Full Name: Adella Darr, Magus Second Class of the Yulian Order of Crows
Nicknames/Aliases: Adella of Crows, The Runt, The Peasant
Age: 24
Gender: Female
Occupation/Class: War Mage, Order of the Crows
[Kingdom of Origin: Yulia
Description: Adella stands at a quite unimpressive height, maybe only 5'0 tall, and possessing a skinny, angular build that seems less than intimidating. She lacks the taller,more stately frame common with most of the mages in the Yulian armed forces, and as such her uniform sits a little large on her. Not by much, but enough that she's somewhat self-conscious about it.
Her features are similarly unimpressive. She has very dark brown hair and eyes, pallid skin, and short facial features that might lead her to being utterly overlooked, if it were not for the uniform she's donned and the power that she represents.
Equipment: Standard Yulian mage garb for combat, to match her class level. Much of Adella's form is covered by a hooded robe-like coat that reaches down to her mid-calf, the sleeves just passing her elbow. A third class mage would have a plain blue coat with only the symbol of their order, second class gain the yulian wings mantle in recognition of their rank. A first class magus will be awarded with a cape to replace the mantle, however not for want of trying Adella has never been able to reach this rank.
The coat is in Yulian colours, a dark blue with the appliqued silver wings of the Yulian griffin retainer wrapped around the back of the shoulders, and the black shape of a rising crow, the symbol of her order, spread across the chest. A dark purple sash is tied round her waist with pockets sewn in to carry a few vital items.
On her feet she wears some doeskin boots that reach her knees, and her arms below the elbow are adorned with leather gauntlets with metal bands, serving at least to ensure that someone might struggle to cut her hands apart whilst she's casting.
The robe coat conceals a jerkin made from studded leather, to add some degree of defence from weapon strikes, though armour is far from a mage's strongpoint.
In line with the Yulian Code, Adella has no blade, or indeed any conventional pieces of weaponry.
Personality: Ambitious, in one word. Adella is very much a product of her home nation, and regards magic as the be-all and end-all of power and prestige. She also possesses something of an inferiority complex from her common blood. This, along with not-unimpressive level of intelligence, are a pretty worrying combination.
Adella comes across as a rather arrogant. She regards her magical ability as something that sets her above most around her, and her Yulian heritage as giving her some moral superiority. She also doesn't have any hesitancy in expressing it. It gives her a propensity for rubbing people the wrong way.
Skills:
-Magic - Adella is distinguished most notably by her power of sorcery. She has an inherent gift to be able to generate magical energy within her body and translate it into sorceries, and has been trained to use it in combat. Her spells are primarily geared towards combat, and either work to attack directly, or work to enhance the destructive ability of others.
- Experience of Scarcity - Whilst she might carry herself like a princess, Adella has known a lot of hardship in her early years. As such, things like lack of food, poor weather, injury and such doesn't elicit any complaints from her. It seems beneath her small frame sits a core of iron. A will not easily broken.
-Magesight - Trained in the usage of magical energies, Adella has been able to hone a skill colloquially known as Magesight, the ability to perceive centres of strong magical energy. She is able to detect the centres of power using this, however sudden burst of strong power nearby (such a a spell being cast closeby) while this is in use is overwhelming and painful and even risks blinding the user, as such Adella uses it sparingly.
Weaknesses:
- No sword. Adella is not only without weapons or education on their technique, but is forbidden by the Code to even lift a blade. As such Adella will not so much as consider the use of a sword.
-Small stature, no defence. Adella's stature and her lack of weapon training leave her very open to hits from melee, to the point that even a well-placed hit to the jaw can send her sprawling. If an enemy can land a serious hit on Adella, chances more than not is that the'yll only need to do it once.
-Magic usage penalties. Magic is a very intensive process. Mages are able to build up energies within their body that they are able to channel into a kind of destructive or creative force, but chanelling it can be very tough on their bodies. Over use will result in some unpleasant consequences.
Fatal Flaw:
Ambition. Adella's own apparently haughtiness masks a deep-seated feeling of personal insecurity, and she wants more than anything to make herself exceptional.
