@Jangel13if possible seems good change to where it matches the level of others at least 80's beyond that can you adapt it to the cs format on the first page
@Jangel13than at least can you change the level a bit higher 80 or something since max level is 100 still room to grow and I dont need to edit out planned plot to accomodate a lower level char.
@Jangel13Its good you changed the level beyond that deadly dance has a weakness that should be added. Expanding on the skills would be helpful as well. Also flavor text seems odd on the chilling long sword fix it possible.
I think I finished, I added new skills as well. Anything im missing?
Details on weapons and armor and if you can please bring the CS into format as seen on page 1 if you need help look at the char tab for ideas and all that if you need ideas on weapons and the like contact me I guess and ill try to help
Honestly I do need help figuring out what weapons and armor best works for me. All I can think of is my armor which is the "master butler's" gear simply enhances speed. The chilling long sword was just the thought that if I'm able to slow them more then I'll move faster sort of deal.
If there was a need for inspiration for the world's greatest tragedy, Shiroe's former life would have been it. Born to an apathetic mother and a drunkard father who would beat Shiroe when they weren't shouting at each other, it would seem that life was determined to fuck Shiroe up. Few if any friends, failing grades, no physical achievements, no talents, no money, to say that Shiroe had been dealt the worst hand possible in the game of life would be an understatement.
Despite this, Shiroe didn't let it break him. While many would presume that a child like him would fall into depression and commit suicide or become a recluse with angst and edge in their shadow, Shiroe was a never ending fountain of positive vibes with an upbeat personality. There have been more than a few people who have concluded that Shiroe must have some mental illness which causes all of this, but he has none to speak of besides a mild case of dyslexia and a rather poor memory. The boy knew his misfortune and bad luck, he knew all his shortcomings and failures but he accepted it and made it his mission to be the foundation and pillar of a building instead of the shiny exterior or the crowning monument in front. He worked his ass off trying to make money and get into good schools with mixed results, but none of his teachers could ever really hate him for his poor grades and attendance.
On more than one occasion Shiroe would however escape into a digital world behind a locked door and finally be able to interact with people. Elder Tale provided the perfect world for the youth to ignore everything else and just forget about the world outside for a few hours. He picked the Summoner class and went down the Necromancer line after reading up about it online. Shiroe would never tell anyone about it, but one of the reasons he picked summoner was so that he would never have to travel alone and with necromancy he would never have to worry about his companions dying on him. Such a love of this one game carried through with him all the way to college.
When the Catastrophe hit, Shiroe had felt the same shock as everyone else but there was also a silver lining of relief. He was free from his previous life, safe from the yelling and the fighting.
Personality
In defiance of the traditional stereotypes of what a Necromancer is, Shiroe is far less villainous and far more outgoing and chill than what many would think of when they think of necromancers. Its as if his very soul is so great that nothing could tarnish the easy-going and relaxed nature he gives off. Almost nothing fazes him, no insult, no slander, no lie can really affect him. Even someone stabbing him would only cause Shiroe to question the stabber with an almost disappointment tone. Full of optimism, Shiroe accepts whatever misfortunes comes to him with a smile and seeing as he is still quite unlucky to this day, he smiles a lot. He's a bit odd and eccentric, but his motives are rarely ever foggy due to a good moral compass
He’s an honest, hard-working and down to earth type of individual with a reputation built off being one of the few necromancers who isn’t paralyzed by fear at his own summons and creations. The word “white necromancer” could almost be applied to Shiroe as he tends to act selflessly and seeings then positively unlike the generic, angsty emo necromancer. While many see necromancy as the diving into of dark magics and death, Shiroe sees it as a celebration of life saying "In order to understand death, you have to first understand life".
Equipment
Of the many predators which live in the deep dark caverns of mountains, none are more unsettling than the giant bats that have grown massive who hunt horses, pegasi and humans and often clash with gryphons for aerial domination. While monstrous in life, those who have been resurrected by the ways of necromancers become nightmares incarnate. The rotted flesh and calcified bones are held together with dark magic and ride upon decaying leathery wings. By giving up a portion of his own blood, necromancers can bind the horrific undead beasts to their will and grant them necromantic regeneration abilities. What was once a sonic echo in life has become a stunning eldritch blast that can paralyze its prey before it swoops down to tear it apart in its hunger for flesh and blood. Decorated with skulls and other dark insignias, it comes as little wonder that those who see it are immediately filled with dread and fear based status effects. Even back when everything what just a game, there were players who stayed well far away from the beast citing it as one of the most horrifying looking creatures in game.
Its often thought that the purest souls form crystals when given physical shape and have great magical capabilities. Thus items crafted out of these “Crystal Souls” are prized amongst magic users. Looted from the <Tomb of Pride’s End> raid, the Abyssal Celeste has a long handle carved from a Black Ashen Elder Oak, the ribcage, spine and skull of a defiled Pure White Stag with its original antlers and of course, a large scythe-like blade made up of pure Crystal Souls, corrupted by dark magic.
The scythe-staff is considered to be an item with a soft restriction to necromancer play styles as although anyone can use a scythe-staff, it only gives buff to necromancy. The Abyssal Celeste dramatically reduces cooldowns for undead summons although the bonus get exponentially smaller with higher level summons. Unlike most staffs, scythe-staves can be used in melee with a reasonable amount of success. The Crystal Soul blade on the Abyssal Celeste deals little physical damage but an extraordinary amount of magical damage and has been known to instantly kill even mid-level Ethereal enemies.
