N A M E S U R N A M E โ Age โ Sex โ Height โ Division
P R E S E N C E
This is your character's look in terms of measurements, features, and clothing. It is also about your character's aura, air, and magnetism. While this is also determined by characters around yours, you should have some say in how your character is perceived. A person's presence is often subconscious to the beholder. This will also affect secondary characters' attitude towards your character. A (realistic) picture of your character goes at the very top of the character sheet.
I D E O L O G Y
This section replaces the common 'personality' section. Ideology entails your character's world view, ideas, principles, philosophies, teachings, theories, opinions, and dogmas. You don't have to include all of this, it's just to help you orient yourself. Your character's personality will be their actions and dialog in the story. This is about who your character is. You could also use various political tests to see what your character is.
S T R I F E
This section describes how and with what your character fights. You may also approach this section similar to Presence, although optional. That is, if your character has a particular fighting style that is easily recognizable, or a unique combat move or combination.
K I N S H I P
This concerns your character's relationship with the other player characters. If your character has had nothing to do with the others until this story, you need not fill this out right away. However, this should be edited as time passes. You can add trivia and notes that only another character of your choice knows about, background history if there is any, and so on.
C O N T A C T S
Here you list your secondary characters, if you choose to have any. They must be associated with your main character, however. This is why this section is named 'contacts'. The relation between your character and secondary character can be whatever you want, but there must be some kind of connection between them. Completely separate characters need a new character sheet.
C H R O N I C L E
This is where you will add 'flashbacks' once they have been written. You do not need to do this prior to the story. Whenever you discuss something, in-character, that is relevant to your character's background, you can either summarize or copy it into this section of the character sheet. So, you will have to continuously revisit this section to edit it.
P R O P E R T Y
Here you list valuable possessions such as items, catalysts, and currency whenever you receive them. These items are only given by the Game Master. You will have to continuously revisit this section to edit it.
[color=dadada][sub][color=BABABA]N A M E S U R N A M E[/color] [color=BABABA]โ[/color] Age [color=BABABA]โ[/color] Sex [color=BABABA]โ[/color] Height [color=BABABA]โ[/color] Division[/sub][/color][/center]
[color=BABABA][sub]P R E S E N C E[/sub][/color][hr*][indent][color=dadada]This is your character's look in terms of measurements, features, and clothing. It is also about your character's aura, air, and magnetism. While this is also determined by characters around yours, you should have some say in how your character is perceived. A person's presence is often subconscious to the beholder. This will also affect secondary characters' attitude towards your character. A (realistic) picture of your character goes at the very top of the character sheet. [/color][/indent]
[color=BABABA][sub]I D E O L O G Y[/sub][/color][hr*][indent][color=dadada]This section replaces the common 'personality' section. Ideology entails your character's world view, ideas, principles, philosophies, teachings, theories, opinions, and dogmas. You don't have to include all of this, it's just to help you orient yourself. Your character's personality will be their actions and dialog in the story. This is about who your character is. You could also use various political tests to see what your character is. [/color][/indent]
[color=BABABA][sub]S T R I F E[/sub][/color][hr*][indent][color=dadada]This section describes how and with what your character fights. You may also approach this section similar to Presence, although optional. That is, if your character has a particular fighting style that is easily recognizable, or a unique combat move or combination. [/color][/indent]
[color=BABABA][sub]K I N S H I P[/sub][/color][hr*][indent][color=dadada]This concerns your character's relationship with the other player characters. If your character has had nothing to do with the others until this story, you need not fill this out right away. However, this should be edited as time passes. You can add trivia and notes that only another character of your choice knows about, background history if there is any, and so on. [/color][/indent]
[color=BABABA][sub]C O N T A C T S[/sub][/color][hr*][indent][color=dadada]Here you list your secondary characters, if you choose to have any. They must be associated with your main character, however. This is why this section is named 'contacts'. The relation between your character and secondary character can be whatever you want, but there must be some kind of connection between them. Completely separate characters need a new character sheet. [/color][/indent]
[color=BABABA][sub]C H R O N I C L E[/sub][/color][hr*][indent][color=dadada]This is where you will add 'flashbacks' once they have been written. You do not need to do this prior to the story. Whenever you discuss something, in-character, that is relevant to your character's background, you can either summarize or copy it into this section of the character sheet. So, you will have to continuously revisit this section to edit it.[/color][/indent]
[color=BABABA][sub]P R O P E R T Y[/sub][/color][hr*][indent][color=dadada]Here you list valuable possessions such as items, catalysts, and currency whenever you receive them. These items are only given by the Game Master. You will have to continuously revisit this section to edit it. [/color][/indent]
Remove * from [hr*]. Completed character sheets go into the out-of-character or private message to me for approval before posted here.
C E L I S E L E L I ร V R E โ Twenty-Two โ Female โ 5'2" โ Navigation
P R E S E N C E
Celise can inspire the sense of a cousin that one resonates with, but only ever seen during rare family reunions. One can sometimes experience Celise as a sister who certainly has her own life, but sees attention to those closest as a duty rather than gift. She has an aura of serenity, yet somewhat distracted by trivial pursuits. The stars and trails of the land fascinates her to such an extent that it can instill comfort of guidance in others. Celise always knows the way and how to get there. She makes sure that nothing is rushed, that nothing is taken for granted. Celise can stop and smell the roses in such a way that will distract people from pain and suffering.
Due to her relatively petite frame and height, Celise can be instinctively amicable, which makes it easy to approach her for whatever reason. Her choices in fashion might play a part in it. She often wears platform sneakers to gain an inch or two, skinny-ripped jeans, and an assortment of t-shirts with motives and comfortable sweaters. Celise looks more like a youngster than a soldier that could deflect a bullet with a piece of metal or punch a hole in a concrete wall with her bare fist. Her silvery hair is kept around shoulder length, sometimes longer and sometimes shorter. Most of her facial features follows the theme of her height and frameโpetite and plump. An iconic feature is her prominent, upper eyelids.
Celise may not always utter thoughts and emotions through words. She is a girl of intimacy in such ways that restore humanity in people. Her hands are soft and her touch is tender. Pursuits such as massaging, braiding of hair, decorating gear and clothing, and grooming others is a quirk that not only becalms herself, but the recipient as well. All of this is given, of course, that a person is worthy of such affections.
I D E O L O G Y
Celise puts the freedom of the individual before all else. Liberty is the primary value that one must strive towards. In any case where such liberty is threatened, the importance of the individual must triumph the collective. Celise refuses to sacrifice anything for what someone might consider to be the โgreater goodโ. Every individual matters. When and if someone claims that something is in their best interest, in which they obviously have no desire, Celise will take action to prevent it. She is severely skeptical of power and government. There is always an agenda, always a false word with which to hush the masses.
Wartime often disrupts tradition and order. These two qualities that Celise take to heart. It does not matter where in the world she is, cultural rituals and esoteric habits will always be of interest to her. Whenever she has been on the move, either by her own wish or by order of the academy, Celise tries to stop and take in the views and smell the flowers every now and then. In these endeavors, values such as honesty, dedication, and dignity play an important role.