[size=100]Brief History:[/size]
For all the success that magic has brought the land of Yulia, this had not saved their lands from the blight of the world. Adella was born in the small town of of Gour, a remote and miserable place in a wide basin at Yulia's north edge, where the civilized lands of the mage's kingdom gave way to the lifeless wastes that stretched out all the way to the coast miles away. Leaden clouds were the norm and the fetid air that blew in off of the rotten marshes and decaying grassland seemed to leave its residents eternally coughing and wheezing.
Gour had, in times gone by, been made successful by its cattle farming. The flat lands served as grazing for herds, and from the herds came milk, meat and hides. It was home to butchers, tanners and herders and saw trade passing in and out daily. As time went by however, the grasslands began to turn, sinking into swampground and marsh. The livestock began to struggle, crops started to fail, and the economy slowly began to collapse onto itself.
By this time Adella was born, to a poor family squashed into a smallhold on its edge, Gour had been in slow decline for some time...and would only get worse.
Adella was born as one of many children in a family too large for its own good. Space was tight and the child learned quickly that her presence was a burden to those around her, frequently reminded that her existence provided another mouth to feed and the further stretching of meagre resources. As such, she grew up spending a lot of time away from the house. She came to know the broken-down town and the scrub it sat on inside out.
Harvests were few, food was scarce, and life was far from easy. Adella survived and grew up where near enough half those children born would not, but she survived and life continued on as normal.
Nicknames/Aliases: Adella of Crows, The Runt, The Peasant
Age: 24
Gender: Female
Occupation/Class: War Mage, Order of the Crows
[Kingdom of Origin: Yulia
Description: Adella stands at a quite unimpressive height, maybe only 5'0 tall, and possessing a skinny, angular build that seems less than intimidating. She lacks the taller,more stately frame common with most of the mages in the Yulian armed forces, and as such her uniform sits a little large on her. Not by much, but enough that she's somewhat self-conscious about it.
Her features are similarly unimpressive. She has very dark brown hair and eyes, pallid skin, and short facial features that might lead her to being utterly overlooked, if it were not for the uniform she's donned and the power that she represents.
Equipment: Standard Yulian mage garb for combat, to match her class level. Much of Adella's form is covered by a hooded robe-like coat that reaches down to her mid-calf, the sleeves just passing her elbow. A third class mage would have a plain blue coat with only the symbol of their order, second class gain the yulian wings mantle in recognition of their rank. A first class magus will be awarded with a cape to replace the mantle, however not for want of trying Adella has never been able to reach this rank.
The coat is in Yulian colours, a dark blue with the appliqued silver wings of the Yulian griffin retainer wrapped around the back of the shoulders, and the black shape of a rising crow, the symbol of her order, spread across the chest. A dark purple sash is tied round her waist with pockets sewn in to carry a few vital items.
On her feet she wears some doeskin boots that reach her knees, and her arms below the elbow are adorned with leather gauntlets with metal bands, serving at least to ensure that someone might struggle to cut her hands apart whilst she's casting.
The robe coat conceals a jerkin made from studded leather, to add some degree of defence from weapon strikes, though armour is far from a mage's strongpoint.
In line with the Yulian Code, Adella has no blade, or indeed any conventional pieces of weaponry.
Personality: Ambitious, in one word. Adella is very much a product of her home nation, and regards magic as the be-all and end-all of power and prestige. She also possesses something of an inferiority complex from her common blood. This, along with not-unimpressive level of intelligence, are a pretty worrying combination.
Adella comes across as a rather arrogant. She regards her magical ability as something that sets her above most around her, and her Yulian heritage as giving her some moral superiority. She also doesn't have any hesitancy in expressing it. It gives her a propensity for rubbing people the wrong way.
Skills:
-Magic - Adella is distinguished most notably by her power of sorcery. She has an inherent gift to be able to generate magical energy within her body and translate it into sorceries, and has been trained to use it in combat. Her spells are primarily geared towards combat, and either work to attack directly, or work to enhance the destructive ability of others.