A rare dagger carved of stone with various runes engraved upon it. Although it is weak normally, it can instantly kill paralyzed enemies if they’re under 25% HP. Doing so will give the user a dramatic boost in health, stamina and mana as well as provide them with a “Life Tribute” buff. If used on an Adevnturer, the user gains XP equal to a thousand times the victim’s level.
Cleverly disguised, the Choir of Castle Cainhurst was actually a coven of witches and warlocks organized under a disgruntled duke against his liege. Their rituals would often pose some danger to themselves and thus they wove spider silk and steel fibers into their magical robes to protect themselves. While harmless at first, the Choir slowly delved deeper and deeper into forbidden tombs and depravity before being finally consumed by their own work.
Providing greater protection than normal robes, the robes of castle Cainhurst gives magical protection due to the enchanted fabric that it is made of and buffs various dark spells like <Black Orchestra>.
When the Mad King Volnyr was finally cut limb from limb, his remains were shackled in enchanted chains of black iron. But so corrupt was his very soul that he inturned twisted the once holy wards on his own chains from beyond the grave.
They slow stamina regeneration as if shackling the user to the world but grant an immunity to dark-based magic and reduce cooldowns on summon buffing spells.
Rulers have always had the most grandiose burials but right of birth and it should be little surprise that the remains of long dead kings are tempting targets for necromancers. However, when they fail to be able to call such a person back into the material world, they often settle for using their remains to craft items.
Carved from the front plate of a skull, the Death Mask of Kings confines leadership bonuses to undead summons, giving buffs to them. It also buffs the skill <My Will Be Done> and can cause fear effects with its deathly gaze. Amadeus only wears this in serious raid battles as he feels like its appearance is unsuited for daily, casual wear.
The mysterious unholy ichor of a terrifying eldritch being from the darkest depths of the cosmos. How it ended up in this world is all but a shockingly unknown and likely dark mystery. An Artifact-class item obtained at the end of the dungeon <Tomb of Bleeding Stars>, the Vial of Black Beast Blood is a highly controversial item even pre-Catastrophe as it was used to summon a mini-boss level summon called <The One Reborn> by dumping it on a pile of bodies and resurrecting it. Even though the summon constantly looses health and is also on a timer, it was lamented as an OP item and thus rarely used even in PVE. Like many who have it, Amadeus keeps the fact he has one a closely guarded secret.
One of the books produced by the Arch Heretic Zandgre about forbidden dark arts for his collection of codices. Those who opposed him managed to spread and entomb his blasphemous works away from prying eyes but there are those who have found them still. The Liber Nercomonica had been given to the Grave Guards of Mortalor but even their Order couldn’t stop it from being unleashed once again.
Gives access to several high-level spells and incantations prized by necromancers.
This trinket of a small bell produces a single, etheral, edritch tone which calls to the realms beyond and summons lost souls to its users. Doing so will dramatically increase the user’s mana pool and mana regeneration. Amadeus has also found that shaking the bell hard enough is a pretty good way over getting the attention of players and monsters alike as its ghostly echoes enters right into the minds of those who hear it. It is unknown if doing this actually causes any Hate or not however.
Spells
Long Arm of the Dead - Summons a large skeleton arm which mimics the actions taken by the caster’s own hands. Pre-Catastrophe it was regarded as a mostly useless skill but since then it had gained more popularity due to the fact you can more easily control it and manipulate the fingers allowing for more uses. In addition it can be used to block attacks and quickly counter due to its surprising fluidity.
Blood Tithe - A simple buff which allows the user's summon's weapons to apply stacks of Bleeding damage.
Soul of Humanity - Exposing the Dark Soul of Man, a dark black hole appears on the caster's chest, outlined with a flickering fire. While in this state the user takes more damage but every attack they or their summon lands they regain mana.
Lullaby for Mergo - This unsettling melody of otherworldly origins once composed for a stillborn god, is played from seemingly everywhere at once and increases the defenses undead summons. While it confers no real status effects, the fact that all the zombies and skeletons will sing along to this undead tune has scared many adventures post-Catastrophe.
Early Grave - Skeleton hands rise up from under the target, clawing and grabbing on their legs and slowly dealing damage to them. This will root them in place for a short while and continue to slow them afterwards
Midnight Howl - A bloodcurdling howl is unleashed by the Necromancer which is then followed by similar howls by his summoned minions. It has different stages of affect on people depending on their stats and their status effects but will universally apply at least one stack of Fear. On some targets it might even force them to be paralysed with fear.
Rigor Mortis - A passive effect where every strike from the player's summons will cause the enemy to be hit with a status debuff reducing their move and attack speed. If enough stacks of Rigor Mortis are applied, their stamina will also regenerate far slower as well.
Invocation of Undeath - Essentially a healing spell for the undead summons however it cannot be used to heal other players. In fact, it will actually harm them as the spell will try to infuse their beings with dark magic despite them not needing it.
Serve Once More - A more powerful version of the basic Resurrection spell. It creates a stronger binding on the summon giving them better stats and the Necromancer better control over it. In addition, the resurrected monster can be resurrected once more unlike the basic spell which cannot achieve this.
Carrion Call - A buff that can only be used on mounted undead or high level summons which increased both speed and damage. This spell is sometimes referred as the "overkill" buff given how it can only be used on higher level summons.
Zombie - Basic undead with low combat skills but great durability. Their weapons are randomized every time they spawn but they’ll rarely get better than broken blades and rusted armor. In most cases they don’t even have armor and just use farming tools.
Skeletons - Undead with slightly more skill and memories of their past making them slightly more competent warriors. Their bones rattle with every movement and their march in perfect, ominous synchronization. They can use swords and spears with shields
Crypt Horror - Not technically undead but instead more of a large, mutated ghoul that feasts on carrion and corpses. A dreaded beastly version of corrupted humans fallen to cannibalism, their love of corpses and lack of hygiene means they have some of the toughest natural poison attacks of all summonables and have a limited amount of regeneration.