Celise sees loyalty, patience, and reliability as cardinal traits. When she says that she will do something, whatever it might be, Celise will exercise her stubbornness until such commitment is realized. She believes that every type of group, family, or community needs different types of parts for its engines to work. There cannot be too much of one or the otherโthere must be a perfect balance. By this logic, Celise does not believe that everyone is equal. She knows it is frowned upon, but she does not consider it a bad thing. If a machine is built with the same kind of part, it simply won't work. You need different kinds of parts with different purposes for things to sail smoothly.
However, Celise can seem harsh at times. She is a firm believer in tough love and has little sympathy for those who break the law or repeatedly make bad decisions in life. Everyone should have the right to a second chance after being punished, but no more than that. The idea of moral values is to live by them. They are there to guide a person, not to be squandered and abused. Certain city-states around the world are experts at this very thing that she despises. Celise shows no remorse in letting everyone know what a failure they are, and that they should be annexed by the army. All manner of vulgarity and amoral behavior makes her sick.
Traditional views of family, nation, and gender roles are important to Celise. She has no problems with cooking, doing household chores, or taking care of the men in her life or around her. As a matter of fact, Celise relishes in keeping things nice and tidy, civil and orderly wherever she might find herself. This extends to her physical appearance and idea of femininity. She firmly believes that a woman's greatest strength is beauty, and such strength should not be trampled upon by toxic ideas. Individual freedoms such as thought and speech should also not be restrained on the basis of offense. However, pointless slander and insults are unnecessary.
S T R I F E
Celise uses what probably once was a ceremonial sword. The blade of the sword appears to be crafted from a dark metal with esoteric engravings of lighter shades. The base of the weapon along with the hilt is decorated with forged ornament of unknown origin and meaning. From tip to handle, the sword is roughly four feet, five inches long, but does not weigh an awful lot. The black metal is assumed to be unique. It cannot be found in any active mine or trading deposit, which indicates that it is finite and ancient. To this day, Celise is the only person with such an esoteric and mysterious weapon. She has no recollection of when or where she acquired it.
Celise is a focused combatant. She knows a wide array of sword fighting techniques. Due to the swordโs light weight, Celise can maneuver it in uncanny ways that would otherwise feel odd and off to a normal person. However, she is a stationary fighter. Celise does not move around too much and often deals with one enemy at a time, making sure that things are actually dead before shifting attention.
Celiseโs use of spirits is balanced. She does not favor one or the other element, or any specific kind of catalyst. It makes her a well-rounded fighter, but not particularly good at anything. Celise has a couple of tricks up her sleeve, of course, combinations of elements and catalysts to use, but she rarely finds an excuse to be flashy or lust for blood. She would rather have those who live and breathe combat fight instead.
K I N S H I P
AJAX ARMSTRONG
Celise has met Ajax on a number of occasions at the academy gym and obstacle course. The occasional, casual spotting of heavy weights turned into longer discussions about workout programs and nutrition. Celise received a lot of good tips on how she could achieve what she wanted.
MONTERO TIMBERSON
Celise knows Montero by name and person. Handsome and mysterious.
JOMEN SURY
Celise has throughout the years at Oakridge put up flyers about 'Exploring Shrines and the Unknown' to satisfy her need for exploration and spirituality. Jomen responded to these on a few occasions. Their outings to various locations were quite memorable, as Celise usually ended up doing it by herself.
DUKE KNIGHT iv
Through her interactions with Ajax, Celise has gotten to know Duke a little bit. She has on more than one occasion supervised and timed the ideal men's sparring sessions. She has even broken up a few actual fights between them, and tended to bruises and swellings in the aftermath. On another note, Celise's 5'2" looks quite comical next to the 6'5"+ of both men.
ROLAND FREISEN
Celise knows Roland, or 'Pardosa', quite well by now. They have clashed during lectures at the academy on numerous occasions. Both of them have very distinct idealisms that oppose each other. When things have gotten nasty, they have come to terms outside of lectures. However, they still conduct an ideological battle on some issues, so to speak.
LIESABET ABENDROTH
Celise has known Liesabet for some time now, ever since they were young. If someone asked what kind of friend she is, Celise would not be able to explain it. There is nothing negative about it, there is nothing positive about it, there is nothing ordinary about itโit is just unique. The best explanation Celise could ever use to shed light on things would be: โShe needs me, I need her; Iโm her opium, she is mine; She is my graven image, I am hers.โ
ABYSSO YBARIS
Celise knows Abysso from their shared division at the academy. They've been in the same group projects a few times, and both enjoy the actual navigation part of the division. She doesn't know much about him beyond their school work, however.
Montero Timberson โ 23 โ Male โ 5'11" โ Research
P R E S E N C E
Montero Timberson is a dark haired young man with an air of mystery that draws the attention of those who are primarily lead by their curiousity. Perhaps it's his pokerfaced nature, that keeps a focused gaze just to hide what he really thinks. That long overcoat that hides away most of his body. Or that greatsword that used to be on his back, unbecoming and unseemly to the posse of a Researcher.
Rugged and broad, though not excessively tall, with somewhat handsome features. Montero speaks with deep, punctuated voice. That is, if he has to around strangers. He holds himself with some noblesse, prefering not to engage in rowdy circumstances and is quick to point out the boundaries of his personal space (and how intruders should remove themselves from it) while still trying to keep the cool and collected facade.
However his colder demeanour seems to change quite quickly when Montero gets to be around Humans and Spirits he knows, to something ...brighter and more willing to crack a joke.
-------
I D E O L O G Y
"All it takes for evil to triumph, is for good men to do nothing."
Montero Timberson came from neither a local or military background, his main reason for taking part in Oakridge's curriculum is one of morals -and because he can.
As a Guardian, he is peculiar in that he actively avoids possession. Best as he can, that is. Strongly believing that a Soul must be kept as pure as possible, Montero sets restrictions to the spirits that he gives providence to, 'house rules' in simpler terms and is sometimes heard chiding them for not listening. But he cares for them greatly, especially the little ones, often talking to them and encouraging them to partake in his work - so they learn new experiences and the Human language. Suprisingly, they understand him. Unsuprisingly, this is considered rather irrational behaviour to some, even in Oakridge.
Montero also feels that there is something wrong with the concept of Whaling and he does get vocal about it academically when given the chance, it's not just that hunting gentle giants is morally antagonistic and all. It is. But that is not what bothers him, there is a 'darkness' to the act that he cannot point out. Like a gut feeling of dread that he cannot shake away. Seeing raw Whale oil is like seeing blood, jars and jars of blood.
He is seeing a professor to discuss the possibility of alternative fuels as well as to create devices that grant Spirits autonomy, though neither projects are seeing much support right now. Interesting as concepts they might be, who would support an idea that could harm the local economy?
S T R I F E
Though Montero wielded a Greatsword during his years as a warfare student, in his time in Research, he has found that he had a tendency to improvise in any sort of combat. Sometimes even tossing his sword as a projectile. Much to the chargrin of the instructors of Weaponary.
There is no one best solution for everything. Isn't that what Science encourages us to explore?
Montero switches his weapons and gear as situations change, not that Researchers are combatants anyway. Long as the school permits his use of their resources, he will prepare accordingly for each mission. He has yet to specialize in any weapon.
But if there's any continuity in the way he handles a duel, it is Montero's gratituos application of Spirit arts and Science -which he does not see as a weapon.
