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Zeroth Post
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Zeroth

Rules:
1. If there is a problem between two players, try to solve it amongst yourselves first before taking it to the GM. The GM will have the players sort the problem amongst each other to try and come up with a compromise . If both parties do not come to a compromise, both players will be kicked from the game. A third party, including the GM, is not allowed to intervene with the problem unless any of the conflicting parties explicitly and specifically (inviting to the PM or mentioning) request assistance.
2. A character sheet submitted that does not use the Custom Card template will be ignored.
3. If you have to leave, just say so. If you don’t have time to write a replay in-character excusing the absence, please at least leave something to explain the absence of your character in-character for me to write down. An unexcused absence will cause a player to lose points (see below).

Players will be rewarded points for playing their characters and doing cool stuff in-character. Points will be deducted for breaking character. Accruing penalties will put a player’s point total in the negatives if they would go below 0. A player who goes beyond -15 points will be kicked from the game.

Players can gain 1 point each time they do the following: Participating in a duel, performing a summoning chant, monologuing, pulling off an unexpected play, using a combo to put themselves at an advantage from a losing position, any other thing the GM deems as being cool in-character, taking the penalty for an action spell/action trap, getting pushed out of the way by another player while trying to grab an action spell thus allowing the other player to use said action spell.

Players will lose 1 point each time they do the following: Poor use of grammar (run-on sentences, not capitalizing letters that should be capitalized, capitalizing every single word in a sentence in spite of not every word being a proper noun, etc), taking more than 1 week unexcused to reply to a post outside of a duel, every two cards your opponent controls that is negated by your card’s effect, destroying 5 or more of your opponent’s cards, every 3000 points of burn damage dealt, using more than 1 action card per turn.

Players will lose 3 points each time they do the following: Spending more than 2 days to write a post during a duel, using Pot of Greed to draw 2 cards, winning on the 1st turn.

Players can spend points for:
1 point: Change their Speed Duel skill.
3 points: Change their deck.
10 points: Acquire a custom card outside of a duel.
15 points: Draw a card not listed in their deck list in the middle of a duel. The card will stay in the deck after the duel and will not be removed unless the player spends points to get rid of it. This cannot be purchased if the player is using a 60 card deck.
20 points: Summon a card from the Extra Deck not listed in their deck list. If the player has a full Extra Deck, they must choose which card to take out in place of the new card. The card will stay in the deck after the duel and will not be removed unless the player spends points to get rid of it.
30 points: Draw a custom card not listed in their deck list in the middle of a duel. The card will stay in the deck after the duel and will not be removed unless the player spends points to get rid of it. This cannot be purchased if the player is using a 60 card deck.
40 points: Summon a custom card from the Extra Deck not listed in their deck list. If the player has a full Extra Deck, they must choose which card to take out in place of the new card. The card will stay in the deck after the duel and will not be removed unless the player spends points to get rid of it.





Name:
Sex:
Age:

Appearance: If using a description.

Duel Disk: The current most common and readily accessible model is the design common in the 5Ds era with the sleek, sharp design with an extra deck located opposite the main deck zone and more expensive but still relatively affordable models with duel runner compatibility.
Duel Runner: Technically, most vehicles have Turbo Duel capability to some extent, though there are more specialized and expensive models released and developed by Kaiba Corp.

Speed Duel Skill:
 Skill can come from any of the Duel Links™ skills, the anime skills, or something custom with the GM's approval except Storm Access.
Ace Monster: To start with, each player is entitled 1 custom card to be used as their ace monster. This card must be Special Summon only or Semi-Nomi (all Extra Deck and Ritual monsters are considered Special Summon only), and have an attack value of 2500 or 3000. Taking a custom card as an ace, however, is optional, and the player can use any “boss” monster as their ace.
Deck Master: (If different from Ace monster)
Deck Master Ability:

Personality:
History:







Hidden 7 yrs ago Post by KOgaming
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KOgaming The Nose Knows

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Hidden 7 yrs ago 7 yrs ago Post by Ammokkx
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Ammokkx ShaDObA TaNOsHiI

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Hidden 7 yrs ago Post by Scarifar
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Scarifar Presto~!