- Experience of Scarcity - Whilst she might carry herself like a princess, Adella has known a lot of hardship in her early years. As such, things like lack of food, poor weather, injury and such doesn't elicit any complaints from her. It seems beneath her small frame sits a core of iron. A will not easily broken.
-Magesight - Trained in the usage of magical energies, Adella has been able to hone a skill colloquially known as Magesight, the ability to perceive centres of strong magical energy. She is able to detect the centres of power using this, however sudden burst of strong power nearby (such a a spell being cast closeby) while this is in use is overwhelming and painful and even risks blinding the user, as such Adella uses it sparingly.
Weaknesses:
- No sword. Adella is not only without weapons or education on their technique, but is forbidden by the Code to even lift a blade. As such Adella will not so much as consider the use of a sword.
-Small stature, no defence. Adella's stature and her lack of weapon training leave her very open to hits from melee, to the point that even a well-placed hit to the jaw can send her sprawling. If an enemy can land a serious hit on Adella, chances more than not is that the'yll only need to do it once.
-Magic usage penalties. Magic is a very intensive process. Mages are able to build up energies within their body that they are able to channel into a kind of destructive or creative force, but chanelling it can be very tough on their bodies. Over use will result in some unpleasant consequences.
Fatal Flaw:
Ambition. Adella's own apparently haughtiness masks a deep-seated feeling of personal insecurity, and she wants more than anything to make herself exceptional.
[size=100]Brief History:[/size]
For all the success that magic has brought the land of Yulia, this had not saved their lands from the blight of the world. Adella was born in the small town of of Gour, a remote and miserable place in a wide basin at Yulia's north edge, where the civilized lands of the mage's kingdom gave way to the lifeless wastes that stretched out all the way to the coast miles away. Leaden clouds were the norm and the fetid air that blew in off of the rotten marshes and decaying grassland seemed to leave its residents eternally coughing and wheezing.
Gour had, in times gone by, been made successful by its cattle farming. The flat lands served as grazing for herds, and from the herds came milk, meat and hides. It was home to butchers, tanners and herders and saw trade passing in and out daily. As time went by however, the grasslands began to turn, sinking into swampground and marsh. The livestock began to struggle, crops started to fail, and the economy slowly began to collapse onto itself.
By this time Adella was born, to a poor family squashed into a smallhold on its edge, Gour had been in slow decline for some time...and would only get worse.
Adella was born as one of many children in a family too large for its own good. Space was tight and the child learned quickly that her presence was a burden to those around her, frequently reminded that her existence provided another mouth to feed and the further stretching of meagre resources. As such, she grew up spending a lot of time away from the house. She came to know the broken-down town and the scrub it sat on inside out.
Harvests were few, food was scarce, and life was far from easy. Adella survived and grew up where near enough half those children born would not, but she survived and life continued on as normal.
Full Name: Kalis of Aressa
Nicknames/Aliases: Bladeless Kalis, The Rabid Wolf, Kalis the Mad
Age: 28
Gender: Female
Occupation/Class: Wolf Knight
Kingdom of Origin: Aressa
Description: A slender, somewhat gangly figure of middling height, Kalis was never especially distinct in her appearance, with light brown hair and hazel eyes rather common to her family. Four years in a dungeon hasn't really done her a lot of good. Clad in filthy prison clothes and having year without sunlight, as a means to make an example of her, Kalis' wrists were chained and her wolf helm locked on over her head, where it's stayed for around three years. The 'jaw' unlocks as a means to allow her to eat and drink, but the result is clumsy and doubtlessly wildly uncomfortable.
Equipment:
Whilst long confiscated, Midgate barracks still holds Kalis' equipment.
Kalis' wolf knight armour is one of her most notable possessions. Made of light but durable metal and leather binding, it is segmented to allow for unrestricted movement in battle. The helmet is metal, and fashioned in a crude sense to resemble the head of a wolf, with a pointed snout and sharp 'ears' rivetted to the sides. Neither bulky nor slowing, this does impact its protection in some ways. Whilst it is adept as blocking sword strikes it will do little to distribute the forces of a blunt strike, and an adept swordsman might find a gap between the segments to stab a blade into the users' body.