Dire Wolf Pack - Loyal unto death, these arcane constructs of flesh and bones viciously hunt down their prey and are summoned in small packs. Their speed makes them ideal of scouting ahead or chasing running prey.
Carn Stalker - Ghost apparitions that haunt cry[ts and mausoleums, these ethereal beings were once the result of summoning souls without giving them a proper vessel but since then necromancers have figured out how to summon them regularly. They are prized for their ability to completely ignore armor with their phantom scythes.
Fallen Grave Guards - There comes a delicious irony when a necromancer slays and resurrects a grave warden who once watched over the sleeping dead. These fallen guards make for excellent fighters and bulwarks as even in death they have the natural instinct to protect the death, even if they walked next to them.
Laughing Jack - The elusive serial killer who was never caught alive with his body found in little bloody chunks. Those who summon him are greeted with the service of a man who has lost all of his humanity and dances in a whirling storm of blades that few can dream of dodging.
Liche Priest - The priest of a lost empire, obsessed with death and funeral rites return to the living world once again to cast their magics upon those who deny them slumber. They are essentially undead mages who know mage skills who can buff up other summons.
Black Knightmare - The knights and horsemasters of a forgotten age who rise from the cursed ground to trample their foes into it. The Black Knightmares forgo any loyalty or duty they had in life and serve as heavy cavalry for the necromancer who summons them and can appear with dual swords, sword and shield or lance. They give off a constant aura of dread due to their special Nightmare mounts that exude energy..
Lynch Guard - A strange summon, Lynch Guards are those humans who willingly became undead to boost their combat prowess and possess free will and great intellect for an undead. Even stranger is that they willingly serve necromancers of their own violation. They are often considered the highest level of summoned infantry as they retain all the knowledge they had in their past making them exceptionally terrifying warriors.
Wight King - The paramount summon for necromancers and a highly sought after and powerful summon. They were once great kings and champions in life and now fearless killing machines in death. Even though a single person can only summon a single one, they are death dealers in death despite their seemingly hard cap.
Overskills
My Will Be Done - No longer bound by the rules of the game, all necromancers can summon and command massive numbers of undead soldiers as they wish based upon their level and skills.
Overlord - Encasing himself in a shell of crystal and bone, Amadeus can get a top-down RTS styled view of the battlefield and more efficiently control his summons and summon more of them at once in squads.
Bio: Lorenzo was born in Spain to loving parents and as he went through the tradition k-12 program he learned he English and likes to play strategy games like chess. Throughout his life he learned to use the intelligence he was born with to his advantage and managed to get into a good college leaving his family behind. The funny thing is that Lorenzo wanted to be a game designer himself and learn to create games like Elder tail which was going to be his major as he explored college. However while he loved the game itself he simply didn't have the time to put his nose to the grindstone and level up as much as he wanted so as a result he isn't very high leveled and he soon stopped playing the game to focus on his studies. Once he had a little breathing room with his studies he went back to playing and wondering what changed the game and afterwards he realized he woke up in the game itself and you can guess from their...
Personality: Lorenzo himself wouldn't be much to look at however he prides himself in acting like a gentleman to women and being a nice person to everyone. Lorenzo was born in Spain and as a result understands Spanish but he learned to understand English in school. While Lorenzo isn't as handsome or strong as his classmates he did always pride himself in his intelligence and how well he could solve problems that presented themselves with enough time which is why he was always a fan of strategy games. Lorenzo always likes to think of himself as an activist and believes in being a rebel however he is not an anarchist for the very reason that he sees the reasoning behind rules that are placed while he wont agree with them and might not follow them he will not storm the castle to change it simply for that reason. Overall Lorenzo is gentlemanly while is a smart and intelligent person when it comes to a game of strategy. He disobeys authority figures but wont attack the rules they follow simply because he doesn't agree with them.
Equipment:
Frozen Longsword Rarity: Artifact Description: A longsword forged in icy pits in the frost of the location searing itself across the blade. Enchanted with the power of ice the longsword seems to draw in heat leaving a cold feeling behind. Grants the ability <Hoarfrost> A temporary buff that lasts for ten seconds increasing the chance of slow to 80% cooldown of 10 minutes and 10% to inflict slow.
Grand butlers uniform Description: The uniform of the best butlers. It is said to be woven from the best of silks allowing for ease of movement and comfortable wear. All the greatest butlers know though "a butler is never early nor is he ever late, he always arrives right on time" Grants a small boost to speed.
Spidersilk tophat Description: A top hat of magicians and dandy gentleman woven from the sidersilk of the " Mercurius spider" its been woven to be the piece that completes any set. Enchantments woven in makes sure that it fits any type of person wearing the hat. Grants a small evasion boost
<Silver Kunai> "For the ninja in all of us" Rank= normal Kunai is the classic weapon of choice for all ninjas either as a throwing weapon or close range kill. Used a back up weapon when necessary.
<smoke bomb> 5 "for when you need a quick escape" Consumable Smoke bombs are consumable items that allow the user to escape battle each smoke bomb is single use
<kunai belt> 1 "need a place to store your kunai safely? then look no further then a kunai belt" Multiple use This item is multiple use and allows the player to store their multiple kunai in a single space ready to be thrown or used in combat and once the belt is empty it needs to be
Spells/Skills list:
Assassination-assassin exclusive skill-Assassination is a skill all assassins earn early and can upgrade to make it cause massive damage, this attack is best for its burst damage
call of the wild-general wolffang skill- like all wolffangs silver is able to call upon his wolf spirit to give him a strength boost in combat
Non Cannon aim for the heart-assassin exclusive skill-like all assassins silver has a burst attack which is known as aim for the heart which if it connects causes a massive amount of damage however since this needs to be aimed at a weak point for the critical hit it will only cause regular damage if the hit connects anywhere else.
