Hello! I've been playing a lot of Skyrim (perhaps too much Skyrim) recently, and I've been toying with the idea of running an Elder Scrolls roleplay set in the Fourth Era, post-Skyrim, and dealing with the repercussions of the Skyrim civil war and assassination of the Emperor leading to a vacated throne in the Imperial palace once again.
However, the outcome of Skyrim has come about in a logically inconsistent manner because, as it turns out, killing Alduin is something of a bad idea for maintaining a logical and causal timeline due to Alduin simultaneously being Akatosh, Akatosh's firstborn, and just an aspect of Akatosh. That is, a Dragon Break happened, and for a few years Skyrim ceased to be part of normal time.
The resolution of this is a scenario where Ulfric is High King, and yet Skyrim is still part of the Empire--largely autonomous with its own armies, harkening back to the Alessian Empire. The Stormcloaks won the Civil War, and yet the Jarl of Whiterun remains unchanged but the Jarl of Winterhold has changed hands*. The Legion was defeated--and yet the general commanding it lives. Essentially, the outcome is that both sides got what they wanted: the Empire retains Skyrim and the civil war is completed, yet Talos is worshipped freely and the Thalmor hold no influence. Of course, this puts the current peace under even more strain, and the Empire in a position where it desperately needs to regain Hammerfell in some manner and strengthen its hold on High Rock...
Seeing as this is a text-based RP, all the old and amusing spells get to make their return, like levitation and burden and Scrolls of Icarian Flight, Mark and Recall (don't get lost) and even the luck that comes from Sanctuary. And for the same reason, a lot of the less playable lore concepts (the many, many types of Khajiit come to mind) are perfectly viable.
I draw the line at including some of the out of game works for completely clashing with the tone of everything else.
So, is anybody interested? And are there any preferences for, e.g., starting location/group size?
*Admittedly, this one is because the current Jarl's a bloody idiot as regards his hold and I doubt he'd hold on for long anyway.
However, the outcome of Skyrim has come about in a logically inconsistent manner because, as it turns out, killing Alduin is something of a bad idea for maintaining a logical and causal timeline due to Alduin simultaneously being Akatosh, Akatosh's firstborn, and just an aspect of Akatosh. That is, a Dragon Break happened, and for a few years Skyrim ceased to be part of normal time.
The resolution of this is a scenario where Ulfric is High King, and yet Skyrim is still part of the Empire--largely autonomous with its own armies, harkening back to the Alessian Empire. The Stormcloaks won the Civil War, and yet the Jarl of Whiterun remains unchanged but the Jarl of Winterhold has changed hands*. The Legion was defeated--and yet the general commanding it lives. Essentially, the outcome is that both sides got what they wanted: the Empire retains Skyrim and the civil war is completed, yet Talos is worshipped freely and the Thalmor hold no influence. Of course, this puts the current peace under even more strain, and the Empire in a position where it desperately needs to regain Hammerfell in some manner and strengthen its hold on High Rock...
Seeing as this is a text-based RP, all the old and amusing spells get to make their return, like levitation and burden and Scrolls of Icarian Flight, Mark and Recall (don't get lost) and even the luck that comes from Sanctuary. And for the same reason, a lot of the less playable lore concepts (the many, many types of Khajiit come to mind) are perfectly viable.
I draw the line at including some of the out of game works for completely clashing with the tone of everything else.
So, is anybody interested? And are there any preferences for, e.g., starting location/group size?
*Admittedly, this one is because the current Jarl's a bloody idiot as regards his hold and I doubt he'd hold on for long anyway.