Hidden 7 yrs ago 7 yrs ago Post by KOgaming
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WELCOME TO KAIBA WORLD


Synopsis:

Welcome to Kaiba World™ is a Yu-Gi-Oh™ fan game that takes place after the events of Yu-Gi-Oh 5DS and features prominently the CEO of Kaiba Corp® Seto Kaiba, beginning with a televised tournament kicking off the debut of his new Kaiba World™ Resort and Theme Parks. Following the events of 5Ds, much has occured, including the introduction of three different summoning methods and a brand new field on which the game can be played, further evolving the Duel Monsters™ card game.

Locations:

The hotel area is situated at the heart of Kaiba World and includes the three Blue-Eyes Hotels, several restaurants, the Kaiba World Grand Amphitheater, and a large swimming pool area which connects the three hotels. The hotel lobbies themselves feature different restaurants and stores. The hotels are each stylized in the shape of the head of a Blue-Eyes White Dragon, looking up toward the sky with a beam of glass coming out of their mouths which are suites of the hotel. The forehead of each dragon is numbered 1, 2, and 3; made just the right size that one could differentiate the buildings from one another both from a distance and up close. Hotel 1, situated the northernmost of the hotels does not have a shop, but features a buffet restaurant, and the only one in the hotel area; Hotel 2 features multiple stores, including a card shop which sells both packs and singles, but also sells the latest of Kaiba Corp technology™; and Hotel 3 features several clothing and shoe stores stocked with top of the line fashion, including a shop for swimwear for those who came without them and wanted to use the pools.

The hotel rooms themselves are small suites, with a living room, a nice couch, a desk, and a TV with a sectioned off kitchen and dining area. The dining area has a single table with two chairs. The bedrooms are separated from the main room with a door at either the front left or back right part of the suite. The kitchen comes with a mini-refrigerator and a coffee machine with a box of complimentary Blue-Eyes Mountain™ coffee. The bedrooms feature a king-sized bed with luxurious sheets and a soft, new mattress that had yet to be slept on as the bedrooms were all completely new. Each bedroom has a different painting featuring different pictures of Seto Kaiba, depicted defeating his rival, the ex-king-of-games Yugi Moto, beside his Blue-Eyes White Dragon, or simply standing alone in all his glory. At the end of the bedroom at the wall across from the door is the bath room which is stocked with towels, towelettes, as well as soap and shampoo.

Room service comes from the buffet in Hotel 1. Workers have their own elevators which move slightly faster than the guest elevators, allowing them to get to those who request room service quickly and efficiently. The guests can also call a separate number to request a practice partner if they needed to practice for a duel without bothering their fellow competitors. These duelists are selected from among Kaiba Corp’s staff who had not made the cut themselves to become part of the Kaiba World tournament and are more than enough challenge to those competing.

There is a small hospital within the hotel area which handles small medical issues along with emergency medicine, fitted with its own emergency room and intensive care wards where patients can be kept before being sent to a higher level of care.

A shuttle is situated just outside the hotels, which makes periodic trips to the parking structure at the outside of the park, just in case someone forgot something in their car.



Kaiba World is comprised of five separate theme parks, including a safari, two water parks, and two rollercoaster theme parks. After to complaints from the Kaiba Land theme park having only one restroom, each theme park within Kaiba World is equipped with two restrooms.

Current Events:

Entry has begun to Kaiba World. All participants as well as other VIP guests are getting settled into their rooms for the duration.

Rules:

1. If there is a problem between two players, try to solve it amongst yourselves first before taking it to the GM. The GM will have the players sort the problem amongst each other to try and come up with a compromise . If both parties do not come to a compromise, both players will be kicked from the game. A third party, including the GM, is not allowed to intervene with the problem unless any of the conflicting parties explicitly and specifically (inviting to the PM or mentioning) request assistance.
2. A character sheet submitted that does not use the Custom Card template will be ignored.
3. If you have to leave, just say so. If you don’t have time to write a replay in-character excusing the absence, please at least leave something to explain the absence of your character in-character for me to write down. An unexcused absence will cause a player to lose points (see below).

Players will be rewarded points for playing their characters and doing cool stuff in-character. Points will be deducted for breaking character. Accruing penalties will put a player’s point total in the negatives if they would go below 0. A player who goes beyond -15 points will be kicked from the game.

Players can gain 1 point each time they do the following: Participating in a duel, performing a summoning chant, monologuing, pulling off an unexpected play, using a combo to put themselves at an advantage from a losing position, any other thing the GM deems as being cool in-character, taking the penalty for an action spell/action trap, getting pushed out of the way by another player while trying to grab an action spell thus allowing the other player to use said action spell.

Players will lose 1 point each time they do the following: Poor use of grammar (run-on sentences, not capitalizing letters that should be capitalized, capitalizing every single word in a sentence in spite of not every word being a proper noun, etc), taking more than 1 week unexcused to reply to a post outside of a duel, every two cards your opponent controls that is negated by your card’s effect, destroying 5 or more of your opponent’s cards, every 3000 points of burn damage dealt, using more than 1 action card per turn.