In The Spirits Within, he uses a deck centered around cunning, self-triggering traps and ultimately summoning Alexander, the Machine Tyrant, to end his opponent's life points.
K I N S H I P
Perpetual Work In Progress.
Montero has taken a few classes with Ajax during his years in warfare. -------- "The word 'Voyeur' seems to subtly accompany this individual, flashbacks of varied classmates looking 'grossed out'."
He works in the Research division, so might have seen other Researchers once or twice. Jomen tends to stand out. -------- Shadowy silhouettes, Amidst a concrete jungle, Shuffling constantly.
Late nights at cafeterias tend to bring out unusual personalities, Abysso is one such individual that he knows. -------- Their opinions resonate on many matters and Montero does not mind sharing what he knows occasionally with him, to help him out. Latest elemancy techniques, test answers, how to bribe the supply shop's latest newbie. Not too much of course, it's always better to keep some hidden up the sleeves.
All's good as long as Abysso doesn't steal the last midnight gรขteaus.
Intelligence Department. -------- Those who can't do. Judge.
C O N T A C T S
Perpetual Work In Progress.
C H R O N I C L E
Perpetual Work In Progress.
P R O P E R T Y
Here you list valuable possessions such as items, catalysts, and currency whenever you receive them. These items are only given by the Game Master. You will have to continuously revisit this section to edit it.
Phoenix Down - Revives and heals the unconcious. Quantity: 1 (1000 Gil)
J O M E N S U R Y โ 23 โ Male โ 5'11 โ Research Division (Medical Specialization)
P R E S E N C E
Jomen exudes an air of calmness and rationality that flows off like a steady rain. Underneath that however, is an undercurrent of anger inescapably mixed with sadness that is exposed only rarely. In addition, Jomen possesses cybernetic eyes, who pupils are lit with a dull green, that allow him to see, but unnerve people when he looks directly at them, reminding them always of the dangers of the Stigma. For this reason, he tends to keep his gaze downcast or off to the side while conversing with others. His outfits usually possess at least one item in a varying shade of blue in an effort to further signify his status as a healer. Though quiet and unassuming, in combative situations he can be found just behind the frontline fighters making him presence and abilities and constant reassurance. He is not one to try and seek out glory, but he has the courage enough to go with those who do.
I D E O L O G Y
Jomen will sit and listen to all sides of an argument, but once he has made his choice very little can be done to sway him from it. He believes that the Stigma is a disease that needs to be eradicated by any means available to prevent it infecting more people. While he cannot condone the actions of the Death Squads, the Cleaners he feels a certain empathy for. However, that does not exclude them from the laws that the United Defense Force have laid down upon the land. Since the UDF, is the best chance that the people of this land have for eradicating the Stigma, Jomen obeys all of their laws to his utmost ability. He may question the effectiveness or quality of some of these rules, but he will obey them until the law is changed as he believes that the rule of these laws gives them the structure they need to band together fully against the Stigma. The need of survival sometimes must curtail individual freedom.
As for the spirits inside of him, Jomen believes that each is a valuable companion that serves with him valiantly in his fight. He is honored to serve alongside them and thus treats with the respect that they deserve. Often he can be found describing the full events of the day to his spirits or encouraging them to emerge briefly to see the world around them. He thanks them at shrines whenever he gets the opportunity.
S T R I F E
Jomen is not nearly as capable of a physical fighter of those from the Warfare Division, with his relative lack of physical strength and stamina. Still in times where melee combat is necessary to either or his patients survival, he is no slouch. Jomen carries a wooden staff with a large hook at the end of it, designed to help him trip or knockdown the enemy to open them up to further attacks as well as a standard issue pistol at his side at all time. Though not particularly skilled with the gun, Jomen is quite adept at using his staff to disrupt enemies either by redirecting their attacks or successfully managing to trip them with his staff. In this, he attempts to use his enemies higher strength and speed, along with his own knowledge of anatomy, against them.
However, Jomen is far more adept in using his spirits to weave Elemancy, particular utilizing his water and earth spirits, to a lesser degree, to their greatest effect. His healing abilities are at the top of his class at Oakridge, with his cybernetic eyes able to help him keep track of his allies and how much damage they have sustained. He pushes himself as much as he can to ensure that all of his allies will survive the encounter with little to no damage. His staff also helps act as a focus for his abilities, as tied near the top of small containers filled with varying types of seeds. When he activates his Water and Earth spirits in conjunction with the staff he is able to form Plant based Elemancy. Jomen is still training to gain greater control over this fusion, but is able to summon roots from the earth in order to entangle or slow enemies to give his allied fighters more of an advantage.
K I N S H I P
AJAX ARMSTRONG
While training at school, Jomen was approached with a large man from with warfare who seemed to have long, rich history of getting injured. This was, of course, Ajax. To Jomen, he seems a useful training partner as the large variety of injuries gave Jomen plenty of live practice to hone his talents to where they are now. In addition, without Ajax's warfare based insight, Jomen would have had a far diminished capacity to defend himself. Jomen respects his ability and skill on the battlefield, but thinks of Ajax as too unprofessional to reach his full potential in the warfare division. Out of respect and gratitude (though Jomen is unlikely to admit it), Jomen attempts to sway Ajax to a more professional attitude in order ensure that the future soldier has a better career later. Jomen, also constantly reminds Ajax that his name is not "Green Eyes", in the most professional way possible. He has also yet to laugh at any of Ajax's jokes.
CELISE LELIรVRE
Celise and Jomen have gone on several trips to visit the more out of the way shrines. Celise had put up several fliers about "Exploring Shrines and the Unknown," which appealed to his need to honor his own spirits. The outings were enjoyable and Jomen respects the similarity between them in their treatment and respect for their spirits.
C O N T A C T S
To be added as developed
C H R O N I C L E
Content to be added as the game progresses.
P R O P E R T Y
20x Saxham Rice 20x Green Peas 1x Antidote 2x Catoblepas Brisket 2x Scarlet Pimpernel 1x Oxen Marrow 1x Fish Roe
A J A X A R M S T R O N G โ 23 โ Male โ 6'5" โ Warfare
P R E S E N C E
Ajax is a physically imposing figure, clearing the 6 foot mark and being extremely broad shouldered he is hard to miss. He is energetic and charismatic, and not afraid to fight and die for the cause. He likes to crack bad jokes at inappropriate times, so some people don't like him because they think he isn't taking the situation seriously. However, most people do tend to like him, even if they don't want to admit it. His honesty is another thing that people may come to not like about Ajax, as he is oft to say what he thinks in an as open and respectful way possible, if possible. Despite his potentially perceived personality flaws, he is the shield on the battlefield, and that makes him hard to hate.
I D E O L O G Y
V A L U E S: Ajax will always attempt to do what is best. This does not always follow the rule of law. He does believe in the sacrifice of the few for the good of the many. He finds honesty and loyalty as very favorable traits in other people.
M O R A L S: Ajax, if he had to use an alignment to describe himself, he would call himself Chaotic Good. Whenever possible, he tries not to kill humans or guardians and will focus more on the defense of the team, though he has no issue with the lesser beings and monsters that they come across on their missions. He has been taught through his faith that the more spirits a body contains the more value that life has. He always tries to be honest with everyone, come what may.