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Hidden 7 yrs ago Post by Pleek
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Pleek

Member Seen 7 yrs ago

Name: Scrimshaw
Sex: Ask Your Local Testudinologist!
Age: Two Years of Improved Sentience/Awareness (More as an average Tortoise)

Appearance: Scrimshaw is a tortoise of the species Agrionemys horsfieldi. As such, Scrimshaw is a rather diminutive tortoise that is mostly seen from a small plexiglass orb that is featured prominently in a much larger robotic shell. Usually only Scrimshaw's grey scaly face is visible. In essence, Scrimshaw is more or less a giant metallic shell that is three feet wide and about a foot tall. The robotic shell is made of a sleek titanium alloy with patterning to look like a titanium shell. If one carefully looked at upper layer metallic shell they could see a variety of intricate drawings depicting some mythological story. On the underside of the shell is a small propulsion device which allows for mobility via slow levitation. Alongside that there is a circular retracting filling inlet, that can open and close and serves as a port for fueling.

Duel Disk: The duel disk is the shell. When engaged in dueling, the titanium shell opens up to reveal itself as the duel disk. The very center of the shell hosts the plexiglass orb flanked by small rectangular holsters which contain the playing cards, and dice. The now opened up front portion serves as a dueling platform like a simple table structure. From the back part of the shell a pair of cartoonishly mechanical hands emerge to operate the necessary tasks such as drawing cards and placing them onto the field; because even for a robotic tortoise it is fun to manually play with cards.

Duel Runner: As to be expected the duel runner is the shell. It looks and functions more or less like the duel disk except now the back portions of the shell fully open up. These portions unfold to become a pair of jet like wings. This process signals down to the propulsion engine to crank up power being delivered to 11 and thus turbo charge Scrimshaw's mobility to the amount needed to properly turbo duel.

Personality: Scrimshaw is an easygoing and very patient individual. This tortoise has a singular driving goal, to reconnect with The Creator, and will not rest until that mission is complete. This individual is someone Scrimshaw venerates to an almost Godly extent, cherishing and following the "guiding words" that were given before the disappearance. The Creator is never taken lightly around Scrimshaw. While Scrimshaw is slow to anger and quick with jokes, this patient nature can eventually succumb if one were to press hard enough.

History: For a very long time, at least in Scrimshaw's mind, the Agrionemys horsfieldi that would become Scrimshaw was but a normal member of its species. However fate would eventually lead this tortoise to the mysterious and eccentric figure that Scrimshaw would call 'The Creator'. This creator lovingly took in Scrimshaw and began to create robotic shell for the tortoise to inhabit and applied experimental procedures, like that of the 'Wheeler' test monkey, to give Scrimshaw a greater sense of sentience so that the creature could experience the fun of playing games. The result was a success, which allowed the creature to play Duel Monsters and the less popular, but still fun, Dungeon Dice Monsters. Everything seemed happy as Scrimshaw bonded with The Creator.

However these good times were not meant to last. Due to the eccentric ways of Scrimshaw's creator, the two were pursued by all sorts of individuals who wanted to stop them. During an escape attempt from a group of these enemies, The Creator was forced to abandon Scrimshaw so the tortoise could go on and keep living. Tearfully the Creator told them to remember to 'unleash your dueling spirit' and promised that they would reunite.

Ever since Scrimshaw has been traveling the wide world, making friends, playing games of Dungeon Dice Monsters and Duel Monsters while trying to find its creator. While so far Scrimshaw was unable to find any truly noticeable leads; recently there has been a new serendipitous moment in the tortoise's search. Scrimshaw was sent an invitation to participate in the Kaiba Corp sponsored Duel Monsters Tournament hosted in Kaiba World. So Scrimshaw has set off to Kaiba World, hoping that just maybe that fabled reunion was near...

Speed Duel Skill:
 Whenever a "Turtle" monster you control is destroyed you may special summon another "Turtle" monster, from your Deck or from your Hand, with a level equal to or less than the destroyed "Turtle" monster.
Ace Monster: Turtle Bird
Deck Master: Turtle Bird
Deck Master Ability: Whenever a "Turtle" monster you control is destroyed you may special summon another "Turtle" monster, from your Deck or from your Hand, with a level equal to or less than the destroyed "Turtle" monster.







Hidden 7 yrs ago Post by Shortcake
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Shortcake

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Name: RIP ROCKBONE
Sex: M
Age: 29

Duel Disk: A boxy gunmetal grey monstrosity with the number 1 emblazoned on the side. Basically indestructible and can be used as a handy bludgeon in the event that RIP ROCKBONE's adoring fans get a little too adoring.

Duel Runner: RIP ROCKBONE needs no duel runner. RIP ROCKBONE participates in turbo duels by sprinting after vehicles at 70mph.