Deadly dance- an exclusive assassin skill only for melee attacks- this attack has the assassin crouch low and unleash the attack on his opponent, while this is low damage for an assassin this ability can stack up to 8 times so its possible to kill using this ability consecutively. When it use it takes on a pale glow and leaves trails in the air, the glow strengthens with each hit. the use of Deadly Dance is extremely hurried, other actions tend to become careless due to the focus.
Fatal Ambush- Skill that unleashes an ambush. After preparing the weapon and storing energy for a while, it unleashes a powerful slash or shot using the whole body's strength. Because the storing time is long, one can easily be interrupted or separated from the target, so in order to use the skill without risks, it is commonly used in conjunction with stealth skills
peek-a-boo- when hidden by this skill it is more difficult for the enemy to detect you, also rate of Hate decrease is faster while hidden
Sweeper- Skill that delivers a coup-de-grâce with minimum movement. Enemies that are near death or are a considerably lower level than you are instantly killed. This is said to be a skill that makes an Assassin an Assassin, along with Assassinate. It has short motions, so it is easily used between other skills. Oftentimes, it is used to clean up mobs missed by other party members and to eliminate mobs that surround the boss
Bio: Normal and vanilla were the flavors of Chiaki's life for the longest time. Born to a pretty traditional Japanese family, her parents worked late and she was basically a latch key child all the way through to high school. It was almost depressing how boring her life was with the standard affair of friends that shared no interests, only a classroom and teachers that had no passion, only a paycheck and a time slot. She wasn't a poor student nor was she a great one...just...average.
At the end of her first year of high school though, some sort of rebellious streak hit her where she just stopped giving a shit what anybody thought of her. Staying out late and ditching were pretty standard fair for her at that point, and soon whatever sort of friends she had drifted away. Not that it mattered much to her, as in her free time getting away from the normalcy of everyday life, she took up a new pastime of learning to play guitar from a homeless man. And no, she doesn't even remember why she started or took interest in it. It was just...a fleeting desire she followed to some degree of actually loving it. The lessons she got from an old washed up musician that probably blew it all on hookers and booze were a lot more important to her than the ones given by an old stiff with a stick up his ass.
Of course, wanting to grow up to be a rock star was probably the most naive sounding dream for anyone to hear. Spending her money on a guitar was a little secret she kept as she resumed her lessons, eventually turning to online games to try and deal with her complete lack of a social life beyond getting mocked. Eventually however, she came across Elder Tale and pretty much instantly created a bard in a more rebellious image of herself. Save for the hair and obvious fox ears, she pretty much tried to create her ideal self in the game and experimented with the surprisingly in depth music creation system to become a rock star in a fantasy world online. While laughable, it did actually help her improve bit by bit, what with the VR implementation that had become standard fare for most home computers capable of playing games.
Nobody expected the Apocalypse, but Chiaki was almost glad for it. Now, the exciting fantasy world were she was talented and actually kind of known to people that seemed to share interests was reality...and until the much crueler real world would return, she'd be living it up as a Bardic Rock Star.
Personality: Boisterous and just kind of a live wire, Chiaki could best be described as one of the most annoyingly lively people you'd ever meet. Whether it be her trying to convince you to invite her to a raid, or just party up with her to grind, she's annoyingly persistent to the point of borderline insanity. Unless she knows that it will definitely never happen, Chiaki is not one to try and give up at doing anything. She also seems almost infallibly joyful when with others, which makes it a bit weird that she hasn't stuck with any guild for long.
However, she's still prone to states other than jubilance. Mostly because of how often her dreams have been spat on by her peers, Chiaki is actually pretty lacking in self esteem and falters a lot if someone close to her degrades her, often turning to self depreciation to explain it. She's quick to get over it though...or just bottle it up for the sake of appearances. Even if someone depresses her to be around though, she isn't the type to abandon anyone for any reason, and that could be a reason for why she's so persistent with others.
Equipment:
The King is The King, and as such it is considered by Chiaki to be her most precious piece of equipment. A LITERALLY electric guitar with an axe blade attached to the body of it constructed by Meren. Her favorite instrument in all of Elder Tale, which while not the strongest of guitars, has the damn nicest sound she's ever heard from one. Proud of the craftsmanship however, she's not fond of using it to hit shit unless she absolutely has to. Even if it can be repaired easily enough, Bonus Effect: +25% Effectiveness and Duration of Offensive Buff Skills and Musical Attack Spells, +100% Final Strike Damage, -50% Equipment Degredation on Final Strike, 10% Armor Penetration on Melee Attack, 3% Chance to Silence for 2 seconds, 100% chance of Silence for 5 seconds after successfully landing Final Strike.
A vibrant armor set that Chiaki spent quite a bit of gold to get for the benefits (And visual flair) it provides. While being light armor, the benefit of its passives that work incredibly well for a bard. Especially a Concertmaster. Bonus Effect: 10% increase to the range and duration of Buff Songs and Debuff Songs, -5% Mana cost on skills that constantly drain Mana.
A soft and warm muffler that Chiaki has grown accustomed to, and wears just about anywhere. While not exactly a rare piece of gear, it was part of a christmas event quest that also gave a pair of mittens and a santa outfit. Having taken a liking to it, she just kinda wears it wherever she goes. Bonus Effect: +10% Ice Damage Resistance, +25% chance to ignore Freeze Status effect.