T H O U G H T S: The corruption brought on by the Jenova is bad news and must be stopped. While he feels that he shouldn't kill other humans or guardians, he has come to terms with the fact that sometimes it must be done in order to defeat Jenova. Ajax does generally believe in the direction of the military run government, but he does think for himself and will voice any concerns he has, in a meaningful and respectful way.
-More thoughts and theories as they become relevant-
S T R I F E
Ajax fights with a heavy war hammer which his swings and spins with great ease due to his own massive size and strength. He has four primary skills that he uses in combat. The first is projecting a large earth shield area in front of himself with plenty of room for his companions. While using this skill he cannot attack, but he is able to move around. This does take a constant amount of focus and physical effort to do, so he moves at a considerably slower rate. The second is a sudden burst of speed that allows him to sprint head first into the enemy. Often used to close a distance in a hurry, can be used to slam and pin opponents against walls or other obstacles. The third ability is launching a flaming ball of magma at an opponent. The last ability is to cause a shockwave that knocks opponents around him to the ground, stunning them for a moment. This is done by slamming his hammer into the ground creating an omnidirectional shockwave. He tends to go into combat shirtless, for some reason, all of the Armstrong men in his family do this...
K I N S H I P
D U K E: Ajax and Duke have a long intermingled family history of unfavorable interactions. They have opposing view points on many subjects. Despite this, the two have come to have a close friendship. Even if they have to keep it hidden from their parents. As to who is stronger between the two? Who can say, they keep sparing anyways.
M O N T E R O: Ajax and Montero knew each other from younger days in the academy. Back when you first had to choose your division, Montero was also in the Warfare division. They weren't terribly close, but they did take some classes together.
J O M E N: Ajax has a habit of getting himself hurt and getting to know the people that are supposed to help put him back together. So it is of no surprise that Ajax searched out the person that everyone claimed to be the best. This search brought him to Jomen. The two have trained together in their downtime between classes, trying to come up with techniques and skills to protect other members of their team. Ajax views Jomen as a friend, but isn't certain if Jomen holds Ajax in the same regard... might have something to do with calling him 'green eyes' from time to time...
C E L I S E: Ajax and Celise have interacted a few times throughout the years at the academy. Primarily at the Gym or when there are cross-curriculum training sessions. She seems warm and friendly to Ajax, if not a little aloof in his opinion. Though, they aren't close, just acquaintances.
C O N T A C T S
Nothing yet
C H R O N I C L E
Nothing yet
P R O P E R T Y
1x Bernard's Lily 1x Anak Meat 1x Bindleweed 2x Tenebraen Oak 1x Aeger Root 1x Garula Sirloin 1x Wild Tomato 3x Gignee Ham 2x Fish Roe 1x Oxen Marrow
L I E S A B E T A B E N D R O T H โ twenty-three. โ female. โ 5'5". โ intelligence.
P R E S E N C E
Prowling 'neath the extremities of a mortal shell bays and howls the resonating beast within, betwixt the unique conglomeration of spirits and soul, shoved flush against a heart that yearns and paces behind a faux plated countenance of shallow means. A void of wanting, an appetence that requires attention and desires a place to belong, a part of the pack, the lone wolf that skirts yonder the borders of kinship and allowing her quivering core to pulsate with agony beside what lays across delicate shoulders. Liesabet is a woman of multi-faceted bearings, her varied means of attraction blended affront in average qualms and gains, she speaks with something akin to delicacy; as if her vocals are twined with lace and silk, intended for whispers. Her impression is afforded constant cardio and movement, the grace of a contortionist poised within every limb and canter, gleaned through common cloth and care, her aesthetic bordering towards loose fits or barely-there comforts of athletic bindings.
Her aura dictates one whom is wandering but not lost, simply being where she is because it is so, and drifting almost listlessly within a shell, but not bound. As if contained and content to be so, as if biding time and intent. Mystery is afforded in spades, if only because Liesabet struggles to find her place within life and reason, allowing herself to find a niche that is hardly befitting to her candor, and adapts with lies and coverings to her perceived occupation. A predatory glance gleams ashen within eyes of blue, an infamous trademark to her heritage bathed and drowned within nebulous endings and scarlet threads; a fate of hunger that pains all who bear the name she seemingly abhors. Liesabet is described as estranged, nearly alienated as the lone she-wolf that skirts the edges of home and heart and thrives within queer aggression. Her hair is unbound and free, skirting the edges of her jaw with dark roots that pale further onward towards the end in an ombre appeal with a bold fringe that settles just above her arched brows.
Her overall reception can sometimes be given to unassuming means, disarming by the thin frame she carries, slight but not without strength, bearing waif likeness to her own advantage and her near stoicism to demean the lines of enemies and, sometimes, allies alike. A wolf in sheep's clothing, running away from something and bound in yearning.
I D E O L O G Y
She is free, and then not. Conflicted under a name given unto her, by those that would utilize her own self-directed brutality.
Liesabet queerly advocates to the meanings and inner depths of Destiny and Fate and every underlying philosophy to their meanings. A cemented belief to that everything happens within reason and has been pre-determined long before her own reign. Such propels that prowling she-wolf to bequeath all into her actions and intentions, once she finds that it coincides with the meanings of her potential ending, as if desperate to give an answer to some divine inquiry and that she would find it within said performance. This lies in with all that she does, giving her means of aggression and sometimes ruthlessness, all such dressings afforded to her career and nearly all consuming. She'll bear her throat to those that bear high above her and bear fangs to those that fall beneath her own dominance, both traded and frequently fluctuating, as if she constantly falls and rises within herself and where she's meant to be. She finds that people prove themselves within body language rather than spoken words, the underlying responses of minute flinches or shuddering lips more telling than what spills from them. As such, Liesabet treats everyone with the same at-arms-length reception, as if forgoing potential bindings, but then drawing them close in near desperation to fill a void that thrives 'neath her heart.
The world is consumed of multiple shades of grey, and mostly become darker within every place and existence, such gives onto the belief that everything is permitted and means to these ends acceptable to all leagues of life and spirit. This conflicts the meanings of moral rulings, such things and details that people usually abide by, and whilst Liesabet is aware of them, it does not necessarily means that she remains within them. Her behavior borders unto extremes within dependent situations that fluctuate and betray her debut and appearance, and it is noted that she seems frantic in them, as if having lost something of herself within the induction. And she'll do anything to find that something, painting her within leagues of dread.
S T R I F E
Two is better than one, and a she-wolf will utilize all that she possesses to achieve her prey; tooth and claw.
Liesabet is a personal combatant, gliding within close range, the quarters and barriers of an enemy invaded by her efficient and precise intentions under shadow and silence. She herds assailants with manipulation and sound, her battle conduct a unique blend of spiritual aptitude and military warfare. Her bindings of the Intelligence division has afforded Liesabet with invasive techniques to strike where weakest and clean, to provide surgical accuracy and avoid mindless gore and agony. However, much akin to the predator she is thus named after, "Ulva" in her native tongue, she knows to utilize all of her prey and gather information of every aspect. Her path is twined with influence of those that find refuge next to her aching Soul and the two have merged seamlessly with one another to breed a silent warrior.
