Hidden 7 yrs ago 7 yrs ago Post by HeySeuss
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"It ain't easy being green."
Discord Chat - Guild server - #rp_nar-mat-kordh-ishi


TL;DR Summary


- Fantasy/Medieval
- Characters are members of an Orcish mercenary company called "Nar Mat Kordh-Ishi" (Orcish - "Do Not Die In Bed") formed by a variety of orcish outcasts that served as the dregs of the mercenary community and decided that enough was enough.
- Company has a nefarious and unique reputation -- it's the only Orcish free company out there, and will fight for whomever hires them, except that until just now, they've been hired for campaigns that amounted to nothing -- sent to forage, but never depended on to fight a battle. The company is eager to prove themselves as reliable, if brutal, mercenaries that can hold their own in a real battle.
- The Company, is of course, betrayed by an employer, set up to be responsible for the killing of a bastard heir of the dead king of the kingdom they are serving in. That fails, and the girl is alive. Now she and the Company have common enemies.
- The RP is about an outsider's point of view of humanity and dealing with the way their employers constantly try to get them killed, assuming them stupid or totally brutish or otherwise regarding them as total louts.
- How much of that reputation the characters live up to is the decision of the players.
- The idea is to have some fun with this RP and be creative with the tactics; inevitably, the company is expected to fail and is often working for real scumbags. The fun is proving them wrong and chasing them down for payment.
- Players will have a hand in developing and creating the culture of the company.
- Company colors are blood red -- because Red Goes Faster.
- All characters must have orcish blood to get into the company; they don't trust others. There is only one exception, she is listed below.
- See the list of character requests.

In Character Info


The lot of an orcish outcast in the human world is often rough -- orcish life in general, even as an accepted member of a tribe is nasty, brutish and short. The politics are cutthroat -- literally. It happens that intra-tribal politics have their winners and losers, and the change of a regime often means an outcasting for family and supporters of the deposed (inevitably killed) warlords. These orcs have a stark choice -- make it on their own somehow, isolated from everything or find their way in the outside world filled with enemies including humans, elves, dwarves, and just about every other race there is.

Regarded as brutes and scum, often with some reason, the orcs find that their employment options are highly limited. The trade most find, and welcome, is that of violence -- tavern bouncers, criminal muscle, pirate crewmen, and, of course, sellswords. But even in these jobs, orckind are not appreciated for anything more than their violent tendencies and brute strength. They are often swindled, mistreated and used for fodder by other races that deride them.

About six years ago, a group of orcish veterans decided to change that -- they decided to put aside the enmities of tribes that exiled them and started to recruit other outcasts into a frighteningly organized mercenary company patterned along human lines -- a blend of their brute strength and high endurance for hardship with military discipline that was unknown in the wild warrior society of the tribal orcs. They figured that if they were going to make it in this world where all hands were turned against them, they might as well at least watch each other's backs.

Of course, displaying a degree of gallows humor and self awareness that other races would be shocked to find among orcs, they named the company "Nar Mat Kordh-Ishi" -- Do not die in bed.

They're a small army. Now they need a battle.

Out of Character Info


As above, the RP is about orcs operating in the human world -- the founders of the company, having learned their trade in human mercenary companies (to the shocked surprise of their 'teachers') decided to form an orcish company of mercenaries, but taking the elements of human warfare that they deem effective. They know, for example, that orcish tribal warfare is ferocious, but not particularly well suited to fighting an organized force in the field. As veterans of warfare against humans, the high officers and veterans of the Company know that discipline counts, and bank on the idea of harnessing orcish ferocity and love of warfare while teaching their recruits the lessons of discipline that seemingly come easier to Humans and other races.

The employers, however, think they're hiring a violent rabble, and the other human mercenaries do not like the Company. Hell, even orcish warlords, if they were to hear of the Company, would consider it heretical and set their hands against it. Alone in this world, all this fraternity of outcasts has is each other. Everyone else is against them and it's their lot to survive. On the other hand, it's a virtual certainty that they won't die in bed.

There will be Warg (wolf-ish beasts that the orcs ride) cavalry and that all recruits of the company will start out in the pike formations of the company, learning the hard lesson of discipline under stern drillmasters that exhort them to all work together.