Spells/Skills list:
Maestro Echo: For approximately 30 seconds, copy a designated ally's magic attack on the same target. Since equipment bonuses and character stats are not copied over, your attack will be weaker, but will still deal around 150%-180% damage, especially if you copy a Sorcerer. When used, this skill creates a guitar-riff-like sound effect and a shining appearance. The attack will be a beat behind the original.
Resonance Beat: Imbues a weapon with a melody that causes a shock wave upon impact and resonates with the target's body. If another attack lands during the resonance period, additional damage will be dealt with a resonance explosion. You have to attack twice for it to work, so the damage dealt is quite high.
Elegant Act: An elegant attack from a beautiful dance. The damage dealt is normal, but this skill boosts Evasion for a period of time after usage, so it's popular with front-line Bards since it improves their survivability. It is notable for the elaborate movements that vary depending on the weapon.
Battle Conduct: The damage is hardly any different from a normal attack, but gives the target a ! icon and puts them in the condition where "No matter how much it is hit, there will be no increase in hate". The icon appearance is short, around 5-15 seconds. When used, an attention-drawing whistle will be sounded.
Dissonance Scream: By causing a jarring dissonance in a circular radius around yourself, inflicting upon enemies within that area a small amount of damage and the Confusion status. When timed well, it can also cancel out spell incantations, so it is often used around Mage-type enemies. An effect of cracked notes flying about appears, and there is a shrieking sound effect.
Final Strike: Hurl your weapon and deal a large amount of damage. Damage depends on the remaining durability and attack power of the weapon, and even a normally-powerless player can be strong. However, the weapon's durability will become 0, and the weapon will be useless until repaired. The cool down time is long.
Dirge of the Trapped Lion: An attack curse song that traps enemies in a certain area and continuously deals damage. Although the damage dealt, like most curse songs, is insignificant, the damage builds up as you continue singing and the effect of an instant death is very powerful. The impact of an opponent who was fighting vigorously suddenly collapsing and dying has a very strong effect, and has given this skill the name of “Dying Song” and “Death Voices,” inspiring fear. When this skill is being used, a mark of a lion appears over the target’s head and a stinging chain wraps around them.
Meditation Nocturne: Allies' MP, which is usually not restored during battle, recovers slowly. Although the rate is slower than when resting, its ability in the long run cannot be underestimated. In use, a cool-colored note (purple/blue) appears from the ally's bodies.
Fawn March: When activated, the skill increases the caster's allies' movement speed and support skills.
Rainbow Arabesque: Grants your allies an attribute such as fire or ice. This way, you can compound on an enemy's weak point. There are six attributes in total (if none are selected, it is the seven colors of the rainbow), and you can select it with your mind. A note of the corresponding color appears, and the weapons have a different effect depending on the attribute.
Passive: The Diva subclass allows an Adventurer to perform music-based skills in exchange for Weapon-class skills. A Bard with this subclass exchanges attack strength for increased song power. Men can also be divas.
Lightning Chamber: A single-target, high damage lightning spell. Summons a dazzling array of bluish purple lightning shaped like a pentagram, capturing and dealing damage to enemies inside. This skill is considered to be a top class spell among one's in the Sorcerer's arsenal, and its effect is befitting of its title. On the other hand, this skill has a long reuse time and generates large amounts of Hate, so it is often used when enemy threats have been pinpointed.
Anchor Howl: The user lets out a defiant roar and is surrounded by green light. All enemies within a certain radius are forced to attack the user. If they ignore the call, they will trigger a powerful counterattack. This spell also increases defense of the user for a short duration.
Phantom Step: A movement skill that allows the user to weave in and out of battle. This skill also leaves behind images of the user that can be used to confuse the enemy.
Accel Fang: A blow that nimbly cuts open an enemy while running through them. It does standard damage (a little on the low end), but if the attack lands, there is a temporary increase in attack speed. The acceleration effect stacks whenever Accel Fang hits consecutively (maximum 50%).
Electrical Fuzz A lightning-element attack that deals damage over time, sticking to the enemy and swirling around them. It's nowhere near as powerful as an attack from a Sorcerer or Summoner, so it's usually used in between cooldowns to prepare for a powerful attack. After the Catastrophe, it is often used in dark areas or nighttime battles, since the light it emits and its tracking ability lets you keep track of your enemies.
Guild: N/A (She was actually kicked out of her guild.)
Bio: As a child, Akemi was quite an energetic, happy girl. She would often play 'house' with the other children and would often become 'head' of the house due to her naturally bossy nature. Her parents merely saw this as a Leader-like personality trait that would lead her to great things. Fortunately enough, this kind of behavior led her to become somewhat of an idol among her peers. During most of her school like she was always part of the Student Council body and would take charge of most events such as the Cultural Festivals and the like. Her haughty attitude slowly grew over time as she was allowed to keep constant control over others, which people dismissed as a kind of cute quirk. Her silver tongue often kept protesters at bay. A true leader. Or so you would think. Her methods had earned her the ire of her seniors, thus causing many conflicts between her and them. As a result she and her seniors were suspended for 'misconduct'. Problems solved like a true leader. Accuse them of sexual assault.
During her days of suspension, which stretched into her holidays, she discovered Elder Tale as she browsed through random forums. As she had done with many other things from her school life, she studied the game intensely out of boredom due to her ironic dislike of the outdoors. Akemi engaged in 'mild' roleplaying and often played as a more intensely haughty person. She found it interestingly fun that the people in this game actually went along with her character.
After the Catastrophe, something clicked in Akemi's mind. While she remembered her days in the real world, she was so shaken that her personality intensified to point where she became like her character. A self proclaimed Goddess.
