We've all heard the stories, be they from religion, folklore, or gossip. Malevolent supernatural beings that exist only to bring grief and suffering to those on Earth, who seduce their victims with a kiss and drive them to despair and death. They lurk in dark corners and under children's beds, and are combatted only by chosen warriors, those of the conviction and innate strength to face down the ultimate evil...
Witches and Mahou Shoujo are locked in a never-ending cycle of battle, bloodshed, and rebirth, all for the sake of a small white creature's merciless, coldly logical whims. In exchange for a wish, the pied piper known as Kyubey contracts young human females to a fate of battle and eventual despair as a Magical Girl. No matter their wish, no matter their motivation, they must fight, fight or be killed, fight or let others die, fight or succumb to the ever-growing taint of their Soul Gems.
This is a Puella Magi Madoka Magica roleplay set in modern-day Santa Barbara, a Californian coastal city which is a popular destination for tourists, immigrants, and families alike, and a hunting ground rife with Witches. Magical Girls, be they passers-by or call the territory home, cooperate, compete, and clash, generating the energy Kyubey desires and struggling to survive.
Where do you fit into this chaotic scene? Are you a veteran, trying to rid her territory of witches and defend it from other magical girls? An idealistic greenhorn who wants to be a fairytale heroine? A jaded youth who just wants to survive, and is willing to do so at the expense of others?
There will be some randomization regarding starting stats for variety's sake, but the majority of your character will be determined by you, the roleplayer. Each starting stat may be rerolled once, and they are negotiable. The amount of despair you receive after certain encounters will be randomized, however.
1) Put effort into your character and posts! This is a roleplay where all are welcome, but please take it seriously.
2) No discrimination. Racism, sexism, homophobia, transphobia, and other forms of bigotry are not permitted. Try not to go overboard if your character is discriminatory.
3) Be kind and respectful to the other players!
4) Use proper grammar to the best of your ability.
Name: (What's your character's name? Characters must be female. Transgender girls are allowed.) Age: (Your character can be between 10 and 17 years old. Girls 14 and younger tend to have a higher thread of fate count (potential), while ones older than 14 tend to have more experience and developed mental capabilities.) Theme Color: (The color of your Soul Gem, which extends to the rest of your appearance as a Magical Girl. Useful for deciding your appearance.) Appearance: (Height, weight, hair and eye color, usual apparel and all that jazz. You can draw or use a picture, in addition to a written description! Please tell me what your Soul Gem looks like and where your Soul Gem is located, transformed and in your normal state.) Nationality: (Santa Barbara attracts all manner of people; where do you hail from?) Personality: (Who are you? How do you regard those around you, your identity and your world? What are your likes and dislikes, how do you process and use information? What wish did you make, and why? Optionally, include your MBTI.) Backstory: (Why are you, you? What led up to you becoming a magical girl? What's happened since then? How does that impact you as a person? With permission, you may choose to know the truth about magical girls and witches, but that will increase your starting despair.) Wish: (What were you willing to risk your life and soul for? Put the exact words you spoke to Kyubey. A more complex wish allots you an extra thread of fate, though your abilities may be more difficult to control.) Skills: (What are your talents? What have you learned? Mostly nonmagical.) Weaknesses: (What could you character improve upon? What are your flaws?) Magical Weapon: (Madoka has a bow, Homura has a shield--what do you wield? This tends to tie in with your personality. They don't cost magical energy to use, which is quite useful if you're trying to conserve it.) Magical Ability: (Distinct from your weapon, your magical ability is based on your wish and to some extent your personality. You should describe the core ability and any secondary abilities you might have achieved. The more experience you have, the more secondary abilities and control over your power you have. Higher threads of fate mean more potency to your abilities.) Signature and Finisher: (Particularly experienced magical girls have access to a signature and finishing attacks. Signatures are more powerful than ordinary attacks and can be used a few times per battle; they are typically used to better your position or do sizable amounts of damage to an opponent. Finishers, such as Mami’s Tiro Finale, are used to bring catastrophe to opponents and end fights, but must be used intelligently and sparingly.) Threads of Fate: (I have seen this system in several other Madoka roleplays and hope it is not a crime to adopt it! Your innate potential as a magical girl; tends to be higher the younger you are, and/or the more powerful your wish is. They also directly correlate to how powerful your witch will be. You can increase them beyond the initial rolls, but it is quite difficult.) Experience: (Your current level of mastery over your combat abilities and magical powers. The amount of secondary abilities one has is based on this stat. Your experience increases given time, training, and extraordinary feats and events.) Despair: (Your character's mental state. Is increased by traumatic events, excessive magic use, and generally very slowly by living. While Grief Seeds can lower or eliminate your despair level, certain experiences leave traces of despair that cannot be erased. This is reflected in your character's starting despair level and can be modified over the course of the roleplay. Your starting despair is determined by rolling 2d12.)
