A noise like a train crashing into an aluminum shack enveloped the surrounding area, and a seemingly regretful negari was pulverized before dissipating.
A disembodied voice questioned the... unusual choice of language, "Gravel muncher?"
From Shimura Akiko, a young girl of no more than 14 years and the unlikely source of all this calamity, came the indignant retort, "Yes. Gravel muncher. Like biting the dust."
"Whatever just... hurry up. We need to get going before people show up; the whole city probably heard your lack of self-control." replied the voice, now given form in Belladonna, a master manipulator with little interest in the wellbeing of others.
"We've been at this for months now, and we've seen what, five? six? of these things. I can at least have a bit of fun when we do find something. Besides, it's not like we're going to see anything else tonight."
A split second passed and the bullets came whizzing right back into the cylinders of Akiko's oversized revolvers. She crouched down, waited for a few seconds, and went sailing off, leaving a spiderweb crack in the ground.
A short bit later, Akiko crashed down onto a near rooftop. "The worst part *huff* *huff* is the landing."
Akiko used about half of her magical potential in that frivolous display. Bell was right.
Average height, average build. Akiko has short, orange hair and usually wears midnight blue.
Magical Girl Appearance: When transformed Akiko wears a long midnight blue overcoat reaching mid calf over an orange dress reaching mid thigh. Bright orange stockings and platform shoes complete the look. The shoes act as a magical capacitor, allowing Akiko to trickle feed into them for her Effortless Bound, spreading the energy over time and allowing her to take less damage from further jumps at the cost of time.
Personality: Akiko is of a rash nature and very extroverted. She loves being the center of attention. Akiko relies on others’ validation as she has little to no true self esteem, yet she exudes false confidence. Even if she does desire to help others, that is almost always secondary to the validation a simple “Thank you” brings her. Her reliance on others can cause her to be fairly gullible, and she often regrets her choices upon reflection. Akiko always holds the door, and cries in solitude.
Skills:
Detachment: Since becoming a magical girl, Akiko has learned to detach herself from the sensation of pain during battle. Currently it is only partial, but as Akiko gains more combat experience, she will get better at nullifying the pain caused by her abilities and inflicted by her enemies.
Friendly: Akiko’s outgoing and charismatic nature enables her to easily make the acquaintance of unlikely allies.
Independent: Though she greatly relies on others’ emotional support, Akiko knows how to take care of her physical and environmental needs.
Intuitive: She is relatively “street smart”, and usually finds the obvious solution to a problem, if there is one.
Abilities:
Lead Barrage: Akiko can imbue any firearm she holds with magical energy, causing it to empty the clip in a split second in most cases. Depending on clip size, requires more magical energy.
Recall: She can pull ammunition back into a firearm, usually causing exit wounds and reloading her weapon. Energy cost depends on distance and integrity of the rounds. Takes longer and costs more if there are more rounds to reload.
Effortless Bound: By sending magical energy through her feet into a surface, Akiko can leap extraordinary distances off of nearly any surface. This damages enemies depending on the force applied.
Combat Focus: Unlike most magical girls, Akiko typically has human-range physical abilities. Instead, she can expend magical energy to apply moderate boosts to things like reaction time, agility, and strength.
Blue abilities work like any typical magical ability, expending only magical energy. Orange abilities are much more dangerous, as Akiko sends rampant and uncontrolled magic through her body. In smaller doses, this simply causes physical pain, but if unchecked Akiko can easily come to harm or even die.
Weapon(s): Twin magical pistols, gunmetal black with a blue sheen to them. Similar to a mundane pistol, they can only fire 15 times apiece before being reloaded. Strangely enough, rather than having a clip, they function as ridiculously large revolvers.
Brief History: When Akiko was just a child, her mother left her financially-dependent, alcoholic father with next to nothing. Shimura Tetsuya needed to seek rehabilitation, and left Akiko in his estranged father's care. A bumbling old man, Akiko’s grandfather was not the most attentive caretaker. She tried to take solace in her friends’ companionship, but always felt a bit isolated, even when surrounded by others. After Tetsuya exited rehab, he took up a couple part time jobs and bought the cheapest apartment he could find for two, and took Akiko back into his care. He often came home too worn out to properly take care of Akiko, so she had to learn to live on her own at a young age. She has trouble keeping her recently realized identity as a magical girl, especially due to the praise it's reveal would bring her.