Kalis' armour has clearly seen better days, bearing the signs of tarnish and rust, as well as the carbonized scorching indicating fire damage.
Also notable is the knightess' sword.
Or, rather, what was once her sword.
Her commonly known nickname 'Bladeless Kalis' stems from what clearly had once been a two-handed sword, but which is now a blunt and mangled chunk of metal. This ruined weapon still serves its function of fighting, however now in a far more grisly fashion. The blunt sword crushes and cleaves poorly, using its weight and force to devastating and often messy end.
Personality: Amoung Yulians, Mad Kalis is infamous as some rabid, murderous savage.
Kalis is quiet, generally quite soft-spoken and fairly polite to people. She's not one to boast of her abilities. However, when in battle the woman is utterly brutal and ruthless, to the point that it has passed what should have been in keeping with her order. Some people are convinced that her unassuming nature is all a ruse to conceal a bestial nature.
Skills: Kalis, even with the evident handicap of a ruined weapon, is very adept in battle. She's quick and very aggressive in her strikes and shows little fear in the face of terrifying opponents. Kalis also appears to have a good knowledge of tactics, and basic first aid, the sort of skills one would need to organize troops on the field of battle.
Weaknesses: Kalis can be something of a glass cannon, quite easily throw by a strong attack. Additionally she is very averse to magic, even working in her favour, and won't accept and sort of aid from such forces. This often sets Kalis at a disadvantage.
Fatal Flaw: Wrath, violence.
Brief History:
Kalis of Aressa was born into some level of status, as the only child of Knight Voryn, on of the famed Wolf Knights. As such, she was in a comparatively comfortable position throughout much of her childhood. Before the encroachment of other nations upon Aressan soil, the Wolf Knights had served the purposes of dealing with threats to the greater population. Bandit Gangs, barbarous folk, and, more crucially..unnatural things. From time to time something monstrous would emerge from the marshes of the deepest woods and begin stalking or slithering towards one of the villages or farms.
The Knights were charged with dealing with these horrific things, and as such the job was fraught with danger.
In that matter, it was not unexpected when, at age twelve, the young Kalis received grim news, along with her father's sword, and his helmet, charred with fire and smelling of burned hair, along with an order that, as Voryn's sole heir, she was to be delivered to the Wolf's Keep in three day's time to begin her education
in the art of armed combat.
For a number of years, Kalis trained to take up the title, as well as acting as a squire to her uncle, Kerr of Aressa. It was there that she learned how to wield a sword, how to keep on a galloping horse, how to wear the armour of the order, and the fundamentals of military tactics. It was also in that time that she saw a monster for the first time. The first time, it terrified her. For weeks she suffered nightmares about the foul, unnatural thing.
As time went by however, Kalis learned how to face things that were frightening. In time, she also learned how to beat them. By the time of her promotion to a full knight, the young Aressan was well known for feats of bravery in combat. She had earned the respect of her fellows.
However, bravery could only take you so far when faced with the might of other nations, especially Yulia.
Aressa held out for two long years against the invasion, and the Knights played key roles in the defence. They were fast and mobile, and would outflank Yulian shieldwalls on horseback to descend upon the weaponless mages behind with swords. Kalis was not exactly overjoyed at such...unseemly tactics, and the losses were quite terrible but it spared their men from the death those accursed magic types rained down on them.
Whatever the Knights did however, it was not enough to hold back the tide after the death of the King. The armies began to collapse into disorder and split apart, and Kalis, still young and relatively inexperienced, found herself cut off from here fellows, holed up in some small defensive tower with a small band of soldiers. With no contact and no way out they had no idea that most had long surrendered as they attempted to wait out a siege by Yulian forces in vain hope of rescue. Soon they were left starving. Anyone so much as peeping their heads over the parapets would be set aflame by Yulian magefire.
It was at this time that the young knight earned her name, and the infamy that came near it.