(Subject to revision) Characters will be part of an elite group of orcish soldiers chosen for prowess (over rank) that are deployed into the most desperate situations. Specialists, skilled warriors and so forth. Of course, these characters are chosen for their skill as well as their ability to follow orders (they all served in the pikes) but they are an elite within the Company. That way, we have the characters all together.

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Hidden 7 yrs ago Post by HeySeuss
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Hidden 7 yrs ago Post by vietmyke
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Thinking about making me a ranged specialist recently pulled from the Spikes to join the elite unit
Hidden 7 yrs ago Post by Hank
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Dibs on the Orc witch.
Hidden 7 yrs ago Post by Lurking Krog
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I think I will make an halberd user.
Hidden 7 yrs ago 7 yrs ago Post by Tybalt Capulet
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How would you all feel about a field-medic/sawbones character?
Hidden 7 yrs ago Post by The Angry Goat
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this is a beautifully put together world and I love the options for characters. I'd be down to play the daughter or mage, but am also fine doing something else. I'm also considering a mute character - seems to be an interesting challenge.
Hidden 7 yrs ago 7 yrs ago Post by Byrd Man
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Character Sheet



Name: Bogugh aka "Boom Boom"
Age: 22
Sex: Male
Breed: Full blood Orc.

Appearance:


Source

Skills/Abilities:
- Please list with most potent skills first.

- Sapper - Boom Boom is skilled at building and destroying (mostly destroying) things in the heat of combat
- Orc-Fried Genius - With spit, dirt, and a strong curse word Boom Boom can rig improvised weapons and items.
- Sneaky Sneaky - When not in actual battle, Boom Boom's preferred method of combat involves sneak attacks and dirty blows.
- Four Finger Discount - Years of playing with fire and explosives has left Boom Boom lacking in the finger department.


Equipment:
- Boom Boom's combat attire is chainmail armor and pants. His helmet is open faced with a chinstrap and a single spike on top. The spike is the red. Scrawled across the helmet in red paint are the Orcish words for "Born to Die."
- For battle he carries a one-handed battle axe and shield, both with the ability to be strapped to his backpack. A dagger attached to his belt can be used for sneaky sneaky stuff.
- As a sapper, Boom Boom carries a very large rucksack filled with equipment and supplies that he needs for his kind of work.


History:
Bogugh was the youngest son of his tribe's chieftain and grew up like royalty in his small tribe's social setting. But when he was six, Bogugh's family was betrayed by another Orc who wished to rule. The chief was slain while Bogugh, his mother, and his two brothers and sister were all sold into slavery. The men were sold to a fight promoter who soon had the sons fighting in gladiatorial combats across the world. Bogugh and his two brothers worked as a team and became something of an attraction on the fighting circuit.

On the circuit Bogugh did something that was strictly forbidden by his master: he began to learn. Every night after the fights he would learn to spell and read from a grammar book he had smuggled on to his person. Eventually his master found it and punished him for it. His punishment was not to be a physical one. Instead, Bogugh was forced to fight his two brothers to the death. In the arena, the three Orcs were unable to turn their blades against each other and instead turned them instead on their master. After butchering him in front of stunned onlookers, the three brothers ran away and began to search for a place they could hide.

That was when they found Nar Mat Kordh-Ishi. The three brothers signed up with the group and became Pikers and fought side by side. Bogugh watched his oldest brother be cut down by an arrow in battle right beside him two months after they joined the company. The two remaining brothers continued as Pikers until Bogugh became a Sapper due to his reading abilities and intelligence. Shortly thereafter his brother became a warg rider. Working with the Sappers is where Boom Boom both acquired his nickname and began the process of losing his fingers. He showed his aptitude for building and destroying, especially for destroying, takes pride in his work.


Personality and Psychological profile:

The deaths and sufferings Boom Boom has witnessed in his time alive has made him cynical about society, life, and Orcs place in it. He deals with these feelings with a type of gallows humor that hides his own anger and sadness. In terms of his job, he knows that making things go boom is what he's here to do and it's what he's good at. Boom Boom is, above all else, fatalistic. His life thus far has showed him that an Orc's life is painful and brief. The point of the company is to make sure to give some of that pain back to the world before they all die. His love of destruction plays into that. The way Boom Boom sees it, setting a house on fire or destroying a city is just letting others take part in the Orcish experience.


