This war hasn’t been the first involving Gifted- the superpowered, the blessed, the cursed- as a species, as active participants using their powers for bloodshed.
Throughout history, there have been traces of humans talented with special abilities, capable of feats unachievable by the average man or woman. Prophets, creatures of lore, those blessed with incredible luck, or who could read people completely, or those regarded as magicians...Of course, many were unaware of these abilities, and those who did were either regarded as gods, or kept their secrets under lock and key in fear of the consequences. It was only recently- several hundred years ago- that they began to appear more frequently, with more intense powers, more obviously “special”.
The Gifted.
As with anything unique, tensions rose, with humans declaring the Gifted dangerous. Their children could easily be harmed by one with super strength, and robberies could become even more life-threatening when performed by a pyrotechnic. War soon broke out, the recorded beginning dating to around a century ago. However, this story is not about then.
Humans, those who were unfortunate enough not to have such powers, not only lost; they were wiped off the face of the earth, with only tiny pockets remaining. In the chaos and anarchy that followed at the lack of any real stable civilization, two factions emerged.
Erubesco, the faction of culture, monarchy, grace, and science.
Liberty, the faction of order, efficiency, unity, and progress
Given the clash of their ideologies, lifestyles, and many other factors, it did not take long before both declared war on one another. They scrambled to collect land, stronger Gifted to fight under their command, and to gain an upper hand when both were equal in strength. Both groups even found themselves relying on tampering with genetic code, hoping to unlock something which would strengthen their own side. The war has currently been raging for eight years in total, in which many lives have been lost, and many atrocities committed.
Much like the fairy tales which parents tell to their children at storytime, Erubesco is based around a concept of nobility, kings and queens, and an idealized view of “good” and “evil”. Towns cluster around grand castle bases, soldiers are dubbed as the “knights in shining armor” for the weak and defenseless, and many civilians go about their life with art and song heavily involved in their schedules. At face value, it appears like a beautiful utopia of prosperity and life.
However, the truth is far darker, as one might expect. Not only are the general issues that tend to come with a monarchy present- inequality, a very unlikely chance of ascending to another role, etc.- but civilian experimentation is very much the norm. While the entire process tends to be kept rather hushed, what occurs beneath the beautiful tiling of the castle floors is very real, and very active. While the glitz and glamor of movie stars and storybook towns may be appealing to many, it is a thin veil to what Erubesco truly stands for underneath it all. The ranks are as follows:
King
Viceroy/Lord/Lady
Grand Chancellor
Chancellor
Knight Commander
Alchemist
Knight/Acolyte
Infantry
Conscript
Serf
The first impression which tends to fall upon the viewer of any Liberty city is a certain...blandness. Nigh-identical buildings and streets, all made up of a monochrome color. A majority of the population reside in their own apartments, and a lack of real vibrancy. However, Liberty’s morals are the main reason so many are drawn; preaching fair rights for all, scorning the pointless harm of her populace, and pushing the belief that, with enough hard work and care, even the weakest can grow into a potential Councillor.
Of course, while Liberty preaches patience towards its people, caring for them and providing for the needs of the loyal, they also push for extreme devotion. The rebellious are carefully groomed into fiercely loyal citizens, and the unity which is so focused upon can have the unfortunate side effect of damaging individuality. The ranking system is a fair deal more complicated when compared to that of Erubesco’s, but retains somewhat of a pattern. There are several sectors of Liberty, with each having seven ranks or less; ranging from the lowly Trainee, to the grand Councillor. Each sector is headed by a Councillor, which work with the Founder- and Leader- on near equal terms to make decisions for Liberty.
The sectors are as follows:
Espionage
Loyalty Affirmation
Interrogation
Economics
Defense
Genetics
Healing
Training
Education
Infrastructure
Agriculture
As there are are many different offshoots of these sectors, as well, and would take far too long to go through as is, it shall not be placed on this page. Instead, feel free to message the GMs if you want specifics on the rankings.
Of course, what with the fact that quite a number of the Gifted population disagree with the beliefs of the current superpowers, many splinter groups have formed. None have been unable to reach the strength that the factions possess, but manage to survive in the harsh wastelands nonetheless. Ranging from tribes, to mercenaries, to rag-tag bundles, it is common for these small communities to often be at each other’s throats.
While the term “wanderer” itself applies to any group or individual roaming the wastelands that is not a Mercenary or Faction goer, it does not mean that the children of the ash are necessarily organized or allied. Small towns crop up here and there, sometimes led, sometimes not. Nomads wander in groups or alone, and criminals abound. It poses a difficult life, but for some, it serves as the best way to escape the sinister clutches of the factions.
While mercenaries tend to work under the factions, doing the dirty work that their bosses can’t spare the resources to do, that does not stop them from forming clusters of sorts to make jobs easier. There is only one current mercenary group that is being followed, however, although there are quite a few who work alone or work in other gatherings of sorts.
Throughout history, there have been traces of humans talented with special abilities, capable of feats unachievable by the average man or woman. Prophets, creatures of lore, those blessed with incredible luck, or who could read people completely, or those regarded as magicians...Of course, many were unaware of these abilities, and those who did were either regarded as gods, or kept their secrets under lock and key in fear of the consequences. It was only recently- several hundred years ago- that they began to appear more frequently, with more intense powers, more obviously “special”.