Personality: With a name like "Akemi" with both kanji spelling out "Bright" and "Beautiful", you'd probably be able to expect what kind of person Lumi would be. And you'd be mostly correct in assuming that she's a very haughty person. To the point where describing her as a 'Himedere' or 'Kamidere' would actually be a simple way to describe her outer facade. She likes and tries to stand out from the crowd and is always telling people what to do as a true Goddess should, often coming off as extremely annoying to most. Despite her seemingly brash and rash nature, she's quite knowledgeable of the Elder Tale universe. Understanding that teamwork is important, but she won't hesitate to tell you that 'it was all her'. Many liken her personality to one of a Chuuni sufferer.
Equipment:
'Like the shining light of the sun, the Bright Wizards made their mark in history as the greatest Mages of their era. It is said that their magic was likened to the cascading god rays that penetrated the dark clouds. Graceful, pure and bright.'
This is a phantasmal-grade weapon that was a reward for slaying the raid boss of the "Last Chamber of Light" dungeon. This staff seems simple in design, a white wooden haft with a clear glass crystal on the end of it, the wood seemingly wrapping around the bottom of it. This crystal refracts any light that penetrates it, however instead of a rainbow-like effect, the light is softly radiated like a miniature sun, except not as bright.
"To become the greatest of Mages, one must know of style. A feather says nothing without the cap of the genteel." 'It is said that the Genteel Mage was one of extreme vanity. So much so his vanity has influenced the threads of his own clothing.'
The hat is part of the Genteel Mage set, which has different bonuses based on which Mage Class the player has chosen.
Enchanter bonus: Thorn Bind now binds targets. Set bonus (3/3): -Decreased Hate gain -Increased Mana Regeneration -Increased Magical Attack
"To become the greatest of Mages, one must know of grace. A magnificent cape for a magnificent person!"
The cloak is part of the Genteel Mage set, which has different bonuses based on which Mage Class the player has chosen.
Enchanter bonus: Thorn Bind now binds targets. Set bonus (3/3): -Decreased Hate gain -Increased Mana Regeneration -Increased Magical Attack
"To become the greatest of Mages, one must know of passion. An alluring pair of pants for the most alluring of them all!" 'It came to a point where the Genteel Mage couldn't really be named 'Genteel', but his exaggerated nature was far too evident to take it away from him.'
The cloak is part of the Genteel Mage set, which has different bonuses based on which Mage Class the player has chosen.
Enchanter bonus: Thorn Bind now binds targets. Set bonus (3/3): -Decreased Hate gain -Increased Mana Regeneration -Increased Magical Attack
"May you go down in history as the most benevolent Noble of the realm."
This signet ring is a reward for completing a "Noble-like Behavior" quest. The signet depicts are sun with a capital L in the middle. It can be used to imprint wax seals. This ring gives a bonus to resistance against Crowd Control. It can only be worn by Lumi.
Spells/Skills list:
<Activation> A special skill that forcibly activates your whole body and mind through the powers of a full-body rune. This allows for the usage of skills or spells in rapid succession.
<Tattoo Pattern: Empress> Using the magical power of a tattoo that symbolizes prosperity, you can create a shield to protect yourself
<Tattoo Pattern: Chariot> Using the magical power of a tattoo that symbolizes conquest, speed yourself up by reducing cooldown time.
<Tattoo Pattern: Magician> Using the magical power of a tattoo that symbolizes creativity, strengthen the power of your magical spells. (Boosts Magical Attack)
<Talismonger> Grants proficiency in using magical equipment (i.e. staves, tomes, etc. and not the equip grade). For the Race of Rituals who have been created by magic, they can use these items as though they are extensions of their own bodies.
<Lore of Ritual> Profound knowledge is inherited by Ritians, granting them great wisdom. (Grants a bonus to INT)
<Astral Bind>
<Infinity Force>
<Overrunner>
<Cast on Beat>
<Dispel Magic>
<Mage Howling>
<Force Step>
<Astral Chaff>
<Mana Siphon>
<Astral Hypnosis>
<Electrical Fuzz>
<Thorn Bind Hostage>
<Nightmare Sphere>
<Pulse Bullet>
<Brain Vice>
<Mind Bolt>
<Mind Shock>
<Gorgon Eyes> Toggle Slows movement and attack speed of enemies within immediate view.
<Astral Flash> Creates a sudden flash of light that blinds and dazes enemies for a few seconds.
<Binding Chain> Binds up to two enemies for a few seconds. Duration is halved if there is only one target
<Astral Torture> Binds and damages a target. All on-hit or DoT damage is increased if applied during the bind.
<Bounding Bolt> Casts a bolt that bounces between enemies, up to 10 times. This is a low damage spell, however it can bounce between enemies more than once. Thus allowing the damage to build up if there are only two targets.
<Tormenting Eye> Toggle Slowly deals damage to enemies within immediate view. This damage is only dealt if they move.
Overskill: <Tattoo Pattern: Goddess> (A further upgrade of Tattoo Pattern: Magician, Overdrive and Chariot. Replaces Overdrive.) Using the magical power of a tattoo that symbolizes Absolute Power, strengthening the power of her spells to match that of a Sorcerer and reducing her spell cooldown time. This is a trump card that cannot be used often.
Other: -Lumi uses a combination of <Sprinkler> and <Evil Eye> builds. -Lumi is a short form of the English word "Luminous" (I wonder why she'd use the word..) -Her tattoo is reminiscent of a rippling circle (A circle within a circle) which is located on her right temple, connecting to her hairline via a slightly disjointed line.