Players will lose 3 points each time they do the following: Spending more than 2 days to write a post during a duel, using Pot of Greed to draw 2 cards, winning on the 1st turn.

Players can spend points for:
1 point: Change their Speed Duel skill.

3 points: Change their deck.
10 points: Acquire a custom card outside of a duel.
15 points: Draw a card not listed in their deck list in the middle of a duel. The card will stay in the deck after the duel and will not be removed unless the player spends points to get rid of it. This cannot be purchased if the player is using a 60 card deck.
20 points: Summon a card from the Extra Deck not listed in their deck list. If the player has a full Extra Deck, they must choose which card to take out in place of the new card. The card will stay in the deck after the duel and will not be removed unless the player spends points to get rid of it.
30 points: Draw a custom card not listed in their deck list in the middle of a duel. The card will stay in the deck after the duel and will not be removed unless the player spends points to get rid of it. This cannot be purchased if the player is using a 60 card deck.
40 points: Summon a custom card from the Extra Deck not listed in their deck list. If the player has a full Extra Deck, they must choose which card to take out in place of the new card. The card will stay in the deck after the duel and will not be removed unless the player spends points to get rid of it.



Gameplay Information




Hidden 7 yrs ago 7 yrs ago Post by KOgaming
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Name:
Sex:
Age:

Appearance: If using a description.

Duel Disk: The current most common and readily accessible model is the design common in the 5Ds era with the sleek, sharp design with an extra deck located opposite the main deck zone and more expensive but still relatively affordable models with duel runner compatibility.
Duel Runner: Technically, most vehicles have Turbo Duel capability to some extent, though there are more specialized and expensive models released and developed by Kaiba Corp.

Speed Duel Skill:
 Skill can come from any of the Duel Links™ skills, the anime skills, or something custom with the GM's approval except Storm Access.
Ace Monster: To start with, each player is entitled 1 custom card to be used as their ace monster. This card must be Special Summon only or Semi-Nomi (all Extra Deck and Ritual monsters are considered Special Summon only), and have an attack value of 2500 or 3000. Taking a custom card as an ace, however, is optional, and the player can use any “boss” monster as their ace.
Deck Master: (If different from Ace monster)
Deck Master Ability:

Personality:
History:













Hidden 7 yrs ago Post by GarlandChaos
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IT'S HERE <3

I'll have a character up within a few days~
Hidden 7 yrs ago Post by AngelofOctober
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Hmmmmm....considering.

Will this be more like the very first Yugioh season then?

I don't see why no one just adapts the original season that aired on television. So we could go journeying and having different arcs. But I may bring an old character of mine.

Red Dragon Archfiend being his Ace Card

If acceptable, I'll take a screen shot of my deck.
Hidden 7 yrs ago Post by KOgaming
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Hmmmmm....considering.

Will this be more like the very first Yugioh season then?

I don't see why no one just adapts the original season that aired on television. So we could go journeying and having different arcs. But I may bring an old character of mine.

Red Dragon Archfiend being his Ace Card

If acceptable, I'll take a screen shot of my deck.


I know that it's an ugly block of text right now because I haven't formatted everything properly, but if you read through the original post most, if not all of your questions will be answered.
Hidden 7 yrs ago Post by AngelofOctober
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<Snipped quote by AngelofOctober>

I know that it's an ugly block of text right now because I haven't formatted everything properly, but if you read through the original post most, if not all of your questions will be answered.


Yes I read it. I am asking for the mood. Which anime is this more like? For the vibe, setting. Atmosphere. That sort of thing
Hidden 7 yrs ago Post by KOgaming
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It'll probably feel the most like Zexal.
Hidden 7 yrs ago 7 yrs ago Post by Ammokkx
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You can check my progress here, but I'm having some issues with code so I'm not posting it here yet.

Also I was originally gonna type this alongside it:


"Proving once again that I am incapable of making a YGO character that isn't either edgy as fuck or too happy-go-lucky for their own good. Also idk how spiritual you intend this RP to be, but considering it's set after 5D's who's first third was majorly influenced by that, I set out to triple the fuck down."

EDIT: A mod found the issue, with the nature of it being something I still don't understand but hey, it works. Here it is in this thread:

Hidden 7 yrs ago Post by KOgaming
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@Ammokkx

Yeah. The thing with hiders is a bit annoying, or at least it was the past two days.

Your Duel Links skill actually seem sorta strong for what it is, allowing you to extend your plays while keeping your opponent from doing so. It seems clear to me that it is meant for a finishing play, which is all well and good though I'm not exactly sure how often your Dragon Rulers are actually going to hit the graveyard.

With custom cards, I had it in mind that each player started only with 1, which was to be their Ace Monster, and if not that, then nothing else. As I described with the point system, you'll be able to catch one later on, however.