Knowing that the game was up, and knowing they all faced imprisonment or death at the hands of the invading army, Kalis sent out one request.
They would hand themselves in willingly.
If she was permitted to duel the Yulian Brigade's leader in single combat.
The leader of the Brigade, the imposing General Garech, a well-known and respected Yulian Knight, was highly amused by the outlandish request. He was, after all, known throughout his lands for his skills with a sword, and saw no reason why some young whelp was going to defeat him. Especially not a woman of all people.
However, as he awaited the duel at first light, Sir Garech became...concerned, and decided that perhaps it was important that such a duel was held in accordance with the Yulian Code. Would not do after all for a man of his station to face a woman shamelessly swinging a blade. So, he awoke the brigade's smith and asked for a favour.
As such, when Kalis arrived for her battle, she discovered her beloved sword had been ruined, the blade ground nearly flat, the tip broken off and hot iron poured over it to leave some irreparable mess that could never be called a sword.
General Garech stepped forward and explained that, of course, it would be unseemly for a woman to take part n a battle with swords, and that he had done her the service of avoiding inquisitional inquiry into her breaking of the Yulian Codes. Of course, if in these circumstances, she would like to cancel the duel then he would, in his benevolence, gracefully allow her to do so.
The Yulians were laughing at their lord's ruse, and were laughing even harder when Kalis politely refused to withdraw her challenge.
They were not laughing, however, when as soon as Garech drew his sabre Kalis smashed him across the face with the ruined sword, flinging off his helmet and knocking out two of his teeth, before knocking him to the floor with another heavy sweep to the neck. From there the Wolf Knight, living up forever to her animalistic title, sprang onto his chest and smashed the hideous piece of iron again and again into the Knight's head, until there was little left of Sir Garech's head than a pool of blood and jagged chunks of skull.
Nicknames/Aliases: Bladeless Kalis, The Rabid Wolf, Kalis the Mad
Age: 28
Gender: Female
Occupation/Class: Wolf Knight
Kingdom of Origin: Aressa
Description: A slender, somewhat gangly figure of middling height, Kalis was never especially distinct in her appearance, with light brown hair and hazel eyes rather common to her family. Four years in a dungeon hasn't really done her a lot of good. Clad in filthy prison clothes and having year without sunlight, as a means to make an example of her, Kalis' wrists were chained and her wolf helm locked on over her head, where it's stayed for around three years. The 'jaw' unlocks as a means to allow her to eat and drink, but the result is clumsy and doubtlessly wildly uncomfortable.
Equipment:
Whilst long confiscated, Midgate barracks still holds Kalis' equipment.
Kalis' wolf knight armour is one of her most notable possessions. Made of light but durable metal and leather binding, it is segmented to allow for unrestricted movement in battle. The helmet is metal, and fashioned in a crude sense to resemble the head of a wolf, with a pointed snout and sharp 'ears' rivetted to the sides. Neither bulky nor slowing, this does impact its protection in some ways. Whilst it is adept as blocking sword strikes it will do little to distribute the forces of a blunt strike, and an adept swordsman might find a gap between the segments to stab a blade into the users' body.
Kalis' armour has clearly seen better days, bearing the signs of tarnish and rust, as well as the carbonized scorching indicating fire damage.
Also notable is the knightess' sword.
Or, rather, what was once her sword.
Her commonly known nickname 'Bladeless Kalis' stems from what clearly had once been a two-handed sword, but which is now a blunt and mangled chunk of metal. This ruined weapon still serves its function of fighting, however now in a far more grisly fashion. The blunt sword crushes and cleaves poorly, using its weight and force to devastating and often messy end.
Personality: Amoung Yulians, Mad Kalis is infamous as some rabid, murderous savage.
Kalis is quiet, generally quite soft-spoken and fairly polite to people. She's not one to boast of her abilities. However, when in battle the woman is utterly brutal and ruthless, to the point that it has passed what should have been in keeping with her order. Some people are convinced that her unassuming nature is all a ruse to conceal a bestial nature.