Guild: Used to be part of Floral Gambit, a guild based on hunting and oddly selling flowers alongside those drops. It was a fun guild to say the least.
Family, a concept that demi understands greater then most due to concepts such as heritage and knowing her place is to being credit to the family name. Safe to say her parents weren't the nicest most apt at their job, they made her work tirelessly as soon as she could, and upon her 18th they made sure she landed her job working in finances in order to earn money for the family. The family made her pay money, it was a simple token of love they said. Safe to say she never really saw that, though her father did get a nice new two seat car. Though it caused her great frustration, she simply couldn't go against her family. Maybe it was because of what they where or maybe it was due to the sense of loyalty she was instilled to have towards them but she feared telling them anything at all in fear of getting hit or worse.
Regardless. It was after she managed to get a job and her own although cheap housing. She was able to play Elder Tale with a decent network connection (that seemed to shut down every time she cleared a raid). Considering that she played whenever she had free time. Time spent immersing herself in the online world in order to ignore the problems of her day to day life. It was safe to say that the catastrophe was initial was traumatising but then she realised. She was finally free of responsibility and free to continue playing the game she loved that she had granted her sanctuary from the world.
Autumn/Demi can be seen as an individual whom is calm and composed, She listens attentively to what people have to say and offers support in anyway she can with any issues they appear to be suffering with. Perhaps the easiest way to describe her is laid back, she takes no issue with peoples comments about her or about who asks her to join them. She just non-vocally gives them her best support. Usually falling silent at the communications part mostly because talking kinda breaks the whole stealth thing.
At least that what she tries to make sure people see. She actually is quite the emotional individual whom takes out any frustrations she has on her opponents, perhaps that is why her combat style is brutally efficient, putting high emphasis on hit and run tactics, she is never usually within range to be countered. While this causes great frustration for her enemies and people she fights against call her cowardly for running away. She knows she can't risk taking a hit and as such never usually puts her self in the position to be hit by a melee user. She simple shoots, conceals, moves and then repeats, though if she does get hit she seems to act a little weird.
Going more into her emotional side, she finds it hard to get somethings across without feeling like anything she does resulting in either hand waving due to her parentage or simple devaluing of her sense of self. So she doesn't try to show any emotions. Simply venting it by any means other then talking about it but she never vents it in front of others as that never goes well... at least when it was in front of her family.
A bow dropped from, <Nyx, Weaver of Shadows>, Its main body is Polished Obsidian while the bowline appears to shimmer on observation. It is a bow that like the boss it dropped from represents the eerie calm that darkness can bring and how it can swiftly hide anything in its embrace. Some say you can still hear the eerie whispers of the fallen Nyx in the shadows, waiting to eventually reclaim her lost bow.
Ingame wise, The bow serves as the perfect complimentary piece to a stealth or hate reduction strategy because while the user is out of the vision of an enemy or another player they begin to enter a <Living Shadow> State, Where they are effectively reconcealed, Movement is possible in this state, however it will still produce noise if possible. Secondly Attacking breaks concealment instantly, consuming the <Living Shadow> while also granting a 50% bonus to the inital hit, The secondary effect is what makes the weapon really shine as an engagement tool as well as a hit and run item.
A quiver filled with arrows embodying the nature of absence, notably the absence of sound or at least the deafening off. It is a drop from the stone sentinels guarding the access to the temple of the night goddess, Some say that these arrows seem to give off an almost unnatural eldritch chill because even if gripped it feels your holding nothing at all, though you are quite obviously gripping tightly upon the shaft of the arrow. Safe to say it takes getting used to after the catastrophe to actually hold the things without getting shivers.
Ingame effects: The arrows when fired actually are much quieter on both flying and impact, not completely silent mind you but the effect is noticably different which is a nice touch. However the main effect of the arrows is that on hit they apply a 4 second silence effect, which is good for a assassin in order to quietly take down enemies as it renders them unable to cry out for help.
A side arm that Autumn has equipped purely for the execute that it gives that quick way to end a confrontation with a coup de' grace, fitting the assassination role perfectly. It is a production class item that she had received as a gift from the guild master for her having gone on a long kill streak without an issue. If used as a dagger, its essentially a production class Dagger.
Ingame effect: Active: Executes a target with health equal to 15% or below. - Looks pretty
A comfortable cloak with a spooky name that for some reason never gets caught on anything. It is commonly worn by bandit shamans in order to empower them in their rituals through the secrecy the cloak gives, It is said to start clean when ownership is passed, only to become stained as the wearer kills more and more for either a noble or ignoble cause. Most people wear this otherwise useless cloak for the one benefit it gives.
Ingame effects: Status effects do not show up on the targets model, instead htey still show up underneath the healthbar of the target although that would necessitate that they look at their status's consistantly, This type of ability is mainly useful against squads of enemies as other enemies will be unable to detect if another enemy has been debuffed through sight alone.
A phantasmal class item that can only be equipped if the user has an armour rating of 0, It is a rare drop from Cernunnos, Leader of the Hunt. It offers a few powerful benefits in order to make up for the large stat of vulnerability it places the wielder in. This is likely a way of the god rewarding those the devote themselves to him, and to the very nature of the hunt, hiding not behind plate or shield. Instead hunting like a true predator.
Ingame effects Each time the owner hits an enemy they gain one stack of <Hunters Oath>, These stacks have no cap, they cause damage to increase against a single target, if the target is changed then the stacks quickly drop back to zero and must be rebuilt anew. When the target is killed, it consumes all stacks and produces a <Successful Hunt> buff for the user. This buff is short lived but it causes mana and health regeneration to be increased greatly for a short time. It also has the odd side effect of increasing the drop chances of enemies by a little bit as if a token of affection by the god of the hunt.