Speed Duel Skill:
 Home Field Advantage - Start each game with UA Stadium in play
Ace Monster: UA Drive King
Deck Master: UA Playmaker
Deck Master Ability: Once per turn, you may Normal Summon a monster as if it were two levels lower

Personality: RIP ROCKBONE is a goddamn sexual tyrannosaurus. He is fueled by a cocktail of anabolic steroids, adrenalin, fruit-flavored sports drinks and hate. RIP ROCKBONE has a pathological fear of leaving his face uncovered, and thus has not removed his helmet in public for six years running. RIP ROCKBONE always refers to himself in the third person and narrates his actions because there is nobody on Earth who does not need to know what RIP ROCKBONE is doing at all times. He's that great.

History: RIP ROCKBONE played college ball. Would have gone pro, too, if he hadn't broken his leg in the playoffs. Did he let that get him down, though? No. Six months later, RIP ROCKBONE had finished his degree and set his sights on a new sport, one in need of his talents: Duel Monsters. Too long had it been the domain of spaghetti-armed pansies who didn't know a trap from a spell. This was a setting in need of the quick wits and guts of a real MVP. His loud, egotistical demeanor and "any man with a full hand" policy rapidly made him a crowd favorite in the US, and within three years he was crowned reigning action duel champion across most of the eastern seaboard.







Hidden 7 yrs ago 7 yrs ago Post by clanjos
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clanjos Giant Hero

Member Seen 3 days ago

Name: Daniel Black
Sex: Male
Age: 25

Appearance: If using a description.

Duel Disk: It's a typical Duel Disk, but the round part is painted to resemble a grinning skull.
Duel Runner: A dirtbike he can drive with great skill.

Speed Duel Skill:
 DEATH THE CRISIS- Once per turn, if you control a zombie-type Ritual monster, you can shuffle 2 banished Zombie-type monsters or Ritual spells into your deck.
Ace Monster: Revendread Dangerous
Deck Master Ability: If a zombie type monster would be destroyed, you can send one card from the top of your deck to your graveyard. If you do, it is not destroyed. Once per duel: shuffle your graveyard into your deck.

Personality: Dan appears to be a polite and humble man, both with a sense of sympathy and compassion. He's a jolly fellow, quick to laugh. Despite this, he's quite quick to anger- especially when people question his artistic decisions. He's always under a lot of stress- Pegasus is a tough man to work with. His non-Duel Monsters hobbies include BMX and motorycles... but his greatest passion is trashy zombie movies.

History: Dan Black is a card designer at Industrial Illusions- not only does he help to create the game, but he loves playing it as well. He's been working on Duel Monsters since the days of Duelist Kingdom. At first, Special Summoning was something that happened maybe once, twice a duel, that could turn the tide of the entire match. Ritual summons symbolized arcane forces offering powerful monsters in exchange for tribute. Fusions were a way to get out more powerful monsters using your weaker ones. Granted, the game was still a mess in its early phases, but it had a lot of fun to it- just ask the participants in the duelist kingdom. They seemed to love Dan's work on programming Newtonian physics into the engine of the holographic platforms. But, that was removed for the sake of "streamlining" the game. Confusing, but understandable.

Dan kept working on Duel Monsters, making sure his beloved Zombie type monsters got plenty of generic support- something that makes them a bit more viable than, say, Reptiles or Rocks. The zombie archetypes appreciate the support as well. For a few years, they tried introducing new concepts- Union, Spirit, and Gemini monsters. Well, nobody liked Spirit or Gemini monsters, but certain Union monsters saw play from folks like Seto Kaiba. Fusion monsters- alternate summoning conditions like XYZ Tank Dragon Cannon, fusion-based archetypes like Elemental HEROs and Predaplants, and monsters with generic materials. What he didn't understand was, after all the experimentation with Fusion and Effect monsters, Pegasus decided to roll out Synchros. Okay, sure, they messed up the game for a while, but the metagame adapted, and they were a refinement of the existing Fusion concept- Small monsters into something big. And people could still run decks that didn't rely on Synchro's 100%. But then, Pegasus forced them to introduce three new mechanics at once- Pendulum, XYZ, and Links. Now, Dan wasn't averse to introducing new cards or mechanics- but three at once was a bit much for the metagame.