Experience levels determine your mastery of your abilities and are demonstrative of how much time you've spent performing magical girl duties. If you are above age 14, you may increase your experience by one; you may also choose to increase your experience by knowing the truth about magical girls and Witches, but this will add to your starting despair. 1d8 determines your starting experience.
1: A freshly-contracted magical girl who has no experience with abilities and has never been in battle. Core ability.
2: A newbie who's fought once or twice before, but is otherwise ignorant. 1 secondary ability.
3: A rookie girl who doesn't really understand her powers yet, but has been in battle. 2 secondary abilities.
4: An average magical girl who's just growing into her own; not entirely new but by no means experienced. 3 secondary abilities.
5: An experienced magical girl who's fought her fair share of battles. 4 secondary abilities and a Signature Move.
6: A veteran magical girl who's been in quite a few battles and knows her way around the system. 5 secondary abilities.
7: A veteran who's fought many few battles and has relative mastery of their abilities. Mami's around here. 1 Finisher.
8: A magical girl who has fought near-countless battles and achieved mastery of her abilities. She understands her limits and has impeccable control of her power. 6 secondary abilities.
9-10: A Magical Woman. Few make it this far, and the extent of their abilities are mostly unknown.
Threads of fate are a measure of your true potential, and determine how powerful your witch will be. The stronger your wish is, the more threads of fate. It is more difficult for characters with higher threads of date to gain experience, though. If you are 14 or under, you may increase your threads of fate by one. You may also increase it by one if your wish is particularly powerful/far-reaching. However, it will be more difficult to gain control over your abilities, especially if you combine the two. For reference, Madoka would be an 11 on this scale. 1d8 determines your starting ToF
1-5: Most magical girls fall around here. It's not a shameful place to be, you're still quite powerful, being a magical girl, and you tend to be more resourceful and varied thanks to needing to try harder.
6-8: You're a cut above most magical girls, and your abilities tend to be very unusual, such as Homura's timestop. Either that, or you're just innately powerful.
9-10: Your witch will most likely kill the majority of players in this roleplay. Your Core ability is often tied to unstable, formless concepts, and is very powerful.
(note: most of this system has been adopted from various roleplays I've read, most notably this. If you are the owner of any part of this system and wish for me to stop using it, I will comply.)
This roleplay will have a Discord once the main cast is decided. I am not certain what the player limit will be, but it most likely be no more than 10, not counting myself and the co-GM. There will be some plot direction, but nothing along the lines of railroading. Feel free to suggest lines of plot to me or personally PM me about things you want to be kept secret from others!
If you have a specific character you want to play and your stats don't line up with her, I encourage you to roll (heheh) with the punches, but exceptions can be made! I'm not a monstrous, unyielding GM, I promise.
You can die. This does not mean you are kicked from the roleplay, you can play your fallen character's witch and/or roll another. The tone of this roleplay will be similar to that of the Madoka Magica anime--while there will be humor and light-hearted moments, it is serious.
I'd prefer you be available at least once a week, but if you're busier than that, don't think you can't join! We'll schedule sessions based on availabity and make certain players who are less active are still plot-relevant!
All you have to do is post here saying you're interested and I'll roll your ToF, experience and despair!
Not a big fan of stat systems, but I wish you luck with this one! Hope it does well.
Thank you! The stats are mostly to help with character variance. Plus, I've been doing tabletop the last few years and I'm kinda used to them, heheh. :3
I just came off a run of very bad experiences in tabletop games for about seven years, so I just want to distance myself from all stat systems. But yeah, love Madoka so I'm hoping you can make a RP that can sit as one of the stronger mahou shojo rps. Feel free to PM me or post a visitor message anytime if you want to discuss something.
I just came off a run of very bad experiences in tabletop games for about seven years, so I just want to distance myself from all stat systems. But yeah, love Madoka so I'm hoping you can make a RP that can sit as one of the stronger mahou shojo rps. Feel free to PM me or post a visitor message anytime if you want to discuss something.
meguca is suffering
Awww shoot, I can definitely understand that. I've been taking a break from tabletop due to some unfortunate circumstances, myself. Madoka is one of my favorite series and has such great potential for roleplay, which is why I made this~ Feel free to pop in randomly as a Witch at some point or something if you want, heheh. And thanks! :D
I rolled up a character, as I have no patience whatsoever. I guess she can serve as a model or something? She ended up being rather overpowered and a potential TPK as a witch, so she'll probably go unused. (In vain, I keep editing her personality and abilities so that maybe, maybe she'll be useable. Ah, the joys of making characters who are more inclined to stories than roleplays.)