Her weapons are archaic in conception as daggers, but well adorned in their appeal and construction; twins that conjoin at the hilt decorated and embellished with curious insignia's of lupine crowns but parted along the entire length, never meeting, with a needle like construct betwixt them. Both house and nestle at the base of her spine within a singular sheath, held within place by modified suspension units to remain against her bodice with all movements and to avoid hindrance. Another modification to her weaponry is the ability to evict her daggers from their original sheath and to hide along the lines of her forearms, meeting length for length and housed within spring mechanisms that react to the spiritual disturbances of her own unrest. Either is well enough to suit her means of violence.
She is not mindless within action, but the ruthlessness she sometimes contains to achieve victory is concluded as extreme, her career within the Intelligence Division placed as a temperance, but at least one she thrives under.
Her spirits are queer companions, usually ones of shadow, never seen as malevolent, but required for the co-existing light of her fire. She blends the two within combat and treats such with respect and fear. She revers spirits with complexities of unwant and sometimes, hate, finding their home as one of near unwillingness, but also seen as a means of Destiny and meant-to-be. It's almost as if she struggles with acceptance, but allows such to blend well within her actions and battle performance; a means to an end, a means to find her way, a means to burn away her heritage.
K I N S H I P
ใโ โ . แด แด ส ษช s แด ส แด ส ษช แด แด ส แด . // "I only call you when it's half past five. The only time that I'll be by your side."_______________________________
She is Alpha, and she is Omega. Celise is the closest individual to a best friend that Liesabet possesses; but such is not embellished in love or affections, it's nothing like what friends should be, champions to heart and home. The two fluctuate through degrees of dominance and submission, undergoing kinship in their fluctuating intentions onto the other. Both value physical truth and graces, and Celise acts a primary medium to those that find frustration with Liesabet's method of keeping most within arm's length and distance; taming, or releasing her unto the wild. Their ideals will never mesh or come to form a union, Liesabet's brutality and grey-shaded world perception prevents commitment to their unique friendship. However, despite their infliction, they come together within a multifaceted need and fixture of each other, a complexity that mere words cannot illustrate. Liesabet often feels that she would be lost without her.
A spade cloaked within mystery; a card of face that hides 'neath the impression of determination and focus, bent on morals. Liesabet can champion all meanings of secrecy and cloaking one's self in various coverings and perhaps, lies, and as such an enigma is what she sees in him, a mirror in other instances if she were inclined to herald a noble facade herself. She knows him only by face and name and her queer observations, a wolf gauging another loner in her midst.
He's too perfect, too perfected and a champion to all things that are well founded and rounded within the soul of a man. Liesabet finds him unsettling, to be so functional within a world lacking such grace, she keeps herself at a distance, a skittish creature met with another Alpha in where their own dominance is held to something she feels within; inferiority and the ability to herald pride to one's family in which she lacks entirely. Their encounters have thus always been brief and few, but pride blemishes her intentions, and whilst she always leaves whenever he comes to close proximity, sometime she will yet linger, drawn by the leadership quality he oozes in which Alphas all exhibit. But never will she approach him.
C O N T A C T S
. . .
C H R O N I C L E
. . .
P R O P E R T Y
. A E G I R R O O T . โ 2 . O L E A N D E R . โ 2 . C H I C K E N L E G . โ 3 . O X E N M A R R O W . โ 2 . F I S H R O E . โ 2 . B I N D W E E D . โ 2 . B E R M U D A B U T T E R C U P . โ 2 . L U N C H E O N M E A T . โ 2 . G A R U L A S I R L O I N . โ 2 . P O T I O N . โ 1
D U K E K N I G H T IV โ 22 โ Male โ 6'8 โ Warfare
P R E S E N C E
Duke is a young man, of mixed descent, with powerful features; seemingly, having been sculpted by the gods themselves. He has tawny (yellow-brown) skin, is muscular and extremely tall. He has dirty blonde curles and sports a standard militaristic haircut; the high fade. His chiseled jawline is sharp enough to slice through diamond. Perpetually shuttered, dead, light-green hues analyze and scan the world with laser focus. His piercing gaze would feel as though Duke is looking beyond ones physical form and stares directly at the soul. Full, thick lips hide not only a set of perfect teeth, but project a voice of power. He also has a tattoo on his right hand, symbolic of his family name.
Duke's style can be defined as "athleisure"- casual, comfortable clothing designed to be suitable both for exercise and everyday wear. There a few constants in his style: 1)Pants will always be in the form of joggers. 2)Shorts will always be netted gym shorts or sweatpants shorts. 3)Shoes will always be running shoes or resemble basketball shoes. There is also a hint of minimalism. You will only find black or white clothing in Duke's closet. He is tastefully simple.
Duke exudes an aura of confidence. He stands with proper posture and his head is always held high. When he walks, Duke's arms are almost always relaxed at his sides. They move as he moves, directly in front of him. His hands are also relaxed rather than tight-fisted. His head is parallel to the ground. His eyes look straight forward, too. His feet are at shoulder width. Most of all, his shoulders move, almost in a rolling figure-8 motion; like a puma stalking it's prey. Duke maintains a low and steady tone of voice, when speaking. He speaks at a slow and relaxed paced, without tension. He speaks just loud enough for others to hear, never too loud or too soft. Filler words are non-existent in Duke's speech. Should he need a moment to think of what to say next, he will simply pause and hold that silence until he is ready to speak again.
I D E O L O G Y
L O Y A L T Y
Bear true faith and allegiance in the organization.
Work within the system without manipulating it for personal gain.
Observe higher headquarters priorities.
D U T Y
Fulfill obligations-professional, legal, and moral.
Carry out mission requirements.
Meet professional standards.
Set the example.
Comply with policies and directives.
Continually pursue excellence.
R E S P E C T
Treat people as they should be treated.
Create a climate of fairness and equal opportunity.
Be discreet and tactful when correcting or questioning others.
Show concern for and make an effort to check on the safety and well-being of others.
Be courteous.
Don't take advantage of positions of authority.
S E L F L E S S S E R V I C E
Sustain team morale.
Share hardships.
Give credit for success to others and accept responsibility for failure themselves.
H O N O R
Don't lie, cheat, steal, or tolerate those actions by others.
I N T E G R I T Y
Do what is right legally and morally.
Possess high personal moral standards.
Be honest in word and deed.
Show consistently good moral judgment and behavior.
Put being right ahead of being popular.
P E R S O N A L C O U R A G E
Show physical and moral bravery.
Take responsibility for decisions and actions.
Accept responsibility for mistakes and shortcomings.
N E V E R G I V E U P
Success is no accident. It is hard work, perseverance, learning, studying, sacrifice and most of all, love of what you are doing or learning to do.
B E I N G T H E B E S T
Hard work beats talent.
Solve real-time challenges.
Create competitive advantages.
Join with fellow guardians to create and identify competitive advantages.
Go above and beyond expectations.
C H I V A L R Y
Come to the aid of those in need, in order of those least able to defend themselves and least responsible for their situation before others.
Treat a lady with respect.
Be Honourable. Follow proper procedures in all things. If challenged, either accept, or concede that the challenger is better in martial matters. There is no loss of honour in understanding that someone is more skilled, there is always someone more skilled, but one should openly acknowledge their skill, to give them just credit.
Do not challenge someone who is obviously lower skilled without just cause. To do so is dishonourable and makes one look petty.