Skills: Kalis, even with the evident handicap of a ruined weapon, is very adept in battle. She's quick and very aggressive in her strikes and shows little fear in the face of terrifying opponents. Kalis also appears to have a good knowledge of tactics, and basic first aid, the sort of skills one would need to organize troops on the field of battle.
Weaknesses: Kalis can be something of a glass cannon, quite easily throw by a strong attack. Additionally she is very averse to magic, even working in her favour, and won't accept and sort of aid from such forces. This often sets Kalis at a disadvantage.
Fatal Flaw: Wrath, violence.
Brief History:
Kalis of Aressa was born into some level of status, as the only child of Knight Voryn, on of the famed Wolf Knights. As such, she was in a comparatively comfortable position throughout much of her childhood. Before the encroachment of other nations upon Aressan soil, the Wolf Knights had served the purposes of dealing with threats to the greater population. Bandit Gangs, barbarous folk, and, more crucially..unnatural things. From time to time something monstrous would emerge from the marshes of the deepest woods and begin stalking or slithering towards one of the villages or farms.
The Knights were charged with dealing with these horrific things, and as such the job was fraught with danger.
In that matter, it was not unexpected when, at age twelve, the young Kalis received grim news, along with her father's sword, and his helmet, charred with fire and smelling of burned hair, along with an order that, as Voryn's sole heir, she was to be delivered to the Wolf's Keep in three day's time to begin her education
in the art of armed combat.
For a number of years, Kalis trained to take up the title, as well as acting as a squire to her uncle, Kerr of Aressa. It was there that she learned how to wield a sword, how to keep on a galloping horse, how to wear the armour of the order, and the fundamentals of military tactics. It was also in that time that she saw a monster for the first time. The first time, it terrified her. For weeks she suffered nightmares about the foul, unnatural thing.
As time went by however, Kalis learned how to face things that were frightening. In time, she also learned how to beat them. By the time of her promotion to a full knight, the young Aressan was well known for feats of bravery in combat. She had earned the respect of her fellows.
However, bravery could only take you so far when faced with the might of other nations, especially Yulia.
Aressa held out for two long years against the invasion, and the Knights played key roles in the defence. They were fast and mobile, and would outflank Yulian shieldwalls on horseback to descend upon the weaponless mages behind with swords. Kalis was not exactly overjoyed at such...unseemly tactics, and the losses were quite terrible but it spared their men from the death those accursed magic types rained down on them.
Whatever the Knights did however, it was not enough to hold back the tide after the death of the King. The armies began to collapse into disorder and split apart, and Kalis, still young and relatively inexperienced, found herself cut off from here fellows, holed up in some small defensive tower with a small band of soldiers. With no contact and no way out they had no idea that most had long surrendered as they attempted to wait out a siege by Yulian forces in vain hope of rescue. Soon they were left starving. Anyone so much as peeping their heads over the parapets would be set aflame by Yulian magefire.
It was at this time that the young knight earned her name, and the infamy that came near it.
Knowing that the game was up, and knowing they all faced imprisonment or death at the hands of the invading army, Kalis sent out one request.
They would hand themselves in willingly.
If she was permitted to duel the Yulian Brigade's leader in single combat.
The leader of the Brigade, the imposing General Garech, a well-known and respected Yulian Knight, was highly amused by the outlandish request. He was, after all, known throughout his lands for his skills with a sword, and saw no reason why some young whelp was going to defeat him. Especially not a woman of all people.
However, as he awaited the duel at first light, Sir Garech became...concerned, and decided that perhaps it was important that such a duel was held in accordance with the Yulian Code. Would not do after all for a man of his station to face a woman shamelessly swinging a blade. So, he awoke the brigade's smith and asked for a favour.
As such, when Kalis arrived for her battle, she discovered her beloved sword had been ruined, the blade ground nearly flat, the tip broken off and hot iron poured over it to leave some irreparable mess that could never be called a sword.
General Garech stepped forward and explained that, of course, it would be unseemly for a woman to take part n a battle with swords, and that he had done her the service of avoiding inquisitional inquiry into her breaking of the Yulian Codes. Of course, if in these circumstances, she would like to cancel the duel then he would, in his benevolence, gracefully allow her to do so.