I sorta don't want to attach any strong significance to any already existing cards that already have their own lore, though I'll try to piece something together and maybe nobody else will want to use Dragon Rulers as an engine or something. Though I guess it'd be somewhat amusing, if a little discouraging, if I played the cards down and your character sees that after traveling for miles and having to challenge all these other people, that she could have simply just bought the cards online. Actually, yeah, that's sort of a bad punchline. I'll see what I can do about playing it up.

There's no split for summoning methods this game though so you'd be more-or-less safe actually going for multiple (like pendulum summoning which you might be able to do, especially since your xyz odd-eyes dragons can fetch them from the main deck.). You're running Dragon Rulers though don't appear to have the things that really broke them, for instance having LaDD, Dracossack, or Super Rejuvination, which is understandable. I'm also not sure how many floodgates, if any, all the other players could be playing. Maybe they'll side Imperial Iron Wall just to mess with you.

I guess consistency is a thing you don't have to worry about since you can draw whatever. I'd probably suggest actually using a few more heraldic beasts though as a rank 4 engine, but also to get some link monsters in play if you see any that might fit you.

Speaking of, I'd actually suggest having a full extra deck of 15 monsters (or 10 in your speed duel deck).

Though for what you're doing, I feel like having a heiratic deck might actually be better, enabling more xyz plays. I'd suggest Phantom Knights to search your RUM and such, but you're obviously running a dragon-themed billy deck. You might also consider using Saffira, Queen of Dragons in Heiratics along with perhaps another LIGHT dragon ritual to using along with her, possibly as your deck's custom, ace monster. With heiratics you could /possible/ making Labradorite Dragon and another level 6 to go into Ultimaya Tzolkin, though obviously, this would be hard to actually use without having a link monster with the right link markers, or I guess Sennet Switch which is probably worse in practice than in theory.

Speed Spell RUM is fine considering that's a card I just had last time.
Hidden 7 yrs ago Post by Ammokkx
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@KOgaming The theme is 'Elemental Dragons' for the main deck, and just 'Dragons' for the extra. I already have literally every Extra Deck Dragon I can play, so I feel no need to fill out the ED more. I like themeing decks, and shit like Twin Twisters is *only* in there to get rid of floodgates, and only if they give me a good struggle first.

I don't particularly need a Rank 4 Engine. It's just a side option, and I only use the heraldic beasts because they just happen to be WIND dragons. I had a ton of trouble finding cards to fit in the main deck because I 100% refused to go outside of my theme of WIND/FIRE/EARTH/WATER, but that cost me a lot in the power department. Not that I really care considering I'm unironically running Foolish fucking Revival.

The deck is *not* and Xyz deck, for the record. It can do Xyz, but the big bads are the D rulers and those *will* be the focus, with Xyz being a backup strat. Also, the only pends I can use are Performapal Dragoremora and the level 4 Amorphages, and I fucking hate Amorphage.

I actually *am* running super rejuv. Just, uh, gonna point that out. Also Sacred Sword of Seven Stars, which is a +1 for this deck. I'm not gonna cheese cards through you're not comfortable with.

By the by, you can play up or down D rulers all you want. Personally, I've always seen them as super legendary cards partly because of their aesthetic and how they broke the real game, but I don't mind if that's not what you're looking for. It could still be a part of the character to have gone through those trials, as the societies she visited were built around Duel Monsters and those cards just represented the strongest of their respective themes. Kinda like how Cyber Style had a dojo, yeah?

Battle Reset was a wild shot in the dark, so idc if it gets removed really. Don't know if you want me to remove it or not, though. As for my skill, what do you suggest as an alternative? I wanted to keep it DRuler themed without actually mentioning the D rulers.
Hidden 7 yrs ago Post by KOgaming
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@Ammokkx

Alright. I'll get a proper sheet section up, and then when I do, you can post your guy there. I'm gonna be busy today though so I'll probably have it up Wednesday, maybe later.

Do you hate Amorphages because they suck, or because they're low key broken?
Hidden 7 yrs ago Post by Ammokkx
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Do you hate Amorphages because they suck, or because they're low key broken?


I hate floodgates and I hate that they made it into an archetype even if the archetype is shit.

I uh, still don't know what you want me to do with the skill and custom card.
Hidden 7 yrs ago Post by Jerkchicken
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Can I my ace card be a DD unit or item?
Hidden 7 yrs ago Post by KOgaming
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@Jerkchicken

Just change ace card to Ace Dice.
Hidden 7 yrs ago Post by Jerkchicken
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k
Hidden 7 yrs ago Post by Azure13
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Can we possibly get a full banlist?
Hidden 7 yrs ago Post by KOgaming
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@Azure13

If you want to play Dragon Ruler Zoodiac True Draco Windwitch and Knuckles, go right ahead. I don't care.
1x Laugh Laugh
Hidden 7 yrs ago Post by GarlandChaos
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@Azure13

In layman's terms, there is no banlist. Go nuts.
Hidden 7 yrs ago Post by Jerkchicken
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So with regards to DDM, which variant of the rules are we using? The ruleset from the American toy release, or the GBA version which basically the Japanese version but with some extra additions?
Hidden 7 yrs ago Post by KOgaming
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@Jerkchicken

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