and made it MAG and LCK because all the MAG I got earlier from Mystic and Elaborate.
Rolls 5. Hah. 14, Overcity Shift.
Other Perk. Support Table.
Rolls 5. Whelp. 1, Interdimensional Tourist.
10. Hammerspace Handbag - Picked with Emergency.
14. Allies - Picked with Emergency
19. Awareness - Picked with Gold
10. Absolute Direction - Picked with Gold
Rolls 18. Horror. Oh, dear.
Benefits:
Minions - Free
Reasonable - Switched to from Marked, Free
Retrieval - Extra
Creeping Doom - Bought with Bane
Mana Font - Bought with Mind-Bend
Mystic Might (+1 MAG) - Bought with Health Sapping
Drawbacks:
Quick-Tempered - Mandatory
Insomnia - Mandatory
Bane - Bought with Creeping Doom
Mind-Bent - Bought with Mana Font
Health Sapping (-1 AGI, -1 VIT) - Bought with Mystic Might
Calculating stats…
STR: 4. AGI: 4. VIT: 4. MAG: 10. LCK: 5
10 points to spread with 3 silvers and 4 bronze. Invest them all in MAG.
STR: 4. AGI: 4. VIT: 4. MAG: 20. LCK: 5
Now, I have an ally. Let’s roll for her.
Monster Girl
Rolls 1. 7 years old.
Rolls 4. Underdeveloped. +1 MAG.
Rolls 5. Reinforcement. +1 STR, +1 AGI, +1 MAG, +1 LCK. +1 VIT out of costume.
Rolls 3. Melee. +1 STR, +1 VIT.
Rolls 3. Skimpy. +1 AGI.
Rolls 6. Twinned Souls. -1 all stats, but there’s two of them. Need to roll weapon, costume and power for second girl.
Girl 2.
Rolls 3. Melee. +1 STR, +1 VIT.
Rolls 5. Skimpy. +1 AGI.
Rolls 16. Third Eye.
Three combat perks.
Rolls 1. Dual Weapon. +1 new weapon stat. … Ranged, +1 AGI.
Rolls 17. Wings.
Rolls 2. Martial Training. +1 STR.
6. Flexibility. +1 AGI. Gotten with Amorphous Body.
Rolls 20. Ebon Mint. … Rolls 17, Beacon.
Decided that they’ll likely just get the same patron as the original character.
Monster girls.
Body Mutation: Nonstandard Limbs. They’re harpies, since I rolled wings.
Mind Mutation: Devourers. Eat some meat or eat men.
Body Mutation: Amorphous Body. +2 VIT, Flexibility. They’re liquid harpies!
Second Specialization: Rolls 10. Darkness. +2 MAG, +1 VIT.
(gosh, Asengav would have become so different if they hadn’t rolled Darkness… XD)
Let’s see. Counting the stats.
STR: 7. AGI: 7. VIT: 7. MAG: 7. LCK: 4.
Later decided they’d have their own drawbacks/benefits.
Benefits:
Creeping Doom - Switched to from Minions, Free
Reasonable - Switched to from Marked, Free
Retrieval - Extra
Takes One To Know One - Bought with Bane
Genki Girl (only for Deni) - Bought with Mind-Bent (for both)
Drawbacks:
Quick-Tempered - Mandatory
Insomnia - Mandatory
Bane - Bought with Takes One to Know One
Mind-Bent (for both) - Bought with Genki Girl (only for Deni)
Because allied monster girls, no coins to spend on them.
Rolls 19. 15 years old.
Rolls 12. Average body. +1 AGI.
Rolls 20. Oddball. Eventually decided on +2 MAG, +1 LCK.
Rolls 15. Mystic. +1 MAG.
Rolls 14. Elaborate. +1 MAG.
Rolls 20. Tentacles. Wooh.
Combat Perks.
Rolls 5. Gifted. +1 to an Oddball stat. MAG!
Rolls 9. Blood Magic. +1 VIT
Support Perks.
Rolls 5. Interdimensional Home. It was about here that I decided to make her speciality portals, and made it MAG and LCK because all the MAG I got earlier from Mystic and Elaborate.
Rolls 5. Hah. 14, Overcity Shift.
Other Perk. Support Table.
Rolls 5. Whelp. 1, Interdimensional Tourist.
10. Hammerspace Handbag - Picked with Emergency.
14. Allies - Picked with Emergency
19. Awareness - Picked with Gold
10. Absolute Direction - Picked with Gold
Rolls 18. Horror. Oh, dear.
Benefits:
Minions - Free
Reasonable - Switched to from Marked, Free
Retrieval - Extra
Creeping Doom - Bought with Bane
Mana Font - Bought with Mind-Bend
Mystic Might (+1 MAG) - Bought with Health Sapping
Drawbacks:
Quick-Tempered - Mandatory
Insomnia - Mandatory
Bane - Bought with Creeping Doom
Mind-Bent - Bought with Mana Font
Health Sapping (-1 AGI, -1 VIT) - Bought with Mystic Might
Calculating stats…
STR: 4. AGI: 4. VIT: 4. MAG: 10. LCK: 5
10 points to spread with 3 silvers and 4 bronze. Invest them all in MAG.
STR: 4. AGI: 4. VIT: 4. MAG: 20. LCK: 5
Now, I have an ally. Let’s roll for her.
Monster Girl
Rolls 1. 7 years old.
Rolls 4. Underdeveloped. +1 MAG.
Rolls 5. Reinforcement. +1 STR, +1 AGI, +1 MAG, +1 LCK. +1 VIT out of costume.
Rolls 3. Melee. +1 STR, +1 VIT.
Rolls 3. Skimpy. +1 AGI.
Rolls 6. Twinned Souls. -1 all stats, but there’s two of them. Need to roll weapon, costume and power for second girl.
Girl 2.
Rolls 3. Melee. +1 STR, +1 VIT.
Rolls 5. Skimpy. +1 AGI.
Rolls 16. Third Eye.
Three combat perks.
Rolls 1. Dual Weapon. +1 new weapon stat. … Ranged, +1 AGI.
Rolls 17. Wings.
Rolls 2. Martial Training. +1 STR.
6. Flexibility. +1 AGI. Gotten with Amorphous Body.
Rolls 20. Ebon Mint. … Rolls 17, Beacon.
Decided that they’ll likely just get the same patron as the original character.
Monster girls.
Body Mutation: Nonstandard Limbs. They’re harpies, since I rolled wings.
Mind Mutation: Devourers. Eat some meat or eat men.
Body Mutation: Amorphous Body. +2 VIT, Flexibility. They’re liquid harpies!
Second Specialization: Rolls 10. Darkness. +2 MAG, +1 VIT.
(gosh, Asengav would have become so different if they hadn’t rolled Darkness… XD)
Let’s see. Counting the stats.
STR: 7. AGI: 7. VIT: 7. MAG: 7. LCK: 4.
Later decided they’d have their own drawbacks/benefits.
Benefits:
Creeping Doom - Switched to from Minions, Free
Reasonable - Switched to from Marked, Free
Retrieval - Extra
Takes One To Know One - Bought with Bane
Genki Girl (only for Deni) - Bought with Mind-Bent (for both)
Drawbacks:
Quick-Tempered - Mandatory
Insomnia - Mandatory
Bane - Bought with Takes One to Know One
Mind-Bent (for both) - Bought with Genki Girl (only for Deni)
Because allied monster girls, no coins to spend on them.