D O N O T K I L L N E E D L E S S L Y
Killing an evil monster is ok, killing a neutral animal that is just hungry is only needed if there is a high likelihood that others will die if one does not.
P H Y S I C A L F I T N E S S
Having sound health, strength, and endurance, which sustain emotional health and conceptual abilities under prolonged stress.
C O N F I D E N C E
Projecting self-confidence and certainty in the ability to succeed.
Demonstrates composure and outward calm through steady control over emotion.
L E A D S O T H E R S
Provides purpose, motivation, inspiration
Enforces Standards
Balances mission and welfare of guardians
E X T E N D S I N F L U E N C E
Builds trust.
Understands sphere, means and limits of influence.
Negotiates, builds consensus, resolves conflict.
L E A D S B Y E X A M P L E
Displays character.
Leads with confidence in adverse conditions.
Demonstrates confidence.
C O M M U N I C A T E S
Listens actively.
states goals for action.
Ensures shared understanding.
C R E A T E S A P O S I T I V E E N V I R O N M E N T
Set the conditions for positive climate.
Helps build teamwork and cohesion.
Encourages initiative.
Demonstrates care for people.
P R E P A R E S S E L F
Ensures he is prepared for expected and unexpected challenges.
Expands knowledge.
Maintains self awareness.
G E T S R E S U L T S
Develops and execute plans.
Accomplishes tasks consistently.
"I will always place the mission first. I will never accept defeat. I will never quit. I will never leave a fallen comrade."
J E N O V A The world has been spiraling further into a place of darkness, since the arrival of the extraterrestrial body. Duke believes that the issues the world is plagued with, concerning Jenova, are mostly self-inflicted. Now the only cure for the world is the destruction of Jenova. Sadly, others may still believe they just need to better understand Jenova; to create a remedy. These are the idiots in Duke's eyes. Why would anybody be comfortable with allowing something to exist that has been killing us? For the sake of science?
S P I R I T S
S T R I F E
"Time to Duke it out!"
Duke is a practitioner (1 of just 3 known) of the Fist of The Iron Knight. The Fist of The Iron Knight is a hybrid martial art, exclusive to the Knight family, created by Duke's grandfather (Duke Knight II). It is said that the best defense stems from strong offense. This style is designed to eliminate threats quickly and efficiently. Maximized force seeks to end the battle quickly due to the amount of damage inflicted upon the opponent and rapidity aims to reach the target before the opponent can react. One of the premises that was incorporated into this style was combat realism. The belief is that martial arts techniques should be incorporated based upon their effectiveness in real combat situations. This would differentiate the style from other systems where there was an emphasis on flashy techniques. Flashy techniques arguably "look good", but would often prove ineffective in street survival and self-defense situations.
An aspect of realistic martial arts training fundamental to FTIK is "aliveness". This is the concept of training techniques with an unwilling assistant who offers resistance. Circumstances in a fight change from millisecond to millisecond. Thus, pre-arranged patterns and techniques are not adequate in dealing with such a changing situation. For someone to attack another hand-to-hand, the attacker must approach the target. This provides an opportunity for the attacked person to "intercept" the attacking movement. The principle of interception may be applied to more than intercepting physical attacks; non-verbal cues may also be perceived or "intercepted", and thus be used to one's advantage. This perspective of combat realism and aliveness, combined with his deep-seated desire to be the best, is reason Duke is constantly searching for the strongest opponents; effectively allowing him to train going "all out". He smiles in the face of adversity because nothing brings greater joy than a good challenge.
Duke fights in a southpaw stance, meaning he is a left-handed person who leads with the right. He has learned many defensive concepts such as forearm blocks. He considers himself to be a "reactive fighter". He will often wait for his opponent to make a move and react accordingly; intercepting an opponent's attack with an attack of his own instead of simply blocking it (often blocking a punch/kick with one of his own). He utilizes a nimble and agile, skipping-like- footwork technique to easily maneuver around and evade enemy strikes. Simultaneous parrying & punching combines attack and defense into one movement, thus minimizing the "time" element and maximizing the "energy" element.
Being that he is a frontline fighter, Duke focuses on absorbing spirits which enhance his physical abilities. He does sacrifice some tankability for strength and speed- so that he may defeat opponents quickly and efficiently. This makes him a lot faster than what some may percieve him to be, because of his rather large build. As far as weapons go, he is a weapon. Thus, he will refuse use of weapons because he views them as "unmanly". Though, he does use gauntlets crafted from rare metals that are extremely durable and lightweight. Which were designed to further enhance the speed and explosiveness of his punches. Duke is also capable of infusing spirits with his gauntlets, to add an elemental effect. Which he uses to gain an advantage (IE. Flame fists against an opponent using ice). Though, the magical damage is actually minor, when compared to the damage from the physical impact.
On the battlefield, there is only one person which Duke concerns himself with, and that is the strongest one. He firmly believes that cutting off the head of the snake is the quickest way to secure victory. He will eliminate weaker enemies as quick as possible, while conserving energy, until he can identify and engage the strongest opponent.
Duke, in many ways, could be thought of as the superhero-type, saving the world with a smile and his fists. He comes complete with catch phrases and action poses. "It's time to Duke it out!" is one of his more famous, if not most famous, catch phrases. It's an obvious play on his name, but also means it's time to handle business and get to fighting. After defeating an opponent, he will shoot his teammates a thumbs up and cross his arms, saying something like "It's over"or "Target annihilated". He also cannot resist an opportunity to take an unflinching pose in front of an explosion. Duke's confidence in his, and his teammates, ability to get the job done can be a source of inspiration for comrades on the battlefield.
R O L A N D "P A R D O S A" F R E I S E N โ 23 โ Probably โ 5"9 โ Intelligence
P R E S E N C E
Not one to miss out on things, Pardosa seems to have a talent in getting themselves invited. They talk in paced and smooth words, with a cool disenchantment between people. Always striving for neutrality he often work as a mediator in their social circles. While he is actually quite opinionated he tends to keep this to himself, and listen on the thoughts of others. He is actually quite quick to anger, but of course also talented at keeping calm. Only those who get close to him can really read his facial emotions correctly, as he tends to display a polite smile of indifference at all times. While he seems easy to get along with, some people can find him unsettling. Of course the amount of people who fall for his charming guise are not few. When it comes to fashion they dress in the chromatic scale. Whites, grays, blacks. Nothing too loud.
I D E O L O G Y
Pardosa is a convoluted person. They are of at least two minds on many different subjects, and while they seem always in motion with direct purpose, indecision plagues them. They are of the self serving sort, while also being willing to do anything for their idea of the greater good. They think, sometimes too much, before every action. Emotions are calculated, and at times seem an annoyance. A firm believer that to make an omelette you need to crack a few eggs. True victory is never achieved without sacrifice. They like to think that they are a big picture planner, with a ruthless side, but in all honesty they can't help but do the small things ahead of them. Their actions can conflict their "sensibilities" meaning those thoughts are more so ideals, instead of their realities.