The Yulians were laughing at their lord's ruse, and were laughing even harder when Kalis politely refused to withdraw her challenge.
They were not laughing, however, when as soon as Garech drew his sabre Kalis smashed him across the face with the ruined sword, flinging off his helmet and knocking out two of his teeth, before knocking him to the floor with another heavy sweep to the neck. From there the Wolf Knight, living up forever to her animalistic title, sprang onto his chest and smashed the hideous piece of iron again and again into the Knight's head, until there was little left of Sir Garech's head than a pool of blood and jagged chunks of skull.
Full Name: Inquisitor Orin Kovera of Yulia
Nicknames/Aliases: The Bastard, The Heartless, Slip of a Girl
Age: 22
Gender: Female
Occupation/Class: Inquisitor
Kingdom of Origin: Yulia
Description: A model of Yulian efficiency, the Inquisitor, despite age and stature, is an intimidating figure. She stands at 5'9, and possesses an angular figure, wrapped in the uniform of the Inquisition. Black coat with silver borders, with a griffin badge embroidered to the chest on one side. She even appears to follow the colour scheme well, with long, black hair and eyes a silver-grey sort of shade.
High cheekbones and tall bearing seem to indicate some kind of noble background, along with the stiff posture...though that could also by the result of being a constant enforcer of the codes.
Equipment: As a female inquisitor, bladed weapons can be thought of as unseemly, unfit for usage. As such for their female staff the Yulian Inquisition has had to come up with ways in which they might defend themselves whilst circumventing the ban. She rarely rides out without the addition of a crossbow, and retains something else for self-defence.
A weapon taken from nations far to the east and developed by the Yulians, the kakute, as they were known in the east, or 'griffin teeth' as they're called in Yulia, are a set of three iron rings worn on the fingers, with iron spikes pointing inwards, making the user's grip enormously painful and debilitating, and allowing for deadly precise strikes on an assailant.
Personality: Kovera is a cold and apathetic creature, someone who appears on the surface to have very little in the way of emotion and even less in the way of conscience. It's won her great career advancement, but very little in the way of friends.
Highly intelligent, Orin knows exactly what to say in order to keep up appearances. Unlike many of her peers however, one would struggle to call her a 'true beleiver' in the Yulian ideal. She has no great investment in her nation's apparent morals and feels no personal dislike for the 'crimes' listed. However she enforces them all the same, not out of some frothing nationalistic zeal but out of a calculated wish to retain her position. In many ways, this makes the young Inquisitor more dangerous than her predecessor.
Skills: Highly Intelligent and Educated - Orin has a level of intelligence and scholarly education that outstrips what most of those around her could dream of. She's well-read and can easily hold a conversation on most academic subjects. She's also well-versed on human physiology...albeit for rather sinister reasons.
Self-Defence - Somewhat unusual for a woman in Yulian service, the Inquisitor is quite capable of defending herself in a physical fight. This will often take potential attackers by surprise...which suits her fine.
Weaknesses: Bound by the code - As one of the poster children for Yulian values, the Inquisitor has to rigidly adhere to the codes. This means she is bound not to take up a blade, even when it would benefit her position and to dress a certain way. This can often by a hindrance.
Fatal Flaw: Fear.
Brief History: Inquisitor Orin Kovera hold the honour of being, not only one of the few female Inqusitors in the Yulian force, but also the youngest to reach the prestigious level of office.
How did she rise so quickly so fast?
By handing her own father' name over to the Yulian Inquisition.
The illegitimate child of a minor noble, Orin grew up with his great resentment of her existence. At a young age she was sent off to the Inquisition for training to be one of their staff. Evidently that was not enough for the young woman however. She showed great skill in her work, seeming to have a near boundless memory for facts and figures combined with an utterly unflinching ability to face unsavoury things. She rose up the ranks quickly.
And eventually came the point when she called an Inquisitor to confess something, that she had seen her father, the lord, practising magic.
Soon he found himself before a Yulian court.