Fairy Name: Belladonna
Fairy Personality: Despite her unassuming visage, Bell is a manipulative and cruel fairy. She has little concern for the wellbeing of others and will do most anything to further her position. She acts affirming and caring around Akiko, and although this is only to gain her ear, she falls for it wholeheartedly. In many ways Belladonna is the single most dangerous individual to Akiko.
Average height, average build. Akiko has short, orange hair and usually wears midnight blue.
Magical Girl Appearance: When transformed Akiko wears a long midnight blue overcoat reaching mid calf over an orange dress reaching mid thigh. Bright orange stockings and platform shoes complete the look. The shoes act as a magical capacitor, allowing Akiko to trickle feed into them for her Effortless Bound, spreading the energy over time and allowing her to take less damage from further jumps at the cost of time.
Personality: Akiko is of a rash nature and very extroverted. She loves being the center of attention. Akiko relies on others’ validation as she has little to no true self esteem, yet she exudes false confidence. Even if she does desire to help others, that is almost always secondary to the validation a simple “Thank you” brings her. Her reliance on others can cause her to be fairly gullible, and she often regrets her choices upon reflection. Akiko always holds the door, and cries in solitude.
Skills:
Detachment: Since becoming a magical girl, Akiko has learned to detach herself from the sensation of pain during battle. Currently it is only partial, but as Akiko gains more combat experience, she will get better at nullifying the pain caused by her abilities and inflicted by her enemies.
Friendly: Akiko’s outgoing and charismatic nature enables her to easily make the acquaintance of unlikely allies.
Independent: Though she greatly relies on others’ emotional support, Akiko knows how to take care of her physical and environmental needs.
Intuitive: She is relatively “street smart”, and usually finds the obvious solution to a problem, if there is one.
Abilities:
Lead Barrage: Akiko can imbue any firearm she holds with magical energy, causing it to empty the clip in a split second in most cases. Depending on clip size, requires more magical energy.
Recall: She can pull ammunition back into a firearm, usually causing exit wounds and reloading her weapon. Energy cost depends on distance and integrity of the rounds. Takes longer and costs more if there are more rounds to reload.
Effortless Bound: By sending magical energy through her feet into a surface, Akiko can leap extraordinary distances off of nearly any surface. This damages enemies depending on the force applied.
Combat Focus: Unlike most magical girls, Akiko typically has human-range physical abilities. Instead, she can expend magical energy to apply moderate boosts to things like reaction time, agility, and strength.
Blue abilities work like any typical magical ability, expending only magical energy. Orange abilities are much more dangerous, as Akiko sends rampant and uncontrolled magic through her body. In smaller doses, this simply causes physical pain, but if unchecked Akiko can easily come to harm or even die.
Weapon(s): Twin magical pistols, gunmetal black with a blue sheen to them. Similar to a mundane pistol, they can only fire 15 times apiece before being reloaded. Strangely enough, rather than having a clip, they function as ridiculously large revolvers.
Brief History: When Akiko was just a child, her mother left her financially-dependent, alcoholic father with next to nothing. Shimura Tetsuya needed to seek rehabilitation, and left Akiko in his estranged father's care. A bumbling old man, Akiko’s grandfather was not the most attentive caretaker. She tried to take solace in her friends’ companionship, but always felt a bit isolated, even when surrounded by others. After Tetsuya exited rehab, he took up a couple part time jobs and bought the cheapest apartment he could find for two, and took Akiko back into his care. He often came home too worn out to properly take care of Akiko, so she had to learn to live on her own at a young age. She has trouble keeping her recently realized identity as a magical girl, especially due to the praise it's reveal would bring her.
Fairy Name: Belladonna
Fairy Personality: Despite her unassuming visage, Bell is a manipulative and cruel fairy. She has little concern for the wellbeing of others and will do most anything to further her position. She acts affirming and caring around Akiko, and although this is only to gain her ear, she falls for it wholeheartedly. In many ways Belladonna is the single most dangerous individual to Akiko.