Name: Lucille “Lucy” Sterling Age: 14 Theme Color: Blue-Violet. Appearance: Slender and somewhat uncoordinated, Lucy stands a mere 5 feet tall and weighs 107 pounds. Her eyes are large and round, lilac in color. She has fluffy dark purple hair that falls just above her shoulders, with bangs that peek out just above her eyes in a disorderly fashion. Lucy is rarely seen without a hat, most commonly her navy newsboy cap. Her fashion is quirky and somewhat disorganized; she frequently mixes patterns and has no real sense of color coordination. Whatever she wears, it almost always has some kind of purple in it. Her Soul Gem is a bluish violet and rests on a plain bracelet when she is untransformed. As a magical girl, she wears a frilled powder blue vest combined with a flowing dark purple dress that falls just above her knees, with silver stockings that cover the rest of her legs. Her black shoes are flat and have several violet-blue bows. She wears a dark slate-blue hat with small white wings adorning each side. Nationality: American Personality: Lucy is a kindhearted and outgoing person, with a lot to say. She's a charismatic classroom leader whose constant chattering is forgiven thanks to her kind heart and eloquent tongue. She tends to have wild mood swings and struggles with severe anxiety, constantly fretting and performing poorly under pressure. She's not very confident and tends to second-guess herself on just about every decision she makes. She wants nothing more than to be able to help people, to the point of obsession--given her past, this is understandable, but still rather damaging to her mental health. However, this ideal has a dark side: she sometimes will trigger negative events so she can fix them. Backstory: Lucy was born in Massachusetts, in a small suburb close to Boston. When she was seven years old, Lucy’s father fell into a disastrous drug addiction. He worsened slowly, first avoiding most social events within the family, becoming irate and abusive, and finally losing his job by the time Lucy turned ten. Lucy, his favorite child, tried her best to help him with her limited knowledge of the situation and her love for her father, but as things got more dangerous and the family’s financial situation got worse, Lucy was forced to grow up quickly. Still, she never lost hope in her father, trying to redirect his fury from her siblings and return him to the loving daddy he used to be. Once he lost his job, however, things spiraled fast, and for the worst. The day before Lucy’s birthday, she found him hanging in the bathroom, a note for her by his side, as he knew she'd return home from school before her siblings and be the one to find him. After this, her family moved across the country to be with her mother’s family in Santa Barbara, and slowly splintered. Lucy’s mother blamed her for the death of her husband, and did little to acknowledge her. Lucy spent more and more time away from the house and with friends, trying her best to maintain a facade of security and keep her positive personality. When she was thirteen years old, she came home to find her things packed in a few suitcases with a goodbye note. It said that if she chose the same path as her father, please make sure to donate the contents of the suitcases to people who needed and deserved them. She was taken in by her friend Alexis and her mother, and still resides with them. She is obsessed with helping people and frequents suicide support websites, spending most of her free time doing things she thinks will help prevent people from choosing the same path her father did. She says she's doing this for his sake, but it's more than anything for her own. She's rather selfish in this regard and sometimes will cause trouble so she can be the hero. Wish: "I wish to be able to sense suicidal and self-destructive thoughts and save those with them by whatever means possible.” Skills: Manipulation: Lucy is regarded very highly among her peers and it's not an impossible or even hard task to get them to believe or even do what she wants. Reflexes: Though she is physically weak, Lucy is quick to react. Quick Learner: She picks up new skills relatively easily, has a passion for learning and absorbs new knowledge readily. Cheerful: Absurdly so, to the point where when she is in her good states of mind her Soul Gem darkens at a much slower rate than most magical girls. Weaknesses: Poor Physical Strength: While her physical capabilities were enhanced by her contract, she remains in mediocre shape compared to other girls her age and relatively weak to magical girls. Selfish: A self-centered white knight who's more interested in helping people for her own sake than for theirs. Magical Weapon: An ornate wand that can extend into a sectioned staff with parts connected by chains. Magical Ability: Colors: Lucy can see people’s emotional state via aura-like “colors.” She can manipulate these emotions or absorb them. The colors can flare to life for others to see if she probes too deep; thus she must be careful when trying to alter mental states. They are always visible when she summons their field effects. The corruption cost at which she performs these actions increases with intensity and scale of the effects. Secondary Abilities: Physical Manifestation: She can convert golden joy into wings, slow enemies down with swirling slate melancholy, and attack witches with their own rage, firing deadly slashing rounds of reddish energy. There is potential for more applications, but this is what she can do thus far. Signature and Finisher: As of yet unattained. Threads of Fate: 8+1=9. A combination of a far-reaching wish and innate talent grant her a powerful, yet difficult to control core ability. Experience: 2. Lucy has been in a few battles, but is still inexperienced and fumbling about with the possibilities of her powers. She has yet to meet another magical girl and has only herself and Kyubey as reference. Despair: 21%
@Flamelord I'm hoping to see this one through to the end! My Co-GM will pick up the slack when I'm busy, I'm trying to make sure I have failsafes so this actually does run to completion. ^^ Let's see, rolls...
Experience: 1 ToF: 2 Starting despair: 16%
...shit. Sorry, pal. I guess this is why rerolls exist?