Relationships and Acquaintances:
A brother who is also a member of the company as a warg rider. Potential PC connection.


Hidden 7 yrs ago 7 yrs ago Post by Samdragonx
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@HeySeuss

I heard there was this orc mercenary company.. Any room left for me?

Hidden 7 yrs ago 7 yrs ago Post by vietmyke
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And here's my scout/tracker: Gormac. A play on Gore and Cormag (or just Cormag with the C and G switched)

Hidden 7 yrs ago Post by HeySeuss
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Dibs on the Orc witch.


Sounds good. This character will be working with our heiress and teaching them some of the lessons of terror and cunning. Should be a person that scares the piss out of all the other orcs.

I think I will make an halberd user.


Sounds good. The weapon has a history in the company.

How would you all feel about a field-medic/sawbones character?


Makes sense to have people around that can sew up wounds. I figure that orcs are generally accustomed to rougher handling and kind of like the scars.

this is a beautifully put together world and I love the options for characters. I'd be down to play the daughter or mage, but am also fine doing something else. I'm also considering a mute character - seems to be an interesting challenge.


Well, we need the daughter, first and foremost.

@HeySeuss

I heard there was this orc mercenary company.. Any room left for me?


We're considering characters, sure.

And here's my scout/tracker: Gormac. A play on Gore and Cormag (or just Cormag with the C and G switched)


I posted Dakgu before I read this, but there's always room for more archers that can do their killing from a distance, and the company needs as many scouts as it can get, because they're under a constant threat of ambush.

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Hidden 7 yrs ago Post by Hank
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Sounds good. This character will be working with our heiress and teaching them some of the lessons of terror and cunning. Should be a person that scares the piss out of all the other orcs.


Shouldn't be a problem. I went with the blood-witch-that-binds-demons route. She's terrifying. Sheet's about half done right now.
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<Snipped quote by HeySeuss>

Shouldn't be a problem. I went with the blood-witch-that-binds-demons route. She's terrifying. Sheet's about half done right now.


Sounds good. If I'm gonna be home sick for a couple days, I might as well work on getting this moving. I still need to work on how to structure this to work for the people playing and want to institute a "post 3 paragraphs and leave it at that" rule for people who aren't feeling more, just to keep it moving.
Hidden 7 yrs ago 7 yrs ago Post by Hank
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Hidden 7 yrs ago Post by DJAtomika
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Interest here. A spot open for a more technical, strategic fighter?
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Hidden 7 yrs ago Post by HeySeuss
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Interest here. A spot open for a more technical, strategic fighter?


Got room for more, and we can get them up.

A word to the wise, however, for all applicants, is that I want to start this RP in a couple days with IC posts.

Whomever takes vital roles within the RP, and we need that heir, needs to be in it for the long term, because we can't have those characters knock off. I suppose I can back up those roles or something, but I'd rather have the engaged players. I also am trying to set loose posting criteria. If you want to do a long post, great.

If not, three paragraphs is also great. It's more disappointing to have the RP go under because people don't want to post little than to have little posts that advance the plot rather than big huge ones, if you get my drift.
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Hidden 7 yrs ago 7 yrs ago Post by HeySeuss
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Our chat is on the Discord Chat - Guild server - #rp_nar-mat-kordh-ishi

Good place to brainstorm.
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Hidden 7 yrs ago 7 yrs ago Post by Samdragonx
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Hidden 7 yrs ago Post by Tybalt Capulet
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Hidden 7 yrs ago Post by HeySeuss
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@Samdragonx Can you pull out the stuff from the character sheet, like the instructions you copied over? Also, in a fight with lots of armor and so forth, I'm not sure a macuahuitl cuts it as a main weapon. I mean, the reason they're using axes, halberds and heavy swords is that they need to pierce armor.

@Tybalt Capulet Looks good, though in this setting, pikes and orcs are rarely seen together. It might well be that tribe was where the thought came from. On the other hand, we probably need to figure out how to say "Gorehammer" in Orcish. (Zor-Kokan was the closest I got.)
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