The second effect is that while the user is concealed they have increased mana regeneration along with a <Hunters Blessing> which causes their first attack that breaks concealment to instantly generate 10 stacks of <Hunters Oath>
These bracelets are a relatively common drop from <The Thief, Orazo> whom utilises a bow as efficiently as any close combat weapon, these bracelets let the holder reenact that type of ability by essentially guaranteeing a critical hit if an arrow is fired within a almost point blank proximity, to give the range a quantifiable amount, it is about a swords swing away from the target. These bracelets effectively allow Autumn to assassinate a target as well with her as with any knife.
Ingame effect: Grants 100% critical chance at close range as well as a small boost in attack speed.
Spells/Skills list
Assassin's key and last-resort skill, it is the strongest instantaneous damage ability among weapon-based attacking classes. Deals large damage to an enemy's body; furthermore, enemies usually are killed instantly if their levels are at least ten levels lower than the Assassin's. Since the strength of this skill increases with higher ranks, the Assassin can potentially outclass the firepower of others. If the attack lands, a white glow appears on screen surrounding the enemy, showing their silhouette falling if it is instant death. The ranged version of this resembles a lightning strike by numerous arrows.
Attack by using a blade or arrow coated with paralysis poison. In addition to the increased damage during the duration of the effect, there is also a chance to paralyze the enemy, stopping the movements of the enemy. The weapon takes on a pale yellow glow when in use and when the attack hits it adds an effect like a running electric current.
Skill that produces a poisonous green fog that deals damage in an area around the designated location. An unusual attack skill where you can designate location, it shows its true might in tight corridors and the like, but one must take care of the timing since it damages both enemies and allies. Skill rank affects the duration, power and range of area affected by the poison fog. For solo ranged Assassins, a tactic is to lure enemies to a location where Poison Fog has been set up in advance, and by using hit-and-run tactics, they make the enemy pass through it many times. This strategy, called "kiting," requires a wide space to use so it is usually used outdoors.
A Skill that silently marks an enemy without notifying them. By marking an enemy as the target, hit rate, critical rate, and damage towards them is increased for the duration of the effect. While it is a powerful supplementary skill that can change the outcome of a fight, it cannot be performed while moving and evasion rate is reduced. As a result, care must be taken when positioning. When in use, there is a target like the scope of a rifle locked onto the target.
Covers arrows in bluish-white electric shocks and fires them. The electric shocks split when it hits the target, giving minor damage to surrounding enemies. It is useful for cleaning up enemies that are grouped up together, however if you shoot without thinking, the enemies will rush in together as a group, so cooperation with a vanguard is needed
Continuous rapid-fire shooting. A skill with many practical uses: for example, it can deal large damage by concentrating on one target, or can attack multiple targets by scattering the shots. Generic skill for ranged Assassins.
Combos extremely well with the arrows for suppression fire
An attack with arrow or throwing knife aimed at the opponent's nerves. If it hits the target, the enemy is paralyzed for a few seconds, and the target's movement speed is reduced afterwards. The paralysis duration is short compared to other skills, but the movement speed reduction effect suits ranged Assassins that repeatedly "shoot and run".
Grants its user the ability to see, even without light source, a range determined by your level. However, it does not allow characters to see anything that they could not see otherwise -- invisible objects are still invisible, and illusions are still illusions.
Throws something at the ground, creating a smoke screen to completely block the enemies line of sight for a short time. No matter how much hate was accumulated before that, the line of sight is obstructed during the duration of the effect, so by using it with movement skills right after, it is possible to use skills that raises damage with special attacks. This is a very powerful skill, so it comes with a 12 hour cooldown, it is necessary to think about what to do after using it before actually using it.
Although hiding movements are a characteristic belonging to offensive jobs in particular it is possible for all 3 job types to do it with support abilities, when hidden by this skill it is more difficult for the enemy to detect you, also rate of Hate decrease is faster while hidden. There are many skills where the power of the skill is strengthened when the enemy doesn't notice you like Stealth Blade, so a style where you sneak up with Peek-a-boo to land a blow with a stealth reinforced skill was created. A shadow effect is applied to the character while hiding, and the motion changes to one of a lowered creeping posture as well.
TLDR: Another way to enter concealment basically.
A large AOE attack that involves firing a few arrows that quickly duplicate into a large hailstorm, because this skill does not deviate from friend or foe, it becomes only useful as an inital engage attack or as a last resort.
This skill involves the firing of a single arrow that embeds itself in an enemy before detonating into a shrapnel explosion dealing several dozen hits of low damage in an AOE. It is common used to gather a lot of hate in order to perform a kiting tactic.
A fire element arrow attack, that infuses the arrow with the element of fire before it is shot, It produces on hit burn damage over time. Dealing more damage against enemies used to cold climates, as well as enemies with more armour (cooking them on the inside)
A powerful armour shattering attack that inflicts an armour break status on the target. This is commonly used as before a follow up attack or if the hide is too tough to crack with the other skill alone.
This passive removes any movement restrictions when wielding the bow effectively decreasing the time to draw and undraw the bow, as well as reducing any movement slow from moving with the drawn bow. It also increases the accuracy of taking a shot while moving, while still not as high as a still shot, the difference is still very much noticeable.
This a single active skill facilitates the Assassin completely removing any move lag and transitioning back into basic attacks. It helps to make the archers skills flow more cleanly while also comboing well with the ranged archers other passive ability. It has a 10 minute cooldown
Grants another way to enter a concealed state, thus reducing hate and enemy vision, making you near invisible to the enemy in their line of sight.