His unwanted daughter on the other hand, found herself promoted to Inquisitor. Her willingness to betray a family member was read as an undying dedication to the cause.
A few months after her promotion, the acting Inquisitor at the Midgate Garrison, died. As such she was selected as the next to take up this role. She set out for Midgate immediately, acutely aware of the importance of the position. An awful lot rested on her shoulders.
Nicknames/Aliases: The Bastard, The Heartless, Slip of a Girl
Age: 22
Gender: Female
Occupation/Class: Inquisitor
Kingdom of Origin: Yulia
Description: A model of Yulian efficiency, the Inquisitor, despite age and stature, is an intimidating figure. She stands at 5'9, and possesses an angular figure, wrapped in the uniform of the Inquisition. Black coat with silver borders, with a griffin badge embroidered to the chest on one side. She even appears to follow the colour scheme well, with long, black hair and eyes a silver-grey sort of shade.
High cheekbones and tall bearing seem to indicate some kind of noble background, along with the stiff posture...though that could also by the result of being a constant enforcer of the codes.
Equipment: As a female inquisitor, bladed weapons can be thought of as unseemly, unfit for usage. As such for their female staff the Yulian Inquisition has had to come up with ways in which they might defend themselves whilst circumventing the ban. She rarely rides out without the addition of a crossbow, and retains something else for self-defence.
A weapon taken from nations far to the east and developed by the Yulians, the kakute, as they were known in the east, or 'griffin teeth' as they're called in Yulia, are a set of three iron rings worn on the fingers, with iron spikes pointing inwards, making the user's grip enormously painful and debilitating, and allowing for deadly precise strikes on an assailant.
Personality: Kovera is a cold and apathetic creature, someone who appears on the surface to have very little in the way of emotion and even less in the way of conscience. It's won her great career advancement, but very little in the way of friends.
Highly intelligent, Orin knows exactly what to say in order to keep up appearances. Unlike many of her peers however, one would struggle to call her a 'true beleiver' in the Yulian ideal. She has no great investment in her nation's apparent morals and feels no personal dislike for the 'crimes' listed. However she enforces them all the same, not out of some frothing nationalistic zeal but out of a calculated wish to retain her position. In many ways, this makes the young Inquisitor more dangerous than her predecessor.
Skills: Highly Intelligent and Educated - Orin has a level of intelligence and scholarly education that outstrips what most of those around her could dream of. She's well-read and can easily hold a conversation on most academic subjects. She's also well-versed on human physiology...albeit for rather sinister reasons.
Self-Defence - Somewhat unusual for a woman in Yulian service, the Inquisitor is quite capable of defending herself in a physical fight. This will often take potential attackers by surprise...which suits her fine.
Weaknesses: Bound by the code - As one of the poster children for Yulian values, the Inquisitor has to rigidly adhere to the codes. This means she is bound not to take up a blade, even when it would benefit her position and to dress a certain way. This can often by a hindrance.
Fatal Flaw: Fear.
Brief History: Inquisitor Orin Kovera hold the honour of being, not only one of the few female Inqusitors in the Yulian force, but also the youngest to reach the prestigious level of office.
How did she rise so quickly so fast?
By handing her own father' name over to the Yulian Inquisition.
The illegitimate child of a minor noble, Orin grew up with his great resentment of her existence. At a young age she was sent off to the Inquisition for training to be one of their staff. Evidently that was not enough for the young woman however. She showed great skill in her work, seeming to have a near boundless memory for facts and figures combined with an utterly unflinching ability to face unsavoury things. She rose up the ranks quickly.
And eventually came the point when she called an Inquisitor to confess something, that she had seen her father, the lord, practising magic.
Soon he found himself before a Yulian court.
His unwanted daughter on the other hand, found herself promoted to Inquisitor. Her willingness to betray a family member was read as an undying dedication to the cause.
A few months after her promotion, the acting Inquisitor at the Midgate Garrison, died. As such she was selected as the next to take up this role. She set out for Midgate immediately, acutely aware of the importance of the position. An awful lot rested on her shoulders.