S T R I F E
Pardosa combines three main elements in combat: Ice, primarily. Water, then wind. They enjoy the creativity that comes with limits, and hope to push the boundaries on their selected elements rather then try and grasp at too many straws. That being said of course, it's a waste to not apply other elements when one can. It's just good business. Entering combat in all white, Pardosa enforces prime conditions. Creating a steady gale of snow they use their stealth to create a moving spot of snow-blindness. They create weapons and ammunition of ice, and use guerrilla tactics to jump in and out of combat. Can travel at extreme speeds by creating roads of ice, ice skates and propelling/balancing themselves with wind. Works better alone, but again, it's good business to use your assets, even if those are allies.
K I N S H I P
C E L I S E: "An interesting one. Her ideals conflict in nature with mine, so we've had a few peaked conversations. I respect her individuality but we simply don't meet eye to eye on many things. Certainly I don't hate her, not in the least. If anything she makes me curious."
The two haven't spent a tremendous mount of time with each other. Roland has gained some insight on her of course, but beyond their conversations the two haven't spent any time together. Acquaintances with a particular relationship is all.
C O N T A C T S
C H R O N I C L E
P R O P E R T Y 1 Aegir Root 1 Tenebraen Oak 1 Luncheon Meat 1 Cleigne Wheat
A B Y S S O Y B A R I S โ 22 โ Male โ 5 "8โ Navigation
P R E S E N C E
Though not of imposing weight or height, Abysso's exceedingly reticent nature has been known to intimidate or even offend individuals more accustomed to lighthearted banter or cordial greetings. Preferring to allow his work and abilities speak for themselves, Abysso rarely initiates conversation outside of necessity, and offers even more trusted individuals seldom more than a nod in greeting. Affection and open expression do not come easy to him, and he will speak to others without even making eye contact.
His aloofness does not stem from timidity or conceit, however, nor does he attempt to stone his emotions- more than anything, he is simply too focused on given objectives to be bothered comprehending how he feels, or why it should even matter. When asked, he will willingly voice his opinion or provide assistance. Comparable to a coyote, he is just as content to work with others as he is to himself.
His aura is unrefined and raw, as well as strikingly distant and lonely, especially around other people. Despite this, he is helpful to others when prompted to, and shows either placidity or patience to even the most frustrating tasks. Whenever he speaks freely, it is most likely to make a dry remark, though it is not clear if he is trying to be funny or is just inspired to speak at inappropriate or uncomfortable times. Lean and keen as a coyote, Abysso embraces and feels more comfortable in the wilderness. He is one-track minded, so while working he may forget to eat or change out his clothes, which never seems to bother him in the least.
Being given assignments and goals interests him. Even something as menial as recording coordinates or polishing vehicles receives his full attention. When he does speak, it is in a modulated tone and his words tend to be concise and to-the-point. He dresses in whatever is convenient or close- usually form-fitting pants and a loose shirt, though he tends to favor anything that can double as sleepers and casual wear. He has defined features and dark eyes and locks. He is usually seen with a neutral expression, hardly deviating towards joy or anger.
I D E O L O G Y
Humans speak many different languages, and the universe is deaf to them all. To put it simply, Abysso doesn't believe there is moral meaning to anything that isn't given to it by other humans. This doesn't make him bitter or uncaring of the world and its inhabitants. Contrarily, he is extraordinarily interested in observing different moral codes and philosophies, and finds gratification in displays of honor and sincerity. He doesn't believe that everything is meaningless, he believes that people give everything meaning. Showing a great degree in respecting and even revering codes that he doesn't follow, Abysso is enamored by the insistence of people abiding by their morals even when it could mean their death.
To him, spirit's are the purest form of the universe, akin to atoms or matter. He believes they're alive an sentient, perhaps more sentient than humans at times, but he also considers them beyond comprehension. According to his beliefs, they are the literal Universe in smaller, more manageable parts. Though he allows them inside his body, he doesn't consider them his- nobody can own the universe, and nobody may. They're simply using his body for shelter, and Abysso has never been one who can easily refuse a request. However, the spirits repay their residence in kind, and they often assist Abysso in his tracking efforts- his speciality.
Abysso's personal moral code is one that prioritizes preservation and survival at any cost. This may selfish, but Abysso isn't concerned with his own survival, but of the survival of the civilization. Though not blindly loyal to the Academy and the military, he may as well be, with a tendency to execute orders without showing curiosity or doubt- regardless if he is actually feeling curious or doubtful. He does not believe he was chosen by the spirits because he has some divine spark that distinguishes him from any other member of the wilderness, but because he is a Guardian he will do everything in his power to ensure his actions will help in the preservation of the many.
A diligent worker to the bone, Abysso has a reputation for having precise focus and an agreeable attitude while working with others. He rarely makes an effort to be friendly just for the sake of politeness, but he has a difficult time refusing others, which has been taken advantage of multiple times, but he never really minds. He believes that the spirits could potentially inhabit anyone, and because of that hardly shows signs of prejudice or superiority, even if he is clearly more adept at a specific activity. His few-words demeanor was shaped by his ability to track by observation and silence. The outdoors, especially mountains and thick canopies that cast deep shadows, is where he most feels like he belongs. Like the animals of the untouched wilds, Abysso trusts his gut more than his head or his heart.
Among the things that actually get a rise out of him is the needless destruction of resources. As a member of the Navigation division, Abysso understands the necessity of Whale Oil and would never protest until a sustainable alternative makes itself known, but illegal whale harvesting and poaching efforts in general make him sick. It makes little sense to him why living things should be compensated for money or development, but since he is aware it is often a sore subject with his superiors, he makes sure to never clearly state his opinion on the matter, even when pressed.
S T R I F E
Though he treated combat with the same severity as any of his other classes, his natural instinct compels him to flee unless he's specifically instructed to do otherwise. He's not well versed in using spirits purely offensively, though he has used them to assist in his tracking and stealth in the past with relative success. If in a group, he will tend to hang back in a fight, maybe using his smaller stature to land a few fast strikes before just supporting his allies from a safe cover or the shadows. Not by healing, however- he may be able to give them able makeshift armor with ice or earth, but he's never been good at using the spirits to renew or repair. Though he is decent at using his weapon, he is far more adept at working in tandem with the spirits for Elemancy, with a specialization in lightning-based techniques. At times he is also known to use ice, earth, water, and air spells, though he struggles with fire-based techniques. They're just too aggressive and emotionally driven for his liking.
Even in combat, Abysso's emotions are level, attacking or defending with reflexive or learned maneuvers, only driven by directive and not passion. His Gauntlet is used to strike and puncture critical or otherwise sensitive areas such as joints or soft tissue, though he is more skilled at beating foes off than finishing them off. He wields a clawed gauntlet of his own invention, though it is modified for stealth and ambushes more than fair fights.
Though it is perhaps not the most honorable or courageous way to fight, Abysso excecutes underhanded tactics such as sending shocks into opponents to immobilize or stun them. Though not incredibly strong, Abysso's speed coupled with his specialized claw from a lightweight material allows him to chain attacks and interrupt opponents. He uses his other hand for Elemancy, and even his spells take on more disruptive than outright aggressive forms. He can't shoot beams of lightning and ice with any decency, but he's been known to set traps, have a quick strike, and attack from the shadows. He's nothing notable in a fair fight, but he hardly ever engages in a fight he doesn't feel he has the advantage in.