Well, he was okay with the introduction of the new cards... until he came to a horrible realization. Someone had made the Link monsters the same blue as Ritual monsters... and forgot to make any zombie ones. Well, that wouldn't stand, and he needed to protect the image of his beloved zombies. Thankfully, he had a pretty good record in low-stakes duel tournaments between various offices near the California branch of Industrial Illusions- and got an invitation to the grand opening of Kaiba World. Using his Vendread deck, he hopes to eternally cement the glory of both Ritual monsters and Zombies!






Hidden 7 yrs ago Post by Satoshi Kyou
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Satoshi Kyou The Knight of The Frozen Lance

Member Seen 6 mos ago

Name: Silver Joker (Real name: Shizuki Miki)
Sex: Female
Age: 18

Appearance: Silver stands at 1.80 meters and has short, grayish silver hair which is neatly gelled up. She usually covers her mouth with a wine red scarf, hiding her sharp face and giving her a bit more of a boyish look. Her dulled black winter coat makes her shoulders look wider than they actually are and she wears a midnight blue coloured, zip-up hoodie underneath. The ruby red shirt she wears underneath goes past the hips and gives off the illusion that her waist is located much lower than it actually is. At the end of her coat, covering her hands are two differently coloured, fingerless gloves like the two colours of suits for playing cards: Rose red for the right, spider black for the left. Her dark blue jeans continue from where her shirt left off, covering entire legs and hiding how slender they actually are. At the very bottom of her physique are some sporty black sneakers. All of her clothing, save for the winter coat, are from male brands which causes confusion on what gender Silver actually is.

Duel Disk: Silver goes around using a Kaiba Corp® licensed handheld gaming system, modified to be able to send out a wi-fi signal to Duel Disks and connect with them for dueling. All she has to do then is insert one of her games and she can play a match of Duel Monsters while tapping away at the tiny screen in her hands.
Duel Runner: Silver Joker rides custom made runner modeled after the Gradius ship. If it were to ever break and has to be repaired she has a secondary jury rigged Gradius arcade cabinet. Just strap on some wheels, rewire a few things and put in an engine, as well as giving it a socket to hook up with her handheld and it’s right as rain for Turbo Dueling. Surprisingly, it can still function as a proper arcade machine when necessary.

A Gamer’s Trick:
 Once per Duel, if a card effect is activated, you can immediately activate that effect again.
Ace Monster: Victory Viper XX03
Deck Master: Same as Ace
Deck Master Ability: "Power Capsule can target any LIGHT Machine-type monster with 2 or more effects”


Personality:Silver is a simple person and prefers to keep to herself however she isn't someone who shrugs people off. When it comes to video games she tends to be open for discussion and has a rather bad habit of stopping in the middle of the conversation to play her handheld. When she does, she's usually playing her favorite games, Gradius, Parodius and sometimes several Duel Monsters games.
*Has a surprisingly calming voice when she speaks without her scarf

History: From a young age, she’s always loved playing games and turned out to be very skilled at them. Sometimes Silver visited arcades to play a few games there. Due to the way she liked to dress, along with her silver hair, she adopted the name Silver Joker, abbreviated to SJ to display as the number 1 high-score on nearly every machine. With the way she quickly completed games using only a small number of quarters she often drew attention to her... although her style of clothing made it so she was oftentimes referred to as a boy. She didn’t really care, though, as long she could play her games. Soon after the arcade phase of her life she got her hands on a few handheld consoles, introducing her to the duel monster series of games. This lead to her learning the card game as well, of course. She tended to play unusual, but creative decks mostly based on her favorite video games and still managed to do extremely well in all of them.

Years later, she discovered livestreaming and noted that most people tended to focus on talking in the middle of games, providing a facecam and commentary to interact with people. Silver thought this was an insult to games as it distracted from the core gameplay, so she started her own channel. Naturally, it was a silent stream with only her gaming skills being displayed. She did, on occasion, ask her chatroom to participate in small races or score attacks for some games she played. Nobody was ever a match though, she always defeated them. The viewers that took part made for a rather interesting split in the fanbase, between people who enjoyed watching her and people who enjoyed playing against her.

Silver doesn’t really share any information about her parents or even if they’re really alive, as it appears she’s always been fully capable of taking care of herself. She learned to cook through some cooking games and although she wasn’t not particularly great at cooking by herself, she improved with through trial and error. The dishes she can make can be surprisingly tasty, but they’re limited to what she likes to eat and she doesn’t tend to change her eating habits. This leads to a lot of pasta-based meals, mainly.


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