The Gifted.
As with anything unique, tensions rose, with humans declaring the Gifted dangerous. Their children could easily be harmed by one with super strength, and robberies could become even more life-threatening when performed by a pyrotechnic. War soon broke out, the recorded beginning dating to around a century ago. However, this story is not about then.
Humans, those who were unfortunate enough not to have such powers, not only lost; they were wiped off the face of the earth, with only tiny pockets remaining. In the chaos and anarchy that followed at the lack of any real stable civilization, two factions emerged.
Erubesco, the faction of culture, monarchy, grace, and science.
Liberty, the faction of order, efficiency, unity, and progress
Given the clash of their ideologies, lifestyles, and many other factors, it did not take long before both declared war on one another. They scrambled to collect land, stronger Gifted to fight under their command, and to gain an upper hand when both were equal in strength. Both groups even found themselves relying on tampering with genetic code, hoping to unlock something which would strengthen their own side. The war has currently been raging for eight years in total, in which many lives have been lost, and many atrocities committed.
Much like the fairy tales which parents tell to their children at storytime, Erubesco is based around a concept of nobility, kings and queens, and an idealized view of “good” and “evil”. Towns cluster around grand castle bases, soldiers are dubbed as the “knights in shining armor” for the weak and defenseless, and many civilians go about their life with art and song heavily involved in their schedules. At face value, it appears like a beautiful utopia of prosperity and life.
However, the truth is far darker, as one might expect. Not only are the general issues that tend to come with a monarchy present- inequality, a very unlikely chance of ascending to another role, etc.- but civilian experimentation is very much the norm. While the entire process tends to be kept rather hushed, what occurs beneath the beautiful tiling of the castle floors is very real, and very active. While the glitz and glamor of movie stars and storybook towns may be appealing to many, it is a thin veil to what Erubesco truly stands for underneath it all. The ranks are as follows:
King
Viceroy/Lord/Lady
Grand Chancellor
Chancellor
Knight Commander
Alchemist
Knight/Acolyte
Infantry
Conscript
Serf
The first impression which tends to fall upon the viewer of any Liberty city is a certain...blandness. Nigh-identical buildings and streets, all made up of a monochrome color. A majority of the population reside in their own apartments, and a lack of real vibrancy. However, Liberty’s morals are the main reason so many are drawn; preaching fair rights for all, scorning the pointless harm of her populace, and pushing the belief that, with enough hard work and care, even the weakest can grow into a potential Councillor.
Of course, while Liberty preaches patience towards its people, caring for them and providing for the needs of the loyal, they also push for extreme devotion. The rebellious are carefully groomed into fiercely loyal citizens, and the unity which is so focused upon can have the unfortunate side effect of damaging individuality. The ranking system is a fair deal more complicated when compared to that of Erubesco’s, but retains somewhat of a pattern. There are several sectors of Liberty, with each having seven ranks or less; ranging from the lowly Trainee, to the grand Councillor. Each sector is headed by a Councillor, which work with the Founder- and Leader- on near equal terms to make decisions for Liberty.
The sectors are as follows:
Espionage
Loyalty Affirmation
Interrogation
Economics
Defense
Genetics
Healing
Training
Education
Infrastructure
Agriculture
As there are are many different offshoots of these sectors, as well, and would take far too long to go through as is, it shall not be placed on this page. Instead, feel free to message the GMs if you want specifics on the rankings.
Of course, what with the fact that quite a number of the Gifted population disagree with the beliefs of the current superpowers, many splinter groups have formed. None have been unable to reach the strength that the factions possess, but manage to survive in the harsh wastelands nonetheless. Ranging from tribes, to mercenaries, to rag-tag bundles, it is common for these small communities to often be at each other’s throats.
While the term “wanderer” itself applies to any group or individual roaming the wastelands that is not a Mercenary or Faction goer, it does not mean that the children of the ash are necessarily organized or allied. Small towns crop up here and there, sometimes led, sometimes not. Nomads wander in groups or alone, and criminals abound. It poses a difficult life, but for some, it serves as the best way to escape the sinister clutches of the factions.
While mercenaries tend to work under the factions, doing the dirty work that their bosses can’t spare the resources to do, that does not stop them from forming clusters of sorts to make jobs easier. There is only one current mercenary group that is being followed, however, although there are quite a few who work alone or work in other gatherings of sorts.
Rules:
- Basic rules apply here, too. Be legible, no PPing, no veering wildly off canon, etc.
- Please ask me if you have an idea for the plot/factions/story-line. I really dislike it when people think they can get away with doing something extremely ridiculous.
- Be polite. Inside the RP, your characters can be at each other's throats, but outside we're all responsible, mature people(I hope), who should act that way.
- No stealing other people's characters.
- Please try to be unique with your Gifted's powers.
- No fantasy. Anything fantasy ish (ex; dragons, something that seems demonic) must be explained with Gifts. No straight out magic exists.
- Certain character ranks (ex; anything above Agent in Liberty, anything above Knight in Erubesco) must be approved by a GM.
- Powerful characters must also be approved by a GM.
- Humans have been practically wiped out for a while, meaning that having human parents is a no-go, unless I give permission. Same with human characters; and, in connection to that, humans do not belong in the factions.
- Enjoy!