K I N S H I P
As fellow night owls, Abysso and Montero have become acquaintances by default. Montero's stance on the immorality of whaling allows Abysso to feel more affinity and trust in usual- being on the same side of a controversy tends to have that effect. Though respect and cooperation come easy to Abysso, trust does not, and while he wouldn't divulge any of his innermost thoughts with Montero, he feels comfortable enough to voice his opinion on mutually interesting topics and even requesting assistance. On occasion, the navigator has even gone so far as to offer his assistance in finding alternative fuel sources. Since the two mostly interacted in privacy, conversing in public places such as the library or the dining hall while the majority of Oakridge's population was asleep, Abysso has been able to speak somewhat freely with the other, and sees him as more than just a viable asset.
C O N T A C T S
t b e
C H R O N I C L E
t b e
P R O P E R T Y
(x14) Leiden Potato *10
(x10) Scarlet Pimpernel *5
(x10) Ulwat Baerries *2
(x2) Luncheon Meat *150 (x2) Anak Meat *120 (x1) Gighee Ham *80 (x2) Catoblepas Brisket *60 (x1) Basilisk Breast *50
There is an air of mystery surrounding Kade. She is a wary and careful individual who picks her words with caution. Kadeโs body language suggests that she is always on edge. Her tensed posture tells others of her stressed history. Kadeโs memories are clouded and distorted, which has made it difficult for her to live off of past experiences. Because of this, Kade lives in the moment, and has adapted to become quick on her feet. Despite the lack of any structured memory, Kade subconsciously responds to certain stimuli, both positively and negatively; suggesting that her memories havenโt been totally lost, and that her old self is constantly scraping at her subconscious.
Kade is covered in scars, many of which have long since healed and have become nearly invisible. Others appear to be more recent. The scars vary in shape and size; some resembling gunshot wounds, while others resemble injuries incurred from beasts of Jenova. She has a collection of tattoos that run up her arms, around her shoulders, and down her back. The tattoos on her back line a series of long straight scars that run from her neck to her waist. Records from the Oakridge Academy say that Kadeโs eyes were once amber, but they are now a piercing gray.
Kade wears functional clothing, often in reds, whites, or blacks. Her hair is raven black, despite academy records declaring her hair as brown with white dyed streaks. She wears clothes that cover her scars, so to not bring up a subject she knows very little of. An amber pendant rests around her neck on a worn black piece of sting. The pendant is hand carved with the writing โSamuelโ engraved into the back of it. When she is nervous, or when her hands are idle, she will often fidget with the pendant and become rather somber.
Those who remember who Kade Sicario used to know her as a kind and gentle Guardian, as well as a young songstress taking Cetra by storm. She was once compassionate and calm, even in the direst of situations. It is unclear what has changed Kade so much, both physically and mentally. Every once in a while, her old self will come out, but those moments are fleeting, and far apart from one another. Academy officials, as well as her old friends, can only hope that Kadeโs memory returns in full. Until then, she is to be closely watched and observed for abnormal behavior.
I D E O L O G Y
โSurvival is the basest of all human instincts. Once youโve fallen to that depth, everything else loses its value. Itโs either you, or them.โ
Kade has experienced much, but her memories of such experiences are hazy and hard to reach out to beyond five years from now. Within those five years, Kade has known little besides fighting and surviving. She is always alert, her eyes constantly flicking about and evaluating her surroundings. She is ready to fight at a momentโs notice, and is often first into the fray when the battle begins.
Even before she went missing, Kade was known to have issues sleeping. While she is able to sleep easier now, she will sometimes wake up sweaty and in a panic. When danger is nowhere to be found, Kadeโs old self seems to come out more. She is calm, able to smile (even if it is faint), and willing to socialize. When she is alone, or when she believes she is alone, Kade will even hum and sing quietly to herself. However, she is a lot more nervous about singing around people than she used to be. It is clear that Kade is recovering from whatever trauma she had sustained, and that it is only a matter of time before her memory returns to her in full. When she is safe, Kade seems to be in harmony with herself, something that the psychologists of Oakridge know is a shame. Once her memories return, Kade will likely not achieve such harmony again.
S T R I F E
Kade was always an accomplished martial artist. Before her disappearance, she was a highly respected combatant. That talent in martial arts seems to not have left her. However, her fighting has become more brutal and direct. Beforehand, Kade viewed her martial arts simply as a means of combat. Now, she views her martial prowess as a means of survival, and it shows in her fighting style. Her attacks are often supplemented by air elemental magic. Kade uses this magic to create focused fields around her fists and feet to deliver powerful gusts of focused wind in order to increase the impact. Kade can also use her air magic to manipulate the physical area around her, not just as a supplement to her martial arts. She can lift and moves objects, or send out a bolt of focused wind over a longer distance if she so chooses.
Kade wears leather climbing gloves with steel knuckles to fight with. There is nothing special about these gloves, and they can be easily replaced if lost.
K I N S H I P
Students of the academy today might only know Kade as the Guardian who went missing five years back, or as the famous songstress who performed funeral rites for those who have died to the stigma and its creations. Some students might have been junior classmen, and remember her as the role model upper classman; if this is the case, then theyโll be concerned for who she has become since her disappearance.
Her friends have all either died, or have moved on with their lives. Some of her old friends have been made aware of her resurgence, but none of them have managed to muster up the courage and face her again. Even if they did, Kana would have no memory of them.
Kade is also represented in the card game, 'The Spirits Within', as a first edition card. This rendition of her resembled that of her old self, the famous songstress and powerful guardian. Being a first edition card, avid collectors of the card game, and fans of Kade's music, seek out this rare card.
Jomen Sury - Kade has only just met Jomen Sury.
Ajax Armstrong - Kade has only just met Ajax Armstrong.
C O N T A C T S
Lieutenant Renalt Qatar Renalt was the man who led the special forces team that found Kade. He was the only one in the squad to recognize her, and willingly abandoned the mission to rescue the former guardian. Renalt was a captain at the time, and was demoted to the rank of lieutenant as a result of his insubordination. Kade hasnโt had the chance to speak with Renalt since he brought her back to Oakridge, but she trusts him nonetheless.
Dr. Lucius Brant A longtime acquaintance to Kade, Lucius was originally her therapist during her time at the academy. He is the only one left at the academy who knows Kade personally, and has been instrumental in helping her collect fragments of her past. In the five years before their reunion, Kade did not know her first name, she was simply referred to as โSicarioโ. Lucius has struggled in his attempts to properly reconnect with Kade, but he is determined to keep working at her in order to bring her old self back.
C H R O N I C L E
She was about to speak to the convoy leader when a reporter yelled out to her. A small twin rotor camera drone floated right up to the guardian's face, which she quickly batted away harmlessly. The reporter quickly learned to keep the drone out of Kade's personal space. "Miss Sicario! Miss Sicario! Does you being here declare your support for the military's incitement of the JENOVA crisis?! You were there at Isla de los Muertos, how can you possibly support the UDF after such a massacre?"
Kade glanced over to the reporter for a brief moment, but decided not to answer. Kade had heard of the reports, of her efforts during that battle, but her memory on the event was cloudy at best. She remembered that it had turned into a three way bloodbath when the aggressors arrived. And she remembered people important to her dying, but they were only faceless silhouettes in her mind. Kade couldn't even remember their names. The reports had many names covered in black ink.