Kaite doesn't have too much to worry about. Last time the dino-man checked, eating intelligent bipeds was likely outlawed by the Galactic Committee and generally frowned upon by the populace.
The ears though would initially confuse the heck out of him.
Hey everyone, I'm sorry for my disappearance. A few months ago I got into a car accident, not a major one, but enough to give me some injuries. A couple days ago I slipped and fell and they came back to haunt me so I had to take it easy. I'll look at the new characters in a minute, and get back to you guys with some responses... and then...... IC TIME!
And I like the character as well, welcome aboard the Monroe!
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And again, I'm really sorry for the disappearance. I hope to get the IC up super soon! The GM's and I were thinking of having our story start up at a point where all the new guys got recruited, introduced themselves, and so on. We are on our way to our first mission (which will be explained in the IC) and we get ambushed by space pirates, where we can go into action! We also have some surprises after that, but we will cross those bridges when we get there. Everyone cool with this?
Four arms, two for each side. Four harsh, jagged metal claws for feet with one protruding to the back and three to the front. The toe towards the back was much wider - almost three times - coming out at a high angle and spiking the floor for extreme balance, modulating with two small hydraulics that set the angle downwards. Its legs were composed of both metal and a thermoplastic in a dull gray, a frame of iridium, two spokes towards the knee joint, surrounded by the thermoplastic. It was heat regulated, as it diffused the excess heat from processes and movement, also storing lubricant for the enclosed joints. The plastics were divided by supporting struts of iridium, as well as small bolts for maintenance and adjustment. Inside the knee - a bearing connecting upper and lower portions of the leg - sat a circular cylinder that rotated with each movement, made for easy replacement. A large plate of metal composed the kneecap, resting below a thigh composed mainly of elastomer, with a femur of iridium beneath. Both legs connected with joint bearings to the hips, which was suspended somewhere beneath the machines abdomen, allowing gyration. The torso of the machine was sealed, air-tight and pumped full of argon to prevent degradation of internal components, modeled rather robustly with a lean abdomen in a tight, less pliable plastic which lead up to touch the edge of the more pliable thermoplastic of its chest. The center-line of the machine jutted forwards, giving a peaked appearance forwards, a rounded triangle almost. Several panels lined the chest, seamless and most likely commanded by the machine, no doubt. The arms attached to the torso in similar fashion to the legs, using joint bearings for maximum mobility and freedom of motion, holding the limb tight enough without being too tight to make replacement a pain. Similar to the legs as well, the upper arm was simplistic and consisted of one bone enveloped in plastic, while the forearm was more advanced in appearance, frame of iridium sticking out, paneling, rotating cylinder joints, and even a similar cap over each elbow.
Hydraulic beams on the underside of the forearm indicated that the limb was capable of extension, possibly giving the machine another half arms length. The head was unique, the newest and most effective design in the Nexus project. A thick neck with two hydraulic rods both front and back. The neck material was the same black as the abdomen, meaning it was the more rigid variant of plastic. The majority of the head was solid iridium, brushed to give a dull gray colour slightly brighter than the thermoplastic. In the front, it was made into plates, four which separated themselves and acted as eyebrows or a way to display emotion. The plates were on either side of a large blue lens that beamed calmly outwards, dimming and brightening that related directly to the width of the aperture and the level of zoom. The head gently roiled backwards, two square indents on the left and right side of a center ridge which ran back about three quarters of the head before making a rounded spike. On either edge of this spike - a bit further back and tighter against it than the aforementioned indents - were two long spikes that rotated and twitched, sensors disguised to look like ears almost. Two panels on the side popped out, controlled by little electric motors that articulated the plate. Not only did this house the delicate microphone setup, it also served to display emotion further. Its voice was a smooth baritone, designed as such to conceal the robotic warbling of its voice. If one listened close enough, they could actually hear the wavering double-tone effect the speakers beneath its chin created. A design flaw, if it had anything to say about it.
Faction: Captured self-aware robot. Given the option to work on the Monroe or be disassembled. It was charged with terrorism, espionage, biological warfare attempts, breaking and entering, dangerous explosive manufacturing, illegal material possession, drug creation, illegal unmonitored research and failure to co-operate in court.
Role in Team?: Electronics Specialist/Cyber Warfare Defense Bio: The machine refuses to offer any history of its past, simply stating that this option is the only course for self-preservation. Personality: It is a machine. However, it was programmed with emotions. It simply chooses not to reveal them. Has an involuntary way of using sarcasm. Weapon(s): No clear defined weaponry. However, coolant and exhaust ports beneath panels in the chest can possibly be used as makeshift weapons.
Star-fighter?: Negative, although it could create additional fighter shuttles with salvaged material for other members aboard.
I really love your character! Unfortunately, we actually have someone who is the Engineer already unless they have decided to leave. I have asked them to put up there character where it belongs.
We have a scientist so I'm not sure of that covers research completely but just giving you a heads up.
I really love your character! Unfortunately, we actually have someone who is the Engineer already unless they have decided to leave. I have asked them to put up there character where it belongs.
We have a scientist so I'm not sure of that covers research completely but just giving you a heads up.
Fair enough. It's unfortunate that I'm unable to squeeze through the door. But, if the current engineer or scientist does drop out, I'm always available to fill the gap!
If you would be willing to do a different role then we would love to keep you around but I understand if you have a role you really wanted.
I briefly looked through the accepted characters and have seen no engineers? I don't know if this is an oversight on either of our parts, but maybe I'm just missing something?
And sadly, I believe the roles I wished to be placed in are probably the only effective ones for the machine. While it could operate a ship battery or be set to a soldier state, it would be rather limited and squandered to that division for the former, and has no weapons to speak of to use in the latter.
They never moved the character to the character tab so it was not your oversight and I apologize for that.
I understand what you are saying and I will be sure to keep you update if one drops out or is inactive and forces our hand to replace them.
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Alright. I wish Nexus could be a little easier to mold into a situation, but I hate forcing my characters to fit into roles they weren't supposed to. Keep me posted on situations like you've described, best of luck with running everything smoothly.